Refactor Gaussian blur and morphology from SkGpuDevice into GrContext.

Review URL:  http://codereview.appspot.com/5720060/



git-svn-id: http://skia.googlecode.com/svn/trunk@3327 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
senorblanco@chromium.org 2012-03-05 20:41:22 +00:00
Родитель 67ca522bca
Коммит 3b4dd90282
3 изменённых файлов: 279 добавлений и 273 удалений

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@ -16,6 +16,7 @@
// remove.
#include "GrRenderTarget.h"
class GrAutoScratchTexture;
class GrDrawTarget;
class GrFontCache;
class GrGpu;
@ -577,33 +578,42 @@ public:
void resolveRenderTarget(GrRenderTarget* target);
/**
* Applies a 1D convolution kernel in the given direction to a rectangle of
* pixels from a given texture.
* @param texture the texture to read from
* @param rect the destination rectangle
* @param kernel the convolution kernel (kernelWidth elements)
* @param kernelWidth the width of the convolution kernel
* @param direction the direction in which to apply the kernel
* Applies a 2D Gaussian blur to a given texture.
* @param srcTexture The source texture to be blurred.
* @param temp1 A scratch texture. Must not be NULL.
* @param temp2 A scratch texture. May be NULL, in which case
* srcTexture is overwritten with intermediate
* results.
* @param rect The destination rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
* @return the blurred texture, which may be temp1, temp2 or srcTexture.
*/
void convolve(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth,
GrSamplerState::FilterDirection direction);
GrTexture* gaussianBlur(GrTexture* srcTexture,
GrAutoScratchTexture* temp1,
GrAutoScratchTexture* temp2,
const SkRect& rect,
float sigmaX, float sigmaY);
/**
* Applies a 1D morphology in the given direction to a rectangle of
* pixels from a given texture.
* @param texture the texture to read from
* @param rect the destination rectangle
* @param radius the radius of the morphological operator
* @param filter the filter kernel (must be kDilate or kErode)
* @param direction the direction in which to apply the morphology
* Applies a 2D morphology to a given texture.
* @param srcTexture The source texture to be blurred.
* @param rect The destination rectangle.
* @param temp1 A scratch texture. Must not be NULL.
* @param temp2 A scratch texture. Must not be NULL.
* @param filter The morphology filter. Must be kDilate_Filter or
* kErode_Filter.
* @param radius The morphology radius in X and Y. The filter is
* applied to a fWidth by fHeight rectangle of
* pixels.
* @return the morphed texture, which may be temp1, temp2 or srcTexture.
*/
void applyMorphology(GrTexture* texture,
const SkRect& rect,
int radius,
GrSamplerState::Filter filter,
GrSamplerState::FilterDirection direction);
GrTexture* applyMorphology(GrTexture* srcTexture,
const GrRect& rect,
GrTexture* temp1, GrTexture* temp2,
GrSamplerState::Filter filter,
SkISize radius);
///////////////////////////////////////////////////////////////////////////
// Helpers

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@ -26,6 +26,8 @@
#define BATCH_RECT_TO_RECT (1 && !GR_STATIC_RECT_VB)
#define MAX_BLUR_SIGMA 4.0f
// When we're using coverage AA but the blend is incompatible (given gpu
// limitations) should we disable AA or draw wrong?
#define DISABLE_COVERAGE_AA_FOR_BLEND 1
@ -218,6 +220,91 @@ void gen_stencil_key_values(const GrStencilBuffer* sb,
sb->numSamples(), v);
}
void build_kernel(float sigma, float* kernel, int kernelWidth) {
int halfWidth = (kernelWidth - 1) / 2;
float sum = 0.0f;
float denom = 1.0f / (2.0f * sigma * sigma);
for (int i = 0; i < kernelWidth; ++i) {
float x = static_cast<float>(i - halfWidth);
// Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
// is dropped here, since we renormalize the kernel below.
kernel[i] = sk_float_exp(- x * x * denom);
sum += kernel[i];
}
// Normalize the kernel
float scale = 1.0f / sum;
for (int i = 0; i < kernelWidth; ++i)
kernel[i] *= scale;
}
void scale_rect(SkRect* rect, float xScale, float yScale) {
rect->fLeft *= xScale;
rect->fTop *= yScale;
rect->fRight *= xScale;
rect->fBottom *= yScale;
}
float adjust_sigma(float sigma, int *scaleFactor, int *halfWidth,
int *kernelWidth) {
*scaleFactor = 1;
while (sigma > MAX_BLUR_SIGMA) {
*scaleFactor *= 2;
sigma *= 0.5f;
}
*halfWidth = static_cast<int>(ceilf(sigma * 3.0f));
*kernelWidth = *halfWidth * 2 + 1;
return sigma;
}
void apply_morphology(GrGpu* gpu,
GrTexture* texture,
const SkRect& rect,
int radius,
GrSamplerState::Filter filter,
GrSamplerState::FilterDirection direction) {
ASSERT_OWNED_RESOURCE(texture);
GrAssert(filter == GrSamplerState::kErode_Filter ||
filter == GrSamplerState::kDilate_Filter);
GrDrawTarget::AutoStateRestore asr(gpu);
GrDrawState* drawState = gpu->drawState();
GrRenderTarget* target = drawState->getRenderTarget();
drawState->reset();
drawState->setRenderTarget(target);
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode, filter,
sampleM);
drawState->sampler(0)->setMorphologyRadius(radius);
drawState->sampler(0)->setFilterDirection(direction);
drawState->setTexture(0, texture);
gpu->drawSimpleRect(rect, NULL, 1 << 0);
}
void convolve(GrGpu* gpu,
GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth,
GrSamplerState::FilterDirection direction) {
ASSERT_OWNED_RESOURCE(texture);
GrDrawTarget::AutoStateRestore asr(gpu);
GrDrawState* drawState = gpu->drawState();
GrRenderTarget* target = drawState->getRenderTarget();
drawState->reset();
drawState->setRenderTarget(target);
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kConvolution_Filter,
sampleM);
drawState->sampler(0)->setConvolutionParams(kernelWidth, kernel);
drawState->sampler(0)->setFilterDirection(direction);
drawState->setTexture(0, texture);
gpu->drawSimpleRect(rect, NULL, 1 << 0);
}
}
GrContext::TextureCacheEntry GrContext::findAndLockTexture(
@ -2005,52 +2092,151 @@ const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
return fGpu->getQuadIndexBuffer();
}
void GrContext::convolve(GrTexture* texture,
const SkRect& rect,
const float* kernel,
int kernelWidth,
GrSamplerState::FilterDirection direction) {
ASSERT_OWNED_RESOURCE(texture);
GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
GrAutoScratchTexture* temp1,
GrAutoScratchTexture* temp2,
const SkRect& rect,
float sigmaX, float sigmaY) {
GrRenderTarget* oldRenderTarget = this->getRenderTarget();
GrClip oldClip = this->getClip();
GrTexture* origTexture = srcTexture;
GrAutoMatrix avm(this, GrMatrix::I());
SkIRect clearRect;
int scaleFactorX, halfWidthX, kernelWidthX;
int scaleFactorY, halfWidthY, kernelWidthY;
sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &halfWidthX, &kernelWidthX);
sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &halfWidthY, &kernelWidthY);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawState* drawState = fGpu->drawState();
GrRenderTarget* target = drawState->getRenderTarget();
drawState->reset();
drawState->setRenderTarget(target);
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kConvolution_Filter,
sampleM);
drawState->sampler(0)->setConvolutionParams(kernelWidth, kernel);
drawState->sampler(0)->setFilterDirection(direction);
drawState->setTexture(0, texture);
fGpu->drawSimpleRect(rect, NULL, 1 << 0);
SkRect srcRect(rect);
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut();
scale_rect(&srcRect, scaleFactorX, scaleFactorY);
this->setClip(srcRect);
const GrTextureDesc desc = {
kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit,
srcRect.width(),
srcRect.height(),
kRGBA_8888_GrPixelConfig,
{0} // samples
};
temp1->set(this, desc);
if (temp2) temp2->set(this, desc);
GrTexture* dstTexture = temp1->texture();
GrPaint paint;
paint.reset();
paint.textureSampler(0)->setFilter(GrSamplerState::kBilinear_Filter);
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
SkRect dstRect(srcRect);
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
i < scaleFactorY ? 0.5f : 1.0f);
paint.setTexture(0, srcTexture);
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
SkTSwap(srcTexture, dstTexture);
// If temp2 is non-NULL, don't render back to origTexture
if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
}
if (sigmaX > 0.0f) {
SkAutoTMalloc<float> kernelStorageX(kernelWidthX);
float* kernelX = kernelStorageX.get();
build_kernel(sigmaX, kernelX, kernelWidthX);
if (scaleFactorX > 1) {
// Clear out a halfWidth to the right of the srcRect to prevent the
// X convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(
srcRect.fRight, srcRect.fTop, halfWidthX, srcRect.height());
this->clear(&clearRect, 0x0);
}
this->setRenderTarget(dstTexture->asRenderTarget());
convolve(fGpu, srcTexture, srcRect, kernelX, kernelWidthX,
GrSamplerState::kX_FilterDirection);
SkTSwap(srcTexture, dstTexture);
if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
}
if (sigmaY > 0.0f) {
SkAutoTMalloc<float> kernelStorageY(kernelWidthY);
float* kernelY = kernelStorageY.get();
build_kernel(sigmaY, kernelY, kernelWidthY);
if (scaleFactorY > 1 || sigmaX > 0.0f) {
// Clear out a halfWidth below the srcRect to prevent the Y
// convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(
srcRect.fLeft, srcRect.fBottom, srcRect.width(), halfWidthY);
this->clear(&clearRect, 0x0);
}
this->setRenderTarget(dstTexture->asRenderTarget());
convolve(fGpu, srcTexture, srcRect, kernelY, kernelWidthY,
GrSamplerState::kY_FilterDirection);
SkTSwap(srcTexture, dstTexture);
if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
}
if (scaleFactorX > 1 || scaleFactorY > 1) {
// Clear one pixel to the right and below, to accommodate bilinear
// upsampling.
clearRect = SkIRect::MakeXYWH(
srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
this->clear(&clearRect, 0x0);
clearRect = SkIRect::MakeXYWH(
srcRect.fRight, srcRect.fTop, 1, srcRect.height());
this->clear(&clearRect, 0x0);
// FIXME: This should be mitchell, not bilinear.
paint.textureSampler(0)->setFilter(GrSamplerState::kBilinear_Filter);
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
paint.setTexture(0, srcTexture);
SkRect dstRect(srcRect);
scale_rect(&dstRect, scaleFactorX, scaleFactorY);
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
SkTSwap(srcTexture, dstTexture);
}
this->setRenderTarget(oldRenderTarget);
this->setClip(oldClip);
return srcTexture;
}
void GrContext::applyMorphology(GrTexture* texture,
const SkRect& rect,
int radius,
GrSamplerState::Filter filter,
GrSamplerState::FilterDirection direction) {
ASSERT_OWNED_RESOURCE(texture);
GrAssert(filter == GrSamplerState::kErode_Filter ||
filter == GrSamplerState::kDilate_Filter);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawState* drawState = fGpu->drawState();
GrRenderTarget* target = drawState->getRenderTarget();
drawState->reset();
drawState->setRenderTarget(target);
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
filter,
sampleM);
drawState->sampler(0)->setMorphologyRadius(radius);
drawState->sampler(0)->setFilterDirection(direction);
drawState->setTexture(0, texture);
fGpu->drawSimpleRect(rect, NULL, 1 << 0);
GrTexture* GrContext::applyMorphology(GrTexture* srcTexture,
const GrRect& rect,
GrTexture* temp1, GrTexture* temp2,
GrSamplerState::Filter filter,
SkISize radius) {
GrRenderTarget* oldRenderTarget = this->getRenderTarget();
GrAutoMatrix avm(this, GrMatrix::I());
GrClip oldClip = this->getClip();
this->setClip(GrRect::MakeWH(srcTexture->width(), srcTexture->height()));
if (radius.fWidth > 0) {
this->setRenderTarget(temp1->asRenderTarget());
apply_morphology(fGpu, srcTexture, rect, radius.fWidth, filter,
GrSamplerState::kX_FilterDirection);
SkIRect clearRect = SkIRect::MakeXYWH(rect.fLeft, rect.fBottom,
rect.width(), radius.fHeight);
this->clear(&clearRect, 0x0);
srcTexture = temp1;
}
if (radius.fHeight > 0) {
this->setRenderTarget(temp2->asRenderTarget());
apply_morphology(fGpu, srcTexture, rect, radius.fHeight, filter,
GrSamplerState::kY_FilterDirection);
srcTexture = temp2;
}
this->setRenderTarget(oldRenderTarget);
this->setClip(oldClip);
return srcTexture;
}
///////////////////////////////////////////////////////////////////////////////

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@ -719,198 +719,6 @@ static GrPathFill skToGrFillType(SkPath::FillType fillType) {
}
}
static GrTexture* applyMorphology(GrContext* context, GrTexture* texture,
const GrRect& srcRect,
GrTexture* temp1, GrTexture* temp2,
GrSamplerState::Filter filter,
SkISize radius) {
GrRenderTarget* oldRenderTarget = context->getRenderTarget();
GrAutoMatrix avm(context, GrMatrix::I());
GrClip oldClip = context->getClip();
context->setClip(GrRect::MakeWH(texture->width(), texture->height()));
if (radius.fWidth > 0) {
context->setRenderTarget(temp1->asRenderTarget());
context->applyMorphology(texture, srcRect, radius.fWidth, filter,
GrSamplerState::kX_FilterDirection);
SkIRect clearRect = SkIRect::MakeXYWH(
srcRect.fLeft, srcRect.fBottom,
srcRect.width(), radius.fHeight);
context->clear(&clearRect, 0x0);
texture = temp1;
}
if (radius.fHeight > 0) {
context->setRenderTarget(temp2->asRenderTarget());
context->applyMorphology(texture, srcRect, radius.fHeight, filter,
GrSamplerState::kY_FilterDirection);
texture = temp2;
}
context->setRenderTarget(oldRenderTarget);
context->setClip(oldClip);
return texture;
}
static void buildKernel(float sigma, float* kernel, int kernelWidth) {
int halfWidth = (kernelWidth - 1) / 2;
float sum = 0.0f;
float denom = 1.0f / (2.0f * sigma * sigma);
for (int i = 0; i < kernelWidth; ++i) {
float x = static_cast<float>(i - halfWidth);
// Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
// is dropped here, since we renormalize the kernel below.
kernel[i] = sk_float_exp(- x * x * denom);
sum += kernel[i];
}
// Normalize the kernel
float scale = 1.0f / sum;
for (int i = 0; i < kernelWidth; ++i)
kernel[i] *= scale;
}
static void scaleRect(SkRect* rect, float xScale, float yScale) {
rect->fLeft *= xScale;
rect->fTop *= yScale;
rect->fRight *= xScale;
rect->fBottom *= yScale;
}
static float adjustSigma(float sigma, int *scaleFactor, int *halfWidth,
int *kernelWidth) {
*scaleFactor = 1;
while (sigma > MAX_BLUR_SIGMA) {
*scaleFactor *= 2;
sigma *= 0.5f;
}
*halfWidth = static_cast<int>(ceilf(sigma * 3.0f));
*kernelWidth = *halfWidth * 2 + 1;
return sigma;
}
// Apply a Gaussian blur to srcTexture by sigmaX and sigmaY, within the given
// rect.
// temp1 and temp2 are used for allocation of intermediate textures.
// If temp2 is non-NULL, srcTexture will be untouched, and the return
// value will be either temp1 or temp2.
// If temp2 is NULL, srcTexture will be overwritten with intermediate
// results, and the return value will either be temp1 or srcTexture.
static GrTexture* gaussianBlur(GrContext* context, GrTexture* srcTexture,
GrAutoScratchTexture* temp1,
GrAutoScratchTexture* temp2,
const SkRect& rect,
float sigmaX, float sigmaY) {
GrRenderTarget* oldRenderTarget = context->getRenderTarget();
GrClip oldClip = context->getClip();
GrTexture* origTexture = srcTexture;
GrAutoMatrix avm(context, GrMatrix::I());
SkIRect clearRect;
int scaleFactorX, halfWidthX, kernelWidthX;
int scaleFactorY, halfWidthY, kernelWidthY;
sigmaX = adjustSigma(sigmaX, &scaleFactorX, &halfWidthX, &kernelWidthX);
sigmaY = adjustSigma(sigmaY, &scaleFactorY, &halfWidthY, &kernelWidthY);
SkRect srcRect(rect);
scaleRect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut();
scaleRect(&srcRect, scaleFactorX, scaleFactorY);
context->setClip(srcRect);
const GrTextureDesc desc = {
kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit,
srcRect.width(),
srcRect.height(),
kRGBA_8888_GrPixelConfig,
{0} // samples
};
temp1->set(context, desc);
if (temp2) temp2->set(context, desc);
GrTexture* dstTexture = temp1->texture();
GrPaint paint;
paint.reset();
paint.textureSampler(0)->setFilter(GrSamplerState::kBilinear_Filter);
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
srcTexture->height());
context->setRenderTarget(dstTexture->asRenderTarget());
SkRect dstRect(srcRect);
scaleRect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
i < scaleFactorY ? 0.5f : 1.0f);
paint.setTexture(0, srcTexture);
context->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
SkTSwap(srcTexture, dstTexture);
// If temp2 is non-NULL, don't render back to origTexture
if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
}
if (sigmaX > 0.0f) {
SkAutoTMalloc<float> kernelStorageX(kernelWidthX);
float* kernelX = kernelStorageX.get();
buildKernel(sigmaX, kernelX, kernelWidthX);
if (scaleFactorX > 1) {
// Clear out a halfWidth to the right of the srcRect to prevent the
// X convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(
srcRect.fRight, srcRect.fTop, halfWidthX, srcRect.height());
context->clear(&clearRect, 0x0);
}
context->setRenderTarget(dstTexture->asRenderTarget());
context->convolve(srcTexture, srcRect, kernelX, kernelWidthX,
GrSamplerState::kX_FilterDirection);
SkTSwap(srcTexture, dstTexture);
if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
}
if (sigmaY > 0.0f) {
SkAutoTMalloc<float> kernelStorageY(kernelWidthY);
float* kernelY = kernelStorageY.get();
buildKernel(sigmaY, kernelY, kernelWidthY);
if (scaleFactorY > 1 || sigmaX > 0.0f) {
// Clear out a halfWidth below the srcRect to prevent the Y
// convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(
srcRect.fLeft, srcRect.fBottom, srcRect.width(), halfWidthY);
context->clear(&clearRect, 0x0);
}
context->setRenderTarget(dstTexture->asRenderTarget());
context->convolve(srcTexture, srcRect, kernelY, kernelWidthY,
GrSamplerState::kY_FilterDirection);
SkTSwap(srcTexture, dstTexture);
if (temp2 && dstTexture == origTexture) dstTexture = temp2->texture();
}
if (scaleFactorX > 1 || scaleFactorY > 1) {
// Clear one pixel to the right and below, to accommodate bilinear
// upsampling.
clearRect = SkIRect::MakeXYWH(
srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
context->clear(&clearRect, 0x0);
clearRect = SkIRect::MakeXYWH(
srcRect.fRight, srcRect.fTop, 1, srcRect.height());
context->clear(&clearRect, 0x0);
// FIXME: This should be mitchell, not bilinear.
paint.textureSampler(0)->setFilter(GrSamplerState::kBilinear_Filter);
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
srcTexture->height());
context->setRenderTarget(dstTexture->asRenderTarget());
paint.setTexture(0, srcTexture);
SkRect dstRect(srcRect);
scaleRect(&dstRect, scaleFactorX, scaleFactorY);
context->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
SkTSwap(srcTexture, dstTexture);
}
context->setRenderTarget(oldRenderTarget);
context->setClip(oldClip);
return srcTexture;
}
static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
SkMaskFilter* filter, const SkMatrix& matrix,
const SkRegion& clip, SkBounder* bounder,
@ -995,9 +803,10 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
// If we're doing a normal blur, we can clobber the pathTexture in the
// gaussianBlur. Otherwise, we need to save it for later compositing.
bool isNormalBlur = blurType == SkMaskFilter::kNormal_BlurType;
GrTexture* blurTexture = gaussianBlur(context, pathTexture,
&temp1, isNormalBlur ? NULL : &temp2,
srcRect, sigma, sigma);
GrTexture* blurTexture = context->gaussianBlur(pathTexture,
&temp1,
isNormalBlur ? NULL : &temp2,
srcRect, sigma, sigma);
if (!isNormalBlur) {
GrPaint paint;
@ -1538,11 +1347,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
SkISize radius;
if (NULL != imageFilter && imageFilter->asABlur(&blurSize)) {
GrAutoScratchTexture temp1, temp2;
GrTexture* blurTexture = gaussianBlur(fContext,
texture, &temp1, &temp2,
GrRect::MakeWH(w, h),
blurSize.width(),
blurSize.height());
GrTexture* blurTexture = fContext->gaussianBlur(texture, &temp1, &temp2,
GrRect::MakeWH(w, h),
blurSize.width(),
blurSize.height());
texture = blurTexture;
grPaint.setTexture(kBitmapTextureIdx, texture);
} else if (NULL != imageFilter && imageFilter->asADilate(&radius)) {
@ -1554,9 +1362,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
{0} // samples
};
GrAutoScratchTexture temp1(fContext, desc), temp2(fContext, desc);
texture = applyMorphology(fContext, texture, GrRect::MakeWH(w, h),
temp1.texture(), temp2.texture(),
GrSamplerState::kDilate_Filter, radius);
texture = fContext->applyMorphology(texture, GrRect::MakeWH(w, h),
temp1.texture(), temp2.texture(),
GrSamplerState::kDilate_Filter,
radius);
grPaint.setTexture(kBitmapTextureIdx, texture);
} else if (NULL != imageFilter && imageFilter->asAnErode(&radius)) {
const GrTextureDesc desc = {
@ -1567,9 +1376,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
{0} // samples
};
GrAutoScratchTexture temp1(fContext, desc), temp2(fContext, desc);
texture = applyMorphology(fContext, texture, GrRect::MakeWH(w, h),
temp1.texture(), temp2.texture(),
GrSamplerState::kErode_Filter, radius);
texture = fContext->applyMorphology(texture, GrRect::MakeWH(w, h),
temp1.texture(), temp2.texture(),
GrSamplerState::kErode_Filter,
radius);
grPaint.setTexture(kBitmapTextureIdx, texture);
} else {
grPaint.setTexture(kBitmapTextureIdx, texture);