Revert r14650 (Fix rendering artifacts in pull-saveLayers-forward mode - https://codereview.chromium.org/267293007) due to unit test failures

git-svn-id: http://skia.googlecode.com/svn/trunk@14654 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2014-05-08 18:45:20 +00:00
Родитель 1e44730ade
Коммит 3d41c4add8
7 изменённых файлов: 72 добавлений и 40 удалений

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@ -896,15 +896,15 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
if (NULL != temp) {
SkASSERT(NULL != temp->fBM);
SkASSERT(NULL != temp->fPaint);
canvas.save();
canvas.setMatrix(initialMatrix);
canvas.drawBitmap(*temp->fBM, temp->fPos.fX, temp->fPos.fY, temp->fPaint);
canvas.restore();
if (it.isValid()) {
// This save is needed since the BBH will automatically issue
// a restore to balanced the saveLayer we're skipping
canvas.save();
// Note: This skipping only works if the client only issues
// well behaved saveLayer calls (i.e., doesn't use
// kMatrix_SaveFlag or kClip_SaveFlag in isolation)
// At this point we know that the PictureStateTree was aiming
// for some draw op within temp's saveLayer (although potentially
@ -912,32 +912,17 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
// We need to skip all the operations inside temp's range
// along with all the associated state changes but update
// the state tree to the first operation outside temp's range.
SkASSERT(it.peekDraw() >= temp->fStart && it.peekDraw() <= temp->fStop);
uint32_t skipTo;
do {
skipTo = it.nextDraw();
if (kDrawComplete == skipTo) {
break;
}
while (kDrawComplete != it.peekDraw() && it.peekDraw() <= temp->fStop) {
it.skipDraw();
}
if (skipTo <= temp->fStop) {
reader.setOffset(skipTo);
uint32_t size;
DrawType op = read_op_and_size(&reader, &size);
// Since we are relying on the normal SkPictureStateTree
// playback we need to convert any nested saveLayer calls
// it may issue into saves (so that all its internal
// restores will be balanced).
if (SAVE_LAYER == op) {
canvas.save();
}
}
} while (skipTo <= temp->fStop);
if (kDrawComplete == skipTo) {
if (kDrawComplete == it.peekDraw()) {
break;
}
uint32_t skipTo = it.nextDraw();
reader.setOffset(skipTo);
} else {
reader.setOffset(temp->fStop);

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@ -273,7 +273,7 @@ private:
struct ReplacementInfo {
size_t fStart;
size_t fStop;
SkIPoint fPos;
SkPoint fPos;
SkBitmap* fBM;
const SkPaint* fPaint; // Note: this object doesn't own the paint
};
@ -293,13 +293,14 @@ private:
void freeAll();
#ifdef SK_DEBUG
#ifdef SK_DEBUG
void validate() const;
#endif
#endif
SkTDArray<ReplacementInfo> fReplacements;
};
// Replace all the draw ops in the replacement ranges in 'replacements' with
// the associated drawBitmap call
// Draw replacing cannot be enabled at the same time as draw limiting

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@ -114,6 +114,35 @@ void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
fCurrentMatrix = matrix;
}
uint32_t SkPictureStateTree::Iterator::peekDraw() {
SkASSERT(this->isValid());
if (fPlaybackIndex >= fDraws->count()) {
return kDrawComplete;
}
Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
return draw->fOffset;
}
uint32_t SkPictureStateTree::Iterator::skipDraw() {
SkASSERT(this->isValid());
if (fPlaybackIndex >= fDraws->count()) {
return this->finish();
}
Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
if (fSave) {
fCanvas->save();
fSave = false;
}
fNodes.rewind();
++fPlaybackIndex;
return draw->fOffset;
}
uint32_t SkPictureStateTree::Iterator::finish() {
if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
fCanvas->restore();

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@ -82,6 +82,21 @@ public:
TODO: this might be better named nextOp
*/
uint32_t nextDraw();
/** Peek at the currently queued up draw op's offset. Note that this can
be different then what 'nextDraw' would return b.c. it is
the offset of the next _draw_ op while 'nextDraw' can return
the offsets to saveLayer and clip ops while it is creating the proper
drawing context for the queued up draw op.
*/
uint32_t peekDraw();
/** Stop trying to create the drawing context for the currently queued
up _draw_ operation and queue up the next one. This call returns
the offset of the skipped _draw_ operation. Obviously (since the
correct drawing context has not been established), the skipped
_draw_ operation should not be issued. Returns kDrawComplete if
the end of the draw operations is reached.
*/
uint32_t skipDraw();
static const uint32_t kDrawComplete = SK_MaxU32;
Iterator() : fPlaybackMatrix(), fValid(false) { }
bool isValid() const { return fValid; }

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@ -137,7 +137,16 @@ protected:
device->fInfo.fCTM.postTranslate(SkIntToScalar(-device->getOrigin().fX),
SkIntToScalar(-device->getOrigin().fY));
device->fInfo.fOffset = device->getOrigin();
// We need the x & y values that will yield 'getOrigin' when transformed
// by 'draw.fMatrix'.
device->fInfo.fOffset.iset(device->getOrigin());
SkMatrix invMatrix;
if (draw.fMatrix->invert(&invMatrix)) {
invMatrix.mapPoints(&device->fInfo.fOffset, 1);
} else {
device->fInfo.fValid = false;
}
if (NeedsDeepCopy(paint)) {
// This NULL acts as a signal that the paint was uncopyable (for now)

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@ -27,8 +27,8 @@ public:
// the translation needed to map the layer's top-left point to the origin.
SkMatrix fCTM;
// The offset that needs to be passed to drawBitmap to correctly
// position the pre-rendered layer. It is in device space.
SkIPoint fOffset;
// position the pre-rendered layer.
SkPoint fOffset;
// The paint to use on restore. NULL if the paint was not copyable (and
// thus that this layer should not be pulled forward).
const SkPaint* fPaint;

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@ -1997,19 +1997,12 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture)
}
} else {
// In this case there is no BBH associated with the picture. Pre-render
// all the layers that intersect the drawn region
// all the layers
// TODO: intersect the bounds of each layer with the clip region to
// reduce the number of pre-rendered layers
for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
SkIRect layerRect = SkIRect::MakeXYWH(info.fOffset.fX,
info.fOffset.fY,
info.fSize.fWidth,
info.fSize.fHeight);
if (!SkIRect::Intersects(query, layerRect)) {
continue;
}
// TODO: once this code is more stable unsuitable layers can
// just be omitted during the optimization stage
if (!info.fValid ||