зеркало из https://github.com/mozilla/moz-skia.git
Revert r14650 (Fix rendering artifacts in pull-saveLayers-forward mode - https://codereview.chromium.org/267293007) due to unit test failures
git-svn-id: http://skia.googlecode.com/svn/trunk@14654 2bbb7eff-a529-9590-31e7-b0007b416f81
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Коммит
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@ -896,15 +896,15 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
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if (NULL != temp) {
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SkASSERT(NULL != temp->fBM);
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SkASSERT(NULL != temp->fPaint);
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canvas.save();
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canvas.setMatrix(initialMatrix);
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canvas.drawBitmap(*temp->fBM, temp->fPos.fX, temp->fPos.fY, temp->fPaint);
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canvas.restore();
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if (it.isValid()) {
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// This save is needed since the BBH will automatically issue
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// a restore to balanced the saveLayer we're skipping
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canvas.save();
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// Note: This skipping only works if the client only issues
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// well behaved saveLayer calls (i.e., doesn't use
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// kMatrix_SaveFlag or kClip_SaveFlag in isolation)
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// At this point we know that the PictureStateTree was aiming
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// for some draw op within temp's saveLayer (although potentially
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@ -912,32 +912,17 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
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// We need to skip all the operations inside temp's range
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// along with all the associated state changes but update
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// the state tree to the first operation outside temp's range.
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SkASSERT(it.peekDraw() >= temp->fStart && it.peekDraw() <= temp->fStop);
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uint32_t skipTo;
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do {
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skipTo = it.nextDraw();
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if (kDrawComplete == skipTo) {
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break;
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}
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while (kDrawComplete != it.peekDraw() && it.peekDraw() <= temp->fStop) {
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it.skipDraw();
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}
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if (skipTo <= temp->fStop) {
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reader.setOffset(skipTo);
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uint32_t size;
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DrawType op = read_op_and_size(&reader, &size);
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// Since we are relying on the normal SkPictureStateTree
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// playback we need to convert any nested saveLayer calls
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// it may issue into saves (so that all its internal
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// restores will be balanced).
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if (SAVE_LAYER == op) {
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canvas.save();
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}
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}
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} while (skipTo <= temp->fStop);
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if (kDrawComplete == skipTo) {
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if (kDrawComplete == it.peekDraw()) {
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break;
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}
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uint32_t skipTo = it.nextDraw();
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reader.setOffset(skipTo);
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} else {
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reader.setOffset(temp->fStop);
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@ -273,7 +273,7 @@ private:
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struct ReplacementInfo {
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size_t fStart;
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size_t fStop;
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SkIPoint fPos;
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SkPoint fPos;
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SkBitmap* fBM;
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const SkPaint* fPaint; // Note: this object doesn't own the paint
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};
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@ -293,13 +293,14 @@ private:
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void freeAll();
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#ifdef SK_DEBUG
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#ifdef SK_DEBUG
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void validate() const;
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#endif
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#endif
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SkTDArray<ReplacementInfo> fReplacements;
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};
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// Replace all the draw ops in the replacement ranges in 'replacements' with
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// the associated drawBitmap call
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// Draw replacing cannot be enabled at the same time as draw limiting
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@ -114,6 +114,35 @@ void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
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fCurrentMatrix = matrix;
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}
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uint32_t SkPictureStateTree::Iterator::peekDraw() {
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SkASSERT(this->isValid());
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if (fPlaybackIndex >= fDraws->count()) {
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return kDrawComplete;
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}
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Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
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return draw->fOffset;
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}
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uint32_t SkPictureStateTree::Iterator::skipDraw() {
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SkASSERT(this->isValid());
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if (fPlaybackIndex >= fDraws->count()) {
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return this->finish();
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}
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Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
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if (fSave) {
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fCanvas->save();
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fSave = false;
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}
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fNodes.rewind();
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++fPlaybackIndex;
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return draw->fOffset;
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}
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uint32_t SkPictureStateTree::Iterator::finish() {
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if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
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fCanvas->restore();
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@ -82,6 +82,21 @@ public:
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TODO: this might be better named nextOp
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*/
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uint32_t nextDraw();
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/** Peek at the currently queued up draw op's offset. Note that this can
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be different then what 'nextDraw' would return b.c. it is
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the offset of the next _draw_ op while 'nextDraw' can return
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the offsets to saveLayer and clip ops while it is creating the proper
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drawing context for the queued up draw op.
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*/
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uint32_t peekDraw();
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/** Stop trying to create the drawing context for the currently queued
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up _draw_ operation and queue up the next one. This call returns
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the offset of the skipped _draw_ operation. Obviously (since the
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correct drawing context has not been established), the skipped
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_draw_ operation should not be issued. Returns kDrawComplete if
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the end of the draw operations is reached.
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*/
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uint32_t skipDraw();
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static const uint32_t kDrawComplete = SK_MaxU32;
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Iterator() : fPlaybackMatrix(), fValid(false) { }
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bool isValid() const { return fValid; }
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@ -137,7 +137,16 @@ protected:
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device->fInfo.fCTM.postTranslate(SkIntToScalar(-device->getOrigin().fX),
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SkIntToScalar(-device->getOrigin().fY));
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device->fInfo.fOffset = device->getOrigin();
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// We need the x & y values that will yield 'getOrigin' when transformed
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// by 'draw.fMatrix'.
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device->fInfo.fOffset.iset(device->getOrigin());
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SkMatrix invMatrix;
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if (draw.fMatrix->invert(&invMatrix)) {
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invMatrix.mapPoints(&device->fInfo.fOffset, 1);
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} else {
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device->fInfo.fValid = false;
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}
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if (NeedsDeepCopy(paint)) {
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// This NULL acts as a signal that the paint was uncopyable (for now)
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@ -27,8 +27,8 @@ public:
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// the translation needed to map the layer's top-left point to the origin.
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SkMatrix fCTM;
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// The offset that needs to be passed to drawBitmap to correctly
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// position the pre-rendered layer. It is in device space.
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SkIPoint fOffset;
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// position the pre-rendered layer.
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SkPoint fOffset;
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// The paint to use on restore. NULL if the paint was not copyable (and
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// thus that this layer should not be pulled forward).
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const SkPaint* fPaint;
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@ -1997,19 +1997,12 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture)
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}
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} else {
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// In this case there is no BBH associated with the picture. Pre-render
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// all the layers that intersect the drawn region
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// all the layers
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// TODO: intersect the bounds of each layer with the clip region to
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// reduce the number of pre-rendered layers
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for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
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const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
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SkIRect layerRect = SkIRect::MakeXYWH(info.fOffset.fX,
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info.fOffset.fY,
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info.fSize.fWidth,
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info.fSize.fHeight);
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if (!SkIRect::Intersects(query, layerRect)) {
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continue;
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}
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// TODO: once this code is more stable unsuitable layers can
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// just be omitted during the optimization stage
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if (!info.fValid ||
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