зеркало из https://github.com/mozilla/moz-skia.git
Partially rolled forward the SkGrPixelRef changes
http://codereview.appspot.com/6354060/ git-svn-id: http://skia.googlecode.com/svn/trunk@4415 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
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Коммит
41efe04af9
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@ -103,6 +103,7 @@
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'../include/gpu/SkGpuCanvas.h',
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'../include/gpu/SkGpuDevice.h',
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'../include/gpu/SkGr.h',
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'../include/gpu/SkGrPixelRef.h',
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'../include/gpu/SkGrTexturePixelRef.h',
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'../include/gpu/gl/SkGLContext.h',
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@ -116,6 +117,7 @@
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'../src/gpu/SkGpuDevice.cpp',
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'../src/gpu/SkGr.cpp',
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'../src/gpu/SkGrFontScaler.cpp',
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'../src/gpu/SkGrPixelRef.cpp',
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'../src/gpu/SkGrTexturePixelRef.cpp',
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'../src/gpu/gl/SkGLContext.cpp',
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@ -11,81 +11,10 @@
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#ifndef SkGrTexturePixelRef_DEFINED
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#define SkGrTexturePixelRef_DEFINED
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#include "SkBitmap.h"
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#include "SkPixelRef.h"
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#include "GrTexture.h"
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#include "GrRenderTarget.h"
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#include "SkGrPixelRef.h"
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/**
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* Common baseclass that implements onLockPixels() by calling onReadPixels().
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* Since it has a copy, it always returns false for onLockPixelsAreWritable().
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*/
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class SK_API SkROLockPixelsPixelRef_Deprecated : public SkPixelRef {
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public:
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SkROLockPixelsPixelRef_Deprecated();
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virtual ~SkROLockPixelsPixelRef_Deprecated();
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protected:
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// override from SkPixelRef
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virtual void* onLockPixels(SkColorTable** ptr);
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virtual void onUnlockPixels();
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virtual bool onLockPixelsAreWritable() const; // return false;
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private:
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SkBitmap fBitmap;
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typedef SkPixelRef INHERITED;
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};
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/**
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* PixelRef that wraps a GrTexture
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*/
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class SK_API SkGrTexturePixelRef : public SkROLockPixelsPixelRef_Deprecated {
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public:
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SkGrTexturePixelRef(GrTexture*);
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virtual ~SkGrTexturePixelRef();
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// override from SkPixelRef
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virtual SkGpuTexture* getTexture();
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SK_DECLARE_UNFLATTENABLE_OBJECT()
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protected:
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// override from SkPixelRef
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virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
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// override from SkPixelRef
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virtual SkPixelRef* deepCopy(SkBitmap::Config dstConfig) SK_OVERRIDE;
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private:
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GrTexture* fTexture;
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typedef SkROLockPixelsPixelRef_Deprecated INHERITED;
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};
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/**
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* PixelRef that wraps a GrRenderTarget
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*/
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class SK_API SkGrRenderTargetPixelRef : public SkROLockPixelsPixelRef_Deprecated {
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public:
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SkGrRenderTargetPixelRef(GrRenderTarget* rt);
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virtual ~SkGrRenderTargetPixelRef();
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// override from SkPixelRef
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virtual SkGpuTexture* getTexture();
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SK_DECLARE_UNFLATTENABLE_OBJECT()
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protected:
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// override from SkPixelRef
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virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
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// override from SkPixelRef
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virtual SkPixelRef* deepCopy(SkBitmap::Config dstConfig) SK_OVERRIDE;
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private:
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GrRenderTarget* fRenderTarget;
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typedef SkROLockPixelsPixelRef_Deprecated INHERITED;
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};
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typedef SkGrPixelRef SkGrTexturePixelRef;
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typedef SkGrPixelRef SkGrRenderTargetPixelRef;
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#endif
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@ -71,12 +71,15 @@ static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture,
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context->copyTexture(texture, dst->asRenderTarget());
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// TODO: figure out if this is responsible for Chrome canvas errors
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#if 0
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// The render texture we have created (to perform the copy) isn't fully
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// functional (since it doesn't have a stencil buffer). Release it here
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// so the caller doesn't try to render to it.
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// TODO: we can undo this release when dynamic stencil buffer attach/
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// detach has been implemented
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dst->releaseRenderTarget();
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#endif
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SkGrPixelRef* pixelRef = new SkGrPixelRef(dst);
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GrSafeUnref(dst);
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@ -86,10 +89,15 @@ static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture,
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///////////////////////////////////////////////////////////////////////////////
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SkGrPixelRef::SkGrPixelRef(GrSurface* surface) {
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// TODO: figure out if this is responsible for Chrome canvas errors
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#if 0
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// The GrTexture has a ref to the GrRenderTarget but not vice versa.
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// If the GrTexture exists take a ref to that (rather than the render
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// target)
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fSurface = surface->asTexture();
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#else
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fSurface = NULL;
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#endif
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if (NULL == fSurface) {
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fSurface = surface;
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}
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@ -9,172 +9,3 @@
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#include "SkGrTexturePixelRef.h"
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#include "GrContext.h"
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#include "GrTexture.h"
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#include "SkGr.h"
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#include "SkRect.h"
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// since we call lockPixels recursively on fBitmap, we need a distinct mutex,
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// to avoid deadlock with the default one provided by SkPixelRef.
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SK_DECLARE_STATIC_MUTEX(gROLockPixelsPixelRefMutex);
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SkROLockPixelsPixelRef_Deprecated::SkROLockPixelsPixelRef_Deprecated()
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: INHERITED(&gROLockPixelsPixelRefMutex) {
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}
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SkROLockPixelsPixelRef_Deprecated::~SkROLockPixelsPixelRef_Deprecated() {
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}
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void* SkROLockPixelsPixelRef_Deprecated::onLockPixels(SkColorTable** ctable) {
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if (ctable) {
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*ctable = NULL;
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}
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fBitmap.reset();
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// SkDebugf("---------- calling readpixels in support of lockpixels\n");
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if (!this->onReadPixels(&fBitmap, NULL)) {
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SkDebugf("SkROLockPixelsPixelRef::onLockPixels failed!\n");
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return NULL;
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}
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fBitmap.lockPixels();
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return fBitmap.getPixels();
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}
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void SkROLockPixelsPixelRef_Deprecated::onUnlockPixels() {
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fBitmap.unlockPixels();
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}
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bool SkROLockPixelsPixelRef_Deprecated::onLockPixelsAreWritable() const {
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////
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static SkGrTexturePixelRef* copyToTexturePixelRef(GrTexture* texture,
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SkBitmap::Config dstConfig) {
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if (NULL == texture) {
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return NULL;
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}
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GrContext* context = texture->getContext();
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if (NULL == context) {
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return NULL;
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}
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GrTextureDesc desc;
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desc.fWidth = texture->width();
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desc.fHeight = texture->height();
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desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
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desc.fConfig = SkGr::BitmapConfig2PixelConfig(dstConfig);
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GrTexture* dst = context->createUncachedTexture(desc, NULL, 0);
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if (NULL == dst) {
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return NULL;
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}
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context->copyTexture(texture, dst->asRenderTarget());
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SkGrTexturePixelRef* pixelRef = new SkGrTexturePixelRef(dst);
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GrSafeUnref(dst);
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return pixelRef;
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}
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///////////////////////////////////////////////////////////////////////////////
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SkGrTexturePixelRef::SkGrTexturePixelRef(GrTexture* tex) {
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fTexture = tex;
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GrSafeRef(tex);
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}
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SkGrTexturePixelRef::~SkGrTexturePixelRef() {
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GrSafeUnref(fTexture);
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}
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SkGpuTexture* SkGrTexturePixelRef::getTexture() {
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return (SkGpuTexture*)fTexture;
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}
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SkPixelRef* SkGrTexturePixelRef::deepCopy(SkBitmap::Config dstConfig) {
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return copyToTexturePixelRef(fTexture, dstConfig);
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}
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bool SkGrTexturePixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
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if (NULL != fTexture && fTexture->isValid()) {
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int left, top, width, height;
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if (NULL != subset) {
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left = subset->fLeft;
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width = subset->width();
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top = subset->fTop;
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height = subset->height();
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} else {
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left = 0;
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width = fTexture->width();
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top = 0;
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height = fTexture->height();
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}
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dst->setConfig(SkBitmap::kARGB_8888_Config, width, height);
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dst->allocPixels();
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SkAutoLockPixels al(*dst);
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void* buffer = dst->getPixels();
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return fTexture->readPixels(left, top, width, height,
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kSkia8888_PM_GrPixelConfig,
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buffer, dst->rowBytes());
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} else {
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return false;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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SkGrRenderTargetPixelRef::SkGrRenderTargetPixelRef(GrRenderTarget* rt) {
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fRenderTarget = rt;
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GrSafeRef(fRenderTarget);
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}
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SkGrRenderTargetPixelRef::~SkGrRenderTargetPixelRef() {
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GrSafeUnref(fRenderTarget);
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}
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SkGpuTexture* SkGrRenderTargetPixelRef::getTexture() {
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if (NULL != fRenderTarget) {
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return (SkGpuTexture*) fRenderTarget->asTexture();
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}
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return NULL;
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}
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SkPixelRef* SkGrRenderTargetPixelRef::deepCopy(SkBitmap::Config dstConfig) {
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if (NULL == fRenderTarget) {
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return NULL;
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}
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// Note that when copying an SkGrRenderTargetPixelRef, we actually
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// return an SkGrTexturePixelRef instead. This is because
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// SkGrRenderTargetPixelRef is usually created in conjunction with
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// GrTexture owned elsewhere (e.g., SkGpuDevice), and cannot live
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// independently of that texture. SkGrTexturePixelRef, on the other
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// hand, owns its own GrTexture, and is thus self-contained.
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return copyToTexturePixelRef(fRenderTarget->asTexture(), dstConfig);
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}
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bool SkGrRenderTargetPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
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if (NULL != fRenderTarget && fRenderTarget->isValid()) {
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int left, top, width, height;
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if (NULL != subset) {
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left = subset->fLeft;
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width = subset->width();
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top = subset->fTop;
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height = subset->height();
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} else {
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left = 0;
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width = fRenderTarget->width();
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top = 0;
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height = fRenderTarget->height();
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}
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dst->setConfig(SkBitmap::kARGB_8888_Config, width, height);
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dst->allocPixels();
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SkAutoLockPixels al(*dst);
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void* buffer = dst->getPixels();
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return fRenderTarget->readPixels(left, top, width, height,
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kSkia8888_PM_GrPixelConfig,
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buffer, dst->rowBytes());
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} else {
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return false;
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}
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}
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