Partially rolled forward the SkGrPixelRef changes

http://codereview.appspot.com/6354060/



git-svn-id: http://skia.googlecode.com/svn/trunk@4415 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2012-06-29 20:55:14 +00:00
Родитель b340cf7e3d
Коммит 41efe04af9
4 изменённых файлов: 13 добавлений и 243 удалений

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@ -103,6 +103,7 @@
'../include/gpu/SkGpuCanvas.h',
'../include/gpu/SkGpuDevice.h',
'../include/gpu/SkGr.h',
'../include/gpu/SkGrPixelRef.h',
'../include/gpu/SkGrTexturePixelRef.h',
'../include/gpu/gl/SkGLContext.h',
@ -116,6 +117,7 @@
'../src/gpu/SkGpuDevice.cpp',
'../src/gpu/SkGr.cpp',
'../src/gpu/SkGrFontScaler.cpp',
'../src/gpu/SkGrPixelRef.cpp',
'../src/gpu/SkGrTexturePixelRef.cpp',
'../src/gpu/gl/SkGLContext.cpp',

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@ -11,81 +11,10 @@
#ifndef SkGrTexturePixelRef_DEFINED
#define SkGrTexturePixelRef_DEFINED
#include "SkBitmap.h"
#include "SkPixelRef.h"
#include "GrTexture.h"
#include "GrRenderTarget.h"
#include "SkGrPixelRef.h"
/**
* Common baseclass that implements onLockPixels() by calling onReadPixels().
* Since it has a copy, it always returns false for onLockPixelsAreWritable().
*/
class SK_API SkROLockPixelsPixelRef_Deprecated : public SkPixelRef {
public:
SkROLockPixelsPixelRef_Deprecated();
virtual ~SkROLockPixelsPixelRef_Deprecated();
protected:
// override from SkPixelRef
virtual void* onLockPixels(SkColorTable** ptr);
virtual void onUnlockPixels();
virtual bool onLockPixelsAreWritable() const; // return false;
private:
SkBitmap fBitmap;
typedef SkPixelRef INHERITED;
};
/**
* PixelRef that wraps a GrTexture
*/
class SK_API SkGrTexturePixelRef : public SkROLockPixelsPixelRef_Deprecated {
public:
SkGrTexturePixelRef(GrTexture*);
virtual ~SkGrTexturePixelRef();
// override from SkPixelRef
virtual SkGpuTexture* getTexture();
SK_DECLARE_UNFLATTENABLE_OBJECT()
protected:
// override from SkPixelRef
virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
// override from SkPixelRef
virtual SkPixelRef* deepCopy(SkBitmap::Config dstConfig) SK_OVERRIDE;
private:
GrTexture* fTexture;
typedef SkROLockPixelsPixelRef_Deprecated INHERITED;
};
/**
* PixelRef that wraps a GrRenderTarget
*/
class SK_API SkGrRenderTargetPixelRef : public SkROLockPixelsPixelRef_Deprecated {
public:
SkGrRenderTargetPixelRef(GrRenderTarget* rt);
virtual ~SkGrRenderTargetPixelRef();
// override from SkPixelRef
virtual SkGpuTexture* getTexture();
SK_DECLARE_UNFLATTENABLE_OBJECT()
protected:
// override from SkPixelRef
virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
// override from SkPixelRef
virtual SkPixelRef* deepCopy(SkBitmap::Config dstConfig) SK_OVERRIDE;
private:
GrRenderTarget* fRenderTarget;
typedef SkROLockPixelsPixelRef_Deprecated INHERITED;
};
typedef SkGrPixelRef SkGrTexturePixelRef;
typedef SkGrPixelRef SkGrRenderTargetPixelRef;
#endif

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@ -71,12 +71,15 @@ static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture,
context->copyTexture(texture, dst->asRenderTarget());
// TODO: figure out if this is responsible for Chrome canvas errors
#if 0
// The render texture we have created (to perform the copy) isn't fully
// functional (since it doesn't have a stencil buffer). Release it here
// so the caller doesn't try to render to it.
// TODO: we can undo this release when dynamic stencil buffer attach/
// detach has been implemented
dst->releaseRenderTarget();
#endif
SkGrPixelRef* pixelRef = new SkGrPixelRef(dst);
GrSafeUnref(dst);
@ -86,10 +89,15 @@ static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture,
///////////////////////////////////////////////////////////////////////////////
SkGrPixelRef::SkGrPixelRef(GrSurface* surface) {
// TODO: figure out if this is responsible for Chrome canvas errors
#if 0
// The GrTexture has a ref to the GrRenderTarget but not vice versa.
// If the GrTexture exists take a ref to that (rather than the render
// target)
fSurface = surface->asTexture();
#else
fSurface = NULL;
#endif
if (NULL == fSurface) {
fSurface = surface;
}

Просмотреть файл

@ -9,172 +9,3 @@
#include "SkGrTexturePixelRef.h"
#include "GrContext.h"
#include "GrTexture.h"
#include "SkGr.h"
#include "SkRect.h"
// since we call lockPixels recursively on fBitmap, we need a distinct mutex,
// to avoid deadlock with the default one provided by SkPixelRef.
SK_DECLARE_STATIC_MUTEX(gROLockPixelsPixelRefMutex);
SkROLockPixelsPixelRef_Deprecated::SkROLockPixelsPixelRef_Deprecated()
: INHERITED(&gROLockPixelsPixelRefMutex) {
}
SkROLockPixelsPixelRef_Deprecated::~SkROLockPixelsPixelRef_Deprecated() {
}
void* SkROLockPixelsPixelRef_Deprecated::onLockPixels(SkColorTable** ctable) {
if (ctable) {
*ctable = NULL;
}
fBitmap.reset();
// SkDebugf("---------- calling readpixels in support of lockpixels\n");
if (!this->onReadPixels(&fBitmap, NULL)) {
SkDebugf("SkROLockPixelsPixelRef::onLockPixels failed!\n");
return NULL;
}
fBitmap.lockPixels();
return fBitmap.getPixels();
}
void SkROLockPixelsPixelRef_Deprecated::onUnlockPixels() {
fBitmap.unlockPixels();
}
bool SkROLockPixelsPixelRef_Deprecated::onLockPixelsAreWritable() const {
return false;
}
///////////////////////////////////////////////////////////////////////////////
static SkGrTexturePixelRef* copyToTexturePixelRef(GrTexture* texture,
SkBitmap::Config dstConfig) {
if (NULL == texture) {
return NULL;
}
GrContext* context = texture->getContext();
if (NULL == context) {
return NULL;
}
GrTextureDesc desc;
desc.fWidth = texture->width();
desc.fHeight = texture->height();
desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
desc.fConfig = SkGr::BitmapConfig2PixelConfig(dstConfig);
GrTexture* dst = context->createUncachedTexture(desc, NULL, 0);
if (NULL == dst) {
return NULL;
}
context->copyTexture(texture, dst->asRenderTarget());
SkGrTexturePixelRef* pixelRef = new SkGrTexturePixelRef(dst);
GrSafeUnref(dst);
return pixelRef;
}
///////////////////////////////////////////////////////////////////////////////
SkGrTexturePixelRef::SkGrTexturePixelRef(GrTexture* tex) {
fTexture = tex;
GrSafeRef(tex);
}
SkGrTexturePixelRef::~SkGrTexturePixelRef() {
GrSafeUnref(fTexture);
}
SkGpuTexture* SkGrTexturePixelRef::getTexture() {
return (SkGpuTexture*)fTexture;
}
SkPixelRef* SkGrTexturePixelRef::deepCopy(SkBitmap::Config dstConfig) {
return copyToTexturePixelRef(fTexture, dstConfig);
}
bool SkGrTexturePixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
if (NULL != fTexture && fTexture->isValid()) {
int left, top, width, height;
if (NULL != subset) {
left = subset->fLeft;
width = subset->width();
top = subset->fTop;
height = subset->height();
} else {
left = 0;
width = fTexture->width();
top = 0;
height = fTexture->height();
}
dst->setConfig(SkBitmap::kARGB_8888_Config, width, height);
dst->allocPixels();
SkAutoLockPixels al(*dst);
void* buffer = dst->getPixels();
return fTexture->readPixels(left, top, width, height,
kSkia8888_PM_GrPixelConfig,
buffer, dst->rowBytes());
} else {
return false;
}
}
///////////////////////////////////////////////////////////////////////////////
SkGrRenderTargetPixelRef::SkGrRenderTargetPixelRef(GrRenderTarget* rt) {
fRenderTarget = rt;
GrSafeRef(fRenderTarget);
}
SkGrRenderTargetPixelRef::~SkGrRenderTargetPixelRef() {
GrSafeUnref(fRenderTarget);
}
SkGpuTexture* SkGrRenderTargetPixelRef::getTexture() {
if (NULL != fRenderTarget) {
return (SkGpuTexture*) fRenderTarget->asTexture();
}
return NULL;
}
SkPixelRef* SkGrRenderTargetPixelRef::deepCopy(SkBitmap::Config dstConfig) {
if (NULL == fRenderTarget) {
return NULL;
}
// Note that when copying an SkGrRenderTargetPixelRef, we actually
// return an SkGrTexturePixelRef instead. This is because
// SkGrRenderTargetPixelRef is usually created in conjunction with
// GrTexture owned elsewhere (e.g., SkGpuDevice), and cannot live
// independently of that texture. SkGrTexturePixelRef, on the other
// hand, owns its own GrTexture, and is thus self-contained.
return copyToTexturePixelRef(fRenderTarget->asTexture(), dstConfig);
}
bool SkGrRenderTargetPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
if (NULL != fRenderTarget && fRenderTarget->isValid()) {
int left, top, width, height;
if (NULL != subset) {
left = subset->fLeft;
width = subset->width();
top = subset->fTop;
height = subset->height();
} else {
left = 0;
width = fRenderTarget->width();
top = 0;
height = fRenderTarget->height();
}
dst->setConfig(SkBitmap::kARGB_8888_Config, width, height);
dst->allocPixels();
SkAutoLockPixels al(*dst);
void* buffer = dst->getPixels();
return fRenderTarget->readPixels(left, top, width, height,
kSkia8888_PM_GrPixelConfig,
buffer, dst->rowBytes());
} else {
return false;
}
}