зеркало из https://github.com/mozilla/moz-skia.git
Add a new GM: shadertext2.
It tests a bitmap shader with various combinations of matrices and shader matrices. The text is drawn filled and stroked. Review URL: https://codereview.appspot.com/6639052 git-svn-id: http://skia.googlecode.com/svn/trunk@5877 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
439cb51451
Коммит
41fe45b955
|
@ -0,0 +1,217 @@
|
|||
/*
|
||||
* Copyright 2011 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
#include "gm.h"
|
||||
#include "SkCanvas.h"
|
||||
#include "SkGradientShader.h"
|
||||
#include "SkUnitMappers.h"
|
||||
|
||||
namespace skiagm {
|
||||
|
||||
static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) {
|
||||
bm->setConfig(config, w, h);
|
||||
bm->allocPixels();
|
||||
bm->eraseColor(0);
|
||||
|
||||
SkCanvas canvas(*bm);
|
||||
SkScalar s = SkIntToScalar(SkMin32(w, h));
|
||||
static const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
|
||||
static const SkPoint kPts1[] = { { s, 0 }, { 0, s } };
|
||||
static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
|
||||
static const SkColor kColors0[] = {0x40FF00FF, 0xF0FFFF00, 0x4000FFFF };
|
||||
static const SkColor kColors1[] = {0xF0FF00FF, 0x80FFFF00, 0xF000FFFF };
|
||||
|
||||
|
||||
SkPaint paint;
|
||||
|
||||
SkUnitMapper* um = NULL;
|
||||
|
||||
um = new SkCosineMapper;
|
||||
|
||||
SkAutoUnref au(um);
|
||||
|
||||
paint.setShader(SkGradientShader::CreateLinear(kPts0, kColors0, kPos,
|
||||
SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode, um))->unref();
|
||||
canvas.drawPaint(paint);
|
||||
paint.setShader(SkGradientShader::CreateLinear(kPts1, kColors1, kPos,
|
||||
SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
|
||||
canvas.drawPaint(paint);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
struct LabeledMatrix {
|
||||
SkMatrix fMatrix;
|
||||
const char* fLabel;
|
||||
};
|
||||
|
||||
class ShaderText2GM : public GM {
|
||||
public:
|
||||
ShaderText2GM() {
|
||||
this->setBGColor(0xFFDDDDDD);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
SkString onShortName() {
|
||||
return SkString("shadertext2");
|
||||
}
|
||||
|
||||
SkISize onISize() { return make_isize(1800, 900); }
|
||||
|
||||
virtual void onDraw(SkCanvas* canvas) {
|
||||
static const char kText[] = "SKIA";
|
||||
static const int kTextLen = SK_ARRAY_COUNT(kText) - 1;
|
||||
static const int kPointSize = 55;
|
||||
|
||||
SkTDArray<LabeledMatrix> matrices;
|
||||
matrices.append()->fMatrix.reset();
|
||||
matrices.top().fLabel = "Identity";
|
||||
matrices.append()->fMatrix.setScale(1.2f, 0.8f);
|
||||
matrices.top().fLabel = "Scale";
|
||||
matrices.append()->fMatrix.setRotate(10.f);
|
||||
matrices.top().fLabel = "Rotate";
|
||||
matrices.append()->fMatrix.reset();
|
||||
matrices.top().fMatrix.setPerspX(-0.0015f);
|
||||
matrices.top().fMatrix.setPerspY(+0.0015f);
|
||||
matrices.top().fLabel = "Persp";
|
||||
|
||||
SkTDArray<LabeledMatrix> localMatrices;
|
||||
localMatrices.append()->fMatrix.reset();
|
||||
localMatrices.top().fLabel = "Identity";
|
||||
localMatrices.append()->fMatrix.setScale(2.5f, 0.2f);
|
||||
localMatrices.top().fLabel = "Scale";
|
||||
localMatrices.append()->fMatrix.setRotate(45.f);
|
||||
localMatrices.top().fLabel = "Rotate";
|
||||
localMatrices.append()->fMatrix.reset();
|
||||
localMatrices.top().fMatrix.setPerspX(-0.007f);
|
||||
localMatrices.top().fMatrix.setPerspY(+0.008f);
|
||||
localMatrices.top().fLabel = "Persp";
|
||||
|
||||
static SkBitmap bmp;
|
||||
if (bmp.isNull()) {
|
||||
makebm(&bmp, SkBitmap::kARGB_8888_Config, kPointSize / 2, kPointSize / 2);
|
||||
}
|
||||
|
||||
SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(bmp,
|
||||
SkShader::kMirror_TileMode,
|
||||
SkShader::kRepeat_TileMode));
|
||||
SkPaint fillPaint;
|
||||
fillPaint.setAntiAlias(true);
|
||||
fillPaint.setTextSize(SkIntToScalar(kPointSize));
|
||||
fillPaint.setFilterBitmap(true);
|
||||
fillPaint.setShader(shader);
|
||||
|
||||
SkPaint outlinePaint;
|
||||
outlinePaint.setAntiAlias(true);
|
||||
outlinePaint.setTextSize(SkIntToScalar(kPointSize));
|
||||
outlinePaint.setStyle(SkPaint::kStroke_Style);
|
||||
outlinePaint.setStrokeWidth(0.f);
|
||||
|
||||
SkScalar w = fillPaint.measureText(kText, kTextLen);
|
||||
static SkScalar kPadY = 0.5f * kPointSize;
|
||||
static SkScalar kPadX = 1.5f * kPointSize;
|
||||
|
||||
SkPaint strokePaint(fillPaint);
|
||||
strokePaint.setStyle(SkPaint::kStroke_Style);
|
||||
strokePaint.setStrokeWidth(kPointSize * 0.1f);
|
||||
|
||||
SkPaint labelPaint;
|
||||
labelPaint.setColor(0xff000000);
|
||||
labelPaint.setAntiAlias(true);
|
||||
labelPaint.setTextSize(12.f);
|
||||
|
||||
canvas->translate(15.f, 15.f);
|
||||
canvas->drawBitmap(bmp, 0, 0);
|
||||
canvas->translate(0, bmp.height() + labelPaint.getTextSize() + 15.f);
|
||||
|
||||
static const char kLabelLabel[] = "localM / canvasM";
|
||||
canvas->drawText(kLabelLabel, strlen(kLabelLabel), 0, 0, labelPaint);
|
||||
canvas->translate(0, 15.f);
|
||||
|
||||
canvas->save();
|
||||
SkScalar maxLabelW = 0;
|
||||
canvas->translate(0, kPadY / 2 + kPointSize);
|
||||
for (int lm = 0; lm < localMatrices.count(); ++lm) {
|
||||
canvas->drawText(matrices[lm].fLabel, strlen(matrices[lm].fLabel),
|
||||
0, labelPaint.getTextSize() - 1, labelPaint);
|
||||
SkScalar labelW = labelPaint.measureText(matrices[lm].fLabel,
|
||||
strlen(matrices[lm].fLabel));
|
||||
maxLabelW = SkMaxScalar(maxLabelW, labelW);
|
||||
canvas->translate(0.f, 2 * kPointSize + 2.5f * kPadY);
|
||||
}
|
||||
canvas->restore();
|
||||
|
||||
canvas->translate(maxLabelW + kPadX / 2.f, 0.f);
|
||||
|
||||
for (int s = 0; s < 2; ++s) {
|
||||
SkPaint& paint = s ? strokePaint : fillPaint;
|
||||
|
||||
SkScalar columnH;
|
||||
for (int m = 0; m < matrices.count(); ++m) {
|
||||
columnH = 0;
|
||||
canvas->save();
|
||||
canvas->drawText(matrices[m].fLabel, strlen(matrices[m].fLabel),
|
||||
0, labelPaint.getTextSize() - 1, labelPaint);
|
||||
canvas->translate(0, kPadY / 2 + kPointSize);
|
||||
columnH += kPadY / 2 + kPointSize;
|
||||
for (int lm = 0; lm < localMatrices.count(); ++lm) {
|
||||
shader->setLocalMatrix(localMatrices[lm].fMatrix);
|
||||
|
||||
canvas->save();
|
||||
canvas->concat(matrices[m].fMatrix);
|
||||
canvas->drawText(kText, kTextLen, 0, 0, paint);
|
||||
canvas->drawText(kText, kTextLen, 0, 0, outlinePaint);
|
||||
canvas->restore();
|
||||
|
||||
SkPath path;
|
||||
path.arcTo(SkRect::MakeXYWH(-0.1f * w, 0.f,
|
||||
1.2f * w, 2.f * kPointSize),
|
||||
225.f, 359.f,
|
||||
false);
|
||||
path.close();
|
||||
|
||||
canvas->translate(0.f, kPointSize + kPadY);
|
||||
columnH += kPointSize + kPadY;
|
||||
|
||||
canvas->save();
|
||||
canvas->concat(matrices[m].fMatrix);
|
||||
canvas->drawTextOnPath(kText, kTextLen, path, NULL, paint);
|
||||
canvas->drawTextOnPath(kText, kTextLen, path, NULL, outlinePaint);
|
||||
canvas->restore();
|
||||
SkPaint stroke;
|
||||
stroke.setStyle(SkPaint::kStroke_Style);
|
||||
canvas->translate(0.f, kPointSize + kPadY);
|
||||
columnH += kPointSize + kPadY;
|
||||
}
|
||||
canvas->restore();
|
||||
canvas->translate(w + kPadX, 0.f);
|
||||
}
|
||||
if (0 == s) {
|
||||
canvas->drawLine(0.f, -kPadY, 0.f, columnH + kPadY, outlinePaint);
|
||||
canvas->translate(kPadX / 2, 0.f);
|
||||
static const char kFillLabel[] = "Filled";
|
||||
static const char kStrokeLabel[] = "Stroked";
|
||||
SkScalar y = columnH + kPadY / 2;
|
||||
SkScalar fillX = -outlinePaint.measureText(kFillLabel, strlen(kFillLabel)) - kPadX;
|
||||
SkScalar strokeX = kPadX;
|
||||
canvas->drawText(kFillLabel, strlen(kFillLabel), fillX, y, labelPaint);
|
||||
canvas->drawText(kStrokeLabel, strlen(kStrokeLabel), strokeX, y, labelPaint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
typedef GM INHERITED;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SK_BUILD_FOR_ANDROID
|
||||
static GM* MyFactory(void*) { return new ShaderText2GM; }
|
||||
static GMRegistry reg(MyFactory);
|
||||
#endif
|
||||
}
|
|
@ -59,6 +59,7 @@
|
|||
'../gm/samplerstress.cpp',
|
||||
'../gm/shaderbounds.cpp',
|
||||
'../gm/shadertext.cpp',
|
||||
'../gm/shadertext2.cpp',
|
||||
'../gm/shadows.cpp',
|
||||
'../gm/simpleaaclip.cpp',
|
||||
'../gm/strokefill.cpp',
|
||||
|
|
Загрузка…
Ссылка в новой задаче