зеркало из https://github.com/mozilla/moz-skia.git
GrGLProgramStage Renaming Part 3
s/GLProgramStage/GLEffect minor whitespace/spelling fixup R=robertphillips@google.com Review URL: https://codereview.appspot.com/6767054 git-svn-id: http://skia.googlecode.com/svn/trunk@6095 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -42,12 +42,11 @@ public:
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effect guaranteed to produce an opaque output? */
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virtual bool isOpaque(bool inputTextureIsOpaque) const;
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/** This object, besides creating back-end-specific helper
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objects, is used for run-time-type-identification. The factory should be
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an instance of templated class, GrTProgramStageFactory. It is templated
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on the subclass of GrEffect. The subclass must have a nested type
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(or typedef) named GLProgramStage which will be the subclass of
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GrGLEffect created by the factory.
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/** This object, besides creating back-end-specific helper objects, is used for run-time-type-
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identification. The factory should be an instance of templated class,
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GrTProgramStageFactory. It is templated on the subclass of GrEffect. The subclass must have
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a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created
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by the factory.
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Example:
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class MyCustomEffect : public GrEffect {
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@ -73,7 +72,7 @@ public:
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The default implementation of this function returns true iff
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the two stages have the same return value for numTextures() and
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for texture() over all valid indicse.
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for texture() over all valid indices.
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*/
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virtual bool isEqual(const GrEffect&) const;
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@ -69,7 +69,7 @@ template <typename EffectClass>
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class GrTProgramStageFactory : public GrProgramStageFactory {
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public:
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typedef typename EffectClass::GLProgramStage GLProgramStage;
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typedef typename EffectClass::GLEffect GLEffect;
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/** Returns a human-readable name that is accessible via GrEffect or
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GrGLEffect and is consistent between the two of them.
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@ -83,8 +83,8 @@ public:
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GLSL code generation. */
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virtual StageKey glStageKey(const GrEffect& effect, const GrGLCaps& caps) const SK_OVERRIDE {
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GrAssert(kIllegalEffectClassID != fEffectClassID);
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StageKey stageID = GLProgramStage::GenKey(effect, caps);
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StageKey textureKey = GLProgramStage::GenTextureKey(effect, caps);
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StageKey stageID = GLEffect::GenKey(effect, caps);
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StageKey textureKey = GLEffect::GenTextureKey(effect, caps);
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#if GR_DEBUG
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static const StageKey kIllegalIDMask = (uint16_t) (~((1U << kProgramStageKeyBits) - 1));
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GrAssert(!(kIllegalIDMask & stageID));
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@ -99,8 +99,8 @@ public:
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/** Returns a new instance of the appropriate *GL* implementation class
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for the given GrEffect; caller is responsible for deleting
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the object. */
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virtual GLProgramStage* createGLInstance(const GrEffect& effect) const SK_OVERRIDE {
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return SkNEW_ARGS(GLProgramStage, (*this, effect));
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virtual GLEffect* createGLInstance(const GrEffect& effect) const SK_OVERRIDE {
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return SkNEW_ARGS(GLEffect, (*this, effect));
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}
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/** This class is a singleton. This function returns the single instance.
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@ -142,7 +142,7 @@ public:
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const GrProgramStageFactory& getFactory() const;
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SkBlendImageFilter::Mode mode() const { return fMode; }
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typedef GrGLBlendEffect GLProgramStage;
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typedef GrGLBlendEffect GLEffect;
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static const char* Name() { return "Blend"; }
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private:
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@ -339,13 +339,13 @@ public:
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GR_DECLARE_EFFECT_TEST;
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class GLProgramStage : public GrGLLegacyEffect {
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class GLEffect : public GrGLLegacyEffect {
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public:
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// this class always generates the same code.
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static StageKey GenKey(const GrEffect& s, const GrGLCaps&) { return 0; }
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GLProgramStage(const GrProgramStageFactory& factory,
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const GrEffect& effect)
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GLEffect(const GrProgramStageFactory& factory,
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const GrEffect& effect)
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: INHERITED(factory)
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, fMatrixHandle(GrGLUniformManager::kInvalidUniformHandle)
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, fVectorHandle(GrGLUniformManager::kInvalidUniformHandle) {
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@ -326,7 +326,7 @@ public:
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static const char* Name() { return "DiffuseLighting"; }
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typedef GrGLDiffuseLightingEffect GLProgramStage;
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typedef GrGLDiffuseLightingEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
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@ -347,7 +347,7 @@ public:
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static const char* Name() { return "SpecularLighting"; }
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typedef GrGLSpecularLightingEffect GLProgramStage;
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typedef GrGLSpecularLightingEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
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@ -54,7 +54,7 @@ public:
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float x_inset() const { return fXInset; }
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float y_inset() const { return fYInset; }
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typedef GrGLMagnifierEffect GLProgramStage;
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typedef GrGLMagnifierEffect GLEffect;
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private:
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GR_DECLARE_EFFECT_TEST;
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@ -260,7 +260,7 @@ public:
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TileMode tileMode() const { return fTileMode; }
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bool convolveAlpha() const { return fConvolveAlpha; }
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typedef GrGLMatrixConvolutionEffect GLProgramStage;
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typedef GrGLMatrixConvolutionEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
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@ -249,7 +249,7 @@ public:
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static const char* Name() { return "Morphology"; }
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typedef GrGLMorphologyEffect GLProgramStage;
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typedef GrGLMorphologyEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
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@ -234,7 +234,7 @@ public:
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virtual const GrTextureAccess& textureAccess(int index) const SK_OVERRIDE;
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typedef GLColorTableEffect GLProgramStage;
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typedef GLColorTableEffect GLEffect;
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private:
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GR_DECLARE_EFFECT_TEST;
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@ -512,7 +512,7 @@ public:
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return GrTProgramStageFactory<GrLinearGradient>::getInstance();
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}
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typedef GrGLLinearGradient GLProgramStage;
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typedef GrGLLinearGradient GLEffect;
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private:
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GR_DECLARE_EFFECT_TEST;
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@ -511,7 +511,7 @@ public:
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return GrTProgramStageFactory<GrRadialGradient>::getInstance();
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}
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typedef GrGLRadialGradient GLProgramStage;
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typedef GrGLRadialGradient GLEffect;
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private:
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GR_DECLARE_EFFECT_TEST;
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@ -419,7 +419,7 @@ public:
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return GrTProgramStageFactory<GrSweepGradient>::getInstance();
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}
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typedef GrGLSweepGradient GLProgramStage;
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typedef GrGLSweepGradient GLEffect;
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private:
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GR_DECLARE_EFFECT_TEST;
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@ -395,7 +395,7 @@ public:
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GrScalar diffRadius() const { return fDiffRadius; }
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GrScalar radius() const { return fRadius0; }
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typedef GrGLConical2Gradient GLProgramStage;
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typedef GrGLConical2Gradient GLEffect;
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private:
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GR_DECLARE_EFFECT_TEST;
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@ -427,7 +427,7 @@ public:
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GrScalar radius() const { return fRadius0; }
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bool isPosRoot() const { return SkToBool(fPosRoot); }
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typedef GrGLRadial2Gradient GLProgramStage;
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typedef GrGLRadial2Gradient GLEffect;
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private:
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GR_DECLARE_EFFECT_TEST;
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@ -39,7 +39,7 @@ public:
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PMConversion pmConversion = kNone_PMConversion);
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static const char* Name() { return "Config Conversion"; }
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typedef GrGLConfigConversionEffect GLProgramStage;
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typedef GrGLConfigConversionEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
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@ -34,7 +34,7 @@ public:
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static const char* Name() { return "Convolution"; }
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typedef GrGLConvolutionEffect GLProgramStage;
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typedef GrGLConvolutionEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
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@ -32,7 +32,7 @@ public:
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static const char* Name() { return "Single Texture"; }
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typedef GrGLSingleTextureEffect GLProgramStage;
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typedef GrGLSingleTextureEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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@ -28,7 +28,7 @@ public:
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static const char* Name() { return "TextureDomain"; }
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typedef GrGLTextureDomainEffect GLProgramStage;
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typedef GrGLTextureDomainEffect GLEffect;
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
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@ -5,8 +5,8 @@
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* found in the LICENSE file.
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*/
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#ifndef GrGLProgramStage_DEFINED
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#define GrGLProgramStage_DEFINED
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#ifndef GrGLEffect_DEFINED
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#define GrGLEffect_DEFINED
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#include "GrAllocator.h"
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#include "GrEffect.h"
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must have a function:
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static inline StageKey GenKey(const GrEffect&, const GrGLCaps&)
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that is used to implement a program cache. When two GrEffects produce the same key this means
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that their GrGLProgramStages would emit the same GLSL code.
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that their GrGLEffects would emit the same GLSL code.
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These objects are created by the factory object returned by the GrEffect::getFactory().
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*/
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@ -23,7 +23,7 @@ class GrGLContextInfo;
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class GrGLShaderBuilder {
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public:
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/**
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* Used by GrGLProgramStages to add texture reads to their shader code.
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* Used by GrGLEffects to add texture reads to their shader code.
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*/
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class TextureSampler {
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public:
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