зеркало из https://github.com/mozilla/moz-skia.git
add gm for gradients
git-svn-id: http://skia.googlecode.com/svn/trunk@230 2bbb7eff-a529-9590-31e7-b0007b416f81
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Родитель
25b0434908
Коммит
42309d415e
2
Makefile
2
Makefile
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@ -132,7 +132,7 @@ skimage: $(SKIMAGE_OBJS) out/libskia.a
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##############################################################################
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GM_SRCS := gmmain.cpp xfermodes.cpp
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GM_SRCS := gmmain.cpp xfermodes.cpp gradients.cpp
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GM_SRCS := $(addprefix gm/, $(GM_SRCS))
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GM_OBJS := $(GM_SRCS:.cpp=.o)
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@ -0,0 +1,113 @@
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#include "gm.h"
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#include "SkGradientShader.h"
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namespace skiagm {
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struct GradData {
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int fCount;
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const SkColor* fColors;
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const SkScalar* fPos;
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};
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static const SkColor gColors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
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};
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static const SkScalar gPos0[] = { 0, SK_Scalar1 };
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static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
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static const SkScalar gPos2[] = {
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0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
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};
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static const GradData gGradData[] = {
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{ 2, gColors, NULL },
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{ 2, gColors, gPos0 },
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{ 2, gColors, gPos1 },
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{ 5, gColors, NULL },
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{ 5, gColors, gPos2 }
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};
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static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center;
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center.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
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data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center;
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center.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
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data.fPos, data.fCount, mapper);
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}
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typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper);
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static const GradMaker gGradMakers[] = {
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MakeLinear, MakeRadial, MakeSweep
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};
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///////////////////////////////////////////////////////////////////////////////
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class GradientsGM : public GM {
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public:
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GradientsGM() {}
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protected:
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SkString onShortName() {
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return SkString("gradients");
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}
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SkISize onISize() { return make_isize(640, 380); }
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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SkPoint pts[2] = {
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{ 0, 0 },
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{ SkIntToScalar(100), SkIntToScalar(100) }
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};
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SkShader::TileMode tm = SkShader::kClamp_TileMode;
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SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
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for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
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canvas->save();
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for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
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SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL);
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paint.setShader(shader);
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canvas->drawRect(r, paint);
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shader->unref();
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canvas->translate(0, SkIntToScalar(120));
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}
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canvas->restore();
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canvas->translate(SkIntToScalar(120), 0);
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}
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}
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private:
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typedef GM INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new GradientsGM; }
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static GMRegistry reg(MyFactory);
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}
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