Reland 3144 with assertion fix.

git-svn-id: http://skia.googlecode.com/svn/trunk@3146 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-02-07 16:06:47 +00:00
Родитель 0439e56996
Коммит 4bcb0c6e03
5 изменённых файлов: 190 добавлений и 43 удалений

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@ -92,6 +92,13 @@
* amounts to ensuring the error is GL_NO_ERROR, calling the allocating
* function, and then checking that the error is still GL_NO_ERROR. When the
* value is 0 we will assume no error was generated without checking.
*
* GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
* every time we bind a texture or renderbuffer to an FBO. However, in some
* environments CheckFrameBufferStatus is very expensive. If this is set we will
* check the first time we use a color format or a combination of color /
* stencil formats as attachments. If the FBO is complete we will assume
* subsequent attachments with the same formats are complete as well.
*/
#if !defined(GR_GL_LOG_CALLS)
@ -138,6 +145,10 @@
#define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1
#endif
#if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT)
#define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0
#endif
#if(GR_GL_NO_CONSTANT_ATTRIBUTES) && (GR_GL_ATTRIBUTE_MATRICES)
#error "Cannot combine GR_GL_NO_CONSTANT_ATTRIBUTES and GR_GL_ATTRIBUTE_MATRICES"
#endif

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@ -31,4 +31,7 @@
// compositor also doesn't check its allocations.
#define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 0
// CheckFramebufferStatus in chrome synchronizes the gpu and renderer processes.
#define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 1
#endif

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@ -301,6 +301,8 @@ enum GrPixelConfig {
* Unpremultiplied. Byte order is b,g,r,a
*/
kBGRA_8888_UPM_GrPixelConfig,
kGrPixelConfigCount
};
// Aliases for pixel configs that match skia's byte order

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@ -34,6 +34,78 @@ static const int SPARE_TEX_UNIT = GrDrawState::kNumStages;
#define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
#endif
///////////////////////////////////////////////////////////////////////////////
void GrGpuGL::GLCaps::markConfigAsValidColorAttachment(GrPixelConfig config) {
#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
return;
#endif
GrAssert(config < kGrPixelConfigCount);
int u32Idx = config / 32;
int bitIdx = config % 32;
fVerifiedColorAttachmentConfigs[u32Idx] |= (1 << bitIdx);
}
bool GrGpuGL::GLCaps::isConfigVerifiedColorAttachment(
GrPixelConfig config) const {
#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
return false;
#endif
GrAssert((unsigned)config < kGrPixelConfigCount);
int u32Idx = config / 32;
int bitIdx = config % 32;
return SkToBool(fVerifiedColorAttachmentConfigs[u32Idx] & (1 << bitIdx));
}
void GrGpuGL::GLCaps::markColorConfigAndStencilFormatAsVerified(
GrPixelConfig config,
const GrGLStencilBuffer::Format& format) {
#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
return;
#endif
GrAssert((unsigned)config < kGrPixelConfigCount);
int count = fStencilFormats.count();
// we expect a really small number of possible formats so linear search
// should be OK
GrAssert(count < 16);
for (int i = 0; i < count; ++i) {
if (format.fInternalFormat ==
fStencilFormats[i].fFormat.fInternalFormat) {
int u32Idx = config / 32;
int bitIdx = config % 32;
fStencilFormats[i].fVerifiedColorConfigs[u32Idx] |= (1 << bitIdx);
return;
}
}
SkDEBUGFAIL("Why are we seeing a stencil format that GLCaps doesn't know about.");
}
bool GrGpuGL::GLCaps::isColorConfigAndStencilFormatVerified(
GrPixelConfig config,
const GrGLStencilBuffer::Format& format) const {
#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
return false;
#endif
GrAssert((unsigned)config < kGrPixelConfigCount);
int count = fStencilFormats.count();
// we expect a really small number of possible formats so linear search
// should be OK
GrAssert(count < 16);
for (int i = 0; i < count; ++i) {
if (format.fInternalFormat ==
fStencilFormats[i].fFormat.fInternalFormat) {
int u32Idx = config / 32;
int bitIdx = config % 32;
return SkToBool(fStencilFormats[i].fVerifiedColorConfigs[u32Idx] &
(1 << bitIdx));
}
}
SkDEBUGFAIL("Why are we seeing a stencil format that GLCaps doesn't know about.");
return false;
}
///////////////////////////////////////////////////////////////////////////////
static const GrGLenum gXfermodeCoeff2Blend[] = {
GR_GL_ZERO,
GR_GL_ONE,
@ -402,14 +474,16 @@ void GrGpuGL::initStencilFormats() {
// these consts are in order of most preferred to least preferred
// we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
static const GrGLStencilBuffer::Format
// Omitting fVerifiedColorConfigs from initializer list should init to 0.
static const GLCaps::StencilFormat
// internal Format stencil bits total bits packed?
gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false},
gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false},
gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true },
gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false},
gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false},
gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true };
gS8 = {{GR_GL_STENCIL_INDEX8, 8, 8, false}, {0U}},
gS16 = {{GR_GL_STENCIL_INDEX16, 16, 16, false}, {0U}},
gD24S8 = {{GR_GL_DEPTH24_STENCIL8, 8, 32, true }, {0U}},
gS4 = {{GR_GL_STENCIL_INDEX4, 4, 4, false}, {0U}},
gS = {{GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, {0U}},
gDS = {{GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }, {0U}};
if (kDesktop_GrGLBinding == this->glBinding()) {
bool supportsPackedDS = fGLVersion >= GR_GL_VER(3,0) ||
@ -442,6 +516,17 @@ void GrGpuGL::initStencilFormats() {
fGLCaps.fStencilFormats.push_back() = gS4;
}
}
#if GR_DEBUG
// ensure that initially all color / stencil format combos have unverified
// fbo status.
for (int i = 0; i < fGLCaps.fStencilFormats.count(); ++i) {
int numU32 =
GR_ARRAY_COUNT(fGLCaps.fStencilFormats[i].fVerifiedColorConfigs);
for (int j = 0; j < numU32; ++j) {
GrAssert(0 == fGLCaps.fStencilFormats[i].fVerifiedColorConfigs[j]);
}
}
#endif
}
GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig config) const {
@ -910,10 +995,13 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_RENDERBUFFER,
desc->fMSColorRenderbufferID));
if (!fGLCaps.isConfigVerifiedColorAttachment(desc->fConfig)) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
goto FAILED;
}
fGLCaps.markConfigAsValidColorAttachment(desc->fConfig);
}
}
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID));
@ -921,10 +1009,13 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID, 0));
if (!fGLCaps.isConfigVerifiedColorAttachment(desc->fConfig)) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
goto FAILED;
}
fGLCaps.markConfigAsValidColorAttachment(desc->fConfig);
}
return true;
@ -1115,7 +1206,7 @@ bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
// that we won't go through this loop more than once after the
// first (painful) stencil creation.
int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
const GrGLStencilBuffer::Format& sFmt = fGLCaps.fStencilFormats[sIdx];
const GLCaps::StencilFormat& sFmt = fGLCaps.fStencilFormats[sIdx];
CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
// we do this "if" so that we don't call the multisample
// version on a GL that doesn't have an MSAA extension.
@ -1123,12 +1214,12 @@ bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
GL_ALLOC_CALL(this->glInterface(),
RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
samples,
sFmt.fInternalFormat,
sFmt.fFormat.fInternalFormat,
width, height));
} else {
GL_ALLOC_CALL(this->glInterface(),
RenderbufferStorage(GR_GL_RENDERBUFFER,
sFmt.fInternalFormat,
sFmt.fFormat.fInternalFormat,
width, height));
}
@ -1136,7 +1227,7 @@ bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
if (err == GR_GL_NO_ERROR) {
// After sized formats we attempt an unsized format and take whatever
// sizes GL gives us. In that case we query for the size.
GrGLStencilBuffer::Format format = sFmt;
GrGLStencilBuffer::Format format = sFmt.fFormat;
get_stencil_rb_sizes(this->glInterface(), sbID, &format);
sb = new GrGLStencilBuffer(this, sbID, width, height,
samples, format);
@ -1195,6 +1286,8 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
}
GrGLenum status;
if (!fGLCaps.isColorConfigAndStencilFormatVerified(rt->config(),
glsb->format())) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
@ -1207,9 +1300,13 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
}
return false;
} else {
return true;
fGLCaps.markColorConfigAndStencilFormatAsVerified(
rt->config(),
glsb->format());
}
}
return true;
}
}
////////////////////////////////////////////////////////////////////////////////
@ -2430,8 +2527,8 @@ void GrGpuGL::GLCaps::print() const {
for (int i = 0; i < fStencilFormats.count(); ++i) {
GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
i,
fStencilFormats[i].fStencilBits,
fStencilFormats[i].fTotalBits);
fStencilFormats[i].fFormat.fStencilBits,
fStencilFormats[i].fFormat.fTotalBits);
}
GR_STATIC_ASSERT(0 == kNone_MSFBO);

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@ -61,8 +61,41 @@ protected:
, fPackFlipYSupport(false)
, fTextureUsageSupport(false)
, fTexStorageSupport(false) {
memset(&fVerifiedColorAttachmentConfigs, 0,
sizeof(fVerifiedColorAttachmentConfigs));
}
SkTArray<GrGLStencilBuffer::Format, true> fStencilFormats;
// Call to note that a color config has been verified as a valid
// color attachment. This may save future calls to
// CheckFramebufferStatus
void markConfigAsValidColorAttachment(GrPixelConfig config);
// Call to check whether a config has been verified as a valid color
// attachment.
bool isConfigVerifiedColorAttachment(GrPixelConfig config) const;
// Call to note that a color config / stencil format pair passed
// FBO status check. We may skip calling CheckFramebufferStatus for
// this combination in the future.
void markColorConfigAndStencilFormatAsVerified(
GrPixelConfig config,
const GrGLStencilBuffer::Format& format);
// Call to check whether color config / stencil format pair has already
// passed FBO status check.
bool isColorConfigAndStencilFormatVerified(
GrPixelConfig config,
const GrGLStencilBuffer::Format& format) const;
void print() const;
struct StencilFormat {
GrGLStencilBuffer::Format fFormat;
uint32_t fVerifiedColorConfigs[(kGrPixelConfigCount + 31) / 32];
};
SkTArray<StencilFormat, true> fStencilFormats;
enum {
/**
@ -118,7 +151,8 @@ protected:
// Is there support for glTexStorage
bool fTexStorageSupport;
void print() const;
private:
uint32_t fVerifiedColorAttachmentConfigs[(kGrPixelConfigCount + 31) / 32];
} fGLCaps;
struct {