зеркало из https://github.com/mozilla/moz-skia.git
Move SkRecordComputeLayers and CollectLayers into SkRecordDraw.cpp
Rather then exposing parts of FillBounds (as in Expose FillBounds to allow GrPictureUtils::CollectLayers to be layered on top of it - https://codereview.chromium.org/698643002/), this CL moves CollectLayers into SkRecordDraw.cpp to accomplish the layering. Review URL: https://codereview.chromium.org/716913003
This commit is contained in:
Родитель
b103d0c64a
Коммит
4e8e3421aa
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@ -20,8 +20,6 @@
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class GrContext;
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#endif
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class GrAccelData;
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class GrReplacements;
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class SkBBoxHierarchy;
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class SkCanvas;
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class SkData;
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@ -283,7 +281,6 @@ private:
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friend class GrLayerHoister; // access to fRecord
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friend class SkPicturePlayback; // to get fData
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friend class ReplaceDraw;
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friend const GrAccelData* GPUOptimize(const SkPicture* pict);
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typedef SkRefCnt INHERITED;
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@ -8,6 +8,10 @@
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#include "SkRecordDraw.h"
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#include "SkPatchUtils.h"
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#if SK_SUPPORT_GPU
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#include "GrPictureUtils.h"
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#endif
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void SkRecordDraw(const SkRecord& record,
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SkCanvas* canvas,
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const SkBBoxHierarchy* bbh,
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@ -142,17 +146,19 @@ DRAW(DrawData, drawData(r.data, r.length));
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// in for all the control ops we stashed away.
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class FillBounds : SkNoncopyable {
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public:
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FillBounds(const SkRect& cullRect, const SkRecord& record, SkBBoxHierarchy* bbh)
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: fCullRect(cullRect)
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FillBounds(const SkRect& cullRect, const SkRecord& record)
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: fNumRecords(record.count())
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, fCullRect(cullRect)
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, fBounds(record.count()) {
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// Calculate bounds for all ops. This won't go quite in order, so we'll need
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// to store the bounds separately then feed them in to the BBH later in order.
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fCTM = &SkMatrix::I();
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fCurrentClipBounds = fCullRect;
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for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) {
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record.visit<void>(fCurrentOp, *this);
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}
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}
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void setCurrentOp(unsigned currentOp) { fCurrentOp = currentOp; }
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void cleanUp(SkBBoxHierarchy* bbh) {
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// If we have any lingering unpaired Saves, simulate restores to make
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// sure all ops in those Save blocks have their bounds calculated.
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while (!fSaveStack.isEmpty()) {
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@ -166,7 +172,7 @@ public:
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// Finally feed all stored bounds into the BBH. They'll be returned in this order.
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SkASSERT(bbh);
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bbh->insert(&fBounds, record.count());
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bbh->insert(&fBounds, fNumRecords);
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}
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template <typename T> void operator()(const T& op) {
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@ -175,10 +181,41 @@ public:
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this->trackBounds(op);
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}
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private:
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// In this file, SkRect are in local coordinates, Bounds are translated back to identity space.
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typedef SkRect Bounds;
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unsigned currentOp() const { return fCurrentOp; }
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const SkMatrix& ctm() const { return *fCTM; }
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const Bounds& currentClipBounds() const { return fCurrentClipBounds; }
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const Bounds& getBounds(unsigned index) const { return fBounds[index]; }
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// Adjust rect for all paints that may affect its geometry, then map it to identity space.
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Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const {
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// Inverted rectangles really confuse our BBHs.
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rect.sort();
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// Adjust the rect for its own paint.
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if (!AdjustForPaint(paint, &rect)) {
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// The paint could do anything to our bounds. The only safe answer is the current clip.
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return fCurrentClipBounds;
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}
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// Adjust rect for all the paints from the SaveLayers we're inside.
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if (!this->adjustForSaveLayerPaints(&rect)) {
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// Same deal as above.
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return fCurrentClipBounds;
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}
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// Map the rect back to identity space.
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fCTM->mapRect(&rect);
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// Nothing can draw outside the current clip.
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// (Only bounded ops call into this method, so oddballs like Clear don't matter here.)
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rect.intersect(fCurrentClipBounds);
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return rect;
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}
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private:
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struct SaveBounds {
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int controlOps; // Number of control ops in this Save block, including the Save.
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Bounds bounds; // Bounds of everything in the block.
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@ -514,31 +551,7 @@ private:
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return true;
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}
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// Adjust rect for all paints that may affect its geometry, then map it to identity space.
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Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const {
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// Inverted rectangles really confuse our BBHs.
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rect.sort();
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// Adjust the rect for its own paint.
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if (!AdjustForPaint(paint, &rect)) {
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// The paint could do anything to our bounds. The only safe answer is the current clip.
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return fCurrentClipBounds;
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}
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// Adjust rect for all the paints from the SaveLayers we're inside.
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if (!this->adjustForSaveLayerPaints(&rect)) {
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// Same deal as above.
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return fCurrentClipBounds;
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}
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// Map the rect back to identity space.
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fCTM->mapRect(&rect);
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// Nothing can draw outside the current clip.
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// (Only bounded ops call into this method, so oddballs like Clear don't matter here.)
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rect.intersect(fCurrentClipBounds);
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return rect;
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}
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const unsigned fNumRecords;
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// We do not guarantee anything for operations outside of the cull rect
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const SkRect fCullRect;
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@ -558,8 +571,197 @@ private:
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SkTDArray<unsigned> fControlIndices;
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};
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#if SK_SUPPORT_GPU
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// SkRecord visitor to gather saveLayer/restore information.
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class CollectLayers : SkNoncopyable {
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public:
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CollectLayers(const SkRect& cullRect, const SkRecord& record, GrAccelData* accelData)
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: fSaveLayersInStack(0)
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, fAccelData(accelData)
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, fFillBounds(cullRect, record) {
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}
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void setCurrentOp(unsigned currentOp) { fFillBounds.setCurrentOp(currentOp); }
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void cleanUp(SkBBoxHierarchy* bbh) {
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// fFillBounds must perform its cleanUp first so that all the bounding
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// boxes associated with unbalanced restores are updated (prior to
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// fetching their bound in popSaveLayerInfo).
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fFillBounds.cleanUp(bbh);
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while (!fSaveLayerStack.isEmpty()) {
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this->popSaveLayerInfo();
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}
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}
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template <typename T> void operator()(const T& op) {
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fFillBounds(op);
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this->trackSaveLayers(op);
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}
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private:
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struct SaveLayerInfo {
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SaveLayerInfo() { }
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SaveLayerInfo(int opIndex, bool isSaveLayer, const SkPaint* paint,
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const FillBounds::Bounds& clipBound)
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: fStartIndex(opIndex)
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, fIsSaveLayer(isSaveLayer)
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, fHasNestedSaveLayer(false)
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, fPaint(paint)
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, fClipBound(clipBound) {
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}
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int fStartIndex;
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bool fIsSaveLayer;
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bool fHasNestedSaveLayer;
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const SkPaint* fPaint;
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FillBounds::Bounds fClipBound;
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};
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template <typename T> void trackSaveLayers(const T& op) {
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/* most ops aren't involved in saveLayers */
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}
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void trackSaveLayers(const Save& s) { this->pushSaveLayerInfo(false, NULL); }
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void trackSaveLayers(const SaveLayer& sl) { this->pushSaveLayerInfo(true, sl.paint); }
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void trackSaveLayers(const Restore& r) { this->popSaveLayerInfo(); }
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void trackSaveLayers(const DrawPicture& dp) {
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// For sub-pictures, we wrap their layer information within the parent
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// picture's rendering hierarchy
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SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
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const GrAccelData* childData =
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static_cast<const GrAccelData*>(dp.picture->EXPERIMENTAL_getAccelData(key));
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if (!childData) {
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// If the child layer hasn't been generated with saveLayer data we
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// assume the worst (i.e., that it does contain layers which nest
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// inside existing layers). Layers within sub-pictures that don't
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// have saveLayer data cannot be hoisted.
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// TODO: could the analysis data be use to fine tune this?
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this->updateStackForSaveLayer();
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return;
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}
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for (int i = 0; i < childData->numSaveLayers(); ++i) {
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const GrAccelData::SaveLayerInfo& src = childData->saveLayerInfo(i);
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FillBounds::Bounds newClip(fFillBounds.currentClipBounds());
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if (!newClip.intersect(fFillBounds.adjustAndMap(src.fBounds, dp.paint))) {
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continue;
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}
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this->updateStackForSaveLayer();
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GrAccelData::SaveLayerInfo& dst = fAccelData->addSaveLayerInfo();
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// If src.fPicture is NULL the layer is in dp.picture; otherwise
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// it belongs to a sub-picture.
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dst.fPicture = src.fPicture ? src.fPicture : static_cast<const SkPicture*>(dp.picture);
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dst.fPicture->ref();
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dst.fBounds = newClip;
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dst.fLocalMat = src.fLocalMat;
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dst.fPreMat = src.fPreMat;
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dst.fPreMat.postConcat(fFillBounds.ctm());
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if (src.fPaint) {
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dst.fPaint = SkNEW_ARGS(SkPaint, (*src.fPaint));
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}
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dst.fSaveLayerOpID = src.fSaveLayerOpID;
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dst.fRestoreOpID = src.fRestoreOpID;
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dst.fHasNestedLayers = src.fHasNestedLayers;
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dst.fIsNested = fSaveLayersInStack > 0 || src.fIsNested;
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}
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}
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// Inform all the saveLayers already on the stack that they now have a
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// nested saveLayer inside them
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void updateStackForSaveLayer() {
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for (int index = fSaveLayerStack.count() - 1; index >= 0; --index) {
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if (fSaveLayerStack[index].fHasNestedSaveLayer) {
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break;
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}
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fSaveLayerStack[index].fHasNestedSaveLayer = true;
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if (fSaveLayerStack[index].fIsSaveLayer) {
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break;
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}
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}
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}
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void pushSaveLayerInfo(bool isSaveLayer, const SkPaint* paint) {
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if (isSaveLayer) {
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this->updateStackForSaveLayer();
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++fSaveLayersInStack;
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}
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fSaveLayerStack.push(SaveLayerInfo(fFillBounds.currentOp(), isSaveLayer, paint,
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fFillBounds.currentClipBounds()));
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}
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void popSaveLayerInfo() {
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if (fSaveLayerStack.count() <= 0) {
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SkASSERT(false);
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return;
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}
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SaveLayerInfo sli;
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fSaveLayerStack.pop(&sli);
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if (!sli.fIsSaveLayer) {
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return;
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}
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--fSaveLayersInStack;
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GrAccelData::SaveLayerInfo& slInfo = fAccelData->addSaveLayerInfo();
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SkASSERT(NULL == slInfo.fPicture); // This layer is in the top-most picture
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slInfo.fBounds = fFillBounds.getBounds(sli.fStartIndex);
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slInfo.fBounds.intersect(sli.fClipBound);
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slInfo.fLocalMat = fFillBounds.ctm();
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slInfo.fPreMat = SkMatrix::I();
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if (sli.fPaint) {
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slInfo.fPaint = SkNEW_ARGS(SkPaint, (*sli.fPaint));
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}
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slInfo.fSaveLayerOpID = sli.fStartIndex;
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slInfo.fRestoreOpID = fFillBounds.currentOp();
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slInfo.fHasNestedLayers = sli.fHasNestedSaveLayer;
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slInfo.fIsNested = fSaveLayersInStack > 0;
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}
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// Used to collect saveLayer information for layer hoisting
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int fSaveLayersInStack;
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SkTDArray<SaveLayerInfo> fSaveLayerStack;
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GrAccelData* fAccelData;
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SkRecords::FillBounds fFillBounds;
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};
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#endif
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} // namespace SkRecords
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void SkRecordFillBounds(const SkRect& cullRect, const SkRecord& record, SkBBoxHierarchy* bbh) {
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SkRecords::FillBounds(cullRect, record, bbh);
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SkRecords::FillBounds visitor(cullRect, record);
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for (unsigned curOp = 0; curOp < record.count(); curOp++) {
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visitor.setCurrentOp(curOp);
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record.visit<void>(curOp, visitor);
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}
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visitor.cleanUp(bbh);
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}
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#if SK_SUPPORT_GPU
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void SkRecordComputeLayers(const SkRect& cullRect, const SkRecord& record,
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SkBBoxHierarchy* bbh, GrAccelData* data) {
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SkRecords::CollectLayers visitor(cullRect, record, data);
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for (unsigned curOp = 0; curOp < record.count(); curOp++) {
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visitor.setCurrentOp(curOp);
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record.visit<void>(curOp, visitor);
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}
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visitor.cleanUp(bbh);
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}
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#endif
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@ -17,6 +17,13 @@
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// Fill a BBH to be used by SkRecordDraw to accelerate playback.
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void SkRecordFillBounds(const SkRect& cullRect, const SkRecord&, SkBBoxHierarchy*);
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#if SK_SUPPORT_GPU
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class GrAccelData;
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void SkRecordComputeLayers(const SkRect& cullRect, const SkRecord& record,
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SkBBoxHierarchy* bbh, GrAccelData* data);
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#endif
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// Draw an SkRecord into an SkCanvas. A convenience wrapper around SkRecords::Draw.
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void SkRecordDraw(const SkRecord&, SkCanvas*, const SkBBoxHierarchy*, SkDrawPictureCallback*);
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@ -19,588 +19,3 @@ SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() {
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return gGPUID;
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}
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// This looks silly, I know. Why not just use SkRect::MakeLargest()?
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// In practice, this is well large enough, and it has a few extra advantages:
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// it fits in an SkIRect, and we can munge it a little in both SkRect and
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// SKIRect space without worrying about overflow.
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static const SkRect kUnbounded = { -2e9f, -2e9f, 2e9f, 2e9f };
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namespace SkRecords {
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// SkRecord visitor to gather saveLayer/restore information.
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class CollectLayers : SkNoncopyable {
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public:
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CollectLayers(const SkRect& cullRect, const SkRecord& record,
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SkBBoxHierarchy* bbh, GrAccelData* accelData)
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: fSaveLayersInStack(0)
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, fAccelData(accelData) {
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// Calculate bounds for all ops. This won't go quite in order, so we'll need
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// to store the bounds separately then feed them in to the BBH later in order.
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fCTM = &SkMatrix::I();
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fCurrentClipBounds = kUnbounded;
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fBounds.reset(record.count());
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for (fCurrentOp = 0; fCurrentOp < record.count(); ++fCurrentOp) {
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record.visit<void>(fCurrentOp, *this);
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}
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// If we have any lingering unpaired Saves, simulate restores to make
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// sure all ops in those Save blocks have their bounds calculated.
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while (!fSaveStack.isEmpty()) {
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this->popSaveBlock();
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}
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// Any control ops not part of any Save/Restore block draw everywhere.
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while (!fControlIndices.isEmpty()) {
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this->popControl(kUnbounded);
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}
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//--------- LAYER HOISTING
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while (!fSaveLayerStack.isEmpty()) {
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this->popSaveLayerInfo();
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}
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//--------- LAYER HOISTING
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// Finally feed all stored bounds into the BBH. They'll be returned in this order.
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SkASSERT(bbh);
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bbh->insert(&fBounds, record.count());
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}
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template <typename T> void operator()(const T& op) {
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this->updateCTM(op);
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this->updateClipBounds(op);
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this->trackBounds(op);
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//--------- LAYER HOISTING
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this->trackSaveLayers(op);
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//--------- LAYER HOISTING
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}
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private:
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// In this file, SkRect are in local coordinates, Bounds are translated back to identity space.
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typedef SkRect Bounds;
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struct SaveBounds {
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int controlOps; // Number of control ops in this Save block, including the Save.
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Bounds bounds; // Bounds of everything in the block.
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const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block.
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};
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//--------- LAYER HOISTING
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class SaveLayerInfo {
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public:
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SaveLayerInfo() { }
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SaveLayerInfo(int opIndex, bool isSaveLayer, const SkPaint* paint, const Bounds& clipBound)
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: fStartIndex(opIndex)
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, fIsSaveLayer(isSaveLayer)
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, fHasNestedSaveLayer(false)
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, fPaint(paint)
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, fClipBound(clipBound) {
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}
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int fStartIndex;
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bool fIsSaveLayer;
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bool fHasNestedSaveLayer;
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const SkPaint* fPaint;
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Bounds fClipBound;
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};
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//--------- LAYER HOISTING
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// Only Restore and SetMatrix change the CTM.
|
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template <typename T> void updateCTM(const T&) {}
|
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void updateCTM(const Restore& op) { fCTM = &op.matrix; }
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void updateCTM(const SetMatrix& op) { fCTM = &op.matrix; }
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|
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// Most ops don't change the clip.
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template <typename T> void updateClipBounds(const T&) {}
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// Clip{Path,RRect,Rect,Region} obviously change the clip. They all know their bounds already.
|
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void updateClipBounds(const ClipPath& op) { this->updateClipBoundsForClipOp(op.devBounds); }
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void updateClipBounds(const ClipRRect& op) { this->updateClipBoundsForClipOp(op.devBounds); }
|
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void updateClipBounds(const ClipRect& op) { this->updateClipBoundsForClipOp(op.devBounds); }
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void updateClipBounds(const ClipRegion& op) { this->updateClipBoundsForClipOp(op.devBounds); }
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|
||||
// The bounds of clip ops need to be adjusted for the paints of saveLayers they're inside.
|
||||
void updateClipBoundsForClipOp(const SkIRect& devBounds) {
|
||||
Bounds clip = SkRect::Make(devBounds);
|
||||
// We don't call adjustAndMap() because as its last step it would intersect the adjusted
|
||||
// clip bounds with the previous clip, exactly what we can't do when the clip grows.
|
||||
fCurrentClipBounds = this->adjustForSaveLayerPaints(&clip) ? clip : kUnbounded;
|
||||
}
|
||||
|
||||
// Restore holds the devBounds for the clip after the {save,saveLayer}/restore block completes.
|
||||
void updateClipBounds(const Restore& op) {
|
||||
// This is just like the clip ops above, but we need to skip the effects (if any) of our
|
||||
// paired saveLayer (if it is one); it has not yet been popped off the save stack. Our
|
||||
// devBounds reflect the state of the world after the saveLayer/restore block is done,
|
||||
// so they are not affected by the saveLayer's paint.
|
||||
const int kSavesToIgnore = 1;
|
||||
Bounds clip = SkRect::Make(op.devBounds);
|
||||
fCurrentClipBounds =
|
||||
this->adjustForSaveLayerPaints(&clip, kSavesToIgnore) ? clip : kUnbounded;
|
||||
}
|
||||
|
||||
// We also take advantage of SaveLayer bounds when present to further cut the clip down.
|
||||
void updateClipBounds(const SaveLayer& op) {
|
||||
if (op.bounds) {
|
||||
// adjustAndMap() intersects these layer bounds with the previous clip for us.
|
||||
fCurrentClipBounds = this->adjustAndMap(*op.bounds, op.paint);
|
||||
}
|
||||
}
|
||||
|
||||
// The bounds of these ops must be calculated when we hit the Restore
|
||||
// from the bounds of the ops in the same Save block.
|
||||
void trackBounds(const Save&) { this->pushSaveBlock(NULL); }
|
||||
void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); }
|
||||
void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
|
||||
|
||||
void trackBounds(const SetMatrix&) { this->pushControl(); }
|
||||
void trackBounds(const ClipRect&) { this->pushControl(); }
|
||||
void trackBounds(const ClipRRect&) { this->pushControl(); }
|
||||
void trackBounds(const ClipPath&) { this->pushControl(); }
|
||||
void trackBounds(const ClipRegion&) { this->pushControl(); }
|
||||
void trackBounds(const PushCull&) { this->pushControl(); }
|
||||
void trackBounds(const PopCull&) { this->pushControl(); }
|
||||
void trackBounds(const BeginCommentGroup&) { this->pushControl(); }
|
||||
void trackBounds(const AddComment&) { this->pushControl(); }
|
||||
void trackBounds(const EndCommentGroup&) { this->pushControl(); }
|
||||
void trackBounds(const DrawData&) { this->pushControl(); }
|
||||
|
||||
// For all other ops, we can calculate and store the bounds directly now.
|
||||
template <typename T> void trackBounds(const T& op) {
|
||||
fBounds[fCurrentOp] = this->bounds(op);
|
||||
this->updateSaveBounds(fBounds[fCurrentOp]);
|
||||
}
|
||||
|
||||
void pushSaveBlock(const SkPaint* paint) {
|
||||
// Starting a new Save block. Push a new entry to represent that.
|
||||
SaveBounds sb = { 0, Bounds::MakeEmpty(), paint };
|
||||
fSaveStack.push(sb);
|
||||
this->pushControl();
|
||||
}
|
||||
|
||||
static bool PaintMayAffectTransparentBlack(const SkPaint* paint) {
|
||||
if (paint) {
|
||||
// FIXME: this is very conservative
|
||||
if (paint->getImageFilter() || paint->getColorFilter()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unusual Xfermodes require us to process a saved layer
|
||||
// even with operations outisde the clip.
|
||||
// For example, DstIn is used by masking layers.
|
||||
// https://code.google.com/p/skia/issues/detail?id=1291
|
||||
// https://crbug.com/401593
|
||||
SkXfermode* xfermode = paint->getXfermode();
|
||||
SkXfermode::Mode mode;
|
||||
// SrcOver is ok, and is also the common case with a NULL xfermode.
|
||||
// So we should make that the fast path and bypass the mode extraction
|
||||
// and test.
|
||||
if (xfermode && xfermode->asMode(&mode)) {
|
||||
switch (mode) {
|
||||
// For each of the following transfer modes, if the source
|
||||
// alpha is zero (our transparent black), the resulting
|
||||
// blended alpha is not necessarily equal to the original
|
||||
// destination alpha.
|
||||
case SkXfermode::kClear_Mode:
|
||||
case SkXfermode::kSrc_Mode:
|
||||
case SkXfermode::kSrcIn_Mode:
|
||||
case SkXfermode::kDstIn_Mode:
|
||||
case SkXfermode::kSrcOut_Mode:
|
||||
case SkXfermode::kDstATop_Mode:
|
||||
case SkXfermode::kModulate_Mode:
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Bounds popSaveBlock() {
|
||||
// We're done the Save block. Apply the block's bounds to all control ops inside it.
|
||||
SaveBounds sb;
|
||||
fSaveStack.pop(&sb);
|
||||
|
||||
// If the paint affects transparent black, we can't trust any of our calculated bounds.
|
||||
const Bounds& bounds =
|
||||
PaintMayAffectTransparentBlack(sb.paint) ? fCurrentClipBounds : sb.bounds;
|
||||
|
||||
while (sb.controlOps-- > 0) {
|
||||
this->popControl(bounds);
|
||||
}
|
||||
|
||||
// This whole Save block may be part another Save block.
|
||||
this->updateSaveBounds(bounds);
|
||||
|
||||
// If called from a real Restore (not a phony one for balance), it'll need the bounds.
|
||||
return bounds;
|
||||
}
|
||||
|
||||
void pushControl() {
|
||||
fControlIndices.push(fCurrentOp);
|
||||
if (!fSaveStack.isEmpty()) {
|
||||
fSaveStack.top().controlOps++;
|
||||
}
|
||||
}
|
||||
|
||||
void popControl(const Bounds& bounds) {
|
||||
fBounds[fControlIndices.top()] = bounds;
|
||||
fControlIndices.pop();
|
||||
}
|
||||
|
||||
void updateSaveBounds(const Bounds& bounds) {
|
||||
// If we're in a Save block, expand its bounds to cover these bounds too.
|
||||
if (!fSaveStack.isEmpty()) {
|
||||
fSaveStack.top().bounds.join(bounds);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: this method could use better bounds
|
||||
Bounds bounds(const DrawText&) const { return fCurrentClipBounds; }
|
||||
|
||||
Bounds bounds(const Clear&) const { return kUnbounded; } // Ignores the clip.
|
||||
Bounds bounds(const DrawPaint&) const { return fCurrentClipBounds; }
|
||||
Bounds bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw.
|
||||
|
||||
Bounds bounds(const DrawSprite& op) const {
|
||||
const SkBitmap& bm = op.bitmap;
|
||||
|
||||
return Bounds::Make(SkIRect::MakeXYWH(op.left, op.top, bm.width(), bm.height())); // Ignores the matrix.
|
||||
}
|
||||
|
||||
Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); }
|
||||
Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); }
|
||||
Bounds bounds(const DrawRRect& op) const {
|
||||
return this->adjustAndMap(op.rrect.rect(), &op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawDRRect& op) const {
|
||||
return this->adjustAndMap(op.outer.rect(), &op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawImage& op) const {
|
||||
const SkImage* image = op.image;
|
||||
SkRect rect = SkRect::MakeXYWH(op.left, op.top,
|
||||
SkIntToScalar(image->width()), SkIntToScalar(image->height()));
|
||||
|
||||
return this->adjustAndMap(rect, op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawImageRect& op) const {
|
||||
return this->adjustAndMap(op.dst, op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawBitmapRectToRect& op) const {
|
||||
return this->adjustAndMap(op.dst, op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawBitmapNine& op) const {
|
||||
return this->adjustAndMap(op.dst, op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawBitmap& op) const {
|
||||
const SkBitmap& bm = op.bitmap;
|
||||
return this->adjustAndMap(SkRect::MakeXYWH(op.left, op.top, SkIntToScalar(bm.width()), SkIntToScalar(bm.height())),
|
||||
op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawBitmapMatrix& op) const {
|
||||
const SkBitmap& bm = op.bitmap;
|
||||
SkRect dst = SkRect::Make(SkIRect::MakeWH(bm.width(), bm.height()));
|
||||
op.matrix.mapRect(&dst);
|
||||
return this->adjustAndMap(dst, op.paint);
|
||||
}
|
||||
|
||||
Bounds bounds(const DrawPath& op) const {
|
||||
return op.path.isInverseFillType() ? fCurrentClipBounds
|
||||
: this->adjustAndMap(op.path.getBounds(), &op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawPoints& op) const {
|
||||
SkRect dst;
|
||||
dst.set(op.pts, op.count);
|
||||
|
||||
// Pad the bounding box a little to make sure hairline points' bounds aren't empty.
|
||||
SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f);
|
||||
dst.outset(stroke / 2, stroke / 2);
|
||||
|
||||
return this->adjustAndMap(dst, &op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawPatch& op) const {
|
||||
SkRect dst;
|
||||
dst.set(op.cubics, SkPatchUtils::kNumCtrlPts);
|
||||
return this->adjustAndMap(dst, &op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawVertices& op) const {
|
||||
SkRect dst;
|
||||
dst.set(op.vertices, op.vertexCount);
|
||||
return this->adjustAndMap(dst, &op.paint);
|
||||
}
|
||||
|
||||
Bounds bounds(const DrawPicture& op) const {
|
||||
SkRect dst = op.picture->cullRect();
|
||||
if (op.matrix) {
|
||||
op.matrix->mapRect(&dst);
|
||||
}
|
||||
return this->adjustAndMap(dst, op.paint);
|
||||
}
|
||||
|
||||
Bounds bounds(const DrawPosText& op) const {
|
||||
const int N = op.paint.countText(op.text, op.byteLength);
|
||||
if (N == 0) {
|
||||
return Bounds::MakeEmpty();
|
||||
}
|
||||
|
||||
SkRect dst;
|
||||
dst.set(op.pos, N);
|
||||
AdjustTextForFontMetrics(&dst, op.paint);
|
||||
return this->adjustAndMap(dst, &op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawPosTextH& op) const {
|
||||
const int N = op.paint.countText(op.text, op.byteLength);
|
||||
if (N == 0) {
|
||||
return Bounds::MakeEmpty();
|
||||
}
|
||||
|
||||
SkScalar left = op.xpos[0], right = op.xpos[0];
|
||||
for (int i = 1; i < N; i++) {
|
||||
left = SkMinScalar(left, op.xpos[i]);
|
||||
right = SkMaxScalar(right, op.xpos[i]);
|
||||
}
|
||||
SkRect dst = { left, op.y, right, op.y };
|
||||
AdjustTextForFontMetrics(&dst, op.paint);
|
||||
return this->adjustAndMap(dst, &op.paint);
|
||||
}
|
||||
Bounds bounds(const DrawTextOnPath& op) const {
|
||||
SkRect dst = op.path.getBounds();
|
||||
|
||||
// Pad all sides by the maximum padding in any direction we'd normally apply.
|
||||
SkRect pad = { 0, 0, 0, 0 };
|
||||
AdjustTextForFontMetrics(&pad, op.paint);
|
||||
|
||||
// That maximum padding happens to always be the right pad today.
|
||||
SkASSERT(pad.fLeft == -pad.fRight);
|
||||
SkASSERT(pad.fTop == -pad.fBottom);
|
||||
SkASSERT(pad.fRight > pad.fBottom);
|
||||
dst.outset(pad.fRight, pad.fRight);
|
||||
|
||||
return this->adjustAndMap(dst, &op.paint);
|
||||
}
|
||||
|
||||
Bounds bounds(const DrawTextBlob& op) const {
|
||||
SkRect dst = op.blob->bounds();
|
||||
dst.offset(op.x, op.y);
|
||||
return this->adjustAndMap(dst, &op.paint);
|
||||
}
|
||||
|
||||
static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint) {
|
||||
#ifdef SK_DEBUG
|
||||
SkRect correct = *rect;
|
||||
#endif
|
||||
// crbug.com/373785 ~~> xPad = 4x yPad
|
||||
// crbug.com/424824 ~~> bump yPad from 2x text size to 2.5x
|
||||
const SkScalar yPad = 2.5f * paint.getTextSize(),
|
||||
xPad = 4.0f * yPad;
|
||||
rect->outset(xPad, yPad);
|
||||
#ifdef SK_DEBUG
|
||||
SkPaint::FontMetrics metrics;
|
||||
paint.getFontMetrics(&metrics);
|
||||
correct.fLeft += metrics.fXMin;
|
||||
correct.fTop += metrics.fTop;
|
||||
correct.fRight += metrics.fXMax;
|
||||
correct.fBottom += metrics.fBottom;
|
||||
// See skia:2862 for why we ignore small text sizes.
|
||||
SkASSERTF(paint.getTextSize() < 0.001f || rect->contains(correct),
|
||||
"%f %f %f %f vs. %f %f %f %f\n",
|
||||
-xPad, -yPad, +xPad, +yPad,
|
||||
metrics.fXMin, metrics.fTop, metrics.fXMax, metrics.fBottom);
|
||||
#endif
|
||||
}
|
||||
|
||||
//--------- LAYER HOISTING
|
||||
template <typename T> void trackSaveLayers(const T& op) {
|
||||
/* most ops aren't involved in saveLayers */
|
||||
}
|
||||
void trackSaveLayers(const Save& s) { this->pushSaveLayerInfo(false, NULL); }
|
||||
void trackSaveLayers(const SaveLayer& sl) {
|
||||
this->pushSaveLayerInfo(true, sl.paint);
|
||||
}
|
||||
void trackSaveLayers(const Restore& r) { this->popSaveLayerInfo(); }
|
||||
void trackSaveLayers(const DrawPicture& dp) {
|
||||
// For sub-pictures, we wrap their layer information within the parent
|
||||
// picture's rendering hierarchy
|
||||
SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
|
||||
|
||||
const GrAccelData* childData =
|
||||
static_cast<const GrAccelData*>(dp.picture->EXPERIMENTAL_getAccelData(key));
|
||||
if (!childData) {
|
||||
// If the child layer hasn't been generated with saveLayer data we
|
||||
// assume the worst (i.e., that it does contain layers which nest
|
||||
// inside existing layers). Layers within sub-pictures that don't
|
||||
// have saveLayer data cannot be hoisted.
|
||||
// TODO: could the analysis data be use to fine tune this?
|
||||
this->updateStackForSaveLayer();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < childData->numSaveLayers(); ++i) {
|
||||
const GrAccelData::SaveLayerInfo& src = childData->saveLayerInfo(i);
|
||||
|
||||
Bounds newClip(fCurrentClipBounds);
|
||||
|
||||
if (!newClip.intersect(this->adjustAndMap(src.fBounds, dp.paint))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
this->updateStackForSaveLayer();
|
||||
|
||||
GrAccelData::SaveLayerInfo& dst = fAccelData->addSaveLayerInfo();
|
||||
|
||||
// If src.fPicture is NULL the layer is in dp.picture; otherwise
|
||||
// it belongs to a sub-picture.
|
||||
dst.fPicture = src.fPicture ? src.fPicture : static_cast<const SkPicture*>(dp.picture);
|
||||
dst.fPicture->ref();
|
||||
dst.fBounds = newClip;
|
||||
dst.fLocalMat = src.fLocalMat;
|
||||
dst.fPreMat = src.fPreMat;
|
||||
dst.fPreMat.postConcat(*fCTM);
|
||||
if (src.fPaint) {
|
||||
dst.fPaint = SkNEW_ARGS(SkPaint, (*src.fPaint));
|
||||
}
|
||||
dst.fSaveLayerOpID = src.fSaveLayerOpID;
|
||||
dst.fRestoreOpID = src.fRestoreOpID;
|
||||
dst.fHasNestedLayers = src.fHasNestedLayers;
|
||||
dst.fIsNested = fSaveLayersInStack > 0 || src.fIsNested;
|
||||
}
|
||||
}
|
||||
|
||||
// Inform all the saveLayers already on the stack that they now have a
|
||||
// nested saveLayer inside them
|
||||
void updateStackForSaveLayer() {
|
||||
for (int index = fSaveLayerStack.count() - 1; index >= 0; --index) {
|
||||
if (fSaveLayerStack[index].fHasNestedSaveLayer) {
|
||||
break;
|
||||
}
|
||||
fSaveLayerStack[index].fHasNestedSaveLayer = true;
|
||||
if (fSaveLayerStack[index].fIsSaveLayer) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pushSaveLayerInfo(bool isSaveLayer, const SkPaint* paint) {
|
||||
if (isSaveLayer) {
|
||||
this->updateStackForSaveLayer();
|
||||
++fSaveLayersInStack;
|
||||
}
|
||||
|
||||
fSaveLayerStack.push(SaveLayerInfo(fCurrentOp, isSaveLayer, paint, fCurrentClipBounds));
|
||||
}
|
||||
|
||||
void popSaveLayerInfo() {
|
||||
if (fSaveLayerStack.count() <= 0) {
|
||||
SkASSERT(false);
|
||||
return;
|
||||
}
|
||||
|
||||
SaveLayerInfo sli;
|
||||
fSaveLayerStack.pop(&sli);
|
||||
|
||||
if (!sli.fIsSaveLayer) {
|
||||
return;
|
||||
}
|
||||
|
||||
--fSaveLayersInStack;
|
||||
|
||||
GrAccelData::SaveLayerInfo& slInfo = fAccelData->addSaveLayerInfo();
|
||||
|
||||
SkASSERT(NULL == slInfo.fPicture); // This layer is in the top-most picture
|
||||
|
||||
slInfo.fBounds = fBounds[sli.fStartIndex];
|
||||
slInfo.fBounds.intersect(sli.fClipBound);
|
||||
slInfo.fLocalMat = *fCTM;
|
||||
slInfo.fPreMat = SkMatrix::I();
|
||||
if (sli.fPaint) {
|
||||
slInfo.fPaint = SkNEW_ARGS(SkPaint, (*sli.fPaint));
|
||||
}
|
||||
slInfo.fSaveLayerOpID = sli.fStartIndex;
|
||||
slInfo.fRestoreOpID = fCurrentOp;
|
||||
slInfo.fHasNestedLayers = sli.fHasNestedSaveLayer;
|
||||
slInfo.fIsNested = fSaveLayersInStack > 0;
|
||||
}
|
||||
//--------- LAYER HOISTING
|
||||
|
||||
// Returns true if rect was meaningfully adjusted for the effects of paint,
|
||||
// false if the paint could affect the rect in unknown ways.
|
||||
static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) {
|
||||
if (paint) {
|
||||
if (paint->canComputeFastBounds()) {
|
||||
*rect = paint->computeFastBounds(*rect, rect);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const {
|
||||
for (int i = fSaveStack.count() - 1 - savesToIgnore; i >= 0; i--) {
|
||||
if (!AdjustForPaint(fSaveStack[i].paint, rect)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Adjust rect for all paints that may affect its geometry, then map it to identity space.
|
||||
Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const {
|
||||
// Inverted rectangles really confuse our BBHs.
|
||||
rect.sort();
|
||||
|
||||
// Adjust the rect for its own paint.
|
||||
if (!AdjustForPaint(paint, &rect)) {
|
||||
// The paint could do anything to our bounds. The only safe answer is the current clip.
|
||||
return fCurrentClipBounds;
|
||||
}
|
||||
|
||||
// Adjust rect for all the paints from the SaveLayers we're inside.
|
||||
if (!this->adjustForSaveLayerPaints(&rect)) {
|
||||
// Same deal as above.
|
||||
return fCurrentClipBounds;
|
||||
}
|
||||
|
||||
// Map the rect back to identity space.
|
||||
fCTM->mapRect(&rect);
|
||||
|
||||
// Nothing can draw outside the current clip.
|
||||
// (Only bounded ops call into this method, so oddballs like Clear don't matter here.)
|
||||
rect.intersect(fCurrentClipBounds);
|
||||
return rect;
|
||||
}
|
||||
|
||||
// Conservative identity-space bounds for each op in the SkRecord.
|
||||
SkAutoTMalloc<Bounds> fBounds;
|
||||
|
||||
// We walk fCurrentOp through the SkRecord, as we go using updateCTM()
|
||||
// and updateClipBounds() to maintain the exact CTM (fCTM) and conservative
|
||||
// identity-space bounds of the current clip (fCurrentClipBounds).
|
||||
unsigned fCurrentOp;
|
||||
const SkMatrix* fCTM;
|
||||
Bounds fCurrentClipBounds;
|
||||
|
||||
// Used to track the bounds of Save/Restore blocks and the control ops inside them.
|
||||
SkTDArray<SaveBounds> fSaveStack;
|
||||
SkTDArray<unsigned> fControlIndices;
|
||||
|
||||
//--------- LAYER HOISTING
|
||||
// Used to collect saveLayer information for layer hoisting
|
||||
int fSaveLayersInStack;
|
||||
SkTDArray<SaveLayerInfo> fSaveLayerStack;
|
||||
GrAccelData* fAccelData;
|
||||
//--------- LAYER HOISTING
|
||||
};
|
||||
|
||||
} // namespace SkRecords
|
||||
|
||||
void SkRecordComputeLayers(const SkRect& cullRect, const SkRecord& record,
|
||||
SkBBoxHierarchy* bbh, GrAccelData* data) {
|
||||
SkRecords::CollectLayers collector(cullRect, record, bbh, data);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -76,7 +76,4 @@ private:
|
|||
typedef SkPicture::AccelData INHERITED;
|
||||
};
|
||||
|
||||
void SkRecordComputeLayers(const SkRect& cullRect, const SkRecord& record,
|
||||
SkBBoxHierarchy* bbh, GrAccelData* data);
|
||||
|
||||
#endif // GrPictureUtils_DEFINED
|
||||
|
|
|
@ -1018,11 +1018,12 @@ static void test_gpu_picture_optimization(skiatest::Reporter* reporter,
|
|||
REPORTER_ASSERT(reporter, !info0.fIsNested && !info0.fHasNestedLayers);
|
||||
|
||||
REPORTER_ASSERT(reporter, NULL == info1.fPicture);
|
||||
REPORTER_ASSERT(reporter, kWidth == info1.fBounds.width() &&
|
||||
kHeight == info1.fBounds.height());
|
||||
REPORTER_ASSERT(reporter, kWidth/2.0 == info1.fBounds.width() &&
|
||||
kHeight/2.0 == info1.fBounds.height());
|
||||
REPORTER_ASSERT(reporter, info1.fLocalMat.isIdentity());
|
||||
REPORTER_ASSERT(reporter, info1.fPreMat.isIdentity());
|
||||
REPORTER_ASSERT(reporter, 0 == info1.fBounds.fLeft && 0 == info1.fBounds.fTop);
|
||||
REPORTER_ASSERT(reporter, kWidth/2.0 == info1.fBounds.fLeft &&
|
||||
kHeight/2.0 == info1.fBounds.fTop);
|
||||
REPORTER_ASSERT(reporter, NULL == info1.fPaint);
|
||||
REPORTER_ASSERT(reporter, !info1.fIsNested &&
|
||||
info1.fHasNestedLayers); // has a nested SL
|
||||
|
|
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