Scratch textures are no longer removed from the cache in Debug

http://codereview.appspot.com/6465079/



git-svn-id: http://skia.googlecode.com/svn/trunk@5221 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2012-08-22 11:03:19 +00:00
Родитель 5f9f2f574f
Коммит 521eaf8cc7
4 изменённых файлов: 172 добавлений и 103 удалений

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@ -178,17 +178,6 @@ public:
*/
void unlockTexture(GrTexture* texture);
/**
* Free any data associated with the provided entry in the texture cache.
* Currently this entry point is only used when a scratch texture is
* detached from the cache. In this case the GrResourceEntry* associated
* with the texture needs to be freed since it will be re-allocated when
* the texture is re-added. This entry point will be removed soon since the
* texture can now carry around a pointer to its GrResourceEntry* (and
* will eventually take over its functionality).
*/
void freeEntry(GrTexture* texture);
/**
* Creates a texture that is outside the cache. Does not count against
* cache's budget.
@ -858,9 +847,10 @@ public:
GrTexture* detach() {
GrTexture* temp = fTexture;
// freeEntry will remove the texture cache's ref
temp->ref();
fContext->freeEntry(fTexture);
// Conceptually the texture's cache entry loses its ref to the
// texture while the caller of this method gets a ref.
GrAssert(NULL != temp->getCacheEntry());
fTexture = NULL;
temp->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);

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@ -470,10 +470,11 @@ GrTexture* GrContext::lockScratchTexture(const GrTextureDesc& inDesc,
// If the caller gives us the same desc/sampler twice we don't want
// to return the same texture the second time (unless it was previously
// released). So we detach the entry from the cache and reattach at release.
// released). So make it exclusive to hide it from future searches.
if (NULL != resource) {
fTextureCache->detach(resource->getCacheEntry());
fTextureCache->makeExclusive(resource->getCacheEntry());
}
return static_cast<GrTexture*>(resource);
}
@ -483,14 +484,20 @@ void GrContext::addExistingTextureToCache(GrTexture* texture) {
return;
}
// 'texture' is a scratch texture returning to the fold
GrCacheData cacheData(GrCacheData::kScratch_CacheID);
// This texture should already have a cache entry since it was once
// attached
GrAssert(NULL != texture->getCacheEntry());
GrResourceKey key = GrTexture::ComputeKey(fGpu, NULL,
texture->desc(),
cacheData,
true);
fTextureCache->attach(key, texture);
// Conceptually, the cache entry is going to assume responsibility
// for the creation ref.
GrAssert(1 == texture->getRefCnt());
// Since this texture came from an AutoScratchTexture it should
// still be in the exclusive pile
fTextureCache->makeNonExclusive(texture->getCacheEntry());
// and it should still be locked
fTextureCache->unlock(texture->getCacheEntry());
}
void GrContext::unlockTexture(GrTexture* texture) {
@ -501,18 +508,10 @@ void GrContext::unlockTexture(GrTexture* texture) {
// while it was locked (to avoid two callers simultaneously getting
// the same texture).
if (GrTexture::IsScratchTexture(texture->getCacheEntry()->key())) {
fTextureCache->reattachAndUnlock(texture->getCacheEntry());
} else {
fTextureCache->unlock(texture->getCacheEntry());
fTextureCache->makeNonExclusive(texture->getCacheEntry());
}
}
void GrContext::freeEntry(GrTexture* texture) {
ASSERT_OWNED_RESOURCE(texture);
GrAssert(NULL != texture->getCacheEntry());
fTextureCache->freeEntry(texture->getCacheEntry());
texture->setCacheEntry(NULL);
fTextureCache->unlock(texture->getCacheEntry());
}
GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,

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@ -21,6 +21,7 @@ GrResourceEntry::GrResourceEntry(const GrResourceKey& key, GrResource* resource)
}
GrResourceEntry::~GrResourceEntry() {
fResource->setCacheEntry(NULL);
fResource->unref();
}
@ -52,7 +53,6 @@ GrResourceCache::GrResourceCache(int maxCount, size_t maxBytes) :
fClientDetachedCount = 0;
fClientDetachedBytes = 0;
fHead = fTail = NULL;
fPurging = false;
}
@ -84,26 +84,12 @@ void GrResourceCache::setLimits(int maxResources, size_t maxResourceBytes) {
void GrResourceCache::internalDetach(GrResourceEntry* entry,
bool clientDetach) {
GrResourceEntry* prev = entry->fPrev;
GrResourceEntry* next = entry->fNext;
fList.remove(entry);
if (prev) {
prev->fNext = next;
} else {
fHead = next;
}
if (next) {
next->fPrev = prev;
} else {
fTail = prev;
}
if (!entry->isLocked()) {
--fUnlockedEntryCount;
}
entry->fPrev = NULL;
entry->fNext = NULL;
// update our stats
if (clientDetach) {
fClientDetachedCount += 1;
@ -126,15 +112,8 @@ void GrResourceCache::internalDetach(GrResourceEntry* entry,
void GrResourceCache::attachToHead(GrResourceEntry* entry,
bool clientReattach) {
entry->fPrev = NULL;
entry->fNext = fHead;
if (fHead) {
fHead->fPrev = entry;
}
fHead = entry;
if (NULL == fTail) {
fTail = entry;
}
fList.addToHead(entry);
if (!entry->isLocked()) {
++fUnlockedEntryCount;
#if GR_DEBUG
@ -227,7 +206,6 @@ GrResourceEntry* GrResourceCache::create(const GrResourceKey& key,
GrAutoResourceCacheValidate atcv(this);
GrResourceEntry* entry = SkNEW_ARGS(GrResourceEntry, (key, resource));
resource->setCacheEntry(entry);
if (lock) {
@ -260,35 +238,43 @@ void GrResourceCache::attach(const GrResourceKey& key,
this->create(key, resource, false, true);
}
void GrResourceCache::detach(GrResourceEntry* entry) {
void GrResourceCache::makeExclusive(GrResourceEntry* entry) {
GrAutoResourceCacheValidate atcv(this);
this->internalDetach(entry, true);
fCache.remove(entry->fKey, entry);
#if GR_DEBUG
fExclusiveList.addToHead(entry);
#endif
}
void GrResourceCache::freeEntry(GrResourceEntry* entry) {
GrAssert(NULL == entry->fNext && NULL == entry->fPrev);
delete entry;
void GrResourceCache::removeInvalidResource(GrResourceEntry* entry) {
// If the resource went invalid while it was detached then purge it
// This can happen when a 3D context was lost,
// the client called GrContext::contextDestroyed() to notify Gr,
// and then later an SkGpuDevice's destructor releases its backing
// texture (which was invalidated at contextDestroyed time).
fClientDetachedCount -= 1;
fEntryCount -= 1;
size_t size = entry->resource()->sizeInBytes();
fClientDetachedBytes -= size;
fEntryBytes -= size;
}
void GrResourceCache::reattachAndUnlock(GrResourceEntry* entry) {
void GrResourceCache::makeNonExclusive(GrResourceEntry* entry) {
GrAutoResourceCacheValidate atcv(this);
#if GR_DEBUG
fExclusiveList.remove(entry);
#endif
if (entry->resource()->isValid()) {
attachToHead(entry, true);
fCache.insert(entry->key(), entry);
} else {
// If the resource went invalid while it was detached then purge it
// This can happen when a 3D context was lost,
// the client called GrContext::contextDestroyed() to notify Gr,
// and then later an SkGpuDevice's destructor releases its backing
// texture (which was invalidated at contextDestroyed time).
fClientDetachedCount -= 1;
fEntryCount -= 1;
size_t size = entry->resource()->sizeInBytes();
fClientDetachedBytes -= size;
fEntryBytes -= size;
this->removeInvalidResource(entry);
}
this->unlock(entry);
}
void GrResourceCache::unlock(GrResourceEntry* entry) {
@ -325,7 +311,7 @@ void GrResourceCache::purgeAsNeeded() {
fPurging = true;
bool withinBudget = false;
do {
GrResourceEntry* entry = fTail;
GrResourceEntry* entry = fList.fTail;
while (entry && fUnlockedEntryCount) {
GrAutoResourceCacheValidate atcv(this);
if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) {
@ -347,6 +333,7 @@ void GrResourceCache::purgeAsNeeded() {
entry->resource()->width(),
entry->resource()->height());
#endif
delete entry;
}
entry = prev;
@ -370,6 +357,8 @@ void GrResourceCache::removeAll() {
this->purgeAsNeeded();
#if GR_DEBUG
GrAssert(fExclusiveList.countEntries() == fClientDetachedCount);
GrAssert(fExclusiveList.countBytes() == fClientDetachedBytes);
GrAssert(!fUnlockedEntryCount);
if (!fCache.count()) {
// Items may have been detached from the cache (such as the backing
@ -377,8 +366,7 @@ void GrResourceCache::removeAll() {
// them.
GrAssert(fEntryCount == fClientDetachedCount);
GrAssert(fEntryBytes == fClientDetachedBytes);
GrAssert(NULL == fHead);
GrAssert(NULL == fTail);
GrAssert(fList.isEmpty());
}
#endif
@ -401,14 +389,12 @@ static int countMatches(const GrResourceEntry* head, const GrResourceEntry* targ
return count;
}
#if GR_DEBUG
static bool both_zero_or_nonzero(int count, size_t bytes) {
return (count == 0 && bytes == 0) || (count > 0 && bytes > 0);
}
#endif
void GrResourceCache::validate() const {
GrAssert(!fHead == !fTail);
GrAssert(!fList.fHead == !fList.fTail);
GrAssert(both_zero_or_nonzero(fEntryCount, fEntryBytes));
GrAssert(both_zero_or_nonzero(fClientDetachedCount, fClientDetachedBytes));
GrAssert(fClientDetachedBytes <= fEntryBytes);
@ -417,32 +403,34 @@ void GrResourceCache::validate() const {
fCache.validate();
GrResourceEntry* entry = fHead;
GrResourceEntry* entry = fList.fHead;
int count = 0;
int unlockCount = 0;
size_t bytes = 0;
while (entry) {
entry->validate();
GrAssert(fCache.find(entry->key()));
count += 1;
bytes += entry->resource()->sizeInBytes();
if (!entry->isLocked()) {
unlockCount += 1;
}
entry = entry->fNext;
}
GrAssert(count == fEntryCount - fClientDetachedCount);
size_t bytes = fList.countBytes();
GrAssert(bytes == fEntryBytes - fClientDetachedBytes);
bytes = fExclusiveList.countBytes();
GrAssert(bytes == fClientDetachedBytes);
GrAssert(unlockCount == fUnlockedEntryCount);
count = 0;
for (entry = fTail; entry; entry = entry->fPrev) {
count += 1;
}
GrAssert(count == fEntryCount - fClientDetachedCount);
GrAssert(fList.countEntries() == fEntryCount - fClientDetachedCount);
GrAssert(fExclusiveList.countEntries() == fClientDetachedCount);
for (int i = 0; i < count; i++) {
int matches = countMatches(fHead, fCache.getArray()[i]);
int matches = countMatches(fList.fHead, fCache.getArray()[i]);
GrAssert(1 == matches);
}
}
@ -462,3 +450,70 @@ void GrResourceCache::printStats() const {
}
#endif
///////////////////////////////////////////////////////////////////////////////
void GrDLinkedList::remove(GrResourceEntry* entry) {
GrAssert(this->isInList(entry));
GrResourceEntry* prev = entry->fPrev;
GrResourceEntry* next = entry->fNext;
if (prev) {
prev->fNext = next;
} else {
fHead = next;
}
if (next) {
next->fPrev = prev;
} else {
fTail = prev;
}
entry->fPrev = NULL;
entry->fNext = NULL;
}
void GrDLinkedList::addToHead(GrResourceEntry* entry) {
GrAssert(NULL == entry->fPrev && NULL == entry->fNext);
entry->fPrev = NULL;
entry->fNext = fHead;
if (fHead) {
fHead->fPrev = entry;
}
fHead = entry;
if (NULL == fTail) {
fTail = entry;
}
}
#if GR_DEBUG
bool GrDLinkedList::isInList(const GrResourceEntry* entry) const {
for (GrResourceEntry* cur = fHead; NULL != cur; cur = cur->fNext) {
if (entry == cur) {
return true;
}
}
return false;
}
int GrDLinkedList::countEntries() const {
int count = 0;
for (GrResourceEntry* entry = fTail; NULL != entry; entry = entry->fPrev) {
++count;
}
return count;
}
size_t GrDLinkedList::countBytes() const {
size_t bytes = 0;
for (GrResourceEntry* entry = fTail; NULL != entry; entry = entry->fPrev) {
bytes += entry->resource()->sizeInBytes();
}
return bytes;
}
#endif // GR_DEBUG

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@ -157,12 +157,34 @@ private:
GrResourceEntry* fNext;
friend class GrResourceCache;
friend class GrDLinkedList;
};
///////////////////////////////////////////////////////////////////////////////
#include "GrTHashCache.h"
class GrDLinkedList {
public:
GrDLinkedList()
: fHead(NULL)
, fTail(NULL) {
}
void remove(GrResourceEntry* entry);
void addToHead(GrResourceEntry* entry);
#ifdef GR_DEBUG
bool isInList(const GrResourceEntry* entry) const;
bool isEmpty() const { return NULL == fHead && NULL == fTail; }
int countEntries() const;
size_t countBytes() const;
#endif
GrResourceEntry* fHead;
GrResourceEntry* fTail;
};
/**
* Cache of GrResource objects.
*
@ -254,21 +276,18 @@ public:
bool hasKey(const GrResourceKey& key) const;
/**
* Detach removes an entry from the cache. This prevents the entry from
* being found by a subsequent findAndLock() until it is reattached. The
* entry still counts against the cache's budget and should be reattached
* when exclusive access is no longer needed.
* Hide 'entry' so that future searches will not find it. Such
* hidden entries will not be purged. The entry still counts against
* the cache's budget and should be made non-exclusive when exclusive access
* is no longer needed.
*/
void detach(GrResourceEntry*);
void freeEntry(GrResourceEntry* entry);
void makeExclusive(GrResourceEntry* entry);
/**
* Reattaches a resource to the cache and unlocks it. Allows it to be found
* by a subsequent findAndLock or be purged (provided its lock count is
* now 0.)
* Restore 'entry' so that it can be found by future searches. 'entry'
* will also be purgeable (provided its lock count is now 0.)
*/
void reattachAndUnlock(GrResourceEntry*);
void makeNonExclusive(GrResourceEntry* entry);
/**
* When done with an entry, call unlock(entry) on it, which returns it to
@ -290,12 +309,18 @@ private:
void attachToHead(GrResourceEntry*, bool);
void purgeAsNeeded();
void removeInvalidResource(GrResourceEntry* entry);
class Key;
GrTHashTable<GrResourceEntry, Key, 8> fCache;
// manage the dlink list
GrResourceEntry* fHead;
GrResourceEntry* fTail;
GrDLinkedList fList;
#if GR_DEBUG
// These objects cannot be returned by a search
GrDLinkedList fExclusiveList;
#endif
// our budget, used in purgeAsNeeded()
int fMaxCount;