зеркало из https://github.com/mozilla/moz-skia.git
cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count.
Review URL: http://codereview.appspot.com/4833045/ git-svn-id: http://skia.googlecode.com/svn/trunk@1996 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
aa5b6730f2
Коммит
5bfc21761e
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@ -77,7 +77,12 @@ public:
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/**
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* @return true if the render target is multisampled, false otherwise
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*/
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bool isMultisampled() { return fIsMultisampled; }
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bool isMultisampled() const { return 0 != fSampleCnt; }
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/**
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* @return the number of samples-per-pixel or zero if non-MSAA.
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*/
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int numSamples() const { return fSampleCnt; }
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/**
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* Call to indicate the multisample contents were modified such that the
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@ -147,14 +152,14 @@ protected:
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int height,
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GrPixelConfig config,
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int stencilBits,
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bool isMultisampled)
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int sampleCnt)
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: INHERITED(gpu)
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, fTexture(texture)
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, fWidth(width)
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, fHeight(height)
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, fConfig(config)
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, fStencilBits(stencilBits)
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, fIsMultisampled(isMultisampled)
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, fSampleCnt(sampleCnt)
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{
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fResolveRect.setLargestInverted();
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}
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@ -176,7 +181,7 @@ private:
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int fHeight;
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GrPixelConfig fConfig;
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int fStencilBits;
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bool fIsMultisampled;
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int fSampleCnt;
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GrIRect fResolveRect;
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// GrGpu keeps a cached clip in the render target to avoid redundantly
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@ -506,10 +506,14 @@ enum GrPlatformSurfaceType {
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enum GrPlatformRenderTargetFlags {
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kNone_GrPlatformRenderTargetFlagBit = 0x0,
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/**
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* Specifies that the object being created is multisampled.
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* WILL BE REMOVED ONCE WEBKIT STOPS USING THIS. INSTEAD
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* SPECIFY # OF SAMPLES IN GrPlatformSurfaceDesc::fSampleCnt
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*/
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kIsMultisampled_GrPlatformRenderTargetFlagBit = 0x1,
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/**
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* Gives permission to Gr to perform the downsample-resolve of a
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* multisampled render target. If this is not set then read pixel
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@ -545,6 +549,13 @@ struct GrPlatformSurfaceDesc {
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* set in fFlags.
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*/
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int fStencilBits;
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/**
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* Number of samples per-pixel. Only relevant if kIsRenderTarget is set in
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* fFlags.
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*/
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int fSampleCnt;
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/**
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* Texture object in 3D API. Only relevant if fSurfaceType is kTexture or
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* kTextureRenderTarget.
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@ -600,11 +611,12 @@ struct GrPlatformSurfaceDesc {
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*
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* GrPlatformSurfaceDesc renderTargetTextureDesc;
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* renderTargetTextureDesc.fSurfaceType = kTextureRenderTarget_GrPlatformSurfaceType;
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* renderTargetTextureDesc.fRenderTargetFlags = (kIsMultisampled_GrPlatformRenderTargetFlagBit | kGrCanResolve_GrPlatformRenderTargetFlagBit);
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* renderTargetTextureDesc.fRenderTargetFlags = kGrCanResolve_GrPlatformRenderTargetFlagBit;
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* renderTargetTextureDesc.fWidth = W;
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* renderTargetTextureDesc.fHeight = H;
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* renderTargetTextureDesc.fConfig = kRGBA_8888_GrPixelConfig
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* renderTargetTextureDesc.fStencilBits = 8;
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* renderTargetTextureDesc.fSampleCnt = S;
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* renderTargetTextureDesc.fPlatformTexture = textureID;
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* renderTargetTextureDesc.fPlatformRenderTarget = drawFBOID;
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* renderTargetTextureDesc.fPlatformResolveDestination = readFBOID;
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@ -465,6 +465,7 @@ GrResource* GrContext::createPlatformSurface(const GrPlatformSurfaceDesc& desc)
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0 != desc.fRenderTargetFlags) {
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return NULL;
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}
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#if GR_USE_PLATFORM_CREATE_SAMPLE_COUNT
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if (!(kIsMultisampled_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) &&
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(kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
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return NULL;
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@ -474,6 +475,17 @@ GrResource* GrContext::createPlatformSurface(const GrPlatformSurfaceDesc& desc)
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!(kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
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return NULL;
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}
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#else
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if (desc.fSampleCnt &&
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(kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
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return NULL;
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}
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if (kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType &&
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desc.fSampleCnt &&
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!(kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
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return NULL;
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}
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#endif
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return fGpu->createPlatformSurface(desc);
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}
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@ -13,27 +13,44 @@
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#define GPUGL static_cast<GrGpuGL*>(getGpu())
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GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
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const GLRenderTargetIDs& ids,
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GrGLTexID* texID,
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GrPixelConfig config,
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GrGLuint stencilBits,
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bool isMultisampled,
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const GrGLIRect& viewport,
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GrGLTexture* texture)
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: INHERITED(gpu, texture, viewport.fWidth,
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viewport.fHeight, config,
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stencilBits, isMultisampled) {
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fRTFBOID = ids.fRTFBOID;
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fTexFBOID = ids.fTexFBOID;
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fStencilRenderbufferID = ids.fStencilRenderbufferID;
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fMSColorRenderbufferID = ids.fMSColorRenderbufferID;
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void GrGLRenderTarget::init(const Desc& desc,
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const GrGLIRect& viewport,
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GrGLTexID* texID) {
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fRTFBOID = desc.fRTFBOID;
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fTexFBOID = desc.fTexFBOID;
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fMSColorRenderbufferID = desc.fMSColorRenderbufferID;
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fStencilRenderbufferID = desc.fStencilRenderbufferID;
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fViewport = viewport;
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fOwnIDs = ids.fOwnIDs;
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fOwnIDs = desc.fOwnIDs;
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fTexIDObj = texID;
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GrSafeRef(fTexIDObj);
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}
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GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
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const Desc& desc,
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const GrGLIRect& viewport,
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GrGLTexID* texID,
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GrGLTexture* texture)
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: INHERITED(gpu, texture, viewport.fWidth,
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viewport.fHeight, desc.fConfig,
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desc.fStencilBits, desc.fSampleCnt) {
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GrAssert(NULL != texID);
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GrAssert(NULL != texture);
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// FBO 0 can't also be a texture, right?
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GrAssert(0 != desc.fRTFBOID);
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GrAssert(0 != desc.fTexFBOID);
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this->init(desc, viewport, texID);
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}
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GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
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const Desc& desc,
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const GrGLIRect& viewport)
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: INHERITED(gpu, NULL, viewport.fWidth,
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viewport.fHeight, desc.fConfig,
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desc.fStencilBits, desc.fSampleCnt) {
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this->init(desc, viewport, NULL);
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}
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void GrGLRenderTarget::onRelease() {
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GPUGL->notifyRenderTargetDelete(this);
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if (fOwnIDs) {
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@ -25,23 +25,28 @@ public:
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// Gr doesn't know how to resolve it.
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enum { kUnresolvableFBOID = 0 };
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struct GLRenderTargetIDs {
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struct Desc {
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GrGLuint fRTFBOID;
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GrGLuint fTexFBOID;
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GrGLuint fStencilRenderbufferID;
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GrGLuint fMSColorRenderbufferID;
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bool fOwnIDs;
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void reset() { memset(this, 0, sizeof(GLRenderTargetIDs)); }
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GrPixelConfig fConfig;
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int fStencilBits;
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int fSampleCnt;
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};
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GrGLRenderTarget(GrGpuGL* gpu,
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const GLRenderTargetIDs& ids,
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GrGLTexID* texID,
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GrPixelConfig config,
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GrGLuint stencilBits,
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bool isMultisampled,
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const GrGLIRect& fViewport,
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GrGLTexture* texture);
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// creates a GrGLRenderTarget associated with a texture
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GrGLRenderTarget(GrGpuGL* gpu,
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const Desc& desc,
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const GrGLIRect& viewport,
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GrGLTexID* texID,
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GrGLTexture* texture);
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// creates an independent GrGLRenderTarget
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GrGLRenderTarget(GrGpuGL* gpu,
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const Desc& desc,
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const GrGLIRect& viewport);
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virtual ~GrGLRenderTarget() { this->release(); }
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@ -97,6 +102,8 @@ private:
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// non-NULL if this RT was created by Gr with an associated GrGLTexture.
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GrGLTexID* fTexIDObj;
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void init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID);
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typedef GrRenderTarget INHERITED;
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};
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@ -33,14 +33,12 @@ const GrGLenum* GrGLTexture::WrapMode2GLWrap() {
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}
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};
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GrGLTexture::GrGLTexture(GrGpuGL* gpu,
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const GLTextureDesc& textureDesc,
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const GLRenderTargetIDs& rtIDs,
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const TexParams& initialTexParams)
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: INHERITED(gpu,
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textureDesc.fContentWidth,
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textureDesc.fContentHeight,
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textureDesc.fFormat) {
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void GrGLTexture::init(GrGpuGL* gpu,
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const Desc& textureDesc,
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const GrGLRenderTarget::Desc* rtDesc,
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const TexParams& initialTexParams) {
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GrAssert(0 != textureDesc.fTextureID);
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fTexParams = initialTexParams;
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fTexIDObj = new GrGLTexID(textureDesc.fTextureID,
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@ -56,9 +54,7 @@ GrGLTexture::GrGLTexture(GrGpuGL* gpu,
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fScaleY = GrIntToScalar(textureDesc.fContentHeight) /
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textureDesc.fAllocHeight;
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GrAssert(0 != textureDesc.fTextureID);
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if (rtIDs.fTexFBOID) {
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if (NULL != rtDesc) {
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// we render to the top left
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GrGLIRect vp;
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vp.fLeft = 0;
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@ -66,14 +62,31 @@ GrGLTexture::GrGLTexture(GrGpuGL* gpu,
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vp.fHeight = textureDesc.fContentHeight;
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vp.fBottom = textureDesc.fAllocHeight - textureDesc.fContentHeight;
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fRenderTarget = new GrGLRenderTarget(gpu, rtIDs, fTexIDObj,
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textureDesc.fFormat,
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textureDesc.fStencilBits,
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rtIDs.fRTFBOID != rtIDs.fTexFBOID,
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vp, this);
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fRenderTarget = new GrGLRenderTarget(gpu, *rtDesc, vp, fTexIDObj, this);
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}
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}
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GrGLTexture::GrGLTexture(GrGpuGL* gpu,
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const Desc& textureDesc,
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const TexParams& initialTexParams)
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: INHERITED(gpu,
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textureDesc.fContentWidth,
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textureDesc.fContentHeight,
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textureDesc.fFormat) {
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this->init(gpu, textureDesc, NULL, initialTexParams);
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}
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GrGLTexture::GrGLTexture(GrGpuGL* gpu,
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const Desc& textureDesc,
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const GrGLRenderTarget::Desc& rtDesc,
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const TexParams& initialTexParams)
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: INHERITED(gpu,
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textureDesc.fContentWidth,
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textureDesc.fContentHeight,
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textureDesc.fFormat) {
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this->init(gpu, textureDesc, &rtDesc, initialTexParams);
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}
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void GrGLTexture::onRelease() {
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INHERITED::onRelease();
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GPUGL->notifyTextureDelete(this);
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@ -54,7 +54,7 @@ public:
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void invalidate() { memset(this, 0xff, sizeof(TexParams)); }
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};
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struct GLTextureDesc {
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struct Desc {
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int fContentWidth;
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int fContentHeight;
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int fAllocWidth;
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@ -65,17 +65,21 @@ public:
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GrGLenum fUploadFormat;
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GrGLenum fUploadByteCount;
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GrGLenum fUploadType;
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GrGLuint fStencilBits;
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Orientation fOrientation;
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};
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typedef GrGLRenderTarget::GLRenderTargetIDs GLRenderTargetIDs;
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// creates a texture that is also an RT
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GrGLTexture(GrGpuGL* gpu,
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const GLTextureDesc& textureDesc,
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const GLRenderTargetIDs& rtIDs,
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const Desc& textureDesc,
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const GrGLRenderTarget::Desc& rtDesc,
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const TexParams& initialTexParams);
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// creates a non-RT texture
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GrGLTexture(GrGpuGL* gpu,
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const Desc& textureDesc,
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const TexParams& initialTexParams);
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virtual ~GrGLTexture() { this->release(); }
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// overrides of GrTexture
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@ -150,6 +154,11 @@ private:
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GrScalar fScaleY;
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Orientation fOrientation;
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void init(GrGpuGL* gpu,
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const Desc& textureDesc,
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const GrGLRenderTarget::Desc* rtDesc,
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const TexParams& initialTexParams);
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typedef GrTexture INHERITED;
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};
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@ -597,31 +597,45 @@ GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc)
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bool isRenderTarget = kRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType ||
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kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType;
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GrGLRenderTarget::GLRenderTargetIDs rtIDs;
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GrGLRenderTarget::Desc rtDesc;
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if (isRenderTarget) {
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rtIDs.fRTFBOID = desc.fPlatformRenderTarget;
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rtDesc.fRTFBOID = desc.fPlatformRenderTarget;
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#if GR_USE_PLATFORM_CREATE_SAMPLE_COUNT
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if (desc.fSampleCnt) {
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#else
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if (kIsMultisampled_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) {
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#endif
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if (kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) {
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rtIDs.fTexFBOID = desc.fPlatformResolveDestination;
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rtDesc.fTexFBOID = desc.fPlatformResolveDestination;
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} else {
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GrAssert(!isTexture); // this should have been filtered by GrContext
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rtIDs.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
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rtDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
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}
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} else {
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rtIDs.fTexFBOID = desc.fPlatformRenderTarget;
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rtDesc.fTexFBOID = desc.fPlatformRenderTarget;
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}
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// we don't know what the RB ids are without glGets and we don't care
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// since we aren't responsible for deleting them.
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rtIDs.fStencilRenderbufferID = 0;
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rtIDs.fMSColorRenderbufferID = 0;
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rtIDs.fOwnIDs = false;
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} else {
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rtIDs.reset();
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rtDesc.fStencilRenderbufferID = 0;
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rtDesc.fMSColorRenderbufferID = 0;
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#if GR_USE_PLATFORM_CREATE_SAMPLE_COUNT
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rtDesc.fSampleCnt = desc.fSampleCnt;
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#else
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if (kIsMultisampled_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) {
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// just guess, this code path is only compiled in WK and we aren't
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// using MSAA anyway. This will be stripped out soon when WK sets
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// the fSampleCnt in GrPlatformSurfaceDesc.
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rtDesc.fSampleCnt = 4;
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} else {
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rtDesc.fSampleCnt = 0;
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}
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#endif
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rtDesc.fStencilBits = desc.fStencilBits;
|
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rtDesc.fOwnIDs = false;
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}
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if (isTexture) {
|
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GrGLTexture::GLTextureDesc texDesc;
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GrGLTexture::Desc texDesc;
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GrGLenum dontCare;
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if (!canBeTexture(desc.fConfig, &dontCare,
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&texDesc.fUploadFormat,
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|
@ -636,14 +650,16 @@ GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc)
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texDesc.fFormat = desc.fConfig;
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texDesc.fOrientation = GrGLTexture::kBottomUp_Orientation;
|
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texDesc.fStencilBits = desc.fStencilBits;
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texDesc.fTextureID = desc.fPlatformTexture;
|
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texDesc.fUploadByteCount = GrBytesPerPixel(desc.fConfig);
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texDesc.fOwnsID = false;
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params.invalidate(); // rather than do glGets.
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return new GrGLTexture(this, texDesc, rtIDs, params);
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if (isRenderTarget) {
|
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return new GrGLTexture(this, texDesc, rtDesc, params);
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} else {
|
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return new GrGLTexture(this, texDesc, params);
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}
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} else {
|
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GrGLIRect viewport;
|
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viewport.fLeft = 0;
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|
@ -651,11 +667,7 @@ GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc)
|
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viewport.fWidth = desc.fWidth;
|
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viewport.fHeight = desc.fHeight;
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|
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bool isMSAA = kIsMultisampled_GrPlatformRenderTargetFlagBit &
|
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desc.fRenderTargetFlags;
|
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|
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return new GrGLRenderTarget(this, rtIDs, NULL, desc.fConfig,
|
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desc.fStencilBits, isMSAA, viewport, NULL);
|
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return new GrGLRenderTarget(this, rtDesc, viewport);
|
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}
|
||||
}
|
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|
@ -799,37 +811,34 @@ int get_fbo_stencil_bits(bool arbFBOExtension) {
|
|||
|
||||
GrRenderTarget* GrGpuGL::onCreateRenderTargetFrom3DApiState() {
|
||||
|
||||
GrGLRenderTarget::GLRenderTargetIDs rtIDs;
|
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GrGLRenderTarget::Desc rtDesc;
|
||||
|
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GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, (GrGLint*)&rtIDs.fRTFBOID);
|
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rtIDs.fTexFBOID = rtIDs.fRTFBOID;
|
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rtIDs.fMSColorRenderbufferID = 0;
|
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rtIDs.fStencilRenderbufferID = 0;
|
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GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, (GrGLint*)&rtDesc.fRTFBOID);
|
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rtDesc.fTexFBOID = rtDesc.fRTFBOID;
|
||||
rtDesc.fMSColorRenderbufferID = 0;
|
||||
rtDesc.fStencilRenderbufferID = 0;
|
||||
|
||||
bool arbFBO = (GR_GL_SUPPORT_DESKTOP && (fGLVersion > 3.0 ||
|
||||
this->hasExtension("GL_ARB_framebuffer_object")));
|
||||
|
||||
GrGLIRect viewport;
|
||||
viewport.setFromGLViewport();
|
||||
int stencilBits = get_fbo_stencil_bits(arbFBO);
|
||||
rtDesc.fStencilBits = get_fbo_stencil_bits(arbFBO);
|
||||
|
||||
GrPixelConfig config;
|
||||
GrGLint samples;
|
||||
GR_GL_GetIntegerv(GR_GL_SAMPLES, &samples);
|
||||
GR_GL_GetIntegerv(GR_GL_SAMPLES, &rtDesc.fSampleCnt);
|
||||
GrGLenum fmat = get_fbo_color_format();
|
||||
if (kUnknownGLFormat == fmat) {
|
||||
config = get_implied_color_config(arbFBO);
|
||||
rtDesc.fConfig = get_implied_color_config(arbFBO);
|
||||
} else {
|
||||
config = internal_color_format_to_config(fmat);
|
||||
rtDesc.fConfig = internal_color_format_to_config(fmat);
|
||||
}
|
||||
|
||||
// may have to bind a texture to gets its format
|
||||
this->setSpareTextureUnit();
|
||||
|
||||
rtIDs.fOwnIDs = false;
|
||||
rtDesc.fOwnIDs = false;
|
||||
|
||||
return new GrGLRenderTarget(this, rtIDs, NULL, config, stencilBits,
|
||||
(samples > 0), viewport, NULL);
|
||||
return new GrGLRenderTarget(this, rtDesc, viewport);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -916,29 +925,28 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
GR_GL_CLAMP_TO_EDGE
|
||||
};
|
||||
|
||||
GrGLTexture::GLTextureDesc glDesc;
|
||||
GrGLTexture::Desc glTexDesc;
|
||||
GrGLenum internalFormat;
|
||||
|
||||
glDesc.fContentWidth = desc.fWidth;
|
||||
glDesc.fContentHeight = desc.fHeight;
|
||||
glDesc.fAllocWidth = desc.fWidth;
|
||||
glDesc.fAllocHeight = desc.fHeight;
|
||||
glDesc.fStencilBits = 0;
|
||||
glDesc.fFormat = desc.fFormat;
|
||||
glDesc.fOwnsID = true;
|
||||
glTexDesc.fContentWidth = desc.fWidth;
|
||||
glTexDesc.fContentHeight = desc.fHeight;
|
||||
glTexDesc.fAllocWidth = desc.fWidth;
|
||||
glTexDesc.fAllocHeight = desc.fHeight;
|
||||
glTexDesc.fFormat = desc.fFormat;
|
||||
glTexDesc.fOwnsID = true;
|
||||
|
||||
bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit);
|
||||
if (!canBeTexture(desc.fFormat,
|
||||
&internalFormat,
|
||||
&glDesc.fUploadFormat,
|
||||
&glDesc.fUploadType)) {
|
||||
&glTexDesc.fUploadFormat,
|
||||
&glTexDesc.fUploadType)) {
|
||||
return return_null_texture();
|
||||
}
|
||||
|
||||
// We keep GrRenderTargets in GL's normal orientation so that they
|
||||
// can be drawn to by the outside world without the client having
|
||||
// to render upside down.
|
||||
glDesc.fOrientation = renderTarget ? GrGLTexture::kBottomUp_Orientation :
|
||||
glTexDesc.fOrientation = renderTarget ? GrGLTexture::kBottomUp_Orientation :
|
||||
GrGLTexture::kTopDown_Orientation;
|
||||
|
||||
GrAssert(as_size_t(desc.fAALevel) < GR_ARRAY_COUNT(fAASamples));
|
||||
|
@ -947,13 +955,13 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
GrPrintf("AA RT requested but not supported on this platform.");
|
||||
}
|
||||
|
||||
glDesc.fUploadByteCount = GrBytesPerPixel(desc.fFormat);
|
||||
glTexDesc.fUploadByteCount = GrBytesPerPixel(desc.fFormat);
|
||||
|
||||
// in case we need a temporary, trimmed copy of the src pixels
|
||||
SkAutoSMalloc<128 * 128> tempStorage;
|
||||
|
||||
if (!rowBytes) {
|
||||
rowBytes = glDesc.fUploadByteCount * desc.fWidth;
|
||||
rowBytes = glTexDesc.fUploadByteCount * desc.fWidth;
|
||||
}
|
||||
/*
|
||||
* check whether to allocate a temporary buffer for flipping y or
|
||||
|
@ -961,14 +969,14 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
* to trim those off here, since GL ES doesn't let us specify
|
||||
* GL_UNPACK_ROW_LENGTH.
|
||||
*/
|
||||
bool flipY = GrGLTexture::kBottomUp_Orientation == glDesc.fOrientation;
|
||||
bool flipY = GrGLTexture::kBottomUp_Orientation == glTexDesc.fOrientation;
|
||||
if (GR_GL_SUPPORT_DESKTOP && !flipY) {
|
||||
if (srcData && rowBytes != desc.fWidth * glDesc.fUploadByteCount) {
|
||||
if (srcData && rowBytes != desc.fWidth * glTexDesc.fUploadByteCount) {
|
||||
GR_GL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH,
|
||||
rowBytes / glDesc.fUploadByteCount));
|
||||
rowBytes / glTexDesc.fUploadByteCount));
|
||||
}
|
||||
} else {
|
||||
size_t trimRowBytes = desc.fWidth * glDesc.fUploadByteCount;
|
||||
size_t trimRowBytes = desc.fWidth * glTexDesc.fUploadByteCount;
|
||||
if (srcData && (trimRowBytes < rowBytes || flipY)) {
|
||||
// copy the data into our new storage, skipping the trailing bytes
|
||||
size_t trimSize = desc.fHeight * trimRowBytes;
|
||||
|
@ -994,33 +1002,33 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
|
||||
if (renderTarget) {
|
||||
if (!this->npotRenderTargetSupport()) {
|
||||
glDesc.fAllocWidth = GrNextPow2(desc.fWidth);
|
||||
glDesc.fAllocHeight = GrNextPow2(desc.fHeight);
|
||||
glTexDesc.fAllocWidth = GrNextPow2(desc.fWidth);
|
||||
glTexDesc.fAllocHeight = GrNextPow2(desc.fHeight);
|
||||
}
|
||||
|
||||
glDesc.fAllocWidth = GrMax(fMinRenderTargetWidth,
|
||||
glDesc.fAllocWidth);
|
||||
glDesc.fAllocHeight = GrMax(fMinRenderTargetHeight,
|
||||
glDesc.fAllocHeight);
|
||||
if (glDesc.fAllocWidth > fMaxRenderTargetSize ||
|
||||
glDesc.fAllocHeight > fMaxRenderTargetSize) {
|
||||
glTexDesc.fAllocWidth = GrMax(fMinRenderTargetWidth,
|
||||
glTexDesc.fAllocWidth);
|
||||
glTexDesc.fAllocHeight = GrMax(fMinRenderTargetHeight,
|
||||
glTexDesc.fAllocHeight);
|
||||
if (glTexDesc.fAllocWidth > fMaxRenderTargetSize ||
|
||||
glTexDesc.fAllocHeight > fMaxRenderTargetSize) {
|
||||
return return_null_texture();
|
||||
}
|
||||
} else if (!this->npotTextureSupport()) {
|
||||
glDesc.fAllocWidth = GrNextPow2(desc.fWidth);
|
||||
glDesc.fAllocHeight = GrNextPow2(desc.fHeight);
|
||||
if (glDesc.fAllocWidth > fMaxTextureSize ||
|
||||
glDesc.fAllocHeight > fMaxTextureSize) {
|
||||
glTexDesc.fAllocWidth = GrNextPow2(desc.fWidth);
|
||||
glTexDesc.fAllocHeight = GrNextPow2(desc.fHeight);
|
||||
if (glTexDesc.fAllocWidth > fMaxTextureSize ||
|
||||
glTexDesc.fAllocHeight > fMaxTextureSize) {
|
||||
return return_null_texture();
|
||||
}
|
||||
}
|
||||
|
||||
GR_GL(GenTextures(1, &glDesc.fTextureID));
|
||||
if (!glDesc.fTextureID) {
|
||||
GR_GL(GenTextures(1, &glTexDesc.fTextureID));
|
||||
if (!glTexDesc.fTextureID) {
|
||||
return return_null_texture();
|
||||
}
|
||||
|
||||
GR_GL(BindTexture(GR_GL_TEXTURE_2D, glDesc.fTextureID));
|
||||
GR_GL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID));
|
||||
GR_GL(TexParameteri(GR_GL_TEXTURE_2D,
|
||||
GR_GL_TEXTURE_MAG_FILTER,
|
||||
DEFAULT_PARAMS.fFilter));
|
||||
|
@ -1034,41 +1042,41 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
GR_GL_TEXTURE_WRAP_T,
|
||||
DEFAULT_PARAMS.fWrapT));
|
||||
|
||||
GR_GL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, glDesc.fUploadByteCount));
|
||||
GR_GL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, glTexDesc.fUploadByteCount));
|
||||
if (kIndex_8_GrPixelConfig == desc.fFormat &&
|
||||
supports8BitPalette()) {
|
||||
// ES only supports CompressedTexImage2D, not CompressedTexSubimage2D
|
||||
GrAssert(desc.fWidth == glDesc.fAllocWidth);
|
||||
GrAssert(desc.fHeight == glDesc.fAllocHeight);
|
||||
GrGLsizei imageSize = glDesc.fAllocWidth * glDesc.fAllocHeight +
|
||||
GrAssert(desc.fWidth == glTexDesc.fAllocWidth);
|
||||
GrAssert(desc.fHeight == glTexDesc.fAllocHeight);
|
||||
GrGLsizei imageSize = glTexDesc.fAllocWidth * glTexDesc.fAllocHeight +
|
||||
kGrColorTableSize;
|
||||
GR_GL(CompressedTexImage2D(GR_GL_TEXTURE_2D, 0, glDesc.fUploadFormat,
|
||||
glDesc.fAllocWidth, glDesc.fAllocHeight,
|
||||
GR_GL(CompressedTexImage2D(GR_GL_TEXTURE_2D, 0, glTexDesc.fUploadFormat,
|
||||
glTexDesc.fAllocWidth, glTexDesc.fAllocHeight,
|
||||
0, imageSize, srcData));
|
||||
GrGLRestoreResetRowLength();
|
||||
} else {
|
||||
if (NULL != srcData && (glDesc.fAllocWidth != desc.fWidth ||
|
||||
glDesc.fAllocHeight != desc.fHeight)) {
|
||||
if (NULL != srcData && (glTexDesc.fAllocWidth != desc.fWidth ||
|
||||
glTexDesc.fAllocHeight != desc.fHeight)) {
|
||||
GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat,
|
||||
glDesc.fAllocWidth, glDesc.fAllocHeight,
|
||||
0, glDesc.fUploadFormat, glDesc.fUploadType, NULL));
|
||||
glTexDesc.fAllocWidth, glTexDesc.fAllocHeight,
|
||||
0, glTexDesc.fUploadFormat, glTexDesc.fUploadType, NULL));
|
||||
GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, 0, 0, desc.fWidth,
|
||||
desc.fHeight, glDesc.fUploadFormat,
|
||||
glDesc.fUploadType, srcData));
|
||||
desc.fHeight, glTexDesc.fUploadFormat,
|
||||
glTexDesc.fUploadType, srcData));
|
||||
GrGLRestoreResetRowLength();
|
||||
|
||||
int extraW = glDesc.fAllocWidth - desc.fWidth;
|
||||
int extraH = glDesc.fAllocHeight - desc.fHeight;
|
||||
int extraW = glTexDesc.fAllocWidth - desc.fWidth;
|
||||
int extraH = glTexDesc.fAllocHeight - desc.fHeight;
|
||||
int maxTexels = extraW * extraH;
|
||||
maxTexels = GrMax(extraW * desc.fHeight, maxTexels);
|
||||
maxTexels = GrMax(desc.fWidth * extraH, maxTexels);
|
||||
|
||||
SkAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels);
|
||||
SkAutoSMalloc<128*128> texels(glTexDesc.fUploadByteCount * maxTexels);
|
||||
|
||||
// rowBytes is actual stride between rows in srcData
|
||||
// rowDataBytes is the actual amount of non-pad data in a row
|
||||
// and the stride used for uploading extraH rows.
|
||||
uint32_t rowDataBytes = desc.fWidth * glDesc.fUploadByteCount;
|
||||
uint32_t rowDataBytes = desc.fWidth * glTexDesc.fUploadByteCount;
|
||||
if (extraH) {
|
||||
uint8_t* lastRowStart = (uint8_t*) srcData +
|
||||
(desc.fHeight - 1) * rowBytes;
|
||||
|
@ -1079,51 +1087,54 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
extraRowStart += rowDataBytes;
|
||||
}
|
||||
GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, 0, desc.fHeight, desc.fWidth,
|
||||
extraH, glDesc.fUploadFormat, glDesc.fUploadType,
|
||||
extraH, glTexDesc.fUploadFormat, glTexDesc.fUploadType,
|
||||
texels.get()));
|
||||
}
|
||||
if (extraW) {
|
||||
uint8_t* edgeTexel = (uint8_t*)srcData + rowDataBytes - glDesc.fUploadByteCount;
|
||||
uint8_t* edgeTexel = (uint8_t*)srcData + rowDataBytes - glTexDesc.fUploadByteCount;
|
||||
uint8_t* extraTexel = (uint8_t*)texels.get();
|
||||
for (int j = 0; j < desc.fHeight; ++j) {
|
||||
for (int i = 0; i < extraW; ++i) {
|
||||
memcpy(extraTexel, edgeTexel, glDesc.fUploadByteCount);
|
||||
extraTexel += glDesc.fUploadByteCount;
|
||||
memcpy(extraTexel, edgeTexel, glTexDesc.fUploadByteCount);
|
||||
extraTexel += glTexDesc.fUploadByteCount;
|
||||
}
|
||||
edgeTexel += rowBytes;
|
||||
}
|
||||
GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, desc.fWidth, 0, extraW,
|
||||
desc.fHeight, glDesc.fUploadFormat,
|
||||
glDesc.fUploadType, texels.get()));
|
||||
desc.fHeight, glTexDesc.fUploadFormat,
|
||||
glTexDesc.fUploadType, texels.get()));
|
||||
}
|
||||
if (extraW && extraH) {
|
||||
uint8_t* cornerTexel = (uint8_t*)srcData + desc.fHeight * rowBytes
|
||||
- glDesc.fUploadByteCount;
|
||||
- glTexDesc.fUploadByteCount;
|
||||
uint8_t* extraTexel = (uint8_t*)texels.get();
|
||||
for (int i = 0; i < extraW*extraH; ++i) {
|
||||
memcpy(extraTexel, cornerTexel, glDesc.fUploadByteCount);
|
||||
extraTexel += glDesc.fUploadByteCount;
|
||||
memcpy(extraTexel, cornerTexel, glTexDesc.fUploadByteCount);
|
||||
extraTexel += glTexDesc.fUploadByteCount;
|
||||
}
|
||||
GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, desc.fWidth, desc.fHeight,
|
||||
extraW, extraH, glDesc.fUploadFormat,
|
||||
glDesc.fUploadType, texels.get()));
|
||||
extraW, extraH, glTexDesc.fUploadFormat,
|
||||
glTexDesc.fUploadType, texels.get()));
|
||||
}
|
||||
|
||||
} else {
|
||||
GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat, glDesc.fAllocWidth,
|
||||
glDesc.fAllocHeight, 0, glDesc.fUploadFormat,
|
||||
glDesc.fUploadType, srcData));
|
||||
GR_GL(TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat, glTexDesc.fAllocWidth,
|
||||
glTexDesc.fAllocHeight, 0, glTexDesc.fUploadFormat,
|
||||
glTexDesc.fUploadType, srcData));
|
||||
GrGLRestoreResetRowLength();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GrGLRenderTarget::GLRenderTargetIDs rtIDs;
|
||||
rtIDs.fStencilRenderbufferID = 0;
|
||||
rtIDs.fMSColorRenderbufferID = 0;
|
||||
rtIDs.fRTFBOID = 0;
|
||||
rtIDs.fTexFBOID = 0;
|
||||
rtIDs.fOwnIDs = true;
|
||||
GrGLRenderTarget::Desc glRTDesc;
|
||||
glRTDesc.fStencilRenderbufferID = 0;
|
||||
glRTDesc.fMSColorRenderbufferID = 0;
|
||||
glRTDesc.fRTFBOID = 0;
|
||||
glRTDesc.fTexFBOID = 0;
|
||||
glRTDesc.fOwnIDs = true;
|
||||
glRTDesc.fConfig = glTexDesc.fFormat;
|
||||
glRTDesc.fSampleCnt = samples;
|
||||
|
||||
GrGLenum msColorRenderbufferFormat = -1;
|
||||
|
||||
if (renderTarget) {
|
||||
|
@ -1134,29 +1145,29 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
GrGLenum status;
|
||||
GrGLint err;
|
||||
|
||||
GR_GL(GenFramebuffers(1, &rtIDs.fTexFBOID));
|
||||
GrAssert(rtIDs.fTexFBOID);
|
||||
GR_GL(GenFramebuffers(1, &glRTDesc.fTexFBOID));
|
||||
GrAssert(glRTDesc.fTexFBOID);
|
||||
|
||||
// If we are using multisampling and we will create two FBOS We render
|
||||
// to one and then resolve to the texture bound to the other.
|
||||
if (samples > 1 && kNone_MSFBO != fMSFBOType) {
|
||||
GR_GL(GenFramebuffers(1, &rtIDs.fRTFBOID));
|
||||
GrAssert(0 != rtIDs.fRTFBOID);
|
||||
GR_GL(GenRenderbuffers(1, &rtIDs.fMSColorRenderbufferID));
|
||||
GrAssert(0 != rtIDs.fMSColorRenderbufferID);
|
||||
GR_GL(GenFramebuffers(1, &glRTDesc.fRTFBOID));
|
||||
GrAssert(0 != glRTDesc.fRTFBOID);
|
||||
GR_GL(GenRenderbuffers(1, &glRTDesc.fMSColorRenderbufferID));
|
||||
GrAssert(0 != glRTDesc.fMSColorRenderbufferID);
|
||||
if (!fboInternalFormat(desc.fFormat, &msColorRenderbufferFormat)) {
|
||||
GR_GL(DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID));
|
||||
GR_GL(DeleteTextures(1, &glDesc.fTextureID));
|
||||
GR_GL(DeleteFramebuffers(1, &rtIDs.fTexFBOID));
|
||||
GR_GL(DeleteFramebuffers(1, &rtIDs.fRTFBOID));
|
||||
GR_GL(DeleteRenderbuffers(1, &glRTDesc.fMSColorRenderbufferID));
|
||||
GR_GL(DeleteTextures(1, &glTexDesc.fTextureID));
|
||||
GR_GL(DeleteFramebuffers(1, &glRTDesc.fTexFBOID));
|
||||
GR_GL(DeleteFramebuffers(1, &glRTDesc.fRTFBOID));
|
||||
return return_null_texture();
|
||||
}
|
||||
} else {
|
||||
rtIDs.fRTFBOID = rtIDs.fTexFBOID;
|
||||
glRTDesc.fRTFBOID = glRTDesc.fTexFBOID;
|
||||
}
|
||||
if (!(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
|
||||
GR_GL(GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
|
||||
GrAssert(0 != rtIDs.fStencilRenderbufferID);
|
||||
GR_GL(GenRenderbuffers(1, &glRTDesc.fStencilRenderbufferID));
|
||||
GrAssert(0 != glRTDesc.fStencilRenderbufferID);
|
||||
}
|
||||
|
||||
// someone suggested that some systems might require
|
||||
|
@ -1167,7 +1178,7 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
err = ~GR_GL_NO_ERROR;
|
||||
|
||||
int stencilFmtCnt;
|
||||
if (rtIDs.fStencilRenderbufferID) {
|
||||
if (glRTDesc.fStencilRenderbufferID) {
|
||||
stencilFmtCnt = fStencilFormats.count();
|
||||
} else {
|
||||
stencilFmtCnt = 1; // only 1 attempt when we don't need a stencil
|
||||
|
@ -1179,43 +1190,43 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
// first (painful) stencil creation.
|
||||
int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
|
||||
|
||||
if (rtIDs.fStencilRenderbufferID) {
|
||||
if (glRTDesc.fStencilRenderbufferID) {
|
||||
GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER,
|
||||
rtIDs.fStencilRenderbufferID));
|
||||
glRTDesc.fStencilRenderbufferID));
|
||||
if (samples > 1) {
|
||||
GR_GL_NO_ERR(RenderbufferStorageMultisample(
|
||||
GR_GL_RENDERBUFFER,
|
||||
samples,
|
||||
fStencilFormats[sIdx].fEnum,
|
||||
glDesc.fAllocWidth,
|
||||
glDesc.fAllocHeight));
|
||||
glTexDesc.fAllocWidth,
|
||||
glTexDesc.fAllocHeight));
|
||||
} else {
|
||||
GR_GL_NO_ERR(RenderbufferStorage(GR_GL_RENDERBUFFER,
|
||||
fStencilFormats[sIdx].fEnum,
|
||||
glDesc.fAllocWidth,
|
||||
glDesc.fAllocHeight));
|
||||
glTexDesc.fAllocWidth,
|
||||
glTexDesc.fAllocHeight));
|
||||
}
|
||||
err = GrGLGetGLInterface()->fGetError();
|
||||
if (err != GR_GL_NO_ERROR) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
|
||||
if (glRTDesc.fRTFBOID != glRTDesc.fTexFBOID) {
|
||||
GrAssert(samples > 1);
|
||||
GR_GL(BindRenderbuffer(GR_GL_RENDERBUFFER,
|
||||
rtIDs.fMSColorRenderbufferID));
|
||||
glRTDesc.fMSColorRenderbufferID));
|
||||
GR_GL_NO_ERR(RenderbufferStorageMultisample(
|
||||
GR_GL_RENDERBUFFER,
|
||||
samples,
|
||||
msColorRenderbufferFormat,
|
||||
glDesc.fAllocWidth,
|
||||
glDesc.fAllocHeight));
|
||||
glTexDesc.fAllocWidth,
|
||||
glTexDesc.fAllocHeight));
|
||||
err = GrGLGetGLInterface()->fGetError();
|
||||
if (err != GR_GL_NO_ERROR) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fTexFBOID));
|
||||
GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRTDesc.fTexFBOID));
|
||||
|
||||
#if GR_COLLECT_STATS
|
||||
++fStats.fRenderTargetChngCnt;
|
||||
|
@ -1223,42 +1234,42 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_TEXTURE_2D,
|
||||
glDesc.fTextureID, 0));
|
||||
if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
|
||||
glTexDesc.fTextureID, 0));
|
||||
if (glRTDesc.fRTFBOID != glRTDesc.fTexFBOID) {
|
||||
GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
||||
continue;
|
||||
}
|
||||
GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs.fRTFBOID));
|
||||
GR_GL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRTDesc.fRTFBOID));
|
||||
#if GR_COLLECT_STATS
|
||||
++fStats.fRenderTargetChngCnt;
|
||||
#endif
|
||||
GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_COLOR_ATTACHMENT0,
|
||||
GR_GL_RENDERBUFFER,
|
||||
rtIDs.fMSColorRenderbufferID));
|
||||
glRTDesc.fMSColorRenderbufferID));
|
||||
|
||||
}
|
||||
if (rtIDs.fStencilRenderbufferID) {
|
||||
if (glRTDesc.fStencilRenderbufferID) {
|
||||
// bind the stencil to rt fbo if present, othewise the tex fbo
|
||||
GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_STENCIL_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER,
|
||||
rtIDs.fStencilRenderbufferID));
|
||||
glRTDesc.fStencilRenderbufferID));
|
||||
// if it is a packed format bind to depth also, otherwise
|
||||
// we may get an unsupported fbo completeness result
|
||||
if (fStencilFormats[sIdx].fPacked) {
|
||||
GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
GR_GL_RENDERBUFFER,
|
||||
rtIDs.fStencilRenderbufferID));
|
||||
glRTDesc.fStencilRenderbufferID));
|
||||
}
|
||||
}
|
||||
status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
||||
|
||||
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
|
||||
// undo the depth bind
|
||||
if (rtIDs.fStencilRenderbufferID &&
|
||||
if (glRTDesc.fStencilRenderbufferID &&
|
||||
fStencilFormats[sIdx].fPacked) {
|
||||
GR_GL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||
GR_GL_DEPTH_ATTACHMENT,
|
||||
|
@ -1269,30 +1280,30 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
}
|
||||
// we're successful!
|
||||
failed = false;
|
||||
if (rtIDs.fStencilRenderbufferID) {
|
||||
if (glRTDesc.fStencilRenderbufferID) {
|
||||
fLastSuccessfulStencilFmtIdx = sIdx;
|
||||
if (gUNKNOWN_BITCOUNT == fStencilFormats[sIdx].fBits) {
|
||||
GR_GL_GetIntegerv(GR_GL_STENCIL_BITS, (GrGLint*)&glDesc.fStencilBits);
|
||||
GR_GL_GetIntegerv(GR_GL_STENCIL_BITS, (GrGLint*)&glRTDesc.fStencilBits);
|
||||
} else {
|
||||
glDesc.fStencilBits = fStencilFormats[sIdx].fBits;
|
||||
glRTDesc.fStencilBits = fStencilFormats[sIdx].fBits;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (failed) {
|
||||
if (rtIDs.fStencilRenderbufferID) {
|
||||
GR_GL(DeleteRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
|
||||
if (glRTDesc.fStencilRenderbufferID) {
|
||||
GR_GL(DeleteRenderbuffers(1, &glRTDesc.fStencilRenderbufferID));
|
||||
}
|
||||
if (rtIDs.fMSColorRenderbufferID) {
|
||||
GR_GL(DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID));
|
||||
if (glRTDesc.fMSColorRenderbufferID) {
|
||||
GR_GL(DeleteRenderbuffers(1, &glRTDesc.fMSColorRenderbufferID));
|
||||
}
|
||||
if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
|
||||
GR_GL(DeleteFramebuffers(1, &rtIDs.fRTFBOID));
|
||||
if (glRTDesc.fRTFBOID != glRTDesc.fTexFBOID) {
|
||||
GR_GL(DeleteFramebuffers(1, &glRTDesc.fRTFBOID));
|
||||
}
|
||||
if (rtIDs.fTexFBOID) {
|
||||
GR_GL(DeleteFramebuffers(1, &rtIDs.fTexFBOID));
|
||||
if (glRTDesc.fTexFBOID) {
|
||||
GR_GL(DeleteFramebuffers(1, &glRTDesc.fTexFBOID));
|
||||
}
|
||||
GR_GL(DeleteTextures(1, &glDesc.fTextureID));
|
||||
GR_GL(DeleteTextures(1, &glTexDesc.fTextureID));
|
||||
return return_null_texture();
|
||||
}
|
||||
}
|
||||
|
@ -1300,9 +1311,9 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
GrPrintf("--- new texture [%d] size=(%d %d) bpp=%d\n",
|
||||
tex->fTextureID, width, height, tex->fUploadByteCount);
|
||||
#endif
|
||||
GrGLTexture* tex = new GrGLTexture(this, glDesc, rtIDs, DEFAULT_PARAMS);
|
||||
|
||||
if (0 != rtIDs.fTexFBOID) {
|
||||
if (renderTarget) {
|
||||
GrGLTexture* tex = new GrGLTexture(this, glTexDesc,
|
||||
glRTDesc, DEFAULT_PARAMS);
|
||||
GrRenderTarget* rt = tex->asRenderTarget();
|
||||
// We've messed with FBO state but may not have set the correct viewport
|
||||
// so just dirty the rendertarget state to force a resend.
|
||||
|
@ -1315,8 +1326,10 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
this->clearStencil(0, ~0);
|
||||
fCurrDrawState.fRenderTarget = rtSave;
|
||||
}
|
||||
return tex;
|
||||
} else {
|
||||
return new GrGLTexture(this, glTexDesc, DEFAULT_PARAMS);
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(uint32_t size, bool dynamic) {
|
||||
|
|
|
@ -199,6 +199,7 @@
|
|||
],
|
||||
'defines': [
|
||||
'GR_IMPLEMENTATION=1',
|
||||
'GR_USE_PLATFORM_CREATE_SAMPLE_COUNT=1',
|
||||
],
|
||||
'conditions': [
|
||||
[ 'skia_os == "linux"', {
|
||||
|
|
|
@ -132,7 +132,8 @@ public:
|
|||
desc.fWidth = SkScalarRound(win->width());
|
||||
desc.fHeight = SkScalarRound(win->height());
|
||||
desc.fConfig = kRGBA_8888_GrPixelConfig;
|
||||
desc.fStencilBits = 8;
|
||||
GR_GL_GetIntegerv(GR_GL_STENCIL_BITS, &desc.fStencilBits);
|
||||
GR_GL_GetIntegerv(GR_GL_SAMPLES, &desc.fSampleCnt);
|
||||
GrGLint buffer;
|
||||
GR_GL_GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer);
|
||||
desc.fPlatformRenderTarget = buffer;
|
||||
|
|
Загрузка…
Ссылка в новой задаче