зеркало из https://github.com/mozilla/moz-skia.git
More removal of texture fUploadByteCount and rename fFormat to fConfig for consistency.
git-svn-id: http://skia.googlecode.com/svn/trunk@2608 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
9d6cfd80a0
Коммит
64c4fe4113
|
@ -376,7 +376,12 @@ struct GrTextureDesc {
|
|||
* Format of source data of the texture. Not guaraunteed to be the same as
|
||||
* internal format used by 3D API.
|
||||
*/
|
||||
GrPixelConfig fFormat;
|
||||
// This union exists because WebKit uses the deprecated name fFormat. Once
|
||||
// WebKit has been changed fFormat will be dropped.
|
||||
union {
|
||||
GrPixelConfig fFormat;
|
||||
GrPixelConfig fConfig;
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -374,7 +374,7 @@ GrContext::TextureCacheEntry GrContext::createAndLockTexture(TextureKey key,
|
|||
// no longer need to clamp at min RT size.
|
||||
rtDesc.fWidth = GrNextPow2(desc.fWidth);
|
||||
rtDesc.fHeight = GrNextPow2(desc.fHeight);
|
||||
int bpp = GrBytesPerPixel(desc.fFormat);
|
||||
int bpp = GrBytesPerPixel(desc.fConfig);
|
||||
SkAutoSMalloc<128*128*4> stretchedPixels(bpp *
|
||||
rtDesc.fWidth *
|
||||
rtDesc.fHeight);
|
||||
|
@ -408,7 +408,7 @@ inline void gen_scratch_tex_key_values(const GrGpu* gpu,
|
|||
// we create a key of from the descriptor.
|
||||
GrContext::TextureKey descKey = desc.fAALevel |
|
||||
(desc.fFlags << 8) |
|
||||
((uint64_t) desc.fFormat << 32);
|
||||
((uint64_t) desc.fConfig << 32);
|
||||
// this code path isn't friendly to tiling with NPOT restricitons
|
||||
// We just pass ClampNoFilter()
|
||||
gen_texture_key_values(gpu, GrSamplerState::ClampNoFilter(), descKey,
|
||||
|
@ -428,7 +428,7 @@ GrContext::TextureCacheEntry GrContext::lockScratchTexture(
|
|||
desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
|
||||
}
|
||||
|
||||
uint32_t p0 = desc.fFormat;
|
||||
uint32_t p0 = desc.fConfig;
|
||||
uint32_t p1 = (desc.fAALevel << 16) | desc.fFlags;
|
||||
|
||||
GrResourceEntry* entry;
|
||||
|
@ -710,7 +710,7 @@ bool GrContext::prepareForOffscreenAA(GrDrawTarget* target,
|
|||
kNoStencil_GrTextureFlagBit;
|
||||
}
|
||||
|
||||
desc.fFormat = kRGBA_8888_GrPixelConfig;
|
||||
desc.fConfig = kRGBA_8888_GrPixelConfig;
|
||||
|
||||
if (PREFER_MSAA_OFFSCREEN_AA && fGpu->getCaps().fFSAASupport) {
|
||||
record->fDownsample = OffscreenRecord::kFSAA_Downsample;
|
||||
|
|
|
@ -74,7 +74,7 @@ GrGLTexture::GrGLTexture(GrGpuGL* gpu,
|
|||
textureDesc.fContentHeight,
|
||||
textureDesc.fAllocWidth,
|
||||
textureDesc.fAllocHeight,
|
||||
textureDesc.fFormat) {
|
||||
textureDesc.fConfig) {
|
||||
this->init(gpu, textureDesc, NULL, initialTexParams);
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ GrGLTexture::GrGLTexture(GrGpuGL* gpu,
|
|||
textureDesc.fContentHeight,
|
||||
textureDesc.fAllocWidth,
|
||||
textureDesc.fAllocHeight,
|
||||
textureDesc.fFormat) {
|
||||
textureDesc.fConfig) {
|
||||
this->init(gpu, textureDesc, &rtDesc, initialTexParams);
|
||||
}
|
||||
|
||||
|
|
|
@ -64,11 +64,10 @@ public:
|
|||
int fContentHeight;
|
||||
int fAllocWidth;
|
||||
int fAllocHeight;
|
||||
GrPixelConfig fFormat;
|
||||
GrPixelConfig fConfig;
|
||||
GrGLuint fTextureID;
|
||||
bool fOwnsID;
|
||||
GrGLenum fUploadFormat;
|
||||
GrGLenum fUploadByteCount;
|
||||
GrGLenum fUploadType;
|
||||
Orientation fOrientation;
|
||||
};
|
||||
|
|
|
@ -687,7 +687,7 @@ GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc)
|
|||
texDesc.fAllocWidth = texDesc.fContentWidth = desc.fWidth;
|
||||
texDesc.fAllocHeight = texDesc.fContentHeight = desc.fHeight;
|
||||
|
||||
texDesc.fFormat = desc.fConfig;
|
||||
texDesc.fConfig = desc.fConfig;
|
||||
texDesc.fOrientation = GrGLTexture::kBottomUp_Orientation;
|
||||
texDesc.fTextureID = desc.fPlatformTexture;
|
||||
texDesc.fOwnsID = false;
|
||||
|
@ -722,8 +722,8 @@ void GrGpuGL::allocateAndUploadTexData(const GrGLTexture::Desc& desc,
|
|||
size_t rowBytes) {
|
||||
// we assume the texture is bound
|
||||
|
||||
size_t bpp = GrBytesPerPixel(desc.fFormat);
|
||||
size_t trimRowBytes = desc.fContentWidth * desc.fUploadByteCount;
|
||||
size_t bpp = GrBytesPerPixel(desc.fConfig);
|
||||
size_t trimRowBytes = desc.fContentWidth * bpp;
|
||||
|
||||
if (!rowBytes) {
|
||||
rowBytes = trimRowBytes;
|
||||
|
@ -769,7 +769,7 @@ void GrGpuGL::allocateAndUploadTexData(const GrGLTexture::Desc& desc,
|
|||
}
|
||||
|
||||
GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp)));
|
||||
if (kIndex_8_GrPixelConfig == desc.fFormat &&
|
||||
if (kIndex_8_GrPixelConfig == desc.fConfig &&
|
||||
this->getCaps().f8BitPaletteSupport) {
|
||||
// ES only supports CompressedTexImage2D, not CompressedTexSubimage2D
|
||||
GrAssert(desc.fContentWidth == desc.fAllocWidth);
|
||||
|
@ -833,7 +833,7 @@ void GrGpuGL::allocateAndUploadTexData(const GrGLTexture::Desc& desc,
|
|||
desc.fContentHeight * rowBytes - bpp;
|
||||
uint8_t* extraTexel = (uint8_t*)texels.get();
|
||||
for (int i = 0; i < extraW*extraH; ++i) {
|
||||
memcpy(extraTexel, cornerTexel, desc.fUploadByteCount);
|
||||
memcpy(extraTexel, cornerTexel, bpp);
|
||||
extraTexel += bpp;
|
||||
}
|
||||
GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, desc.fContentWidth,
|
||||
|
@ -967,17 +967,17 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
glTexDesc.fContentHeight = desc.fHeight;
|
||||
glTexDesc.fAllocWidth = desc.fWidth;
|
||||
glTexDesc.fAllocHeight = desc.fHeight;
|
||||
glTexDesc.fFormat = desc.fFormat;
|
||||
glTexDesc.fConfig = desc.fConfig;
|
||||
glTexDesc.fOwnsID = true;
|
||||
|
||||
glRTDesc.fMSColorRenderbufferID = 0;
|
||||
glRTDesc.fRTFBOID = 0;
|
||||
glRTDesc.fTexFBOID = 0;
|
||||
glRTDesc.fOwnIDs = true;
|
||||
glRTDesc.fConfig = glTexDesc.fFormat;
|
||||
glRTDesc.fConfig = glTexDesc.fConfig;
|
||||
|
||||
bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit);
|
||||
if (!canBeTexture(desc.fFormat,
|
||||
if (!canBeTexture(desc.fConfig,
|
||||
&internalFormat,
|
||||
&glTexDesc.fUploadFormat,
|
||||
&glTexDesc.fUploadType)) {
|
||||
|
@ -999,8 +999,6 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
GrPrintf("AA RT requested but not supported on this platform.");
|
||||
}
|
||||
|
||||
glTexDesc.fUploadByteCount = GrBytesPerPixel(desc.fFormat);
|
||||
|
||||
if (renderTarget) {
|
||||
if (!caps.fNPOTRenderTargetSupport) {
|
||||
glTexDesc.fAllocWidth = GrNextPow2(desc.fWidth);
|
||||
|
@ -1064,8 +1062,8 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
|||
tex = new GrGLTexture(this, glTexDesc, DEFAULT_PARAMS);
|
||||
}
|
||||
#ifdef TRACE_TEXTURE_CREATION
|
||||
GrPrintf("--- new texture [%d] size=(%d %d) bpp=%d\n",
|
||||
tex->fTextureID, width, height, tex->fUploadByteCount);
|
||||
GrPrintf("--- new texture [%d] size=(%d %d) config=%d\n",
|
||||
glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
|
||||
#endif
|
||||
return tex;
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ GrContext::TextureCacheEntry sk_gr_create_bitmap_texture(GrContext* ctx,
|
|||
}
|
||||
}
|
||||
|
||||
desc.fFormat = SkGr::Bitmap2PixelConfig(*bitmap);
|
||||
desc.fConfig = SkGr::Bitmap2PixelConfig(*bitmap);
|
||||
if (gUNCACHED_KEY != key) {
|
||||
return ctx->createAndLockTexture(key, sampler, desc,
|
||||
bitmap->getPixels(),
|
||||
|
|
Загрузка…
Ссылка в новой задаче