Rename GPUAccelData to GrAccelData

This is calved off of (Add new API to allow layer hoisting/atlasing across picture piles
- https://codereview.chromium.org/474623002/)

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/482773002
This commit is contained in:
robertphillips 2014-08-18 09:39:34 -07:00 коммит произвёл Commit bot
Родитель 81d92659cf
Коммит 6617d509ab
4 изменённых файлов: 26 добавлений и 26 удалений

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@ -13,14 +13,14 @@
#include "SkPictureData.h"
#include "SkPicturePlayback.h"
SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() {
SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() {
static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
return gGPUID;
}
// The GrGather device performs GPU-backend-specific preprocessing on
// a picture. The results are stored in a GPUAccelData.
// a picture. The results are stored in a GrAccelData.
//
// Currently the only interesting work is done in drawDevice (i.e., when a
// saveLayer is collapsed back into its parent) and, maybe, in onCreateDevice.
@ -31,7 +31,7 @@ class GrGatherDevice : public SkBaseDevice {
public:
SK_DECLARE_INST_COUNT(GrGatherDevice)
GrGatherDevice(int width, int height, SkPicturePlayback* playback, GPUAccelData* accelData,
GrGatherDevice(int width, int height, SkPicturePlayback* playback, GrAccelData* accelData,
int saveLayerDepth) {
fPlayback = playback;
fSaveLayerDepth = saveLayerDepth;
@ -171,14 +171,14 @@ private:
SkBitmap fEmptyBitmap; // legacy -- need to remove
// All information gathered during the gather process is stored here
GPUAccelData* fAccelData;
GrAccelData* fAccelData;
// true if this device has already been drawn back to its parent(s) at least
// once.
bool fAlreadyDrawn;
// The information regarding the saveLayer call this device represents.
GPUAccelData::SaveLayerInfo fInfo;
GrAccelData::SaveLayerInfo fInfo;
// The depth of this device in the saveLayer stack
int fSaveLayerDepth;
@ -259,7 +259,7 @@ private:
// GatherGPUInfo is only intended to be called within the context of SkGpuDevice's
// EXPERIMENTAL_optimize method.
void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData) {
void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData) {
if (NULL == pict || 0 == pict->width() || 0 == pict->height()) {
return ;
}

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@ -13,7 +13,7 @@
// This class encapsulates the GPU-backend-specific acceleration data
// for a single SkPicture
class GPUAccelData : public SkPicture::AccelData {
class GrAccelData : public SkPicture::AccelData {
public:
// Information about a given saveLayer in an SkPicture
struct SaveLayerInfo {
@ -43,9 +43,9 @@ public:
bool fIsNested;
};
GPUAccelData(Key key) : INHERITED(key) { }
GrAccelData(Key key) : INHERITED(key) { }
virtual ~GPUAccelData() {
virtual ~GrAccelData() {
for (int i = 0; i < fSaveLayerInfo.count(); ++i) {
SkDELETE(fSaveLayerInfo[i].fPaint);
}
@ -74,6 +74,6 @@ private:
typedef SkPicture::AccelData INHERITED;
};
void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData);
void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData);
#endif // GrPictureUtils_DEFINED

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@ -1854,14 +1854,14 @@ void SkGpuDevice::EXPERIMENTAL_optimize(const SkPicture* picture) {
return;
}
SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* existing = picture->EXPERIMENTAL_getAccelData(key);
if (NULL != existing) {
return;
}
SkAutoTUnref<GPUAccelData> data(SkNEW_ARGS(GPUAccelData, (key)));
SkAutoTUnref<GrAccelData> data(SkNEW_ARGS(GrAccelData, (key)));
picture->EXPERIMENTAL_addAccelData(data);
@ -1885,14 +1885,14 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture
fContext->getLayerCache()->processDeletedPictures();
SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
if (NULL == data) {
return false;
}
const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
const GrAccelData *gpuData = static_cast<const GrAccelData*>(data);
if (0 == gpuData->numSaveLayers()) {
return false;
@ -1925,11 +1925,11 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture
for (int i = 0; i < ops->numOps(); ++i) {
uint32_t offset = ops->offset(i);
// For now we're saving all the layers in the GPUAccelData so they
// For now we're saving all the layers in the GrAccelData so they
// can be nested. Additionally, the nested layers appear before
// their parent in the list.
for (int j = 0 ; j < gpuData->numSaveLayers(); ++j) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
if (pullForward[j]) {
continue; // already pulling forward
@ -1955,7 +1955,7 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture
// In this case there is no BBH associated with the picture. Pre-render
// all the layers that intersect the drawn region
for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
SkIRect layerRect = SkIRect::MakeXYWH(info.fOffset.fX,
info.fOffset.fY,
@ -1987,7 +1987,7 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture
// Generate the layer and/or ensure it is locked
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
if (pullForward[i]) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture->uniqueID(),
info.fSaveLayerOpID,
@ -2125,7 +2125,7 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* mainCanvas, const SkPicture
// unlock the layers
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
GrCachedLayer* layer = fContext->getLayerCache()->findLayer(picture->uniqueID(),
info.fSaveLayerOpID,

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@ -860,20 +860,20 @@ static void test_gpu_picture_optimization(skiatest::Reporter* reporter,
canvas->EXPERIMENTAL_optimize(pict);
SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
REPORTER_ASSERT(reporter, NULL != data);
const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
const GrAccelData *gpuData = static_cast<const GrAccelData*>(data);
REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
const GrAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
// The parent/child layer appear in reverse order
const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
// const GPUAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
const GrAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
const GrAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
const GrAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
// const GrAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
REPORTER_ASSERT(reporter, info0.fValid);
REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);