Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.

Review URL: http://codereview.appspot.com/4483042/

git-svn-id: http://skia.googlecode.com/svn/trunk@1250 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-05-05 12:33:22 +00:00
Родитель 5fd9243fd6
Коммит 6aef1fb4eb
14 изменённых файлов: 446 добавлений и 155 удалений

Просмотреть файл

@ -21,6 +21,11 @@ struct GrContext::OffscreenRecord {
OffscreenRecord() { fEntry0 = NULL; fEntry1 = NULL; }
~OffscreenRecord() { GrAssert(NULL == fEntry0 && NULL == fEntry1); }
enum Downsample {
k4x4TwoPass_Downsample,
k4x4SinglePass_Downsample,
kFSAA_Downsample
} fDownsample;
GrTextureEntry* fEntry0;
GrTextureEntry* fEntry1;
GrDrawTarget::SavedDrawState fSavedState;

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@ -198,6 +198,11 @@ public:
*/
bool supportsAALines() const { return fAALineSupport; }
/**
* Does the subclass support GrSamplerState::k4x4Downsample_Filter
*/
bool supports4x4DownsampleFilter() const { return f4X4DownsampleFilterSupport; }
/**
* Gets the minimum width of a render target. If a texture/rt is created
* with a width less than this size the GrGpu object will clamp it to this
@ -379,6 +384,7 @@ protected:
bool fStencilWrapOpsSupport;
bool fAALineSupport;
bool fFSAASupport;
bool f4X4DownsampleFilterSupport; // supports GrSamplerState::k4x4Downsample_Filter
// set by subclass to true if index and vertex buffers can be locked, false
// otherwise.

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@ -23,6 +23,24 @@
class GrSamplerState {
public:
enum Filter {
/**
* Read the closest src texel to the sample position
*/
kNearest_Filter,
/**
* Blend between closest 4 src texels to sample position (tent filter)
*/
kBilinear_Filter,
/**
* Average of 4 bilinear filterings spaced +/- 1 texel from sample
* position in x and y. Intended for averaging 16 texels in a downsample
* pass. (rasterizing such that texture samples fall exactly halfway
* between texels in x and y spaced 4 texels apart.)
*/
k4x4Downsample_Filter,
};
/**
* The intepretation of the texture matrix depends on the sample mode. The
* texture matrix is applied both when the texture coordinates are explicit
@ -70,7 +88,7 @@ public:
this->setClampNoFilter();
}
explicit GrSamplerState(bool filter) {
explicit GrSamplerState(Filter filter) {
fWrapX = kClamp_WrapMode;
fWrapY = kClamp_WrapMode;
fSampleMode = kNormal_SampleMode;
@ -78,7 +96,7 @@ public:
fMatrix.setIdentity();
}
GrSamplerState(WrapMode wx, WrapMode wy, bool filter) {
GrSamplerState(WrapMode wx, WrapMode wy, Filter filter) {
fWrapX = wx;
fWrapY = wy;
fSampleMode = kNormal_SampleMode;
@ -86,7 +104,8 @@ public:
fMatrix.setIdentity();
}
GrSamplerState(WrapMode wx, WrapMode wy, const GrMatrix& matrix, bool filter) {
GrSamplerState(WrapMode wx, WrapMode wy,
const GrMatrix& matrix, Filter filter) {
fWrapX = wx;
fWrapY = wy;
fSampleMode = kNormal_SampleMode;
@ -94,7 +113,8 @@ public:
fMatrix = matrix;
}
GrSamplerState(WrapMode wx, WrapMode wy, SampleMode sample, const GrMatrix& matrix, bool filter) {
GrSamplerState(WrapMode wx, WrapMode wy, SampleMode sample,
const GrMatrix& matrix, Filter filter) {
fWrapX = wx;
fWrapY = wy;
fSampleMode = sample;
@ -106,7 +126,7 @@ public:
WrapMode getWrapY() const { return fWrapY; }
SampleMode getSampleMode() const { return fSampleMode; }
const GrMatrix& getMatrix() const { return fMatrix; }
bool isFilter() const { return fFilter; }
Filter getFilter() const { return fFilter; }
bool isGradient() const {
return kRadial_SampleMode == fSampleMode ||
@ -138,16 +158,16 @@ public:
void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
/**
* Enables or disables filtering.
* @param filter indicates whether filtering is applied.
* Sets filtering type.
* @param filter type of filtering to apply
*/
void setFilter(bool filter) { fFilter = filter; }
void setFilter(Filter filter) { fFilter = filter; }
void setClampNoFilter() {
fWrapX = kClamp_WrapMode;
fWrapY = kClamp_WrapMode;
fSampleMode = kNormal_SampleMode;
fFilter = false;
fFilter = kNearest_Filter;
fMatrix.setIdentity();
}
@ -176,7 +196,7 @@ private:
WrapMode fWrapX;
WrapMode fWrapY;
SampleMode fSampleMode;
bool fFilter;
Filter fFilter;
GrMatrix fMatrix;
// these are undefined unless fSampleMode == kRadial2_SampleMode

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@ -128,7 +128,7 @@ bool GrContext::finalizeTextureKey(GrTextureKey* key,
if (tiled && !isPow2) {
bits |= kNPOTBit;
if (sampler.isFilter()) {
if (GrSamplerState::kNearest_Filter != sampler.getFilter()) {
bits |= kFilterBit;
}
}
@ -223,9 +223,18 @@ GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
fGpu->disableState(GrDrawTarget::kDither_StateBit |
GrDrawTarget::kClip_StateBit |
GrDrawTarget::kAntialias_StateBit);
GrSamplerState::Filter filter;
// if filtering is not desired then we want to ensure all
// texels in the resampled image are copies of texels from
// the original.
if (GrSamplerState::kNearest_Filter == sampler.getFilter()) {
filter = GrSamplerState::kNearest_Filter;
} else {
filter = GrSamplerState::kBilinear_Filter;
}
GrSamplerState stretchSampler(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kClamp_WrapMode,
sampler.isFilter());
filter);
fGpu->setSamplerState(0, stretchSampler);
static const GrVertexLayout layout =
@ -490,9 +499,13 @@ bool GrContext::setupOffscreenAAPass1(GrDrawTarget* target,
int scale;
// Using MSAA seems to be slower for some yet unknown reason.
if (false && fGpu->supportsFullsceneAA()) {
record->fDownsample = OffscreenRecord::kFSAA_Downsample;
scale = GR_Scalar1;
desc.fAALevel = kMed_GrAALevel;
} else {
record->fDownsample = (fGpu->supports4x4DownsampleFilter()) ?
OffscreenRecord::k4x4SinglePass_Downsample :
OffscreenRecord::k4x4TwoPass_Downsample;
scale = 4;
desc.fAALevel = kNone_GrAALevel;
}
@ -506,7 +519,7 @@ bool GrContext::setupOffscreenAAPass1(GrDrawTarget* target,
return false;
}
if (scale > 1) {
if (OffscreenRecord::k4x4TwoPass_Downsample == record->fDownsample) {
desc.fWidth /= 2;
desc.fHeight /= 2;
record->fEntry1 = this->lockKeylessTexture(desc);
@ -550,16 +563,22 @@ void GrContext::offscreenAAPass2(GrDrawTarget* target,
GrAssert(NULL != record->fEntry0);
bool downsample = NULL != record->fEntry1;
GrSamplerState::Filter filter;
if (OffscreenRecord::k4x4SinglePass_Downsample == record->fDownsample) {
filter = GrSamplerState::k4x4Downsample_Filter;
} else {
filter = GrSamplerState::kBilinear_Filter;
}
GrMatrix sampleM;
GrSamplerState sampler(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kClamp_WrapMode, true);
GrSamplerState::kClamp_WrapMode, filter);
GrTexture* src = record->fEntry0->texture();
int scale;
if (downsample) {
if (OffscreenRecord::k4x4TwoPass_Downsample == record->fDownsample) {
GrAssert(NULL != record->fEntry1);
scale = 2;
GrRenderTarget* dst = record->fEntry1->texture()->asRenderTarget();
@ -577,10 +596,14 @@ void GrContext::offscreenAAPass2(GrDrawTarget* target,
target->drawSimpleRect(rect, NULL, 1 << kOffscreenStage);
src = record->fEntry1->texture();
} else {
} else if (OffscreenRecord::kFSAA_Downsample == record->fDownsample) {
scale = 1;
GrIRect rect(0, 0, boundRect.width(), boundRect.height());
src->asRenderTarget()->overrideResolveRect(rect);
} else {
GrAssert(OffscreenRecord::k4x4SinglePass_Downsample ==
record->fDownsample);
scale = 4;
}
// setup for draw back to main RT
@ -607,7 +630,7 @@ void GrContext::offscreenAAPass2(GrDrawTarget* target,
this->unlockTexture(record->fEntry0);
record->fEntry0 = NULL;
if (downsample) {
if (NULL != record->fEntry1) {
this->unlockTexture(record->fEntry1);
record->fEntry1 = NULL;
}

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@ -42,6 +42,8 @@ const char* GrShaderPrecision() {
} // namespace
#define PRINT_SHADERS 0
#if GR_GL_ATTRIBUTE_MATRICES
#define VIEW_MATRIX_NAME "aViewM"
#else
@ -93,6 +95,11 @@ static void tex_matrix_name(int stage, GrStringBuilder* s) {
s->appendInt(stage);
}
static void normalized_texel_size_name(int stage, GrStringBuilder* s) {
*s = "uTexelSize";
s->appendInt(stage);
}
static void sampler_name(int stage, GrStringBuilder* s) {
*s = "uSampler";
s->appendInt(stage);
@ -172,8 +179,7 @@ void GrGLProgram::doGLPost() const {
}
}
void GrGLProgram::genProgram(GrGLProgram::CachedData* programData,
const GrDrawTarget* target) const {
void GrGLProgram::genProgram(GrGLProgram::CachedData* programData) const {
ShaderCodeSegments segments;
const uint32_t& layout = fProgramDesc.fVertexLayout;
@ -219,7 +225,7 @@ void GrGLProgram::genProgram(GrGLProgram::CachedData* programData,
// add texture coordinates that are used to the list of vertex attr decls
GrTokenString texCoordAttrs[GrDrawTarget::kMaxTexCoords];
for (int t = 0; t < GrDrawTarget::kMaxTexCoords; ++t) {
if (target->VertexUsesTexCoordIdx(t, layout)) {
if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) {
tex_attr_name(t, texCoordAttrs + t);
segments.fVSAttrs += "attribute vec2 ";
@ -315,11 +321,11 @@ void GrGLProgram::genProgram(GrGLProgram::CachedData* programData,
++stringCnt;
#if PRINT_SHADERS
GrPrintf("%s%s%s%s\n",
segments.fVSUnis.cstr(),
segments.fVSAttrs.cstr(),
segments.fVaryings.cstr(),
segments.fVSCode.cstr());
GrPrintf(segments.fVSUnis.cstr());
GrPrintf(segments.fVSAttrs.cstr());
GrPrintf(segments.fVaryings.cstr());
GrPrintf(segments.fVSCode.cstr());
GrPrintf("\n");
#endif
programData->fVShaderID = CompileShader(GR_GL_VERTEX_SHADER,
stringCnt,
@ -350,11 +356,11 @@ void GrGLProgram::genProgram(GrGLProgram::CachedData* programData,
++stringCnt;
#if PRINT_SHADERS
GrPrintf("%s%s%s%s\n",
GR_SHADER_PRECISION,
segments.fFSUnis.cstr(),
segments.fVaryings.cstr(),
segments.fFSCode.cstr());
GrPrintf(GrShaderPrecision());
GrPrintf(segments.fFSUnis.cstr());
GrPrintf(segments.fVaryings.cstr());
GrPrintf(segments.fFSCode.cstr());
GrPrintf("\n");
#endif
programData->fFShaderID = CompileShader(GR_GL_FRAGMENT_SHADER,
stringCnt,
@ -464,6 +470,16 @@ void GrGLProgram::genProgram(GrGLProgram::CachedData* programData,
locations.fSamplerUni = -1;
}
if (locations.fNormalizedTexelSizeUni) {
GrTokenString texelSizeName;
normalized_texel_size_name(s, &texelSizeName);
locations.fNormalizedTexelSizeUni =
GR_GL(GetUniformLocation(progID, texelSizeName.cstr()));
GrAssert(-1 != locations.fNormalizedTexelSizeUni);
} else {
locations.fNormalizedTexelSizeUni = -1;
}
if (locations.fRadial2Uni) {
GrTokenString radial2ParamName;
radial2_param_name(s, &radial2ParamName);
@ -478,6 +494,7 @@ void GrGLProgram::genProgram(GrGLProgram::CachedData* programData,
locations.fSamplerUni = -1;
locations.fRadial2Uni = -1;
locations.fTextureMatrixUni = -1;
locations.fNormalizedTexelSizeUni = -1;
}
}
GR_GL(UseProgram(progID));
@ -490,8 +507,11 @@ void GrGLProgram::genProgram(GrGLProgram::CachedData* programData,
programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix();
programData->fRadial2CenterX1[s] = GR_ScalarMax;
programData->fRadial2Radius0[s] = -GR_ScalarMax;
programData->fTextureWidth[s] = -1;
programData->fTextureHeight[s] = -1;
}
programData->fViewMatrix = GrMatrix::InvalidMatrix();
programData->fColor = GrColor_ILLEGAL;
}
GrGLuint GrGLProgram::CompileShader(GrGLenum type,
@ -535,12 +555,12 @@ GrGLuint GrGLProgram::CompileShader(GrGLenum type,
//============================================================================
void GrGLProgram::genStageCode(int stageNum,
const GrGLProgram::ProgramDesc::StageDesc& desc,
const char* fsInColor, // NULL means no incoming color
const char* fsOutColor,
const char* vsInCoord,
ShaderCodeSegments* segments,
StageUniLocations* locations) const {
const GrGLProgram::ProgramDesc::StageDesc& desc,
const char* fsInColor, // NULL means no incoming color
const char* fsOutColor,
const char* vsInCoord,
ShaderCodeSegments* segments,
StageUniLocations* locations) const {
GrAssert(stageNum >= 0 && stageNum <= 9);
@ -585,6 +605,14 @@ void GrGLProgram::genStageCode(int stageNum,
segments->fFSUnis += ";\n";
locations->fSamplerUni = 1;
GrTokenString texelSizeName;
if (ProgramDesc::StageDesc::k2x2_FetchMode == desc.fFetchMode) {
normalized_texel_size_name(stageNum, &texelSizeName);
segments->fFSUnis += "uniform vec2 ";
segments->fFSUnis += texelSizeName;
segments->fFSUnis += ";\n";
}
segments->fVaryings += "varying ";
segments->fVaryings += float_vector_type(varyingDims);
segments->fVaryings += " ";
@ -661,14 +689,15 @@ void GrGLProgram::genStageCode(int stageNum,
GrAssert(varyingDims == coordDims);
fsCoordName = varyingName;
} else {
// if we have to do some non-matrix op on the varyings to get
// if we have to do some special op on the varyings to get
// our final tex coords then when in perspective we have to
// do an explicit divide
if (ProgramDesc::StageDesc::kIdentity_CoordMapping == desc.fCoordMapping) {
if (ProgramDesc::StageDesc::kIdentity_CoordMapping == desc.fCoordMapping &&
ProgramDesc::StageDesc::kSingle_FetchMode == desc.fFetchMode) {
texFunc += "Proj";
fsCoordName = varyingName;
} else {
fsCoordName = "tCoord";
fsCoordName = "inCoord";
fsCoordName.appendInt(stageNum);
segments->fFSCode += "\t";
@ -686,6 +715,7 @@ void GrGLProgram::genStageCode(int stageNum,
}
GrSStringBuilder<96> sampleCoords;
bool complexCoord = false;
switch (desc.fCoordMapping) {
case ProgramDesc::StageDesc::kIdentity_CoordMapping:
sampleCoords = fsCoordName;
@ -696,11 +726,13 @@ void GrGLProgram::genStageCode(int stageNum,
sampleCoords += ".y, -";
sampleCoords += fsCoordName;
sampleCoords += ".x)*0.1591549430918 + 0.5, 0.5)";
complexCoord = true;
break;
case ProgramDesc::StageDesc::kRadialGradient_CoordMapping:
sampleCoords = "vec2(length(";
sampleCoords += fsCoordName;
sampleCoords += ".xy), 0.5)";
complexCoord = true;
break;
case ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping: {
GrTokenString cName = "c";
@ -769,26 +801,85 @@ void GrGLProgram::genStageCode(int stageNum,
sampleCoords += ") * ";
sampleCoords += radial2ParamsName;
sampleCoords += "[1], 0.5)\n";
complexCoord = true;
break;}
};
segments->fFSCode += "\t";
segments->fFSCode += fsOutColor;
segments->fFSCode += " = ";
if (NULL != fsInColor) {
segments->fFSCode += fsInColor;
segments->fFSCode += " * ";
if (ProgramDesc::StageDesc::k2x2_FetchMode == desc.fFetchMode) {
locations->fNormalizedTexelSizeUni = 1;
if (complexCoord) {
GrTokenString coordVar("tCoord");
coordVar.appendInt(stageNum);
segments->fFSCode += "\t";
segments->fFSCode += float_vector_type(coordDims);
segments->fFSCode += " ";
segments->fFSCode += coordVar;
segments->fFSCode += " = ";
segments->fFSCode += sampleCoords;
segments->fFSCode += ";\n";
sampleCoords = coordVar;
}
static const char sign[] = {'-','+'};
GrTokenString stageAccumVar("stage2x2Accum");
stageAccumVar.appendInt(stageNum);
segments->fFSCode += "\tvec4 ";
segments->fFSCode += stageAccumVar;
segments->fFSCode += " = ";
GrAssert(2 == coordDims);
for (int y = 0; y < 2; ++y) {
for (int x = 0; x < 2; ++x) {
segments->fFSCode += texFunc;
segments->fFSCode += "(";
segments->fFSCode += samplerName;
segments->fFSCode += ", ";
segments->fFSCode += sampleCoords;
segments->fFSCode += " + vec2(";
segments->fFSCode += sign[x];
segments->fFSCode += texelSizeName;
segments->fFSCode += ".x, ";
segments->fFSCode += sign[y];
segments->fFSCode += texelSizeName;
segments->fFSCode += ".y))";
if (desc.fModulation == ProgramDesc::StageDesc::kAlpha_Modulation) {
segments->fFSCode += ".aaaa";
}
segments->fFSCode += ";\n";
if (1 != x || 1 !=y ) {
segments->fFSCode += "\t";
segments->fFSCode += stageAccumVar;
segments->fFSCode += " += ";
}
}
}
segments->fFSCode += "\t";
segments->fFSCode += fsOutColor;
segments->fFSCode += " = ";
if (NULL != fsInColor) {
segments->fFSCode += fsInColor;
segments->fFSCode += " * ";
}
segments->fFSCode += stageAccumVar;
segments->fFSCode += " / 4;\n";
} else {
segments->fFSCode += "\t";
segments->fFSCode += fsOutColor;
segments->fFSCode += " = ";
if (NULL != fsInColor) {
segments->fFSCode += fsInColor;
segments->fFSCode += " * ";
}
segments->fFSCode += texFunc;
segments->fFSCode += "(";
segments->fFSCode += samplerName;
segments->fFSCode += ", ";
segments->fFSCode += sampleCoords;
segments->fFSCode += ")";
if (desc.fModulation == ProgramDesc::StageDesc::kAlpha_Modulation) {
segments->fFSCode += ".aaaa";
}
segments->fFSCode += ";\n";
}
segments->fFSCode += texFunc;
segments->fFSCode += "(";
segments->fFSCode += samplerName;
segments->fFSCode += ", ";
segments->fFSCode += sampleCoords;
segments->fFSCode += ")";
if (desc.fModulation == ProgramDesc::StageDesc::kAlpha_Modulation) {
segments->fFSCode += ".aaaa";
}
segments->fFSCode += ";\n";
if(fStageEffects[stageNum]) {
fStageEffects[stageNum]->genShaderCode(segments);

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@ -58,7 +58,7 @@ public:
* The result of heavy init is not stored in datamembers of GrGLProgam,
* but in a separate cacheable container.
*/
void genProgram(CachedData* programData, const GrDrawTarget* target) const;
void genProgram(CachedData* programData) const;
/**
* Routine that is called before rendering. Sets-up all the state and
@ -107,20 +107,25 @@ private:
kIdentityMatrix_OptFlagBit = 0x2
};
unsigned fOptFlags : 8;
unsigned fEnabled : 8;
unsigned fOptFlags;
bool fEnabled;
enum Modulation {
kColor_Modulation,
kAlpha_Modulation
} fModulation : 8;
} fModulation;
enum FetchMode {
kSingle_FetchMode,
k2x2_FetchMode
} fFetchMode;
enum CoordMapping {
kIdentity_CoordMapping,
kRadialGradient_CoordMapping,
kSweepGradient_CoordMapping,
kRadial2Gradient_CoordMapping
} fCoordMapping : 8;
} fCoordMapping;
} fStages[GrDrawTarget::kNumStages];
} fProgramDesc;
@ -129,6 +134,7 @@ private:
public:
struct StageUniLocations {
GrGLint fTextureMatrixUni;
GrGLint fNormalizedTexelSizeUni;
GrGLint fSamplerUni;
GrGLint fRadial2Uni;
};
@ -188,6 +194,9 @@ public:
// (GL uniform values travel with program)
GrColor fColor;
GrMatrix fTextureMatrices[GrDrawTarget::kNumStages];
// width and height used for normalized texel size
int fTextureWidth[GrDrawTarget::kNumStages];
int fTextureHeight[GrDrawTarget::kNumStages];
GrScalar fRadial2CenterX1[GrDrawTarget::kNumStages];
GrScalar fRadial2Radius0[GrDrawTarget::kNumStages];
bool fRadial2PosRoot[GrDrawTarget::kNumStages];

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@ -755,7 +755,7 @@ const GrSamplerState GrSamplerState::gClampNoFilter(
GrSamplerState::kClamp_WrapMode,
GrSamplerState::kNormal_SampleMode,
GrMatrix::I(),
false);
GrSamplerState::kNearest_Filter);

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@ -1754,8 +1754,12 @@ bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
nextTexture->getTexParams();
GrGLTexture::TexParams newTexParams;
newTexParams.fFilter = sampler.isFilter() ? GR_GL_LINEAR :
GR_GL_NEAREST;
if (GrSamplerState::kNearest_Filter == sampler.getFilter()) {
newTexParams.fFilter = GR_GL_NEAREST;
} else {
newTexParams.fFilter = GR_GL_LINEAR;
}
newTexParams.fWrapS =
GrGLTexture::WrapMode2GLWrap()[sampler.getWrapX()];
newTexParams.fWrapT =

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@ -56,6 +56,7 @@ static const GrGLenum gMatrixMode2Enum[] = {
///////////////////////////////////////////////////////////////////////////////
GrGpuGLFixed::GrGpuGLFixed() {
f4X4DownsampleFilterSupport = false;
}
GrGpuGLFixed::~GrGpuGLFixed() {

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@ -22,8 +22,8 @@
#include "GrMemory.h"
#include "GrNoncopyable.h"
#include "GrStringBuilder.h"
#include "GrRandom.h"
#define PRINT_SHADERS 0
#define SKIP_CACHE_CHECK true
#define GR_UINT32_MAX static_cast<uint32_t>(-1)
@ -52,7 +52,7 @@ private:
void copyAndTakeOwnership(Entry& entry) {
fProgramData.copyAndTakeOwnership(entry.fProgramData);
fKey.copyAndTakeOwnership(entry.fKey); // ownership transfer
fLRUStamp = entry.fLRUStamp;
fLRUStamp = entry.fLRUStamp;
}
public:
@ -96,8 +96,7 @@ public:
}
}
GrGLProgram::CachedData* getProgramData(const GrGLProgram& desc,
const GrDrawTarget* target) {
GrGLProgram::CachedData* getProgramData(const GrGLProgram& desc) {
ProgramHashKey key;
while (key.doPass()) {
desc.buildKey(key);
@ -119,7 +118,7 @@ public:
GrGpuGLShaders::DeleteProgram(&entry->fProgramData);
}
entry->fKey.copyAndTakeOwnership(key);
desc.genProgram(&entry->fProgramData, target);
desc.genProgram(&entry->fProgramData);
fHashCache.insert(entry->fKey, entry);
}
@ -142,13 +141,99 @@ void GrGpuGLShaders::DeleteProgram(GrGLProgram::CachedData* programData) {
GR_DEBUGCODE(memset(programData, 0, sizeof(*programData));)
}
void GrGpuGLShaders::ProgramUnitTest() {
static const int STAGE_OPTS[] = {
0,
GrGLProgram::ProgramDesc::StageDesc::kNoPerspective_OptFlagBit,
GrGLProgram::ProgramDesc::StageDesc::kIdentity_CoordMapping
};
static const GrGLProgram::ProgramDesc::StageDesc::Modulation STAGE_MODULATES[] = {
GrGLProgram::ProgramDesc::StageDesc::kColor_Modulation,
GrGLProgram::ProgramDesc::StageDesc::kAlpha_Modulation
};
static const GrGLProgram::ProgramDesc::StageDesc::CoordMapping STAGE_COORD_MAPPINGS[] = {
GrGLProgram::ProgramDesc::StageDesc::kIdentity_CoordMapping,
GrGLProgram::ProgramDesc::StageDesc::kRadialGradient_CoordMapping,
GrGLProgram::ProgramDesc::StageDesc::kSweepGradient_CoordMapping,
GrGLProgram::ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping
};
static const GrGLProgram::ProgramDesc::StageDesc::FetchMode FETCH_MODES[] = {
GrGLProgram::ProgramDesc::StageDesc::kSingle_FetchMode,
GrGLProgram::ProgramDesc::StageDesc::k2x2_FetchMode,
};
GrGLProgram program;
GrGLProgram::ProgramDesc& pdesc = program.fProgramDesc;
static const int NUM_TESTS = 512;
// GrRandoms nextU() values have patterns in the low bits
// So using nextU() % array_count might never take some values.
GrRandom random;
for (int t = 0; t < NUM_TESTS; ++t) {
pdesc.fVertexLayout = 0;
pdesc.fEmitsPointSize = random.nextF() > .5f;
float colorType = random.nextF();
if (colorType < 1.f / 3.f) {
pdesc.fColorType = GrGLProgram::ProgramDesc::kAttribute_ColorType;
} else if (colorType < 2.f / 3.f) {
pdesc.fColorType = GrGLProgram::ProgramDesc::kUniform_ColorType;
} else {
pdesc.fColorType = GrGLProgram::ProgramDesc::kNone_ColorType;
}
for (int s = 0; s < kNumStages; ++s) {
// enable the stage?
if (random.nextF() > .5f) {
// use separate tex coords?
if (random.nextF() > .5f) {
int t = (int)(random.nextF() * kMaxTexCoords);
pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
} else {
pdesc.fVertexLayout |= StagePosAsTexCoordVertexLayoutBit(s);
}
}
// use text-formatted verts?
if (random.nextF() > .5f) {
pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
}
}
for (int s = 0; s < kNumStages; ++s) {
int x;
pdesc.fStages[s].fEnabled = VertexUsesStage(s, pdesc.fVertexLayout);
x = (int)(random.nextF() * GR_ARRAY_COUNT(STAGE_OPTS));
pdesc.fStages[s].fOptFlags = STAGE_OPTS[x];
x = (int)(random.nextF() * GR_ARRAY_COUNT(STAGE_MODULATES));
pdesc.fStages[s].fModulation = STAGE_MODULATES[x];
x = (int)(random.nextF() * GR_ARRAY_COUNT(STAGE_COORD_MAPPINGS));
pdesc.fStages[s].fCoordMapping = STAGE_COORD_MAPPINGS[x];
x = (int)(random.nextF() * GR_ARRAY_COUNT(FETCH_MODES));
pdesc.fStages[s].fFetchMode = FETCH_MODES[x];
}
GrGLProgram::CachedData cachedData;
program.genProgram(&cachedData);
DeleteProgram(&cachedData);
bool again = false;
if (again) {
program.genProgram(&cachedData);
DeleteProgram(&cachedData);
}
}
}
GrGpuGLShaders::GrGpuGLShaders() {
resetContext();
f4X4DownsampleFilterSupport = true;
fProgramData = NULL;
fProgramCache = new ProgramCache();
#if 0
ProgramUnitTest();
#endif
}
GrGpuGLShaders::~GrGpuGLShaders() {
@ -217,59 +302,90 @@ void GrGpuGLShaders::flushViewMatrix() {
#endif
}
void GrGpuGLShaders::flushTextureMatrix(int stage) {
GrAssert(NULL != fCurrDrawState.fTextures[stage]);
void GrGpuGLShaders::flushTextureMatrix(int s) {
const int& uni = fProgramData->fUniLocations.fStages[s].fTextureMatrixUni;
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
if (NULL != texture) {
if (-1 != uni &&
(((1 << s) & fDirtyFlags.fTextureChangedMask) ||
getHWSamplerMatrix(s) != getSamplerMatrix(s))) {
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[stage];
GrAssert(NULL != fCurrDrawState.fTextures[s]);
GrMatrix m = getSamplerMatrix(stage);
GrSamplerState::SampleMode mode =
fCurrDrawState.fSamplerStates[stage].getSampleMode();
AdjustTextureMatrix(texture, mode, &m);
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
// ES doesn't allow you to pass true to the transpose param,
// so do our own transpose
GrScalar mt[] = {
m[GrMatrix::kScaleX],
m[GrMatrix::kSkewY],
m[GrMatrix::kPersp0],
m[GrMatrix::kSkewX],
m[GrMatrix::kScaleY],
m[GrMatrix::kPersp1],
m[GrMatrix::kTransX],
m[GrMatrix::kTransY],
m[GrMatrix::kPersp2]
};
#if GR_GL_ATTRIBUTE_MATRICES
GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+0, mt+0));
GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+1, mt+3));
GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+2, mt+6));
#else
GR_GL(UniformMatrix3fv(fProgramData->fUniLocations.fStages[stage].fTextureMatrixUni,
1, false, mt));
#endif
GrMatrix m = getSamplerMatrix(s);
GrSamplerState::SampleMode mode =
fCurrDrawState.fSamplerStates[s].getSampleMode();
AdjustTextureMatrix(texture, mode, &m);
// ES doesn't allow you to pass true to the transpose param,
// so do our own transpose
GrScalar mt[] = {
m[GrMatrix::kScaleX],
m[GrMatrix::kSkewY],
m[GrMatrix::kPersp0],
m[GrMatrix::kSkewX],
m[GrMatrix::kScaleY],
m[GrMatrix::kPersp1],
m[GrMatrix::kTransX],
m[GrMatrix::kTransY],
m[GrMatrix::kPersp2]
};
#if GR_GL_ATTRIBUTE_MATRICES
GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+0, mt+0));
GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+1, mt+3));
GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+2, mt+6));
#else
GR_GL(UniformMatrix3fv(uni, 1, false, mt));
#endif
recordHWSamplerMatrix(s, getSamplerMatrix(s));
}
}
}
void GrGpuGLShaders::flushRadial2(int stage) {
void GrGpuGLShaders::flushRadial2(int s) {
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[stage];
const int &uni = fProgramData->fUniLocations.fStages[s].fRadial2Uni;
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
if (-1 != uni &&
(fProgramData->fRadial2CenterX1[s] != sampler.getRadial2CenterX1() ||
fProgramData->fRadial2Radius0[s] != sampler.getRadial2Radius0() ||
fProgramData->fRadial2PosRoot[s] != sampler.isRadial2PosRoot())) {
GrScalar centerX1 = sampler.getRadial2CenterX1();
GrScalar radius0 = sampler.getRadial2Radius0();
GrScalar centerX1 = sampler.getRadial2CenterX1();
GrScalar radius0 = sampler.getRadial2Radius0();
GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1;
GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1;
float unis[6] = {
GrScalarToFloat(a),
1 / (2.f * unis[0]),
GrScalarToFloat(centerX1),
GrScalarToFloat(radius0),
GrScalarToFloat(GrMul(radius0, radius0)),
sampler.isRadial2PosRoot() ? 1.f : -1.f
};
GR_GL(Uniform1fv(fProgramData->fUniLocations.fStages[stage].fRadial2Uni,
6,
unis));
float values[6] = {
GrScalarToFloat(a),
1 / (2.f * values[0]),
GrScalarToFloat(centerX1),
GrScalarToFloat(radius0),
GrScalarToFloat(GrMul(radius0, radius0)),
sampler.isRadial2PosRoot() ? 1.f : -1.f
};
GR_GL(Uniform1fv(uni, 6, values));
fProgramData->fRadial2CenterX1[s] = sampler.getRadial2CenterX1();
fProgramData->fRadial2Radius0[s] = sampler.getRadial2Radius0();
fProgramData->fRadial2PosRoot[s] = sampler.isRadial2PosRoot();
}
}
void GrGpuGLShaders::flushTexelSize(int s) {
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
const int& uni = fProgramData->fUniLocations.fStages[s].fNormalizedTexelSizeUni;
if (-1 != uni) {
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
if (texture->allocWidth() != fProgramData->fTextureWidth[s] ||
texture->allocHeight() != fProgramData->fTextureWidth[s]) {
float texelSize[] = {1.f / texture->allocWidth(),
1.f / texture->allocHeight()};
GR_GL(Uniform2fv(uni, 1, texelSize));
}
}
}
void GrGpuGLShaders::flushColor() {
@ -334,7 +450,7 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
}
buildProgram(type);
fProgramData = fProgramCache->getProgramData(fCurrentProgram, this);
fProgramData = fProgramCache->getProgramData(fCurrentProgram);
if (fHWProgramID != fProgramData->fProgramID) {
GR_GL(UseProgram(fProgramData->fProgramID));
@ -345,7 +461,7 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
return false;
}
flushColor();
this->flushColor();
#if GR_GL_ATTRIBUTE_MATRICES
GrMatrix& currViewMatrix = fHWDrawState.fViewMatrix;
@ -359,28 +475,11 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
}
for (int s = 0; s < kNumStages; ++s) {
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
if (NULL != texture) {
if (-1 != fProgramData->fUniLocations.fStages[s].fTextureMatrixUni &&
(((1 << s) & fDirtyFlags.fTextureChangedMask) ||
getHWSamplerMatrix(s) != getSamplerMatrix(s))) {
flushTextureMatrix(s);
recordHWSamplerMatrix(s, getSamplerMatrix(s));
}
}
this->flushTextureMatrix(s);
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
if (-1 != fProgramData->fUniLocations.fStages[s].fRadial2Uni &&
(fProgramData->fRadial2CenterX1[s] != sampler.getRadial2CenterX1() ||
fProgramData->fRadial2Radius0[s] != sampler.getRadial2Radius0() ||
fProgramData->fRadial2PosRoot[s] != sampler.isRadial2PosRoot())) {
this->flushRadial2(s);
flushRadial2(s);
fProgramData->fRadial2CenterX1[s] = sampler.getRadial2CenterX1();
fProgramData->fRadial2Radius0[s] = sampler.getRadial2Radius0();
fProgramData->fRadial2PosRoot[s] = sampler.isRadial2PosRoot();
}
this->flushTexelSize(s);
}
resetDirtyFlags();
return true;
@ -531,21 +630,36 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type) {
stage.fOptFlags = 0;
}
switch (fCurrDrawState.fSamplerStates[s].getSampleMode()) {
case GrSamplerState::kNormal_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kIdentity_CoordMapping;
break;
case GrSamplerState::kRadial_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kRadialGradient_CoordMapping;
break;
case GrSamplerState::kRadial2_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping;
break;
case GrSamplerState::kSweep_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kSweepGradient_CoordMapping;
break;
default:
GrAssert(!"Unexpected sample mode!");
break;
case GrSamplerState::kNormal_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kIdentity_CoordMapping;
break;
case GrSamplerState::kRadial_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kRadialGradient_CoordMapping;
break;
case GrSamplerState::kRadial2_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping;
break;
case GrSamplerState::kSweep_SampleMode:
stage.fCoordMapping = GrGLProgram::ProgramDesc::StageDesc::kSweepGradient_CoordMapping;
break;
default:
GrCrash("Unexpected sample mode!");
break;
}
switch (fCurrDrawState.fSamplerStates[s].getFilter()) {
// these both can use a regular texture2D()
case GrSamplerState::kNearest_Filter:
case GrSamplerState::kBilinear_Filter:
stage.fFetchMode = GrGLProgram::ProgramDesc::StageDesc::kSingle_FetchMode;
break;
// performs 4 texture2D()s
case GrSamplerState::k4x4Downsample_Filter:
stage.fFetchMode = GrGLProgram::ProgramDesc::StageDesc::k2x2_FetchMode;
break;
default:
GrCrash("Unexpected filter!");
break;
}
if (GrPixelConfigIsAlphaOnly(texture->config())) {

Просмотреть файл

@ -60,6 +60,9 @@ private:
// flushes the parameters to two point radial gradient
void flushRadial2(int stage);
// flushes the normalized texel size
void flushTexelSize(int stage);
static void DeleteProgram(GrGLProgram::CachedData* programData);
void ProgramUnitTest();

Просмотреть файл

@ -1135,6 +1135,7 @@ void GrGpuGLShaders2::DeleteProgram(Program* program) {
GrGpuGLShaders2::GrGpuGLShaders2() {
f4X4DownsampleFilterSupport = false;
fProgram = NULL;
fProgramCache = new ProgramCache();

Просмотреть файл

@ -36,10 +36,15 @@ void GrTextContext::flushGlyphs() {
GrDrawTarget::AutoStateRestore asr(fDrawTarget);
// setup our sampler state for our text texture/atlas
GrSamplerState::Filter filter;
if (fExtMatrix.isIdentity()) {
filter = GrSamplerState::kNearest_Filter;
} else {
filter = GrSamplerState::kBilinear_Filter;
}
GrSamplerState sampler(GrSamplerState::kRepeat_WrapMode,
GrSamplerState::kRepeat_WrapMode,
!fExtMatrix.isIdentity());
filter);
fDrawTarget->setSamplerState(TEXT_STAGE, sampler);
GrAssert(GrIsALIGN4(fCurrVertex));

Просмотреть файл

@ -423,7 +423,11 @@ bool SkGpuDevice::skPaint2GrPaintShader(const SkPaint& skPaint,
return false;
}
grPaint->fSampler.setSampleMode(sampleMode);
grPaint->fSampler.setFilter(skPaint.isFilterBitmap());
if (skPaint.isFilterBitmap()) {
grPaint->fSampler.setFilter(GrSamplerState::kBilinear_Filter);
} else {
grPaint->fSampler.setFilter(GrSamplerState::kNearest_Filter);
}
grPaint->fSampler.setWrapX(sk_tile_mode_to_grwrap(tileModes[0]));
grPaint->fSampler.setWrapY(sk_tile_mode_to_grwrap(tileModes[1]));
if (GrSamplerState::kRadial2_SampleMode == sampleMode) {
@ -863,7 +867,12 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
if (!this->skPaint2GrPaintNoShader(paint, true, &grPaint)) {
return;
}
grPaint.fSampler.setFilter(paint.isFilterBitmap());
if (paint.isFilterBitmap()) {
grPaint.fSampler.setFilter(GrSamplerState::kBilinear_Filter);
} else {
grPaint.fSampler.setFilter(GrSamplerState::kNearest_Filter);
}
const int maxTextureDim = fContext->getMaxTextureDimension();
if (bitmap.getTexture() || (bitmap.width() <= maxTextureDim &&