зеркало из https://github.com/mozilla/moz-skia.git
Add perspective support to SkMatrix44 initializers.
I noticed SkMatrix <-> SkMatrix44 conversions were dropping the perspective values on the floor. As we use SkMatrix44 heavily in Chromium, I'm concerned this missing code will cause a bug eventually. It should be correct to simply use the bottom row of the 4x4 matrix excluding the third column. BUG= R=reed@google.com Author: aelias@chromium.org Review URL: https://codereview.chromium.org/25484006 git-svn-id: http://skia.googlecode.com/svn/trunk@11622 2bbb7eff-a529-9590-31e7-b0007b416f81
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761f860a42
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@ -137,6 +137,14 @@ public:
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return !(other == *this);
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}
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/* When converting from SkMatrix44 to SkMatrix, the third row and
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* column is dropped. When converting from SkMatrix to SkMatrix44
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* the third row and column remain as identity:
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* [ a b c ] [ a b 0 c ]
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* [ d e f ] -> [ d e 0 f ]
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* [ g h i ] [ 0 0 1 0 ]
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* [ g h 0 i ]
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*/
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SkMatrix44(const SkMatrix&);
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SkMatrix44& operator=(const SkMatrix& src);
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operator SkMatrix() const;
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@ -259,6 +267,8 @@ public:
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void setRowMajor(const SkMScalar data[]) { this->setRowMajord(data); }
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#endif
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/* This sets the top-left of the matrix and clears the translation and
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* perspective components (with [3][3] set to 1). */
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void set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02,
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SkMScalar m10, SkMScalar m11, SkMScalar m12,
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SkMScalar m20, SkMScalar m21, SkMScalar m22);
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@ -902,8 +902,6 @@ void SkMatrix44::dump() const {
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///////////////////////////////////////////////////////////////////////////////
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// TODO: make this support src' perspective elements
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//
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static void initFromMatrix(SkMScalar dst[4][4], const SkMatrix& src) {
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dst[0][0] = SkScalarToMScalar(src[SkMatrix::kMScaleX]);
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dst[1][0] = SkScalarToMScalar(src[SkMatrix::kMSkewX]);
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@ -917,10 +915,10 @@ static void initFromMatrix(SkMScalar dst[4][4], const SkMatrix& src) {
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dst[1][2] = 0;
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dst[2][2] = 1;
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dst[3][2] = 0;
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dst[0][3] = 0;
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dst[1][3] = 0;
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dst[0][3] = SkScalarToMScalar(src[SkMatrix::kMPersp0]);
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dst[1][3] = SkScalarToMScalar(src[SkMatrix::kMPersp1]);
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dst[2][3] = 0;
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dst[3][3] = 1;
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dst[3][3] = SkScalarToMScalar(src[SkMatrix::kMPersp2]);
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}
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SkMatrix44::SkMatrix44(const SkMatrix& src) {
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@ -938,11 +936,8 @@ SkMatrix44& SkMatrix44::operator=(const SkMatrix& src) {
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return *this;
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}
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// TODO: make this support our perspective elements
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//
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SkMatrix44::operator SkMatrix() const {
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SkMatrix dst;
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dst.reset(); // setup our perspective correctly for identity
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dst[SkMatrix::kMScaleX] = SkMScalarToScalar(fMat[0][0]);
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dst[SkMatrix::kMSkewX] = SkMScalarToScalar(fMat[1][0]);
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@ -952,5 +947,9 @@ SkMatrix44::operator SkMatrix() const {
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dst[SkMatrix::kMScaleY] = SkMScalarToScalar(fMat[1][1]);
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dst[SkMatrix::kMTransY] = SkMScalarToScalar(fMat[3][1]);
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dst[SkMatrix::kMPersp0] = SkMScalarToScalar(fMat[0][3]);
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dst[SkMatrix::kMPersp1] = SkMScalarToScalar(fMat[1][3]);
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dst[SkMatrix::kMPersp2] = SkMScalarToScalar(fMat[3][3]);
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return dst;
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}
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@ -471,6 +471,50 @@ static void test_set_row_col_major(skiatest::Reporter* reporter) {
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REPORTER_ASSERT(reporter, nearly_equal(a, b));
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}
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static void test_3x3_conversion(skiatest::Reporter* reporter) {
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SkMScalar values4x4[16] = { 1, 2, 3, 4,
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5, 6, 7, 8,
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9, 10, 11, 12,
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13, 14, 15, 16 };
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SkMScalar values3x3[9] = { 1, 2, 4,
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5, 6, 8,
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13, 14, 16 };
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SkMScalar values4x4flattened[16] = { 1, 2, 0, 4,
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5, 6, 0, 8,
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0, 0, 1, 0,
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13, 14, 0, 16 };
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SkMatrix44 a44;
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a44.setRowMajor(values4x4);
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SkMatrix a33 = a44;
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SkMatrix expected33;
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for (int i = 0; i < 9; i++) expected33[i] = values3x3[i];
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REPORTER_ASSERT(reporter, expected33 == a33);
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SkMatrix44 a44flattened = a33;
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SkMatrix44 expected44flattened;
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expected44flattened.setRowMajor(values4x4flattened);
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REPORTER_ASSERT(reporter, nearly_equal(a44flattened, expected44flattened));
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// Test that a point with a Z value of 0 is transformed the same way.
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SkScalar vec4[4] = { 2, 4, 0, 8 };
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SkScalar vec3[3] = { 2, 4, 8 };
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SkScalar vec4transformed[4];
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SkScalar vec3transformed[3];
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SkScalar vec4transformed2[4];
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a44.mapScalars(vec4, vec4transformed);
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a33.mapHomogeneousPoints(vec3transformed, vec3, 1);
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a44flattened.mapScalars(vec4, vec4transformed2);
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REPORTER_ASSERT(reporter, vec4transformed[0] == vec3transformed[0]);
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REPORTER_ASSERT(reporter, vec4transformed[1] == vec3transformed[1]);
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REPORTER_ASSERT(reporter, vec4transformed[3] == vec3transformed[2]);
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REPORTER_ASSERT(reporter, vec4transformed[0] == vec4transformed2[0]);
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REPORTER_ASSERT(reporter, vec4transformed[1] == vec4transformed2[1]);
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REPORTER_ASSERT(reporter, vec4transformed[2] != vec4transformed2[2]);
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REPORTER_ASSERT(reporter, vec4transformed[3] == vec4transformed2[3]);
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}
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static void TestMatrix44(skiatest::Reporter* reporter) {
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SkMatrix44 mat, inverse, iden1, iden2, rot;
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@ -572,6 +616,7 @@ static void TestMatrix44(skiatest::Reporter* reporter) {
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test_translate(reporter);
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test_scale(reporter);
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test_map2(reporter);
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test_3x3_conversion(reporter);
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}
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#include "TestClassDef.h"
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