зеркало из https://github.com/mozilla/moz-skia.git
Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@10968 2bbb7eff-a529-9590-31e7-b0007b416f81
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Коммит
7bd141dce4
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@ -71,7 +71,7 @@ class BlurRectGM : public skiagm::GM {
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SkAlpha fAlpha;
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public:
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BlurRectGM(const char name[], PaintProc pproc, U8CPU alpha,
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SkBlurMaskFilter::BlurStyle bs)
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SkBlurMaskFilter::BlurStyle bs)
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: fMaskFilter(SkBlurMaskFilter::Create(STROKE_WIDTH/2, bs,
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SkBlurMaskFilter::kHighQuality_BlurFlag))
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, fName(name)
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@ -49,7 +49,7 @@ public:
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uint32_t flags = kNone_BlurFlag);
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/** Create an emboss maskfilter
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@param blurSigma standard deviation of the Gaussian blur to apply
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@param blurSigma standard deviation of the Gaussian blur to apply
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before applying lighting (e.g. 3)
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@param direction array of 3 scalars [x, y, z] specifying the direction of the light source
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@param ambient 0...1 amount of ambient light
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@ -80,7 +80,7 @@ private:
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static void r0(SkLayerRasterizer* rast, SkPaint& p) {
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p.setMaskFilter(SkBlurMaskFilter::Create(SkIntToScalar(3),
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SkBlurMaskFilter::kNormal_BlurStyle,
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SkBlurMaskFilter::kNormal_BlurStyle,
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SkBlurMaskFilter::kNone_BlurFlag))->unref();
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rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3));
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@ -255,9 +255,9 @@ static void apply_shader(SkPaint* paint, int index) {
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#if 1
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SkScalar dir[] = { SK_Scalar1, SK_Scalar1, SK_Scalar1 };
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paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(dir,
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SK_Scalar1/4,
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SkIntToScalar(4),
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paint->setMaskFilter(SkBlurMaskFilter::CreateEmboss(dir,
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SK_Scalar1/4,
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SkIntToScalar(4),
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SkIntToScalar(3)))->unref();
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paint->setColor(SK_ColorBLUE);
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#endif
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@ -46,7 +46,7 @@ class XfermodesBlurView : public SampleView {
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void draw_mode(SkCanvas* canvas, SkXfermode* mode, int alpha,
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SkScalar x, SkScalar y) {
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SkPaint p;
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SkMaskFilter* mf = SkBlurMaskFilter::Create(5, SkBlurMaskFilter::kNormal_BlurStyle,
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SkMaskFilter* mf = SkBlurMaskFilter::Create(5, SkBlurMaskFilter::kNormal_BlurStyle,
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SkBlurMaskFilter::kNone_BlurFlag);
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p.setMaskFilter(mf)->unref();
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@ -29,6 +29,6 @@ SkDrawEmboss::SkDrawEmboss() : fSigma(-1) {
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SkMaskFilter* SkDrawEmboss::getMaskFilter() {
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if (fSigma < 0 || fDirection.count() !=3)
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return NULL;
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return SkBlurMaskFilter::CreateEmboss(fSigma, fDirection.begin(),
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return SkBlurMaskFilter::CreateEmboss(fSigma, fDirection.begin(),
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fAmbient, fSpecular);
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}
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@ -21,7 +21,7 @@ SkBlurDrawLooper::SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy,
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this->init(SkBlurMask::ConvertRadiusToSigma(radius), dx, dy, color, flags);
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}
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SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma,
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SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma,
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SkScalar dx, SkScalar dy, uint32_t flags) {
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this->init(sigma, dx, dy, color, flags);
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}
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@ -486,7 +486,7 @@ void SkMask_FreeImage(uint8_t* image) {
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bool SkBlurMask::Blur(SkMask* dst, const SkMask& src,
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SkScalar radius, Style style, Quality quality,
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SkIPoint* margin) {
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return SkBlurMask::BoxBlur(dst, src,
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return SkBlurMask::BoxBlur(dst, src,
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SkBlurMask::ConvertRadiusToSigma(radius),
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style, quality, margin);
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}
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@ -510,8 +510,8 @@ bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src,
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// 6*rad+1 while the full Gaussian width is 6*sigma.
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passRadius = sigma - (1/6.0f);
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} else {
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// For the low quality path we only attempt to cover 3*sigma of the
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// Gaussian blur area (1.5*sigma on each side). The single pass box
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// For the low quality path we only attempt to cover 3*sigma of the
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// Gaussian blur area (1.5*sigma on each side). The single pass box
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// blur's kernel size is 2*rad+1.
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passRadius = 1.5f*sigma - 0.5f;
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}
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@ -729,11 +729,11 @@ bool SkBlurMask::BlurRect(SkMask *dst, const SkRect &src,
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SkScalar radius, Style style,
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SkIPoint *margin, SkMask::CreateMode createMode) {
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return SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(radius),
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dst, src,
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dst, src,
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style, margin, createMode);
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}
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bool SkBlurMask::BlurRect(SkScalar sigma, SkMask *dst,
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bool SkBlurMask::BlurRect(SkScalar sigma, SkMask *dst,
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const SkRect &src, Style style,
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SkIPoint *margin, SkMask::CreateMode createMode) {
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int profile_size = SkScalarCeilToInt(6*sigma);
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@ -48,7 +48,7 @@ public:
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static bool BlurRect(SkMask *dst, const SkRect &src,
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SkScalar radius, Style style,
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SkIPoint *margin = NULL,
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SkMask::CreateMode createMode =
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SkMask::CreateMode createMode =
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SkMask::kComputeBoundsAndRenderImage_CreateMode);
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// DEPRECATED - radius-based
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static bool Blur(SkMask* dst, const SkMask& src,
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@ -334,7 +334,7 @@ SkBlurMaskFilterImpl::SkBlurMaskFilterImpl(SkFlattenableReadBuffer& buffer)
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fSigma = buffer.readScalar();
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#ifndef DELETE_THIS_CODE_WHEN_SKPS_ARE_REBUILT_AT_V13_AND_ALL_OTHER_INSTANCES_TOO
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// Fixing this must be done in two stages. When the skps are recaptured in V13,
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// remove the ConvertRadiusToSigma but retain the absolute value.
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// remove the ConvertRadiusToSigma but retain the absolute value.
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// At the same time, switch the code in flatten to write a positive value.
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// When the skps are captured in V14 the absolute value can be removed.
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if (fSigma > 0) {
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@ -137,7 +137,7 @@ SkEmbossMaskFilter::SkEmbossMaskFilter(SkFlattenableReadBuffer& buffer)
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fBlurSigma = buffer.readScalar();
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#ifndef DELETE_THIS_CODE_WHEN_SKPS_ARE_REBUILT_AT_V13_AND_ALL_OTHER_INSTANCES_TOO
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// Fixing this must be done in two stages. When the skps are recaptured in V13,
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// remove the ConvertRadiusToSigma but retain the absolute value.
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// remove the ConvertRadiusToSigma but retain the absolute value.
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// At the same time, switch the code in flatten to write a positive value.
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// When the skps are captured in V14 the absolute value can be removed.
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if (fBlurSigma > 0) {
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@ -818,7 +818,7 @@ uint16_t SkScalerContext_GDI::generateCharToGlyph(SkUnichar utf32) {
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// TODO(ctguil): Support characters that generate more than one glyph.
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if (SkUTF16_FromUnichar(utf32, (uint16_t*)utf16) == 1) {
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// Type1 fonts fail with uniscribe API. Use GetGlyphIndices for plane 0.
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/** Real documentation for GetGlyphIndiciesW:
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*
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* When GGI_MARK_NONEXISTING_GLYPHS is not specified and a character does not map to a
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