зеркало из https://github.com/mozilla/moz-skia.git
Add GrGradientEffects files. These implementations will be invoked from
GrGLPrograms in a further change, replacing the current CoordMapping enums. http://codereview.appspot.com/6250081/ git-svn-id: http://skia.googlecode.com/svn/trunk@4104 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
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Коммит
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@ -277,6 +277,8 @@
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'../src/gpu/effects/Gr1DKernelEffect.h',
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'../src/gpu/effects/GrConvolutionEffect.cpp',
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'../src/gpu/effects/GrConvolutionEffect.h',
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'../src/gpu/effects/GrGradientEffects.cpp',
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'../src/gpu/effects/GrGradientEffects.h',
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'../src/gpu/effects/GrMorphologyEffect.cpp',
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'../src/gpu/effects/GrMorphologyEffect.h',
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@ -0,0 +1,365 @@
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrGradientEffects.h"
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#include "gl/GrGLProgramStage.h"
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#include "GrProgramStageFactory.h"
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/////////////////////////////////////////////////////////////////////
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class GrGLRadialGradient : public GrGLProgramStage {
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public:
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GrGLRadialGradient(const GrProgramStageFactory& factory,
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const GrCustomStage&) : INHERITED (factory) { }
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virtual ~GrGLRadialGradient() { }
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virtual void emitVS(GrGLShaderBuilder* state,
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const char* vertexCoords) SK_OVERRIDE { }
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virtual void emitFS(GrGLShaderBuilder* state,
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const char* outputColor,
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const char* inputColor,
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const char* samplerName) SK_OVERRIDE;
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static StageKey GenKey(const GrCustomStage& s) { return 0; }
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private:
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typedef GrGLProgramStage INHERITED;
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};
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void GrGLRadialGradient::emitFS(GrGLShaderBuilder* state,
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const char* outputColor,
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const char* inputColor,
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const char* samplerName) {
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state->fSampleCoords.printf("vec2(length(%s.xy), 0.5)",
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state->fSampleCoords.c_str());
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state->fComplexCoord = true;
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state->emitDefaultFetch(outputColor, samplerName);
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}
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/////////////////////////////////////////////////////////////////////
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GrRadialGradient::GrRadialGradient() {
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}
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GrRadialGradient::~GrRadialGradient() {
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}
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const GrProgramStageFactory& GrRadialGradient::getFactory() const {
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return GrTProgramStageFactory<GrRadialGradient>::getInstance();
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}
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bool GrRadialGradient::isEqual(const GrCustomStage& sBase) const {
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return true;
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}
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/////////////////////////////////////////////////////////////////////
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class GrGLRadial2Gradient : public GrGLProgramStage {
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public:
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GrGLRadial2Gradient(const GrProgramStageFactory& factory,
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const GrCustomStage&);
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virtual ~GrGLRadial2Gradient() { }
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virtual void setupVariables(GrGLShaderBuilder* state,
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int stage) SK_OVERRIDE;
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virtual void emitVS(GrGLShaderBuilder* state,
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const char* vertexCoords) SK_OVERRIDE;
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virtual void emitFS(GrGLShaderBuilder* state,
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const char* outputColor,
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const char* inputColor,
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const char* samplerName) SK_OVERRIDE;
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virtual void initUniforms(const GrGLInterface*, int programID) SK_OVERRIDE;
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virtual void setData(const GrGLInterface*,
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const GrGLTexture&,
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GrCustomStage*,
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int stageNum) SK_OVERRIDE;
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static StageKey GenKey(const GrCustomStage& s) {
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return (static_cast<const GrRadial2Gradient&>(s).isDegenerate());
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}
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protected:
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const GrGLShaderVar* fParamVar;
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GrGLint fParamLocation;
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const char* fVSVaryingName;
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const char* fFSVaryingName;
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bool fIsDegenerate;
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// @{
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/// Values last uploaded as uniforms
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GrScalar fCachedCenter;
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GrScalar fCachedRadius;
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SkBool8 fCachedPosRoot;
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// @}
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private:
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typedef GrGLProgramStage INHERITED;
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};
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GrGLRadial2Gradient::GrGLRadial2Gradient(
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const GrProgramStageFactory& factory,
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const GrCustomStage& baseData)
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: INHERITED(factory)
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, fParamVar(NULL)
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, fVSVaryingName(NULL)
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, fFSVaryingName(NULL)
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, fCachedCenter(GR_ScalarMax)
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, fCachedRadius(-GR_ScalarMax)
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, fCachedPosRoot(0) {
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const GrRadial2Gradient& data =
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static_cast<const GrRadial2Gradient&>(baseData);
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fIsDegenerate = data.isDegenerate();
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}
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void GrGLRadial2Gradient::setupVariables(GrGLShaderBuilder* state, int stage) {
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fParamVar = &state->addUniform(
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GrGLShaderBuilder::kBoth_VariableLifetime,
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kFloat_GrSLType, "uRadial2Params", stage, 6);
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fParamLocation = GrGLProgramStage::kUseUniform;
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// For radial gradients without perspective we can pass the linear
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// part of the quadratic as a varying.
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if (state->fVaryingDims == state->fCoordDims) {
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state->addVarying(kFloat_GrSLType, "Radial2BCoeff", stage,
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&fVSVaryingName, &fFSVaryingName);
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}
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}
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void GrGLRadial2Gradient::emitVS(GrGLShaderBuilder* state,
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const char* vertexCoords) {
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GrStringBuilder* code = &state->fVSCode;
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GrStringBuilder p2;
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GrStringBuilder p3;
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fParamVar->appendArrayAccess(2, &p2);
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fParamVar->appendArrayAccess(3, &p3);
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// For radial gradients without perspective we can pass the linear
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// part of the quadratic as a varying.
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if (state->fVaryingDims == state->fCoordDims) {
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// r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3])
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code->appendf("\t%s = 2.0 *(%s * %s.x - %s);\n",
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fVSVaryingName, p2.c_str(),
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vertexCoords, p3.c_str());
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}
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}
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void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* state,
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const char* outputColor,
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const char* inputColor,
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const char* samplerName) {
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GrStringBuilder* code = &state->fFSCode;
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GrStringBuilder cName("c");
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GrStringBuilder ac4Name("ac4");
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GrStringBuilder rootName("root");
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GrStringBuilder p0;
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GrStringBuilder p1;
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GrStringBuilder p2;
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GrStringBuilder p3;
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GrStringBuilder p4;
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GrStringBuilder p5;
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fParamVar->appendArrayAccess(0, &p0);
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fParamVar->appendArrayAccess(1, &p1);
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fParamVar->appendArrayAccess(2, &p2);
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fParamVar->appendArrayAccess(3, &p3);
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fParamVar->appendArrayAccess(4, &p4);
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fParamVar->appendArrayAccess(5, &p5);
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// If we we're able to interpolate the linear component,
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// bVar is the varying; otherwise compute it
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GrStringBuilder bVar;
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if (state->fCoordDims == state->fVaryingDims) {
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bVar = fFSVaryingName;
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GrAssert(2 == state->fVaryingDims);
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} else {
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GrAssert(3 == state->fVaryingDims);
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bVar = "b";
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//bVar.appendS32(stageNum);
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code->appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n",
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bVar.c_str(), p2.c_str(),
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state->fSampleCoords.c_str(), p3.c_str());
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}
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// c = (x^2)+(y^2) - params[4]
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code->appendf("\tfloat %s = dot(%s, %s) - %s;\n",
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cName.c_str(), state->fSampleCoords.c_str(),
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state->fSampleCoords.c_str(),
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p4.c_str());
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// If we aren't degenerate, emit some extra code, and accept a slightly
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// more complex coord.
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if (fIsDegenerate) {
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// ac4 = 4.0 * params[0] * c
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code->appendf("\tfloat %s = %s * 4.0 * %s;\n",
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ac4Name.c_str(), p0.c_str(),
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cName.c_str());
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// root = sqrt(b^2-4ac)
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// (abs to avoid exception due to fp precision)
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code->appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n",
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rootName.c_str(), bVar.c_str(), bVar.c_str(),
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ac4Name.c_str());
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// x coord is: (-b + params[5] * sqrt(b^2-4ac)) * params[1]
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// y coord is 0.5 (texture is effectively 1D)
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state->fSampleCoords.printf("vec2((-%s + %s * %s) * %s, 0.5)",
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bVar.c_str(), p5.c_str(),
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rootName.c_str(), p1.c_str());
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} else {
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// x coord is: -c/b
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// y coord is 0.5 (texture is effectively 1D)
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state->fSampleCoords.printf("vec2((-%s / %s), 0.5)",
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cName.c_str(), bVar.c_str());
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}
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state->fComplexCoord = true;
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state->emitDefaultFetch(outputColor, samplerName);
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}
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void GrGLRadial2Gradient::initUniforms(const GrGLInterface* gl, int programID) {
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GR_GL_CALL_RET(gl, fParamLocation,
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GetUniformLocation(programID, fParamVar->getName().c_str()));
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}
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void GrGLRadial2Gradient::setData(const GrGLInterface* gl,
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const GrGLTexture& texture,
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GrCustomStage* baseData,
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int stageNum) {
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const GrRadial2Gradient* data =
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static_cast<const GrRadial2Gradient*>(baseData);
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GrAssert(data->isDegenerate() == fIsDegenerate);
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GrScalar centerX1 = data->center();
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GrScalar radius0 = data->radius();
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if (fCachedCenter != centerX1 ||
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fCachedRadius != radius0 ||
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fCachedPosRoot != data->isPosRoot()) {
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GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1;
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// When we're in the degenerate (linear) case, the second
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// value will be INF but the program doesn't read it. (We
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// use the same 6 uniforms even though we don't need them
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// all in the linear case just to keep the code complexity
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// down).
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float values[6] = {
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GrScalarToFloat(a),
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1 / (2.f * GrScalarToFloat(a)),
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GrScalarToFloat(centerX1),
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GrScalarToFloat(radius0),
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GrScalarToFloat(GrMul(radius0, radius0)),
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data->isPosRoot() ? 1.f : -1.f
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};
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GR_GL_CALL(gl, Uniform1fv(fParamLocation, 6, values));
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fCachedCenter = centerX1;
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fCachedRadius = radius0;
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fCachedPosRoot = data->isPosRoot();
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}
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}
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/////////////////////////////////////////////////////////////////////
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GrRadial2Gradient::GrRadial2Gradient(GrScalar center,
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GrScalar radius,
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bool posRoot)
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: fCenterX1 (center)
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, fRadius0 (radius)
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, fPosRoot (posRoot) {
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}
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GrRadial2Gradient::~GrRadial2Gradient() {
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}
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const GrProgramStageFactory& GrRadial2Gradient::getFactory() const {
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return GrTProgramStageFactory<GrRadial2Gradient>::getInstance();
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}
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bool GrRadial2Gradient::isEqual(const GrCustomStage& sBase) const {
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const GrRadial2Gradient& s = static_cast<const GrRadial2Gradient&>(sBase);
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return (this->isDegenerate() == s.isDegenerate());
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}
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/////////////////////////////////////////////////////////////////////
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class GrGLSweepGradient : public GrGLProgramStage {
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public:
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GrGLSweepGradient(const GrProgramStageFactory& factory,
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const GrCustomStage&) : INHERITED (factory) { }
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virtual ~GrGLSweepGradient() { }
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virtual void emitVS(GrGLShaderBuilder* state,
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const char* vertexCoords) SK_OVERRIDE { }
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virtual void emitFS(GrGLShaderBuilder* state,
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const char* outputColor,
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const char* inputColor,
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const char* samplerName) SK_OVERRIDE;
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static StageKey GenKey(const GrCustomStage& s) { return 0; }
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private:
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typedef GrGLProgramStage INHERITED;
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};
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void GrGLSweepGradient::emitFS(GrGLShaderBuilder* state,
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const char* outputColor,
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const char* inputColor,
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const char* samplerName) {
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state->fSampleCoords.printf(
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"vec2(atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5, 0.5)",
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state->fSampleCoords.c_str(), state->fSampleCoords.c_str());
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state->fComplexCoord = true;
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state->emitDefaultFetch(outputColor, samplerName);
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}
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/////////////////////////////////////////////////////////////////////
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GrSweepGradient::GrSweepGradient() {
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}
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GrSweepGradient::~GrSweepGradient() {
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}
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const GrProgramStageFactory& GrSweepGradient::getFactory() const {
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return GrTProgramStageFactory<GrSweepGradient>::getInstance();
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}
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bool GrSweepGradient::isEqual(const GrCustomStage& sBase) const {
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return true;
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}
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|
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@ -0,0 +1,93 @@
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
|
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* found in the LICENSE file.
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*/
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#ifndef GrGradientEffects_DEFINED
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#define GrGradientEffects_DEFINED
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#include "GrCustomStage.h"
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#include "GrTypes.h"
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#include "GrScalar.h"
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class GrGLRadialGradient;
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class GrRadialGradient : public GrCustomStage {
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public:
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GrRadialGradient();
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virtual ~GrRadialGradient();
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static const char* Name() { return "Radial Gradient"; }
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE;
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typedef GrGLRadialGradient GLProgramStage;
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private:
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typedef GrCustomStage INHERITED;
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};
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class GrGLRadial2Gradient;
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class GrRadial2Gradient : public GrCustomStage {
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public:
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GrRadial2Gradient(GrScalar center, GrScalar radius, bool posRoot);
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virtual ~GrRadial2Gradient();
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static const char* Name() { return "Two-Point Radial Gradient"; }
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE;
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// The radial gradient parameters can collapse to a linear (instead
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// of quadratic) equation.
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bool isDegenerate() const { return GR_Scalar1 == fCenterX1; }
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GrScalar center() const { return fCenterX1; }
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GrScalar radius() const { return fRadius0; }
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bool isPosRoot() const { return SkToBool(fPosRoot); }
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typedef GrGLRadial2Gradient GLProgramStage;
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private:
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// @{
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// Cache of values - these can change arbitrarily, EXCEPT
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// we shouldn't change between degenerate and non-degenerate?!
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GrScalar fCenterX1;
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GrScalar fRadius0;
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SkBool8 fPosRoot;
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// @}
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typedef GrCustomStage INHERITED;
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};
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class GrGLSweepGradient;
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class GrSweepGradient : public GrCustomStage {
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public:
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GrSweepGradient();
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virtual ~GrSweepGradient();
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static const char* Name() { return "Sweep Gradient"; }
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virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE;
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virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE;
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typedef GrGLSweepGradient GLProgramStage;
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protected:
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typedef GrCustomStage INHERITED;
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};
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#endif
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