Make the SkGrPixelRef be responsible for unlocking device's scratch texture in the cache

Review URL: https://codereview.appspot.com/6498046/



git-svn-id: http://skia.googlecode.com/svn/trunk@5313 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-08-28 15:07:11 +00:00
Родитель 5ee3f67ce3
Коммит 8090e651fc
4 изменённых файлов: 26 добавлений и 18 удалений

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@ -132,14 +132,12 @@ private:
GrClipData fClipData;
// state for our offscreen render-target
// TODO: remove 'fCached' and automatically return to the cache
bool fCached; // is fRenderTarget->asTexture() in the cache
GrRenderTarget* fRenderTarget;
bool fNeedClear;
bool fNeedPrepareRenderTarget;
// called from rt and tex cons
void initFromRenderTarget(GrContext*, GrRenderTarget*);
void initFromRenderTarget(GrContext*, GrRenderTarget*, bool cached);
// used by createCompatibleDevice
SkGpuDevice(GrContext*, GrTexture* texture, bool needClear);

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@ -42,7 +42,12 @@ private:
*/
class SK_API SkGrPixelRef : public SkROLockPixelsPixelRef {
public:
SkGrPixelRef(GrSurface* surface);
/**
* Constructs a pixel ref around a GrSurface. If the caller has locked the GrSurface in the
* cache and would like the pixel ref to unlock it in its destructor then transferCacheLock
* should be set to true.
*/
SkGrPixelRef(GrSurface* surface, bool transferCacheLock = false);
virtual ~SkGrPixelRef();
// override from SkPixelRef
@ -57,6 +62,8 @@ protected:
private:
GrSurface* fSurface;
bool fUnlock; // if true the pixel ref owns a texture cache lock on fSurface
typedef SkROLockPixelsPixelRef INHERITED;
};

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@ -172,23 +172,23 @@ static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) {
SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
: SkDevice(make_bitmap(context, texture->asRenderTarget())) {
this->initFromRenderTarget(context, texture->asRenderTarget());
this->initFromRenderTarget(context, texture->asRenderTarget(), false);
}
SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
: SkDevice(make_bitmap(context, renderTarget)) {
this->initFromRenderTarget(context, renderTarget);
this->initFromRenderTarget(context, renderTarget, false);
}
void SkGpuDevice::initFromRenderTarget(GrContext* context,
GrRenderTarget* renderTarget) {
GrRenderTarget* renderTarget,
bool cached) {
fNeedPrepareRenderTarget = false;
fDrawProcs = NULL;
fContext = context;
fContext->ref();
fCached = false;
fRenderTarget = NULL;
fNeedClear = false;
@ -204,7 +204,7 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context,
if (NULL == surface) {
surface = fRenderTarget;
}
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (surface));
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (surface, cached));
this->setPixelRef(pr, 0)->unref();
}
@ -221,7 +221,6 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
fContext = context;
fContext->ref();
fCached = false;
fRenderTarget = NULL;
fNeedClear = false;
@ -264,10 +263,6 @@ SkGpuDevice::~SkGpuDevice() {
// This call gives the context a chance to relinquish it
fContext->setRenderTarget(NULL);
GrTexture* texture = fRenderTarget->asTexture();
if (NULL != texture && fCached) {
fContext->unlockTexture(texture);
}
SkSafeUnref(fRenderTarget);
fContext->unref();
}
@ -1964,7 +1959,8 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
: SkDevice(make_bitmap(context, texture->asRenderTarget())) {
GrAssert(texture && texture->asRenderTarget());
this->initFromRenderTarget(context, texture->asRenderTarget());
fCached = true;
// This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture
// cache. We pass true for the third argument so that it will get unlocked.
this->initFromRenderTarget(context, texture->asRenderTarget(), true);
fNeedClear = needClear;
}

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@ -88,7 +88,7 @@ static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture,
///////////////////////////////////////////////////////////////////////////////
SkGrPixelRef::SkGrPixelRef(GrSurface* surface) {
SkGrPixelRef::SkGrPixelRef(GrSurface* surface, bool transferCacheLock) {
// TODO: figure out if this is responsible for Chrome canvas errors
#if 0
// The GrTexture has a ref to the GrRenderTarget but not vice versa.
@ -101,11 +101,18 @@ SkGrPixelRef::SkGrPixelRef(GrSurface* surface) {
if (NULL == fSurface) {
fSurface = surface;
}
fUnlock = transferCacheLock;
GrSafeRef(surface);
}
SkGrPixelRef::~SkGrPixelRef() {
if (fUnlock) {
GrContext* context = fSurface->getContext();
GrTexture* texture= fSurface->asTexture();
if (NULL != context && NULL != texture) {
context->unlockTexture(texture);
}
}
GrSafeUnref(fSurface);
}