зеркало из https://github.com/mozilla/moz-skia.git
Fix some warnings on VS2010
Review URL: http://codereview.appspot.com/5312051/ git-svn-id: http://skia.googlecode.com/svn/trunk@2520 2bbb7eff-a529-9590-31e7-b0007b416f81
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Родитель
45dd1fa3cf
Коммит
820e80ad63
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@ -222,15 +222,15 @@ class GetTypeMatrixBench : public MatrixBench {
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public:
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GetTypeMatrixBench(void* param)
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: INHERITED(param, "gettype") {
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fArray[0] = fRnd.nextS();
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fArray[1] = fRnd.nextS();
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fArray[2] = fRnd.nextS();
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fArray[3] = fRnd.nextS();
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fArray[4] = fRnd.nextS();
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fArray[5] = fRnd.nextS();
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fArray[6] = fRnd.nextS();
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fArray[7] = fRnd.nextS();
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fArray[8] = fRnd.nextS();
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fArray[0] = (float) fRnd.nextS();
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fArray[1] = (float) fRnd.nextS();
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fArray[2] = (float) fRnd.nextS();
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fArray[3] = (float) fRnd.nextS();
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fArray[4] = (float) fRnd.nextS();
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fArray[5] = (float) fRnd.nextS();
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fArray[6] = (float) fRnd.nextS();
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fArray[7] = (float) fRnd.nextS();
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fArray[8] = (float) fRnd.nextS();
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}
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protected:
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// Putting random generation of the matrix inside performTest()
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@ -272,10 +272,10 @@ class ScaleTransMixedMatrixBench : public MatrixBench {
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fRandom.nextS(), fRandom.nextS(), fRandom.nextS());
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int i;
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for (i = 0; i < fCount; i++) {
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fSrc[i].fX = fRandom.nextS();
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fSrc[i].fY = fRandom.nextS();
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fDst[i].fX = fRandom.nextS();
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fDst[i].fY = fRandom.nextS();
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fSrc[i].fX = fRandom.nextSScalar1();
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fSrc[i].fY = fRandom.nextSScalar1();
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fDst[i].fX = fRandom.nextSScalar1();
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fDst[i].fY = fRandom.nextSScalar1();
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}
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}
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protected:
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@ -309,10 +309,10 @@ class ScaleTransDoubleMatrixBench : public MatrixBench {
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init9(fMatrix);
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int i;
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for (i = 0; i < fCount; i++) {
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fSrc[i].fX = fRandom.nextS();
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fSrc[i].fY = fRandom.nextS();
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fDst[i].fX = fRandom.nextS();
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fDst[i].fY = fRandom.nextS();
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fSrc[i].fX = fRandom.nextSScalar1();
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fSrc[i].fY = fRandom.nextSScalar1();
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fDst[i].fX = fRandom.nextSScalar1();
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fDst[i].fY = fRandom.nextSScalar1();
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}
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}
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protected:
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@ -321,10 +321,10 @@ class ScaleTransDoubleMatrixBench : public MatrixBench {
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const SkPoint* src = fSrc;
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int count = fCount;
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// As doubles, on Z600 Linux systems this is 2.5x as expensive as mixed mode
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float mx = fMatrix[SkMatrix::kMScaleX];
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float my = fMatrix[SkMatrix::kMScaleY];
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float tx = fMatrix[SkMatrix::kMTransX];
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float ty = fMatrix[SkMatrix::kMTransY];
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float mx = (float) fMatrix[SkMatrix::kMScaleX];
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float my = (float) fMatrix[SkMatrix::kMScaleY];
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float tx = (float) fMatrix[SkMatrix::kMTransX];
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float ty = (float) fMatrix[SkMatrix::kMTransY];
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do {
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dst->fY = src->fY * my + ty;
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dst->fX = src->fX * mx + tx;
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@ -23,7 +23,10 @@ static void drawClip(SkCanvas* canvas, const SkAAClip& clip) {
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bm.setPixels(mask.fImage);
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SkPaint paint;
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canvas->drawBitmap(bm, mask.fBounds.fLeft, mask.fBounds.fTop, &paint);
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canvas->drawBitmap(bm,
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SK_Scalar1 * mask.fBounds.fLeft,
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SK_Scalar1 * mask.fBounds.fTop,
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&paint);
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}
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class AAClipView : public SampleView {
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@ -33,7 +33,10 @@ static void drawClip(SkCanvas* canvas, const SkAAClip& clip) {
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bm.setPixels(mask.fImage);
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SkPaint paint;
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canvas->drawBitmap(bm, mask.fBounds.fLeft, mask.fBounds.fTop, &paint);
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canvas->drawBitmap(bm,
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SK_Scalar1 * mask.fBounds.fLeft,
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SK_Scalar1 * mask.fBounds.fTop,
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&paint);
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}
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static void paint_rgn(SkCanvas* canvas, const SkAAClip& clip,
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@ -48,7 +51,10 @@ static void paint_rgn(SkCanvas* canvas, const SkAAClip& clip,
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mask.fBounds.height(), mask.fRowBytes);
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bm.setPixels(mask.fImage);
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canvas->drawBitmap(bm, mask.fBounds.fLeft, mask.fBounds.fTop, &paint);
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canvas->drawBitmap(bm,
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SK_Scalar1 * mask.fBounds.fLeft,
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SK_Scalar1 * mask.fBounds.fTop,
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&paint);
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}
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class AAClipView2 : public SampleView {
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@ -728,8 +728,10 @@ void SampleWindow::magnify(SkCanvas* canvas) {
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SkMatrix m = canvas->getTotalMatrix();
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m.invert(&m);
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SkPoint offset, center;
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m.mapXY(fMouseX - clipW/2, fMouseY - clipH/2, &offset);
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m.mapXY(fMouseX, fMouseY, ¢er);
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SkScalar mouseX = fMouseX * SK_Scalar1;
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SkScalar mouseY = fMouseY * SK_Scalar1;
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m.mapXY(mouseX - clipW/2, mouseY - clipH/2, &offset);
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m.mapXY(mouseX, mouseY, ¢er);
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r.set(0, 0, clipW * m.getScaleX(), clipH * m.getScaleX());
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r.offset(offset.fX, offset.fY);
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@ -737,7 +739,7 @@ void SampleWindow::magnify(SkCanvas* canvas) {
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SkPaint paint;
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paint.setColor(0xFF66AAEE);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(10.0 * m.getScaleX());
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paint.setStrokeWidth(10.f * m.getScaleX());
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//lense offset
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//canvas->translate(0, -250);
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canvas->drawRect(r, paint);
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@ -745,7 +747,7 @@ void SampleWindow::magnify(SkCanvas* canvas) {
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m = canvas->getTotalMatrix();
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m.setTranslate(-center.fX, -center.fY);
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m.postScale(0.5 * fFatBitsScale, 0.5 * fFatBitsScale);
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m.postScale(0.5f * fFatBitsScale, 0.5f * fFatBitsScale);
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m.postTranslate(center.fX, center.fY);
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canvas->concat(m);
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@ -102,7 +102,8 @@ protected:
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SkScalar y = SkIntToScalar(20);
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(50 + i * 230, 20);
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canvas->translate(SkIntToScalar(50 + i * 230),
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SkIntToScalar(20));
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rotate_about(canvas, i * 5, x, y * 10);
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{
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@ -72,33 +72,33 @@ static void DrawRoundRect(SkCanvas& canvas) {
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// set up clipper
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SkRect skclip;
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skclip.set(SkIntToFixed(284), SkIntToFixed(40), SkIntToFixed(1370), SkIntToFixed(708));
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skclip.set(SkIntToScalar(284), SkIntToScalar(40), SkIntToScalar(1370), SkIntToScalar(708));
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// ret = canvas.clipRect(skclip);
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// SkASSERT(ret);
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matrix.set(SkMatrix::kMTransX, SkFloatToFixed(-1153.28));
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matrix.set(SkMatrix::kMTransY, SkFloatToFixed(1180.50));
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matrix.set(SkMatrix::kMTransX, SkFloatToScalar(-1153.28f));
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matrix.set(SkMatrix::kMTransY, SkFloatToScalar(1180.50f));
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matrix.set(SkMatrix::kMScaleX, SkFloatToFixed(0.177171));
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matrix.set(SkMatrix::kMScaleY, SkFloatToFixed(0.177043));
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matrix.set(SkMatrix::kMScaleX, SkFloatToScalar(0.177171f));
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matrix.set(SkMatrix::kMScaleY, SkFloatToScalar(0.177043f));
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matrix.set(SkMatrix::kMSkewX, SkFloatToFixed(0.126968));
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matrix.set(SkMatrix::kMSkewY, SkFloatToFixed(-0.126876));
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matrix.set(SkMatrix::kMSkewX, SkFloatToScalar(0.126968f));
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matrix.set(SkMatrix::kMSkewY, SkFloatToScalar(-0.126876f));
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matrix.set(SkMatrix::kMPersp0, SkFloatToFixed(0.0));
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matrix.set(SkMatrix::kMPersp1, SkFloatToFixed(0.0));
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matrix.set(SkMatrix::kMPersp0, SkFloatToScalar(0.0f));
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matrix.set(SkMatrix::kMPersp1, SkFloatToScalar(0.0f));
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ret = canvas.concat(matrix);
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paint.setAntiAlias(true);
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paint.setColor(0xb2202020);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkFloatToFixed(68.13));
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paint.setStrokeWidth(SkFloatToScalar(68.13f));
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SkRect r;
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r.set(SkFloatToFixed(-313.714417), SkFloatToFixed(-4.826389), SkFloatToFixed(18014.447266), SkFloatToFixed(1858.154541));
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canvas.drawRoundRect(r, SkFloatToFixed(91.756363), SkFloatToFixed(91.756363), paint);
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r.set(SkFloatToScalar(-313.714417f), SkFloatToScalar(-4.826389f), SkFloatToScalar(18014.447266f), SkFloatToScalar(1858.154541f));
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canvas.drawRoundRect(r, SkFloatToScalar(91.756363f), SkFloatToScalar(91.756363f), paint);
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}
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static bool SetImageRef(SkBitmap* bitmap, SkStream* stream,
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@ -63,8 +63,9 @@ public:
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{ SkIntToScalar(32), SkIntToScalar(17) }
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};
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SkMatrix m0, m1;
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SkMatrix m0;
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m0.setPolyToPoly(src, dst, 3);
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// SkMatrix m1;
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// SkSetPoly3To3(&m1, src, dst);
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// m0.dump();
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// m1.dump();
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@ -725,7 +725,7 @@ public:
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if (localCount) {
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fBuilder->addRun(localX, y, *alpha, localCount);
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}
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NEXT_RUN:
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// Next run
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runs += count;
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alpha += count;
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x += count;
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