Revert of Discard scratch render targets before reusing them. (https://codereview.chromium.org/225183012/)

Reason for revert:
Asserts in debug.

Original issue's description:
> Discard scratch render targets before reusing them.
>
> R=robertphillips@google.com
>
> Committed: http://code.google.com/p/skia/source/detail?r=14075

R=robertphillips@google.com
TBR=robertphillips@google.com
NOTREECHECKS=true
NOTRY=true

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/224963014

git-svn-id: http://skia.googlecode.com/svn/trunk@14077 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2014-04-07 17:43:01 +00:00
Родитель 372a9c3f44
Коммит 94bd822801
1 изменённых файлов: 0 добавлений и 5 удалений

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@ -457,11 +457,6 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
// Ensure we have exclusive access to the texture so future 'find' calls don't return it // Ensure we have exclusive access to the texture so future 'find' calls don't return it
resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag); resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag);
if (NULL != resource) { if (NULL != resource) {
// If the scratch texture is a render target, discard its contents.
GrRenderTarget* rt = static_cast<GrTexture*>(resource)->asRenderTarget();
if (NULL != rt) {
rt->discard();
}
resource->ref(); resource->ref();
break; break;
} }