зеркало из https://github.com/mozilla/moz-skia.git
[GPU] Use new Var type for inputs/outputs of FS and VS
Review URL: http://codereview.appspot.com/5056048/ git-svn-id: http://skia.googlecode.com/svn/trunk@2289 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
dd5bd670e6
Коммит
98874cdda0
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@ -46,7 +46,7 @@ public:
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*
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* @return pointer to the added item.
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*/
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void* push_back() {
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void* push_back() {
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int indexInBlock = fCount % fItemsPerBlock;
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// we always have at least one block
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if (0 == indexInBlock) {
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@ -153,7 +153,7 @@ public:
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* Must be at least size(T)*itemsPerBlock sized.
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* Caller is responsible for freeing this memory.
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*/
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GrTAllocator(int itemsPerBlock, void* initialBlock)
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explicit GrTAllocator(int itemsPerBlock, void* initialBlock = NULL)
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: fAllocator(sizeof(T), itemsPerBlock, initialBlock) {}
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/**
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@ -163,7 +163,7 @@ public:
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* and the size of subsequent blocks.
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*/
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template <int N>
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GrTAllocator(SkAlignedSTStorage<N,T>* initialBlock)
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explicit GrTAllocator(SkAlignedSTStorage<N,T>* initialBlock)
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: fAllocator(sizeof(T), N, initialBlock->get()) {}
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/**
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@ -177,7 +177,14 @@ public:
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new (item) T;
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return *(T*)item;
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}
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T& push_back(const T& t) {
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void* item = fAllocator.push_back();
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GrAssert(NULL != item);
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new (item) T(t);
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return *(T*)item;
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}
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/**
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* removes all added items
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*/
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@ -9,8 +9,8 @@
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#include "GrGLProgram.h"
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#include "GrGLConfig.h"
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#include "GrAllocator.h"
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#include "GrGLShaderVar.h"
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#include "SkTrace.h"
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#include "SkXfermode.h"
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@ -36,6 +36,32 @@ const char* GrShaderPrecision(const GrGLInterface* gl) {
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#define PRINT_SHADERS 0
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typedef GrTAllocator<GrGLShaderVar> VarArray;
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// number of each input/output type in a single allocation block
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static const int gVarsPerBlock = 8;
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// except FS outputs where we expect 2 at most.
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static const int gMaxFSOutputs = 2;
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struct ShaderCodeSegments {
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ShaderCodeSegments()
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: fVSUnis(gVarsPerBlock)
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, fVSAttrs(gVarsPerBlock)
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, fVaryings(gVarsPerBlock)
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, fFSUnis(gVarsPerBlock)
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, fFSOutputs(gMaxFSOutputs) {}
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GrStringBuilder fHeader; // VS+FS, GLSL version, etc
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VarArray fVSUnis;
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VarArray fVSAttrs;
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VarArray fVaryings;
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VarArray fFSUnis;
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VarArray fFSOutputs;
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GrStringBuilder fFSFunctions;
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GrStringBuilder fVSCode;
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GrStringBuilder fFSCode;
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};
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#if GR_GL_ATTRIBUTE_MATRICES
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#define VIEW_MATRIX_NAME "aViewM"
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#else
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@ -49,53 +75,61 @@ const char* GrShaderPrecision(const GrGLInterface* gl) {
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#define EDGES_UNI_NAME "uEdges"
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#define COL_FILTER_UNI_NAME "uColorFilter"
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static inline void tex_attr_name(int coordIdx, GrStringBuilder* s) {
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namespace {
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inline void tex_attr_name(int coordIdx, GrStringBuilder* s) {
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*s = "aTexCoord";
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s->appendS32(coordIdx);
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}
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static inline const char* float_vector_type(int count) {
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static const char* FLOAT_VECS[] = {"ERROR", "float", "vec2", "vec3", "vec4"};
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GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(FLOAT_VECS));
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return FLOAT_VECS[count];
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inline GrGLShaderVar::Type float_vector_type(int count) {
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GR_STATIC_ASSERT(GrGLShaderVar::kFloat_Type == 0);
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GR_STATIC_ASSERT(GrGLShaderVar::kVec2f_Type == 1);
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GR_STATIC_ASSERT(GrGLShaderVar::kVec3f_Type == 2);
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GR_STATIC_ASSERT(GrGLShaderVar::kVec4f_Type == 3);
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GrAssert(count > 0 && count <= 4);
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return (GrGLShaderVar::Type)(count - 1);
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}
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static inline const char* vector_homog_coord(int count) {
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inline const char* float_vector_type_str(int count) {
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return GrGLShaderVar::TypeString(float_vector_type(count));
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}
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inline const char* vector_homog_coord(int count) {
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static const char* HOMOGS[] = {"ERROR", "", ".y", ".z", ".w"};
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GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(HOMOGS));
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return HOMOGS[count];
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}
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static inline const char* vector_nonhomog_coords(int count) {
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inline const char* vector_nonhomog_coords(int count) {
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static const char* NONHOMOGS[] = {"ERROR", "", ".x", ".xy", ".xyz"};
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GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(NONHOMOGS));
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return NONHOMOGS[count];
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}
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static inline const char* vector_all_coords(int count) {
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inline const char* vector_all_coords(int count) {
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static const char* ALL[] = {"ERROR", "", ".xy", ".xyz", ".xyzw"};
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GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ALL));
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return ALL[count];
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}
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static inline const char* all_ones_vec(int count) {
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inline const char* all_ones_vec(int count) {
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static const char* ONESVEC[] = {"ERROR", "1.0", "vec2(1,1)",
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"vec3(1,1,1)", "vec4(1,1,1,1)"};
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GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ONESVEC));
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return ONESVEC[count];
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}
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static inline const char* all_zeros_vec(int count) {
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inline const char* all_zeros_vec(int count) {
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static const char* ZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)",
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"vec3(0,0,0)", "vec4(0,0,0,0)"};
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GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ZEROSVEC));
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return ZEROSVEC[count];
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}
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static inline const char* declared_color_output_name() { return "fsColorOut"; }
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static inline const char* dual_source_output_name() { return "dualSourceOut"; }
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inline const char* declared_color_output_name() { return "fsColorOut"; }
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inline const char* dual_source_output_name() { return "dualSourceOut"; }
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static void tex_matrix_name(int stage, GrStringBuilder* s) {
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inline void tex_matrix_name(int stage, GrStringBuilder* s) {
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#if GR_GL_ATTRIBUTE_MATRICES
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*s = "aTexM";
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#else
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@ -104,42 +138,43 @@ static void tex_matrix_name(int stage, GrStringBuilder* s) {
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s->appendS32(stage);
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}
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static void normalized_texel_size_name(int stage, GrStringBuilder* s) {
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inline void normalized_texel_size_name(int stage, GrStringBuilder* s) {
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*s = "uTexelSize";
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s->appendS32(stage);
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}
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static void sampler_name(int stage, GrStringBuilder* s) {
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inline void sampler_name(int stage, GrStringBuilder* s) {
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*s = "uSampler";
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s->appendS32(stage);
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}
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static void stage_varying_name(int stage, GrStringBuilder* s) {
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inline void stage_varying_name(int stage, GrStringBuilder* s) {
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*s = "vStage";
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s->appendS32(stage);
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}
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static void radial2_param_name(int stage, GrStringBuilder* s) {
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inline void radial2_param_name(int stage, GrStringBuilder* s) {
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*s = "uRadial2Params";
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s->appendS32(stage);
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}
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static void radial2_varying_name(int stage, GrStringBuilder* s) {
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inline void radial2_varying_name(int stage, GrStringBuilder* s) {
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*s = "vB";
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s->appendS32(stage);
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}
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static void convolve_param_names(int stage, GrStringBuilder* k, GrStringBuilder* i) {
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inline void convolve_param_names(int stage, GrStringBuilder* k, GrStringBuilder* i) {
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*k = "uKernel";
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k->appendS32(stage);
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*i = "uImageIncrement";
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i->appendS32(stage);
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}
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static void tex_domain_name(int stage, GrStringBuilder* s) {
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inline void tex_domain_name(int stage, GrStringBuilder* s) {
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*s = "uTexDom";
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s->appendS32(stage);
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}
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}
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GrGLProgram::GrGLProgram() {
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}
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@ -321,15 +356,39 @@ static void addColorFilter(GrStringBuilder* fsCode, const char * outputVar,
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add_helper(outputVar, colorStr.c_str(), constStr.c_str(), fsCode);
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}
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namespace {
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const char* glsl_version_string(const GrGLInterface* gl,
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GrGLProgram::GLSLVersion v) {
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switch (v) {
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case GrGLProgram::k120_GLSLVersion:
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if (gl->supportsES()) {
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// ES2s shader language is based on version 1.20 but is version
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// 1.00 of the ES language.
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return "#version 100\n";
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} else {
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return "#version 120\n";
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}
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case GrGLProgram::k150_GLSLVersion:
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GrAssert(!gl->supportsES());
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return "#version 150\n";
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default:
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GrCrash("Unknown GL version.");
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return ""; // suppress warning
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}
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}
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}
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void GrGLProgram::genEdgeCoverage(const GrGLInterface* gl,
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GrVertexLayout layout,
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CachedData* programData,
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GrStringBuilder* coverageVar,
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ShaderCodeSegments* segments) const {
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if (fProgramDesc.fEdgeAANumEdges > 0) {
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segments->fFSUnis.append("uniform vec3 " EDGES_UNI_NAME "[");
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segments->fFSUnis.appendS32(fProgramDesc.fEdgeAANumEdges);
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segments->fFSUnis.append("];\n");
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segments->fFSUnis.push_back().set(GrGLShaderVar::kVec3f_Type,
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EDGES_UNI_NAME,
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fProgramDesc.fEdgeAANumEdges);
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programData->fUniLocations.fEdgesUni = kUseUniform;
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int count = fProgramDesc.fEdgeAANumEdges;
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segments->fFSCode.append(
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@ -376,8 +435,8 @@ void GrGLProgram::genEdgeCoverage(const GrGLInterface* gl,
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}
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*coverageVar = "edgeAlpha";
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} else if (layout & GrDrawTarget::kEdge_VertexLayoutBit) {
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segments->fVSAttrs.append("attribute vec4 " EDGE_ATTR_NAME ";\n");
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segments->fVaryings.append("varying vec4 vEdge;\n");
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segments->fVaryings.push_back().set(GrGLShaderVar::kVec4f_Type, "vEdge");
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segments->fVSAttrs.push_back().set(GrGLShaderVar::kVec4f_Type, EDGE_ATTR_NAME);
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segments->fVSCode.append("\tvEdge = " EDGE_ATTR_NAME ";\n");
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if (GrDrawTarget::kHairLine_EdgeType == fProgramDesc.fVertexEdgeType) {
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segments->fFSCode.append("\tfloat edgeAlpha = abs(dot(vec3(gl_FragCoord.xy,1), vEdge.xyz));\n");
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@ -402,7 +461,33 @@ void GrGLProgram::genEdgeCoverage(const GrGLInterface* gl,
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}
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}
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bool GrGLProgram::genProgram(const GrGLInterface* gl,
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namespace {
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// returns true if the color output was explicitly declared or not.
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bool decl_and_get_fs_color_output(GrGLProgram::GLSLVersion v,
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VarArray* fsOutputs,
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const char** name) {
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switch (v) {
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case GrGLProgram::k120_GLSLVersion:
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*name = "gl_FragColor";
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return false;
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break;
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case GrGLProgram::k150_GLSLVersion:
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*name = declared_color_output_name();
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fsOutputs->push_back().set(GrGLShaderVar::kVec4f_Type,
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declared_color_output_name());
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return true;
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break;
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default:
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GrCrash("Unknown GLSL version.");
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return false; // suppress warning
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}
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}
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}
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bool GrGLProgram::genProgram(const GrGLInterface* gl,
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GLSLVersion glslVersion,
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GrGLProgram::CachedData* programData) const {
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ShaderCodeSegments segments;
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@ -432,25 +517,19 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
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// declare an output, which is incompatible with gl_FragColor/gl_FragData.
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const char* fsColorOutput;
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bool dualSourceOutputWritten = false;
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bool usingDeclaredOutputs = ProgramDesc::kNone_DualSrcOutput !=
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fProgramDesc.fDualSrcOutput;
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if (usingDeclaredOutputs) {
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GrAssert(0 == segments.fHeader.size());
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segments.fHeader.printf("#version 150\n");
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fsColorOutput = declared_color_output_name();
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segments.fFSOutputs.appendf("out vec4 %s;\n", fsColorOutput);
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} else {
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fsColorOutput = "gl_FragColor";
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}
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segments.fHeader.printf(glsl_version_string(gl, glslVersion));
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bool isColorDeclared = decl_and_get_fs_color_output(glslVersion,
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&segments.fFSOutputs,
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&fsColorOutput);
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#if GR_GL_ATTRIBUTE_MATRICES
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segments.fVSAttrs += "attribute mat3 " VIEW_MATRIX_NAME ";\n";
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segments.fVSAttrs.push_back().set(GrGLShaderVar::kMat33f_Type, VIEW_MATRIX_NAME);
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programData->fUniLocations.fViewMatrixUni = kSetAsAttribute;
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#else
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segments.fVSUnis += "uniform mat3 " VIEW_MATRIX_NAME ";\n";
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segments.fVSUnis.push_back().set(GrGLShaderVar::kMat33f_Type, VIEW_MATRIX_NAME);
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programData->fUniLocations.fViewMatrixUni = kUseUniform;
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#endif
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segments.fVSAttrs += "attribute vec2 " POS_ATTR_NAME ";\n";
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segments.fVSAttrs.push_back().set(GrGLShaderVar::kVec2f_Type, POS_ATTR_NAME);
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segments.fVSCode.append(
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"void main() {\n"
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@ -463,13 +542,16 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
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if (needComputedColor) {
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switch (fProgramDesc.fColorType) {
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case ProgramDesc::kAttribute_ColorType:
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segments.fVSAttrs.append( "attribute vec4 " COL_ATTR_NAME ";\n");
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segments.fVaryings.append("varying vec4 vColor;\n");
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segments.fVSCode.append( "\tvColor = " COL_ATTR_NAME ";\n");
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segments.fVSAttrs.push_back().set(GrGLShaderVar::kVec4f_Type,
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COL_ATTR_NAME);
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segments.fVaryings.push_back().set(GrGLShaderVar::kVec4f_Type,
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"vColor");
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segments.fVSCode.append("\tvColor = " COL_ATTR_NAME ";\n");
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inColor = "vColor";
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break;
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case ProgramDesc::kUniform_ColorType:
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segments.fFSUnis.append( "uniform vec4 " COL_UNI_NAME ";\n");
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segments.fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type,
|
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COL_UNI_NAME);
|
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programData->fUniLocations.fColorUni = kUseUniform;
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inColor = COL_UNI_NAME;
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break;
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|
@ -490,7 +572,8 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
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for (int t = 0; t < GrDrawTarget::kMaxTexCoords; ++t) {
|
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if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) {
|
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tex_attr_name(t, texCoordAttrs + t);
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segments.fVSAttrs.appendf("attribute vec2 %s;\n", texCoordAttrs[t].c_str());
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segments.fVSAttrs.push_back().set(GrGLShaderVar::kVec2f_Type,
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texCoordAttrs[t].c_str());
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||||
}
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||||
}
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||||
|
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|
@ -521,7 +604,8 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
|
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inCoords = texCoordAttrs[tcIdx].c_str();
|
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}
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|
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genStageCode(gl, s,
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genStageCode(gl,
|
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s,
|
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fProgramDesc.fStages[s],
|
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inColor.size() ? inColor.c_str() : NULL,
|
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outColor.c_str(),
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|
@ -544,7 +628,8 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
|
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&needColorFilterUniform, &bogus);
|
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}
|
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if (needColorFilterUniform) {
|
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segments.fFSUnis.append( "uniform vec4 " COL_FILTER_UNI_NAME ";\n");
|
||||
segments.fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type,
|
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COL_FILTER_UNI_NAME);
|
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programData->fUniLocations.fColorFilterUni = kUseUniform;
|
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}
|
||||
|
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|
@ -608,8 +693,8 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
|
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}
|
||||
}
|
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if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
|
||||
segments.fFSOutputs.appendf("out vec4 %s;\n",
|
||||
dual_source_output_name());
|
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segments.fFSOutputs.push_back().set(GrGLShaderVar::kVec4f_Type,
|
||||
dual_source_output_name());
|
||||
bool outputIsZero = false;
|
||||
GrStringBuilder coeff;
|
||||
if (ProgramDesc::kCoverage_DualSrcOutput !=
|
||||
|
@ -644,9 +729,9 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
|
|||
|
||||
if (!wroteFragColorZero) {
|
||||
modulate_helper(fsColorOutput,
|
||||
inColor.c_str(),
|
||||
inCoverage.c_str(),
|
||||
&segments.fFSCode);
|
||||
inColor.c_str(),
|
||||
inCoverage.c_str(),
|
||||
&segments.fFSCode);
|
||||
}
|
||||
|
||||
segments.fVSCode.append("}\n");
|
||||
|
@ -655,12 +740,12 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
|
|||
///////////////////////////////////////////////////////////////////////////
|
||||
// compile and setup attribs and unis
|
||||
|
||||
if (!CompileFSAndVS(gl, segments, programData)) {
|
||||
if (!CompileFSAndVS(gl, glslVersion, segments, programData)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->bindOutputsAttribsAndLinkProgram(gl, texCoordAttrs,
|
||||
usingDeclaredOutputs,
|
||||
isColorDeclared,
|
||||
dualSourceOutputWritten,
|
||||
programData)) {
|
||||
return false;
|
||||
|
@ -671,7 +756,36 @@ bool GrGLProgram::genProgram(const GrGLInterface* gl,
|
|||
return true;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
void expand_decls(const VarArray& unis,
|
||||
const GrGLInterface* gl,
|
||||
const char* prefix,
|
||||
GrStringBuilder* string) {
|
||||
const int count = unis.count();
|
||||
for (int i = 0; i < count; ++i) {
|
||||
string->append(prefix);
|
||||
string->append(" ");
|
||||
unis[i].appendDecl(gl, string);
|
||||
string->append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
void print_shader(int stringCnt,
|
||||
const char** strings,
|
||||
int* stringLengths) {
|
||||
for (int i = 0; i < stringCnt; ++i) {
|
||||
if (NULL == stringLengths || stringLengths[i] < 0) {
|
||||
GrPrintf(strings[i]);
|
||||
} else {
|
||||
GrPrintf("%.*s", stringLengths[i], strings[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GrGLProgram::CompileFSAndVS(const GrGLInterface* gl,
|
||||
GLSLVersion glslVersion,
|
||||
const ShaderCodeSegments& segments,
|
||||
CachedData* programData) {
|
||||
|
||||
|
@ -679,25 +793,41 @@ bool GrGLProgram::CompileFSAndVS(const GrGLInterface* gl,
|
|||
const char* strings[MAX_STRINGS];
|
||||
int lengths[MAX_STRINGS];
|
||||
int stringCnt = 0;
|
||||
GrStringBuilder attrs;
|
||||
GrStringBuilder varyings;
|
||||
GrStringBuilder unis;
|
||||
GrStringBuilder fsOutputs;
|
||||
|
||||
static const char* gVaryingPrefixes[2][2] = {{"varying", "varying"},
|
||||
{"out", "in"}};
|
||||
const char** varyingPrefixes = glslVersion == k120_GLSLVersion ?
|
||||
gVaryingPrefixes[0] :
|
||||
gVaryingPrefixes[1];
|
||||
const char* attributePrefix = glslVersion == k120_GLSLVersion ?
|
||||
"attribute" :
|
||||
"in";
|
||||
|
||||
if (segments.fHeader.size()) {
|
||||
strings[stringCnt] = segments.fHeader.c_str();
|
||||
lengths[stringCnt] = segments.fHeader.size();
|
||||
++stringCnt;
|
||||
}
|
||||
if (segments.fVSUnis.size()) {
|
||||
strings[stringCnt] = segments.fVSUnis.c_str();
|
||||
lengths[stringCnt] = segments.fVSUnis.size();
|
||||
expand_decls(segments.fVSUnis, gl, "uniform", &unis);
|
||||
if (unis.size()) {
|
||||
strings[stringCnt] = unis.c_str();
|
||||
lengths[stringCnt] = unis.size();
|
||||
++stringCnt;
|
||||
}
|
||||
if (segments.fVSAttrs.size()) {
|
||||
strings[stringCnt] = segments.fVSAttrs.c_str();
|
||||
lengths[stringCnt] = segments.fVSAttrs.size();
|
||||
expand_decls(segments.fVSAttrs, gl, attributePrefix, &attrs);
|
||||
if (attrs.size()) {
|
||||
strings[stringCnt] = attrs.c_str();
|
||||
lengths[stringCnt] = attrs.size();
|
||||
++stringCnt;
|
||||
}
|
||||
if (segments.fVaryings.size()) {
|
||||
strings[stringCnt] = segments.fVaryings.c_str();
|
||||
lengths[stringCnt] = segments.fVaryings.size();
|
||||
expand_decls(segments.fVaryings, gl, varyingPrefixes[0], &varyings);
|
||||
if (varyings.size()) {
|
||||
strings[stringCnt] = varyings.c_str();
|
||||
lengths[stringCnt] = varyings.size();
|
||||
++stringCnt;
|
||||
}
|
||||
|
||||
|
@ -707,13 +837,10 @@ bool GrGLProgram::CompileFSAndVS(const GrGLInterface* gl,
|
|||
++stringCnt;
|
||||
|
||||
#if PRINT_SHADERS
|
||||
GrPrintf(segments.fHeader.c_str());
|
||||
GrPrintf(segments.fVSUnis.c_str());
|
||||
GrPrintf(segments.fVSAttrs.c_str());
|
||||
GrPrintf(segments.fVaryings.c_str());
|
||||
GrPrintf(segments.fVSCode.c_str());
|
||||
print_shader(stringCnt, strings, lengths);
|
||||
GrPrintf("\n");
|
||||
#endif
|
||||
|
||||
GrAssert(stringCnt <= MAX_STRINGS);
|
||||
programData->fVShaderID = CompileShader(gl, GR_GL_VERTEX_SHADER,
|
||||
stringCnt, strings, lengths);
|
||||
|
@ -734,19 +861,26 @@ bool GrGLProgram::CompileFSAndVS(const GrGLInterface* gl,
|
|||
lengths[stringCnt] = strlen(GrShaderPrecision(gl));
|
||||
++stringCnt;
|
||||
}
|
||||
if (segments.fFSUnis.size()) {
|
||||
strings[stringCnt] = segments.fFSUnis.c_str();
|
||||
lengths[stringCnt] = segments.fFSUnis.size();
|
||||
unis.reset();
|
||||
expand_decls(segments.fFSUnis, gl, "uniform", &unis);
|
||||
if (unis.size()) {
|
||||
strings[stringCnt] = unis.c_str();
|
||||
lengths[stringCnt] = unis.size();
|
||||
++stringCnt;
|
||||
}
|
||||
if (segments.fVaryings.size()) {
|
||||
strings[stringCnt] = segments.fVaryings.c_str();
|
||||
lengths[stringCnt] = segments.fVaryings.size();
|
||||
varyings.reset();
|
||||
expand_decls(segments.fVaryings, gl, varyingPrefixes[1], &varyings);
|
||||
if (varyings.size()) {
|
||||
strings[stringCnt] = varyings.c_str();
|
||||
lengths[stringCnt] = varyings.size();
|
||||
++stringCnt;
|
||||
}
|
||||
if (segments.fFSOutputs.size()) {
|
||||
strings[stringCnt] = segments.fFSOutputs.c_str();
|
||||
lengths[stringCnt] = segments.fFSOutputs.size();
|
||||
expand_decls(segments.fFSOutputs, gl, "out", &fsOutputs);
|
||||
if (fsOutputs.size()) {
|
||||
// We shouldn't have declared outputs on 1.2
|
||||
GrAssert(k120_GLSLVersion != glslVersion);
|
||||
strings[stringCnt] = fsOutputs.c_str();
|
||||
lengths[stringCnt] = fsOutputs.size();
|
||||
++stringCnt;
|
||||
}
|
||||
if (segments.fFSFunctions.size()) {
|
||||
|
@ -761,15 +895,10 @@ bool GrGLProgram::CompileFSAndVS(const GrGLInterface* gl,
|
|||
++stringCnt;
|
||||
|
||||
#if PRINT_SHADERS
|
||||
GrPrintf(segments.fHeader.c_str());
|
||||
GrPrintf(GrShaderPrecision(gl));
|
||||
GrPrintf(segments.fFSUnis.c_str());
|
||||
GrPrintf(segments.fVaryings.c_str());
|
||||
GrPrintf(segments.fFSOutputs.c_str());
|
||||
GrPrintf(segments.fFSFunctions.c_str());
|
||||
GrPrintf(segments.fFSCode.c_str());
|
||||
print_shader(stringCnt, strings, lengths);
|
||||
GrPrintf("\n");
|
||||
#endif
|
||||
|
||||
GrAssert(stringCnt <= MAX_STRINGS);
|
||||
programData->fFShaderID = CompileShader(gl, GR_GL_FRAGMENT_SHADER,
|
||||
stringCnt, strings, lengths);
|
||||
|
@ -810,13 +939,7 @@ GrGLuint GrGLProgram::CompileShader(const GrGLInterface* gl,
|
|||
GrGLsizei length = GR_GL_INIT_ZERO;
|
||||
GR_GL_CALL(gl, GetShaderInfoLog(shader, infoLen+1,
|
||||
&length, (char*)log.get()));
|
||||
for (int i = 0; i < stringCnt; ++i) {
|
||||
if (NULL == stringLengths || stringLengths[i] < 0) {
|
||||
GrPrintf(strings[i]);
|
||||
} else {
|
||||
GrPrintf("%.*s", stringLengths[i], strings[i]);
|
||||
}
|
||||
}
|
||||
print_shader(stringCnt, strings, stringLengths);
|
||||
GrPrintf("\n%s", log.get());
|
||||
}
|
||||
GrAssert(!"Shader compilation failed!");
|
||||
|
@ -1027,9 +1150,6 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
|
||||
GrAssert(stageNum >= 0 && stageNum <= 9);
|
||||
|
||||
GrStringBuilder varyingName;
|
||||
stage_varying_name(stageNum, &varyingName);
|
||||
|
||||
// First decide how many coords are needed to access the texture
|
||||
// Right now it's always 2 but we could start using 1D textures for
|
||||
// gradients.
|
||||
|
@ -1039,18 +1159,22 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
|
||||
// decide whether we need a matrix to transform texture coords
|
||||
// and whether the varying needs a perspective coord.
|
||||
GrStringBuilder texMName;
|
||||
tex_matrix_name(stageNum, &texMName);
|
||||
const char* matName = NULL;
|
||||
if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
|
||||
varyingDims = coordDims;
|
||||
} else {
|
||||
GrGLShaderVar* mat;
|
||||
#if GR_GL_ATTRIBUTE_MATRICES
|
||||
segments->fVSAttrs.appendf("attribute mat3 %s;\n", texMName.c_str());
|
||||
mat = &segments->fVSAttrs.push_back();
|
||||
locations->fTextureMatrixUni = kSetAsAttribute;
|
||||
#else
|
||||
segments->fVSUnis.appendf("uniform mat3 %s;\n", texMName.c_str());
|
||||
mat = &segments->fVSUnis.push_back();
|
||||
locations->fTextureMatrixUni = kUseUniform;
|
||||
#endif
|
||||
tex_matrix_name(stageNum, mat->accessName());
|
||||
mat->setType(GrGLShaderVar::kMat33f_Type);
|
||||
matName = mat->getName().c_str();
|
||||
|
||||
if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
|
||||
varyingDims = coordDims;
|
||||
} else {
|
||||
|
@ -1058,75 +1182,93 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
}
|
||||
}
|
||||
|
||||
GrStringBuilder samplerName;
|
||||
sampler_name(stageNum, &samplerName);
|
||||
segments->fFSUnis.appendf("uniform sampler2D %s;\n", samplerName.c_str());
|
||||
segments->fFSUnis.push_back().setType(GrGLShaderVar::kSampler2D_Type);
|
||||
sampler_name(stageNum, segments->fFSUnis.back().accessName());
|
||||
locations->fSamplerUni = kUseUniform;
|
||||
const char* samplerName = segments->fFSUnis.back().getName().c_str();
|
||||
|
||||
GrStringBuilder texelSizeName;
|
||||
const char* texelSizeName = NULL;
|
||||
if (StageDesc::k2x2_FetchMode == desc.fFetchMode) {
|
||||
normalized_texel_size_name(stageNum, &texelSizeName);
|
||||
segments->fFSUnis.appendf("uniform vec2 %s;\n", texelSizeName.c_str());
|
||||
segments->fFSUnis.push_back().setType(GrGLShaderVar::kVec2f_Type);
|
||||
normalized_texel_size_name(stageNum, segments->fFSUnis.back().accessName());
|
||||
texelSizeName = segments->fFSUnis.back().getName().c_str();
|
||||
}
|
||||
|
||||
segments->fVaryings.appendf("varying %s %s;\n",
|
||||
float_vector_type(varyingDims), varyingName.c_str());
|
||||
const char* varyingName;
|
||||
GrGLShaderVar* varying = &segments->fVaryings.push_back();
|
||||
stage_varying_name(stageNum, varying->accessName());
|
||||
varying->setType(float_vector_type(varyingDims));
|
||||
varyingName = varying->getName().c_str();
|
||||
|
||||
if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
|
||||
if (!matName) {
|
||||
GrAssert(varyingDims == coordDims);
|
||||
segments->fVSCode.appendf("\t%s = %s;\n", varyingName.c_str(), vsInCoord);
|
||||
segments->fVSCode.appendf("\t%s = %s;\n", varyingName, vsInCoord);
|
||||
} else {
|
||||
// varying = texMatrix * texCoord
|
||||
segments->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
|
||||
varyingName.c_str(), texMName.c_str(),
|
||||
vsInCoord, vector_all_coords(varyingDims));
|
||||
varyingName, matName, vsInCoord,
|
||||
vector_all_coords(varyingDims));
|
||||
}
|
||||
|
||||
GrStringBuilder radial2ParamsName;
|
||||
radial2_param_name(stageNum, &radial2ParamsName);
|
||||
// for radial grads without perspective we can pass the linear
|
||||
// part of the quadratic as a varying.
|
||||
GrStringBuilder radial2VaryingName;
|
||||
radial2_varying_name(stageNum, &radial2VaryingName);
|
||||
const char* radial2ParamsName = NULL;
|
||||
const char* radial2VaryingName = NULL;
|
||||
|
||||
if (StageDesc::kRadial2Gradient_CoordMapping == desc.fCoordMapping ||
|
||||
if (StageDesc::kRadial2Gradient_CoordMapping == desc.fCoordMapping ||
|
||||
StageDesc::kRadial2GradientDegenerate_CoordMapping == desc.fCoordMapping) {
|
||||
|
||||
segments->fVSUnis.appendf("uniform %s float %s[6];\n",
|
||||
GrPrecision(gl), radial2ParamsName.c_str());
|
||||
segments->fFSUnis.appendf("uniform float %s[6];\n",
|
||||
radial2ParamsName.c_str());
|
||||
GrGLShaderVar* radial2FSParams = &segments->fFSUnis.push_back();
|
||||
radial2FSParams->setType(GrGLShaderVar::kFloat_Type);
|
||||
radial2FSParams->setArrayCount(6);
|
||||
radial2_param_name(stageNum, radial2FSParams->accessName());
|
||||
segments->fVSUnis.push_back(*radial2FSParams).setEmitPrecision(true);
|
||||
radial2ParamsName = radial2FSParams->getName().c_str();
|
||||
|
||||
locations->fRadial2Uni = kUseUniform;
|
||||
|
||||
// if there is perspective we don't interpolate this
|
||||
// for radial grads without perspective we can pass the linear
|
||||
// part of the quadratic as a varying.
|
||||
if (varyingDims == coordDims) {
|
||||
GrAssert(2 == coordDims);
|
||||
segments->fVaryings.appendf("varying float %s;\n", radial2VaryingName.c_str());
|
||||
|
||||
GrGLShaderVar* radial2Varying = &segments->fVaryings.push_back();
|
||||
radial2Varying->setType(GrGLShaderVar::kFloat_Type);
|
||||
radial2_varying_name(stageNum, radial2Varying->accessName());
|
||||
radial2VaryingName = radial2Varying->getName().c_str();
|
||||
|
||||
// r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3])
|
||||
const char* r2ParamName = radial2FSParams->getName().c_str();
|
||||
const char* r2VarName = radial2Varying->getName().c_str();
|
||||
segments->fVSCode.appendf("\t%s = 2.0 *(%s[2] * %s.x - %s[3]);\n",
|
||||
radial2VaryingName.c_str(), radial2ParamsName.c_str(),
|
||||
varyingName.c_str(), radial2ParamsName.c_str());
|
||||
r2VarName, r2ParamName, varyingName,
|
||||
r2ParamName);
|
||||
}
|
||||
}
|
||||
|
||||
GrStringBuilder kernelName, kernelWidthName, imageIncrementName;
|
||||
convolve_param_names(stageNum, &kernelName, &imageIncrementName);
|
||||
|
||||
const char* kernelName = NULL;
|
||||
const char* imageIncrementName = NULL;
|
||||
if (ProgramDesc::StageDesc::kConvolution_FetchMode == desc.fFetchMode) {
|
||||
segments->fFSUnis.appendf("uniform float %s[%d];\n",
|
||||
kernelName.c_str(), desc.fKernelWidth);
|
||||
segments->fFSUnis.appendf("uniform vec2 %s;\n",
|
||||
imageIncrementName.c_str());
|
||||
segments->fVSUnis.appendf("uniform %s vec2 %s;\n",
|
||||
GrPrecision(gl),
|
||||
imageIncrementName.c_str());
|
||||
|
||||
GrGLShaderVar* kernel = &segments->fFSUnis.push_back();
|
||||
kernel->setType(GrGLShaderVar::kFloat_Type);
|
||||
kernel->setArrayCount(desc.fKernelWidth);
|
||||
GrGLShaderVar* imgInc = &segments->fFSUnis.push_back();
|
||||
imgInc->setType(GrGLShaderVar::kVec2f_Type);
|
||||
|
||||
convolve_param_names(stageNum,
|
||||
kernel->accessName(),
|
||||
imgInc->accessName());
|
||||
kernelName = kernel->getName().c_str();
|
||||
imageIncrementName = imgInc->getName().c_str();
|
||||
|
||||
// need image increment in both VS and FS
|
||||
segments->fVSUnis.push_back(*imgInc).setEmitPrecision(true);
|
||||
|
||||
locations->fKernelUni = kUseUniform;
|
||||
locations->fImageIncrementUni = kUseUniform;
|
||||
float scale = (desc.fKernelWidth - 1) * 0.5f;
|
||||
segments->fVSCode.appendf("\t%s -= vec2(%g, %g) * %s;\n",
|
||||
varyingName.c_str(), scale, scale,
|
||||
imageIncrementName.c_str());
|
||||
varyingName, scale, scale,
|
||||
imageIncrementName);
|
||||
}
|
||||
|
||||
/// Fragment Shader Stuff
|
||||
|
@ -1149,12 +1291,12 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
fsCoordName = "inCoord";
|
||||
fsCoordName.appendS32(stageNum);
|
||||
segments->fFSCode.appendf("\t%s %s = %s%s / %s%s;\n",
|
||||
float_vector_type(coordDims),
|
||||
fsCoordName.c_str(),
|
||||
varyingName.c_str(),
|
||||
vector_nonhomog_coords(varyingDims),
|
||||
varyingName.c_str(),
|
||||
vector_homog_coord(varyingDims));
|
||||
GrGLShaderVar::TypeString(float_vector_type(coordDims)),
|
||||
fsCoordName.c_str(),
|
||||
varyingName,
|
||||
vector_nonhomog_coords(varyingDims),
|
||||
varyingName,
|
||||
vector_homog_coord(varyingDims));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1192,18 +1334,18 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
bVar = "b";
|
||||
bVar.appendS32(stageNum);
|
||||
segments->fFSCode.appendf("\tfloat %s = 2.0 * (%s[2] * %s.x - %s[3]);\n",
|
||||
bVar.c_str(), radial2ParamsName.c_str(),
|
||||
fsCoordName.c_str(), radial2ParamsName.c_str());
|
||||
bVar.c_str(), radial2ParamsName,
|
||||
fsCoordName.c_str(), radial2ParamsName);
|
||||
}
|
||||
|
||||
// c = (x^2)+(y^2) - params[4]
|
||||
segments->fFSCode.appendf("\tfloat %s = dot(%s, %s) - %s[4];\n",
|
||||
cName.c_str(), fsCoordName.c_str(),
|
||||
fsCoordName.c_str(),
|
||||
radial2ParamsName.c_str());
|
||||
radial2ParamsName);
|
||||
// ac4 = 4.0 * params[0] * c
|
||||
segments->fFSCode.appendf("\tfloat %s = %s[0] * 4.0 * %s;\n",
|
||||
ac4Name.c_str(), radial2ParamsName.c_str(),
|
||||
ac4Name.c_str(), radial2ParamsName,
|
||||
cName.c_str());
|
||||
|
||||
// root = sqrt(b^2-4ac)
|
||||
|
@ -1215,8 +1357,8 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
// x coord is: (-b + params[5] * sqrt(b^2-4ac)) * params[1]
|
||||
// y coord is 0.5 (texture is effectively 1D)
|
||||
sampleCoords.printf("vec2((-%s + %s[5] * %s) * %s[1], 0.5)",
|
||||
bVar.c_str(), radial2ParamsName.c_str(),
|
||||
rootName.c_str(), radial2ParamsName.c_str());
|
||||
bVar.c_str(), radial2ParamsName,
|
||||
rootName.c_str(), radial2ParamsName);
|
||||
complexCoord = true;
|
||||
break;}
|
||||
case StageDesc::kRadial2GradientDegenerate_CoordMapping: {
|
||||
|
@ -1235,15 +1377,15 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
bVar = "b";
|
||||
bVar.appendS32(stageNum);
|
||||
segments->fFSCode.appendf("\tfloat %s = 2.0 * (%s[2] * %s.x - %s[3]);\n",
|
||||
bVar.c_str(), radial2ParamsName.c_str(),
|
||||
fsCoordName.c_str(), radial2ParamsName.c_str());
|
||||
bVar.c_str(), radial2ParamsName,
|
||||
fsCoordName.c_str(), radial2ParamsName);
|
||||
}
|
||||
|
||||
// c = (x^2)+(y^2) - params[4]
|
||||
segments->fFSCode.appendf("\tfloat %s = dot(%s, %s) - %s[4];\n",
|
||||
cName.c_str(), fsCoordName.c_str(),
|
||||
fsCoordName.c_str(),
|
||||
radial2ParamsName.c_str());
|
||||
radial2ParamsName);
|
||||
|
||||
// x coord is: -c/b
|
||||
// y coord is 0.5 (texture is effectively 1D)
|
||||
|
@ -1267,12 +1409,10 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
StageDesc::kCustomTextureDomain_OptFlagBit) {
|
||||
GrStringBuilder texDomainName;
|
||||
tex_domain_name(stageNum, &texDomainName);
|
||||
segments->fFSUnis.appendf("uniform %s %s;\n",
|
||||
float_vector_type(4),
|
||||
texDomainName.c_str());
|
||||
segments->fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type, texDomainName);
|
||||
GrStringBuilder coordVar("clampCoord");
|
||||
segments->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n",
|
||||
float_vector_type(coordDims),
|
||||
float_vector_type_str(coordDims),
|
||||
coordVar.c_str(),
|
||||
sampleCoords.c_str(),
|
||||
texDomainName.c_str(),
|
||||
|
@ -1288,17 +1428,17 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
GrStringBuilder coordVar("tCoord");
|
||||
coordVar.appendS32(stageNum);
|
||||
segments->fFSCode.appendf("\t%s %s = %s;\n",
|
||||
float_vector_type(coordDims),
|
||||
coordVar.c_str(), sampleCoords.c_str());
|
||||
float_vector_type_str(coordDims),
|
||||
coordVar.c_str(), sampleCoords.c_str());
|
||||
sampleCoords = coordVar;
|
||||
}
|
||||
GrAssert(2 == coordDims);
|
||||
GrStringBuilder accumVar("accum");
|
||||
accumVar.appendS32(stageNum);
|
||||
segments->fFSCode.appendf("\tvec4 %s = %s(%s, %s + vec2(-%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
|
||||
segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
|
||||
segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(-%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
|
||||
segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
|
||||
segments->fFSCode.appendf("\tvec4 %s = %s(%s, %s + vec2(-%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords.c_str(), texelSizeName, texelSizeName, smear);
|
||||
segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords.c_str(), texelSizeName, texelSizeName, smear);
|
||||
segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(-%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords.c_str(), texelSizeName, texelSizeName, smear);
|
||||
segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords.c_str(), texelSizeName, texelSizeName, smear);
|
||||
segments->fFSCode.appendf("\t%s = .25 * %s%s;\n", fsOutColor, accumVar.c_str(), modulate.c_str());
|
||||
} else if (ProgramDesc::StageDesc::kConvolution_FetchMode == desc.fFetchMode) {
|
||||
GrStringBuilder sumVar("sum");
|
||||
|
@ -1315,18 +1455,18 @@ void GrGLProgram::genStageCode(const GrGLInterface* gl,
|
|||
desc.fKernelWidth);
|
||||
segments->fFSCode.appendf("\t\t%s += %s(%s, %s)%s * %s[i];\n",
|
||||
sumVar.c_str(), texFunc.c_str(),
|
||||
samplerName.c_str(), coordVar.c_str(), smear,
|
||||
kernelName.c_str());
|
||||
samplerName, coordVar.c_str(), smear,
|
||||
kernelName);
|
||||
segments->fFSCode.appendf("\t\t%s += %s;\n",
|
||||
coordVar.c_str(),
|
||||
imageIncrementName.c_str());
|
||||
imageIncrementName);
|
||||
segments->fFSCode.appendf("\t}\n");
|
||||
segments->fFSCode.appendf("\t%s = %s%s;\n", fsOutColor,
|
||||
sumVar.c_str(), modulate.c_str());
|
||||
} else {
|
||||
segments->fFSCode.appendf("\t%s = %s(%s, %s)%s%s;\n",
|
||||
fsOutColor, texFunc.c_str(),
|
||||
samplerName.c_str(), sampleCoords.c_str(),
|
||||
samplerName, sampleCoords.c_str(),
|
||||
smear, modulate.c_str());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,17 +18,7 @@
|
|||
|
||||
class GrBinHashKeyBuilder;
|
||||
|
||||
struct ShaderCodeSegments {
|
||||
GrStringBuilder fHeader; // VS+FS, GLSL version, etc
|
||||
GrStringBuilder fVSUnis;
|
||||
GrStringBuilder fVSAttrs;
|
||||
GrStringBuilder fVaryings;
|
||||
GrStringBuilder fFSUnis;
|
||||
GrStringBuilder fFSOutputs;
|
||||
GrStringBuilder fFSFunctions;
|
||||
GrStringBuilder fVSCode;
|
||||
GrStringBuilder fFSCode;
|
||||
};
|
||||
struct ShaderCodeSegments;
|
||||
|
||||
/**
|
||||
* This class manages a GPU program and records per-program information.
|
||||
|
@ -41,6 +31,11 @@ struct ShaderCodeSegments {
|
|||
*/
|
||||
class GrGLProgram {
|
||||
public:
|
||||
enum GLSLVersion {
|
||||
k120_GLSLVersion, // Desktop GLSL 1.2 and ES2 shading lang
|
||||
k150_GLSLVersion // Desktop GLSL 1.5
|
||||
};
|
||||
|
||||
class CachedData;
|
||||
|
||||
GrGLProgram();
|
||||
|
@ -52,6 +47,7 @@ public:
|
|||
* but in a separate cacheable container.
|
||||
*/
|
||||
bool genProgram(const GrGLInterface* gl,
|
||||
GLSLVersion glslVersion,
|
||||
CachedData* programData) const;
|
||||
|
||||
/**
|
||||
|
@ -286,7 +282,7 @@ private:
|
|||
const char* vsInCoord,
|
||||
ShaderCodeSegments* segments,
|
||||
StageUniLocations* locations) const;
|
||||
|
||||
|
||||
// generates code to compute coverage based on edge AA.
|
||||
void genEdgeCoverage(const GrGLInterface* gl,
|
||||
GrVertexLayout layout,
|
||||
|
@ -295,6 +291,7 @@ private:
|
|||
ShaderCodeSegments* segments) const;
|
||||
|
||||
static bool CompileFSAndVS(const GrGLInterface* gl,
|
||||
GLSLVersion glslVersion,
|
||||
const ShaderCodeSegments& segments,
|
||||
CachedData* programData);
|
||||
|
||||
|
|
|
@ -0,0 +1,217 @@
|
|||
|
||||
/*
|
||||
* Copyright 2011 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrGLShaderVar_DEFINED
|
||||
#define GrGLShaderVar_DEFINED
|
||||
|
||||
#include "GrGLInterface.h"
|
||||
|
||||
/**
|
||||
* Represents a variable in a shader
|
||||
*/
|
||||
class GrGLShaderVar {
|
||||
public:
|
||||
|
||||
enum Type {
|
||||
kFloat_Type,
|
||||
kVec2f_Type,
|
||||
kVec3f_Type,
|
||||
kVec4f_Type,
|
||||
kMat33f_Type,
|
||||
kSampler2D_Type,
|
||||
};
|
||||
|
||||
/**
|
||||
* Defaults to a float with no precision specifier
|
||||
*/
|
||||
GrGLShaderVar() {
|
||||
fType = kFloat_Type;
|
||||
fCount = kNonArray;
|
||||
fEmitPrecision = false;
|
||||
}
|
||||
|
||||
GrGLShaderVar(const GrGLShaderVar& var)
|
||||
: fType(var.fType)
|
||||
, fName(var.fName)
|
||||
, fCount(var.fCount)
|
||||
, fEmitPrecision(var.fEmitPrecision) {}
|
||||
|
||||
/**
|
||||
* Values for array count that have special meaning. We allow 1-sized arrays.
|
||||
*/
|
||||
enum {
|
||||
kNonArray = 0, // not an array
|
||||
kUnsizedArray = -1, // an unsized array (declared with [])
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets as a non-array.
|
||||
*/
|
||||
void set(Type type,
|
||||
const GrStringBuilder& name,
|
||||
bool emitPrecision = false) {
|
||||
fType = type;
|
||||
fName = name;
|
||||
fCount = kNonArray;
|
||||
fEmitPrecision = emitPrecision;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets as a non-array.
|
||||
*/
|
||||
void set(Type type,
|
||||
const char* name,
|
||||
bool specifyPrecision = false) {
|
||||
fType = type;
|
||||
fName = name;
|
||||
fCount = kNonArray;
|
||||
fEmitPrecision = specifyPrecision;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set all var options
|
||||
*/
|
||||
void set(Type type,
|
||||
const GrStringBuilder& name,
|
||||
int count,
|
||||
bool specifyPrecision = false) {
|
||||
fType = type;
|
||||
fName = name;
|
||||
fCount = count;
|
||||
fEmitPrecision = specifyPrecision;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set all var options
|
||||
*/
|
||||
void set(Type type,
|
||||
const char* name,
|
||||
int count,
|
||||
bool specifyPrecision = false) {
|
||||
fType = type;
|
||||
fName = name;
|
||||
fCount = count;
|
||||
fEmitPrecision = specifyPrecision;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the var an array.
|
||||
*/
|
||||
bool isArray() const { return kNonArray != fCount; }
|
||||
/**
|
||||
* Is this an unsized array, (i.e. declared with []).
|
||||
*/
|
||||
bool isUnsizedArray() const { return kUnsizedArray == fCount; }
|
||||
/**
|
||||
* Get the array length of the var.
|
||||
*/
|
||||
int getArrayCount() const { return fCount; }
|
||||
/**
|
||||
* Set the array length of the var
|
||||
*/
|
||||
void setArrayCount(int count) { fCount = count; }
|
||||
/**
|
||||
* Set to be a non-array.
|
||||
*/
|
||||
void setNonArray() { fCount = kNonArray; }
|
||||
/**
|
||||
* Set to be an unsized array.
|
||||
*/
|
||||
void setUnsizedArray() { fCount = kUnsizedArray; }
|
||||
|
||||
/**
|
||||
* Access the var name as a writable string
|
||||
*/
|
||||
GrStringBuilder* accessName() { return &fName; }
|
||||
/**
|
||||
* Set the var name
|
||||
*/
|
||||
void setName(const GrStringBuilder& n) { fName = n; }
|
||||
void setName(const char* n) { fName = n; }
|
||||
/**
|
||||
* Get the var name.
|
||||
*/
|
||||
const GrStringBuilder& getName() const { return fName; }
|
||||
|
||||
/**
|
||||
* Get the type of the var
|
||||
*/
|
||||
Type getType() const { return fType; }
|
||||
/**
|
||||
* Set the type of the var
|
||||
*/
|
||||
void setType(Type type) { fType = type; }
|
||||
|
||||
/**
|
||||
* Must the variable declaration emit a precision specifier
|
||||
*/
|
||||
bool emitsPrecision() const { return fEmitPrecision; }
|
||||
/**
|
||||
* Specify whether the declaration should specify precision
|
||||
*/
|
||||
void setEmitPrecision(bool p) { fEmitPrecision = p; }
|
||||
|
||||
/**
|
||||
* Write a declaration of this variable to out.
|
||||
*/
|
||||
void appendDecl(const GrGLInterface* gl, GrStringBuilder* out) const {
|
||||
if (this->emitsPrecision()) {
|
||||
out->append(PrecisionString(gl));
|
||||
out->append(" ");
|
||||
}
|
||||
if (this->isArray()) {
|
||||
if (this->isUnsizedArray()) {
|
||||
out->appendf("%s %s[]",
|
||||
TypeString(this->getType()),
|
||||
this->getName().c_str());
|
||||
} else {
|
||||
GrAssert(this->getArrayCount() > 0);
|
||||
out->appendf("%s %s[%d]",
|
||||
TypeString(this->getType()),
|
||||
this->getName().c_str(),
|
||||
this->getArrayCount());
|
||||
}
|
||||
} else {
|
||||
out->appendf("%s %s",
|
||||
TypeString(this->getType()),
|
||||
this->getName().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
static const char* TypeString(Type t) {
|
||||
switch (t) {
|
||||
case kFloat_Type:
|
||||
return "float";
|
||||
case kVec2f_Type:
|
||||
return "vec2";
|
||||
case kVec3f_Type:
|
||||
return "vec3";
|
||||
case kVec4f_Type:
|
||||
return "vec4";
|
||||
case kMat33f_Type:
|
||||
return "mat3";
|
||||
case kSampler2D_Type:
|
||||
return "sampler2D";
|
||||
default:
|
||||
GrCrash("Unknown shader var type.");
|
||||
return ""; // suppress warning
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
static const char* PrecisionString(const GrGLInterface* gl) {
|
||||
return gl->supportsDesktop() ? "" : "mediump";
|
||||
}
|
||||
|
||||
Type fType;
|
||||
GrStringBuilder fName;
|
||||
int fCount;
|
||||
bool fEmitPrecision;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -26,6 +26,7 @@ public:
|
|||
|
||||
const GrGLInterface* glInterface() const { return fGL; }
|
||||
GrGLBinding glBinding() const { return fGLBinding; }
|
||||
float glVersion() const { return fGLVersion; }
|
||||
|
||||
protected:
|
||||
GrGpuGL(const GrGLInterface* glInterface, GrGLBinding glBinding);
|
||||
|
@ -46,10 +47,6 @@ protected:
|
|||
DrState fHWDrawState;
|
||||
bool fHWStencilClip;
|
||||
|
||||
// read these once at begining and then never again
|
||||
SkString fExtensionString;
|
||||
float fGLVersion;
|
||||
|
||||
// As flush of GL state proceeds it updates fHDrawState
|
||||
// to reflect the new state. Later parts of the state flush
|
||||
// may perform cascaded changes but cannot refer to fHWDrawState.
|
||||
|
@ -193,13 +190,16 @@ private:
|
|||
friend class GrGLTexture;
|
||||
friend class GrGLRenderTarget;
|
||||
|
||||
// read these once at begining and then never again
|
||||
SkString fExtensionString;
|
||||
float fGLVersion;
|
||||
|
||||
SkTArray<GrGLStencilBuffer::Format, true> fStencilFormats;
|
||||
// we want to clear stencil buffers when they are created. We want to clear
|
||||
// the entire buffer even if it is larger than the color attachment. We
|
||||
// attach it to this fbo with no color attachment to do the initial clear.
|
||||
GrGLuint fStencilClearFBO;
|
||||
|
||||
|
||||
bool fHWBlendDisabled;
|
||||
|
||||
GrGLuint fAASamples[4];
|
||||
|
|
|
@ -51,15 +51,19 @@ private:
|
|||
enum {
|
||||
kMaxEntries = 32
|
||||
};
|
||||
Entry fEntries[kMaxEntries];
|
||||
int fCount;
|
||||
unsigned int fCurrLRUStamp;
|
||||
const GrGLInterface* fGL;
|
||||
Entry fEntries[kMaxEntries];
|
||||
int fCount;
|
||||
unsigned int fCurrLRUStamp;
|
||||
const GrGLInterface* fGL;
|
||||
GrGLProgram::GLSLVersion fGLSLVersion;
|
||||
|
||||
public:
|
||||
ProgramCache(const GrGLInterface* gl)
|
||||
ProgramCache(const GrGLInterface* gl,
|
||||
GrGLProgram::GLSLVersion glslVersion)
|
||||
: fCount(0)
|
||||
, fCurrLRUStamp(0)
|
||||
, fGL(gl) {
|
||||
, fGL(gl)
|
||||
, fGLSLVersion(glslVersion) {
|
||||
}
|
||||
|
||||
~ProgramCache() {
|
||||
|
@ -85,7 +89,7 @@ public:
|
|||
|
||||
Entry* entry = fHashCache.find(newEntry.fKey);
|
||||
if (NULL == entry) {
|
||||
if (!desc.genProgram(fGL, &newEntry.fProgramData)) {
|
||||
if (!desc.genProgram(fGL, fGLSLVersion, &newEntry.fProgramData)) {
|
||||
return NULL;
|
||||
}
|
||||
if (fCount < kMaxEntries) {
|
||||
|
@ -136,14 +140,32 @@ void GrGpuGLShaders::DeleteProgram(const GrGLInterface* gl,
|
|||
#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
|
||||
|
||||
namespace {
|
||||
template <typename T>
|
||||
T random_val(GrRandom* r, T count) {
|
||||
return (T)(int)(r->nextF() * count);
|
||||
|
||||
GrGLProgram::GLSLVersion get_glsl_version(GrGLBinding binding, float glVersion) {
|
||||
switch (binding) {
|
||||
case kDesktop_GrGLBinding:
|
||||
return (glVersion >= 3.2) ? GrGLProgram::k150_GLSLVersion :
|
||||
GrGLProgram::k120_GLSLVersion;
|
||||
case kES2_GrGLBinding:
|
||||
return GrGLProgram::k120_GLSLVersion;
|
||||
default:
|
||||
GrCrash("Attempting to get GLSL version in unknown or fixed-"
|
||||
"function GL binding.");
|
||||
return GrGLProgram::k120_GLSLVersion; // suppress warning
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T random_val(GrRandom* r, T count) {
|
||||
return (T)(int)(r->nextF() * count);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool GrGpuGLShaders::programUnitTest() {
|
||||
|
||||
GrGLProgram::GLSLVersion glslVersion =
|
||||
get_glsl_version(this->glBinding(), this->glVersion());
|
||||
static const int STAGE_OPTS[] = {
|
||||
0,
|
||||
StageDesc::kNoPerspective_OptFlagBit,
|
||||
|
@ -242,15 +264,12 @@ bool GrGpuGLShaders::programUnitTest() {
|
|||
stage.fKernelWidth = 4 * random.nextF() + 2;
|
||||
}
|
||||
CachedData cachedData;
|
||||
if (!program.genProgram(this->glInterface(), &cachedData)) {
|
||||
if (!program.genProgram(this->glInterface(),
|
||||
glslVersion,
|
||||
&cachedData)) {
|
||||
return false;
|
||||
}
|
||||
DeleteProgram(this->glInterface(), &cachedData);
|
||||
bool again = false;
|
||||
if (again) {
|
||||
program.genProgram(this->glInterface(), &cachedData);
|
||||
DeleteProgram(this->glInterface(), &cachedData);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -272,7 +291,8 @@ GrGpuGLShaders::GrGpuGLShaders(const GrGLInterface* gl)
|
|||
fShaderSupport = true;
|
||||
if (kDesktop_GrGLBinding == this->glBinding()) {
|
||||
fDualSourceBlendingSupport =
|
||||
fGLVersion >= 3.3f ||
|
||||
this->glVersion() >= 3.25f || // TODO: when resolving Issue 387 change
|
||||
// this back to 3.3
|
||||
this->hasExtension("GL_ARB_blend_func_extended");
|
||||
fShaderDerivativeSupport = true;
|
||||
} else {
|
||||
|
@ -282,7 +302,9 @@ GrGpuGLShaders::GrGpuGLShaders(const GrGLInterface* gl)
|
|||
}
|
||||
|
||||
fProgramData = NULL;
|
||||
fProgramCache = new ProgramCache(gl);
|
||||
GrGLProgram::GLSLVersion glslVersion =
|
||||
get_glsl_version(this->glBinding(), this->glVersion());
|
||||
fProgramCache = new ProgramCache(gl, glslVersion);
|
||||
|
||||
#if 0
|
||||
this->programUnitTest();
|
||||
|
|
|
@ -149,6 +149,7 @@
|
|||
'../gpu/src/GrGLProgram.h',
|
||||
'../gpu/src/GrGLRenderTarget.cpp',
|
||||
'../gpu/src/GrGLRenderTarget.h',
|
||||
'../gpu/src/GrGLShaderVar.h',
|
||||
'../gpu/src/GrGLStencilBuffer.cpp',
|
||||
'../gpu/src/GrGLStencilBuffer.h',
|
||||
'../gpu/src/GrGLTexture.cpp',
|
||||
|
|
|
@ -245,6 +245,16 @@ public:
|
|||
return fItemArray[fCount-1];
|
||||
}
|
||||
|
||||
/**
|
||||
* Version of above that uses a copy constructor to initialize the new item
|
||||
*/
|
||||
T& push_back(const T& t) {
|
||||
checkRealloc(1);
|
||||
new ((char*)fMemArray+sizeof(T)*fCount) T(t);
|
||||
++fCount;
|
||||
return fItemArray[fCount-1];
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocates n more default T values, and returns the address of the start
|
||||
* of that new range. Note: this address is only valid until the next API
|
||||
|
@ -260,6 +270,34 @@ public:
|
|||
return fItemArray + fCount - n;
|
||||
}
|
||||
|
||||
/**
|
||||
* Version of above that uses a copy constructor to initialize all n items
|
||||
* to the same T.
|
||||
*/
|
||||
T* push_back_n(int n, const T& t) {
|
||||
SkASSERT(n >= 0);
|
||||
checkRealloc(n);
|
||||
for (int i = 0; i < n; ++i) {
|
||||
new (fItemArray + fCount + i) T(t);
|
||||
}
|
||||
fCount += n;
|
||||
return fItemArray + fCount - n;
|
||||
}
|
||||
|
||||
/**
|
||||
* Version of above that uses a copy constructor to initialize the n items
|
||||
* to separate T values.
|
||||
*/
|
||||
T* push_back_n(int n, const T t[]) {
|
||||
SkASSERT(n >= 0);
|
||||
checkRealloc(n);
|
||||
for (int i = 0; i < n; ++i) {
|
||||
new (fItemArray + fCount + i) T(t[i]);
|
||||
}
|
||||
fCount += n;
|
||||
return fItemArray + fCount - n;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the last element. Not safe to call when count() == 0.
|
||||
*/
|
||||
|
|
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