зеркало из https://github.com/mozilla/moz-skia.git
Remove GrGLProgram::CachedData, make GrGLProgram represent the program
Review URL: http://codereview.appspot.com/6409043/ git-svn-id: http://skia.googlecode.com/svn/trunk@4627 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
a2333d9703
Коммит
9ba4fa6f0f
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@ -13,30 +13,40 @@
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#include "GrTypes.h"
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/**
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* Hash function class that can take a data chunk of any predetermined
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* length. The hash function used is the One-at-a-Time Hash
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* (http://burtleburtle.net/bob/hash/doobs.html).
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* Hash function class that can take a data chunk of any predetermined length. The hash function
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* used is the One-at-a-Time Hash (http://burtleburtle.net/bob/hash/doobs.html).
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*
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* Keys are computed from Entry objects. Entry must be fully ordered by a member:
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* int compare(const GrTBinHashKey<Entry, ..>& k);
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* which returns negative if the Entry < k, 0 if it equals k, and positive if k < the Entry.
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* Additionally, Entry must be flattenable into the key using setKeyData.
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*
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* This class satisfies the requirements to be a key for a GrTHashTable.
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*/
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template<typename Entry, size_t KeySize>
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class GrBinHashKey {
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class GrTBinHashKey {
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public:
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GrBinHashKey()
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: fHash(0)
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#if GR_DEBUG
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, fIsValid(false)
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#endif
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{}
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GrTBinHashKey() {
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this->reset();
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}
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GrBinHashKey(const GrBinHashKey<Entry, KeySize>& other) {
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GrTBinHashKey(const GrTBinHashKey<Entry, KeySize>& other) {
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*this = other;
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}
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GrBinHashKey<Entry, KeySize>& operator=(const GrBinHashKey<Entry,
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KeySize>& other) {
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GrTBinHashKey<Entry, KeySize>& operator=(const GrTBinHashKey<Entry, KeySize>& other) {
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memcpy(this, &other, sizeof(*this));
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return *this;
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}
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~GrBinHashKey() {
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~GrTBinHashKey() {
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}
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void reset() {
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fHash = 0;
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#if GR_DEBUG
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fIsValid = false;
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#endif
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}
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void setKeyData(const uint32_t* SK_RESTRICT data) {
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@ -60,19 +70,17 @@ public:
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fHash = hash;
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}
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int compare(const GrBinHashKey<Entry, KeySize>& key) const {
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int compare(const GrTBinHashKey<Entry, KeySize>& key) const {
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GrAssert(fIsValid && key.fIsValid);
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return memcmp(fData, key.fData, KeySize);
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}
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static bool
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EQ(const Entry& entry, const GrBinHashKey<Entry, KeySize>& key) {
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static bool EQ(const Entry& entry, const GrTBinHashKey<Entry, KeySize>& key) {
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GrAssert(key.fIsValid);
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return 0 == entry.compare(key);
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}
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static bool
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LT(const Entry& entry, const GrBinHashKey<Entry, KeySize>& key) {
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static bool LT(const Entry& entry, const GrTBinHashKey<Entry, KeySize>& key) {
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GrAssert(key.fIsValid);
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return entry.compare(key) < 0;
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}
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@ -84,7 +92,7 @@ public:
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private:
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uint32_t fHash;
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uint8_t fData[KeySize]; //Buffer for key storage
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uint8_t fData[KeySize]; // Buffer for key storage
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#if GR_DEBUG
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public:
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@ -16,6 +16,8 @@
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#include "SkTrace.h"
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#include "SkXfermode.h"
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SK_DEFINE_INST_COUNT(GrGLProgram)
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namespace {
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enum {
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@ -28,7 +30,7 @@ enum {
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#define PRINT_SHADERS 0
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typedef GrGLProgram::ProgramDesc::StageDesc StageDesc;
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typedef GrGLProgram::Desc::StageDesc StageDesc;
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#define VIEW_MATRIX_NAME "uViewM"
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@ -95,18 +97,21 @@ GrGLProgram::GrGLProgram() {
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}
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GrGLProgram::~GrGLProgram() {
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for (int i = 0; i < GrDrawState::kNumStages; ++i) {
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delete fProgramStage[i];
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}
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}
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void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
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GrBlendCoeff* dstCoeff) const {
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switch (fProgramDesc.fDualSrcOutput) {
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case ProgramDesc::kNone_DualSrcOutput:
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switch (fDesc.fDualSrcOutput) {
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case Desc::kNone_DualSrcOutput:
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break;
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// the prog will write a coverage value to the secondary
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// output and the dst is blended by one minus that value.
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case ProgramDesc::kCoverage_DualSrcOutput:
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case ProgramDesc::kCoverageISA_DualSrcOutput:
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case ProgramDesc::kCoverageISC_DualSrcOutput:
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case Desc::kCoverage_DualSrcOutput:
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case Desc::kCoverageISA_DualSrcOutput:
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case Desc::kCoverageISC_DualSrcOutput:
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*dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
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break;
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default:
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@ -281,17 +286,15 @@ static void addColorMatrix(SkString* fsCode, const char * outputVar,
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}
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void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl,
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GrVertexLayout layout,
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CachedData* programData,
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SkString* coverageVar,
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GrGLShaderBuilder* segments) const {
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if (layout & GrDrawTarget::kEdge_VertexLayoutBit) {
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if (fDesc.fVertexLayout & GrDrawTarget::kEdge_VertexLayoutBit) {
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const char *vsName, *fsName;
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segments->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName);
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segments->fVSAttrs.push_back().set(kVec4f_GrSLType,
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GrGLShaderVar::kAttribute_TypeModifier, EDGE_ATTR_NAME);
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segments->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName);
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switch (fProgramDesc.fVertexEdgeType) {
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switch (fDesc.fVertexEdgeType) {
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case GrDrawState::kHairLine_EdgeType:
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segments->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(gl_FragCoord.xy,1), %s.xyz));\n", fsName);
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segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
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@ -345,32 +348,27 @@ void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl,
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}
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}
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namespace {
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void genInputColor(GrGLProgram::ProgramDesc::ColorInput colorInput,
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GrGLProgram::CachedData* programData,
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GrGLShaderBuilder* segments,
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SkString* inColor) {
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switch (colorInput) {
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case GrGLProgram::ProgramDesc::kAttribute_ColorInput: {
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segments->fVSAttrs.push_back().set(kVec4f_GrSLType,
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void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
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switch (fDesc.fColorInput) {
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case GrGLProgram::Desc::kAttribute_ColorInput: {
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builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
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GrGLShaderVar::kAttribute_TypeModifier,
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COL_ATTR_NAME);
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const char *vsName, *fsName;
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segments->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName);
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segments->fVSCode.appendf("\t%s = " COL_ATTR_NAME ";\n", vsName);
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builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName);
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builder->fVSCode.appendf("\t%s = " COL_ATTR_NAME ";\n", vsName);
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*inColor = fsName;
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} break;
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case GrGLProgram::ProgramDesc::kUniform_ColorInput:
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segments->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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case GrGLProgram::Desc::kUniform_ColorInput:
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builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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kVec4f_GrSLType, COL_UNI_NAME);
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programData->fUniLocations.fColorUni = kUseUniform;
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fUniLocations.fColorUni = kUseUniform;
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*inColor = COL_UNI_NAME;
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break;
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case GrGLProgram::ProgramDesc::kTransBlack_ColorInput:
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case GrGLProgram::Desc::kTransBlack_ColorInput:
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GrAssert(!"needComputedColor should be false.");
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break;
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case GrGLProgram::ProgramDesc::kSolidWhite_ColorInput:
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case GrGLProgram::Desc::kSolidWhite_ColorInput:
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break;
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default:
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GrCrash("Unknown color type.");
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@ -378,8 +376,22 @@ void genInputColor(GrGLProgram::ProgramDesc::ColorInput colorInput,
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}
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}
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void genAttributeCoverage(GrGLShaderBuilder* segments,
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SkString* inOutCoverage) {
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void GrGLProgram::genUniformCoverage(GrGLShaderBuilder* builder, SkString* inOutCoverage) {
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builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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kVec4f_GrSLType, COV_UNI_NAME);
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fUniLocations.fCoverageUni = kUseUniform;
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if (inOutCoverage->size()) {
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builder->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n",
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COV_UNI_NAME, inOutCoverage->c_str());
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*inOutCoverage = "uniCoverage";
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} else {
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*inOutCoverage = COV_UNI_NAME;
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}
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}
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namespace {
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void gen_attribute_coverage(GrGLShaderBuilder* segments,
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SkString* inOutCoverage) {
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segments->fVSAttrs.push_back().set(kVec4f_GrSLType,
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GrGLShaderVar::kAttribute_TypeModifier,
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COV_ATTR_NAME);
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@ -394,35 +406,19 @@ void genAttributeCoverage(GrGLShaderBuilder* segments,
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*inOutCoverage = fsName;
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}
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}
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void genUniformCoverage(GrGLShaderBuilder* segments,
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GrGLProgram::CachedData* programData,
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SkString* inOutCoverage) {
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segments->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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kVec4f_GrSLType, COV_UNI_NAME);
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programData->fUniLocations.fCoverageUni = kUseUniform;
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if (inOutCoverage->size()) {
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segments->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n",
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COV_UNI_NAME, inOutCoverage->c_str());
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*inOutCoverage = "uniCoverage";
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} else {
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*inOutCoverage = COV_UNI_NAME;
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}
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}
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}
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void GrGLProgram::genGeometryShader(const GrGLContextInfo& gl,
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GrGLShaderBuilder* segments) const {
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#if GR_GL_EXPERIMENTAL_GS
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if (fProgramDesc.fExperimentalGS) {
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if (fDesc.fExperimentalGS) {
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GrAssert(gl.glslGeneration() >= k150_GrGLSLGeneration);
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segments->fGSHeader.append("layout(triangles) in;\n"
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"layout(triangle_strip, max_vertices = 6) out;\n");
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segments->fGSCode.append("void main() {\n"
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"\tfor (int i = 0; i < 3; ++i) {\n"
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"\t\tgl_Position = gl_in[i].gl_Position;\n");
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if (this->fProgramDesc.fEmitsPointSize) {
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if (fDesc.fEmitsPointSize) {
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segments->fGSCode.append("\t\tgl_PointSize = 1.0;\n");
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}
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GrAssert(segments->fGSInputs.count() == segments->fGSOutputs.count());
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@ -444,7 +440,7 @@ const char* GrGLProgram::adjustInColor(const SkString& inColor) const {
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if (inColor.size()) {
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return inColor.c_str();
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} else {
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if (ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput) {
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if (Desc::kSolidWhite_ColorInput == fDesc.fColorInput) {
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return all_ones_vec(4);
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} else {
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return all_zeros_vec(4);
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@ -452,14 +448,6 @@ const char* GrGLProgram::adjustInColor(const SkString& inColor) const {
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}
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}
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// If this destructor is in the header file, we must include GrGLProgramStage
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// instead of just forward-declaring it.
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GrGLProgram::CachedData::~CachedData() {
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for (int i = 0; i < GrDrawState::kNumStages; ++i) {
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delete fCustomStage[i];
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}
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}
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namespace {
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#define GL_CALL(X) GR_GL_CALL(gl.interface(), X)
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#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gl.interface(), R, X)
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@ -524,10 +512,11 @@ GrGLuint compile_shader(const GrGLContextInfo& gl, GrGLenum type, const SkString
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return compile_shader(gl, type, 1, &str, &length);
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}
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// compiles all the shaders from builder and stores the shader IDs in programData.
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bool compile_shaders(const GrGLContextInfo& gl,
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const GrGLShaderBuilder& builder,
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GrGLProgram::CachedData* programData) {
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}
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// compiles all the shaders from builder and stores the shader IDs
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bool GrGLProgram::compileShaders(const GrGLContextInfo& gl,
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const GrGLShaderBuilder& builder) {
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SkString shader;
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@ -536,7 +525,7 @@ bool compile_shaders(const GrGLContextInfo& gl,
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GrPrintf(shader.c_str());
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GrPrintf("\n");
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#endif
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if (!(programData->fVShaderID = compile_shader(gl, GR_GL_VERTEX_SHADER, shader))) {
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if (!(fVShaderID = compile_shader(gl, GR_GL_VERTEX_SHADER, shader))) {
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return false;
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}
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@ -546,11 +535,11 @@ bool compile_shaders(const GrGLContextInfo& gl,
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GrPrintf(shader.c_str());
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GrPrintf("\n");
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#endif
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if (!(programData->fGShaderID = compile_shader(gl, GR_GL_GEOMETRY_SHADER, shader))) {
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if (!(fGShaderID = compile_shader(gl, GR_GL_GEOMETRY_SHADER, shader))) {
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return false;
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}
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} else {
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programData->fGShaderID = 0;
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fGShaderID = 0;
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}
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builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader);
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@ -558,34 +547,34 @@ bool compile_shaders(const GrGLContextInfo& gl,
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GrPrintf(shader.c_str());
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GrPrintf("\n");
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#endif
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if (!(programData->fFShaderID = compile_shader(gl, GR_GL_FRAGMENT_SHADER, shader))) {
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if (!(fFShaderID = compile_shader(gl, GR_GL_FRAGMENT_SHADER, shader))) {
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return false;
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}
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return true;
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}
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}
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bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
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GrCustomStage** customStages,
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GrGLProgram::CachedData* programData) const {
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const Desc& desc,
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GrCustomStage** customStages) {
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fDesc = desc;
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GrGLShaderBuilder builder(gl);
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const uint32_t& layout = fProgramDesc.fVertexLayout;
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const uint32_t& layout = fDesc.fVertexLayout;
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programData->fUniLocations.reset();
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fUniLocations.reset();
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#if GR_GL_EXPERIMENTAL_GS
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builder.fUsesGS = fProgramDesc.fExperimentalGS;
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builder.fUsesGS = fDesc.fExperimentalGS;
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#endif
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SkXfermode::Coeff colorCoeff, uniformCoeff;
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bool applyColorMatrix = SkToBool(fProgramDesc.fColorMatrixEnabled);
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bool applyColorMatrix = SkToBool(fDesc.fColorMatrixEnabled);
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// The rest of transfer mode color filters have not been implemented
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if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) {
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if (fDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) {
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GR_DEBUGCODE(bool success =)
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SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>
|
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(fProgramDesc.fColorFilterXfermode),
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(fDesc.fColorFilterXfermode),
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&uniformCoeff, &colorCoeff);
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GR_DEBUGASSERT(success);
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} else {
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|
@ -596,7 +585,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
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// no need to do the color filter / matrix at all if coverage is 0. The
|
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// output color is scaled by the coverage. All the dual source outputs are
|
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// scaled by the coverage as well.
|
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if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fCoverageInput) {
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if (Desc::kTransBlack_ColorInput == fDesc.fCoverageInput) {
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colorCoeff = SkXfermode::kZero_Coeff;
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uniformCoeff = SkXfermode::kZero_Coeff;
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applyColorMatrix = false;
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|
@ -605,7 +594,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
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// If we know the final color is going to be all zeros then we can
|
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// simplify the color filter coeffecients. needComputedColor will then
|
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// come out false below.
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if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fColorInput) {
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if (Desc::kTransBlack_ColorInput == fDesc.fColorInput) {
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colorCoeff = SkXfermode::kZero_Coeff;
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if (SkXfermode::kDC_Coeff == uniformCoeff ||
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SkXfermode::kDA_Coeff == uniformCoeff) {
|
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|
@ -637,7 +626,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
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|
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builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
|
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kMat33f_GrSLType, VIEW_MATRIX_NAME);
|
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programData->fUniLocations.fViewMatrixUni = kUseUniform;
|
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fUniLocations.fViewMatrixUni = kUseUniform;
|
||||
|
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builder.fVSAttrs.push_back().set(kVec2f_GrSLType,
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GrGLShaderVar::kAttribute_TypeModifier,
|
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|
@ -651,12 +640,11 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
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SkString inColor;
|
||||
|
||||
if (needComputedColor) {
|
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genInputColor((ProgramDesc::ColorInput) fProgramDesc.fColorInput,
|
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programData, &builder, &inColor);
|
||||
this->genInputColor(&builder, &inColor);
|
||||
}
|
||||
|
||||
// we output point size in the GS if present
|
||||
if (fProgramDesc.fEmitsPointSize && !builder.fUsesGS){
|
||||
if (fDesc.fEmitsPointSize && !builder.fUsesGS){
|
||||
builder.fVSCode.append("\tgl_PointSize = 1.0;\n");
|
||||
}
|
||||
|
||||
|
@ -679,7 +667,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
// uses of programData, but it's safest to do so below when we're *sure*
|
||||
// we need them.
|
||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||
programData->fCustomStage[s] = NULL;
|
||||
fProgramStage[s] = NULL;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
@ -689,8 +677,8 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
// of each to the next and generating code for each stage.
|
||||
if (needComputedColor) {
|
||||
SkString outColor;
|
||||
for (int s = 0; s < fProgramDesc.fFirstCoverageStage; ++s) {
|
||||
if (fProgramDesc.fStages[s].isEnabled()) {
|
||||
for (int s = 0; s < fDesc.fFirstCoverageStage; ++s) {
|
||||
if (fDesc.fStages[s].isEnabled()) {
|
||||
// create var to hold stage result
|
||||
outColor = "color";
|
||||
outColor.appendS32(s);
|
||||
|
@ -708,20 +696,15 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
}
|
||||
|
||||
if (NULL != customStages[s]) {
|
||||
const GrProgramStageFactory& factory =
|
||||
customStages[s]->getFactory();
|
||||
programData->fCustomStage[s] =
|
||||
factory.createGLInstance(*customStages[s]);
|
||||
const GrProgramStageFactory& factory = customStages[s]->getFactory();
|
||||
fProgramStage[s] = factory.createGLInstance(*customStages[s]);
|
||||
}
|
||||
this->genStageCode(gl,
|
||||
s,
|
||||
fProgramDesc.fStages[s],
|
||||
inColor.size() ? inColor.c_str() : NULL,
|
||||
outColor.c_str(),
|
||||
inCoords,
|
||||
&builder,
|
||||
&programData->fUniLocations.fStages[s],
|
||||
programData->fCustomStage[s]);
|
||||
&builder);
|
||||
inColor = outColor;
|
||||
}
|
||||
}
|
||||
|
@ -730,7 +713,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
// if have all ones or zeros for the "dst" input to the color filter then we
|
||||
// may be able to make additional optimizations.
|
||||
if (needColorFilterUniform && needComputedColor && !inColor.size()) {
|
||||
GrAssert(ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput);
|
||||
GrAssert(Desc::kSolidWhite_ColorInput == fDesc.fColorInput);
|
||||
bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff ||
|
||||
SkXfermode::kIDA_Coeff == uniformCoeff;
|
||||
if (uniformCoeffIsZero) {
|
||||
|
@ -743,7 +726,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
if (needColorFilterUniform) {
|
||||
builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
||||
kVec4f_GrSLType, COL_FILTER_UNI_NAME);
|
||||
programData->fUniLocations.fColorFilterUni = kUseUniform;
|
||||
fUniLocations.fColorFilterUni = kUseUniform;
|
||||
}
|
||||
bool wroteFragColorZero = false;
|
||||
if (SkXfermode::kZero_Coeff == uniformCoeff &&
|
||||
|
@ -753,7 +736,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
colorOutput.getName().c_str(),
|
||||
all_zeros_vec(4));
|
||||
wroteFragColorZero = true;
|
||||
} else if (SkXfermode::kDst_Mode != fProgramDesc.fColorFilterXfermode) {
|
||||
} else if (SkXfermode::kDst_Mode != fDesc.fColorFilterXfermode) {
|
||||
builder.fFSCode.append("\tvec4 filteredColor;\n");
|
||||
const char* color = adjustInColor(inColor);
|
||||
addColorFilter(&builder.fFSCode, "filteredColor", uniformCoeff,
|
||||
|
@ -765,8 +748,8 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
kMat44f_GrSLType, COL_MATRIX_UNI_NAME);
|
||||
builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
||||
kVec4f_GrSLType, COL_MATRIX_VEC_UNI_NAME);
|
||||
programData->fUniLocations.fColorMatrixUni = kUseUniform;
|
||||
programData->fUniLocations.fColorMatrixVecUni = kUseUniform;
|
||||
fUniLocations.fColorMatrixUni = kUseUniform;
|
||||
fUniLocations.fColorMatrixVecUni = kUseUniform;
|
||||
builder.fFSCode.append("\tvec4 matrixedColor;\n");
|
||||
const char* color = adjustInColor(inColor);
|
||||
addColorMatrix(&builder.fFSCode, "matrixedColor", color);
|
||||
|
@ -777,34 +760,32 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
// compute the partial coverage (coverage stages and edge aa)
|
||||
|
||||
SkString inCoverage;
|
||||
bool coverageIsZero = ProgramDesc::kTransBlack_ColorInput ==
|
||||
fProgramDesc.fCoverageInput;
|
||||
bool coverageIsZero = Desc::kTransBlack_ColorInput == fDesc.fCoverageInput;
|
||||
// we don't need to compute coverage at all if we know the final shader
|
||||
// output will be zero and we don't have a dual src blend output.
|
||||
if (!wroteFragColorZero ||
|
||||
ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
|
||||
if (!wroteFragColorZero || Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) {
|
||||
|
||||
if (!coverageIsZero) {
|
||||
this->genEdgeCoverage(gl, layout, programData, &inCoverage, &builder);
|
||||
this->genEdgeCoverage(gl, &inCoverage, &builder);
|
||||
|
||||
switch (fProgramDesc.fCoverageInput) {
|
||||
case ProgramDesc::kSolidWhite_ColorInput:
|
||||
switch (fDesc.fCoverageInput) {
|
||||
case Desc::kSolidWhite_ColorInput:
|
||||
// empty string implies solid white
|
||||
break;
|
||||
case ProgramDesc::kAttribute_ColorInput:
|
||||
genAttributeCoverage(&builder, &inCoverage);
|
||||
case Desc::kAttribute_ColorInput:
|
||||
gen_attribute_coverage(&builder, &inCoverage);
|
||||
break;
|
||||
case ProgramDesc::kUniform_ColorInput:
|
||||
genUniformCoverage(&builder, programData, &inCoverage);
|
||||
case Desc::kUniform_ColorInput:
|
||||
this->genUniformCoverage(&builder, &inCoverage);
|
||||
break;
|
||||
default:
|
||||
GrCrash("Unexpected input coverage.");
|
||||
}
|
||||
|
||||
SkString outCoverage;
|
||||
const int& startStage = fProgramDesc.fFirstCoverageStage;
|
||||
const int& startStage = fDesc.fFirstCoverageStage;
|
||||
for (int s = startStage; s < GrDrawState::kNumStages; ++s) {
|
||||
if (fProgramDesc.fStages[s].isEnabled()) {
|
||||
if (fDesc.fStages[s].isEnabled()) {
|
||||
// create var to hold stage output
|
||||
outCoverage = "coverage";
|
||||
outCoverage.appendS32(s);
|
||||
|
@ -825,37 +806,31 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
}
|
||||
|
||||
if (NULL != customStages[s]) {
|
||||
const GrProgramStageFactory& factory =
|
||||
customStages[s]->getFactory();
|
||||
programData->fCustomStage[s] =
|
||||
factory.createGLInstance(*customStages[s]);
|
||||
const GrProgramStageFactory& factory = customStages[s]->getFactory();
|
||||
fProgramStage[s] = factory.createGLInstance(*customStages[s]);
|
||||
}
|
||||
this->genStageCode(gl, s,
|
||||
fProgramDesc.fStages[s],
|
||||
inCoverage.size() ? inCoverage.c_str() : NULL,
|
||||
outCoverage.c_str(),
|
||||
inCoords,
|
||||
&builder,
|
||||
&programData->fUniLocations.fStages[s],
|
||||
programData->fCustomStage[s]);
|
||||
this->genStageCode(gl,
|
||||
s,
|
||||
inCoverage.size() ? inCoverage.c_str() : NULL,
|
||||
outCoverage.c_str(),
|
||||
inCoords,
|
||||
&builder);
|
||||
inCoverage = outCoverage;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
|
||||
if (Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) {
|
||||
builder.fFSOutputs.push_back().set(kVec4f_GrSLType,
|
||||
GrGLShaderVar::kOut_TypeModifier,
|
||||
dual_source_output_name());
|
||||
bool outputIsZero = coverageIsZero;
|
||||
SkString coeff;
|
||||
if (!outputIsZero &&
|
||||
ProgramDesc::kCoverage_DualSrcOutput !=
|
||||
fProgramDesc.fDualSrcOutput && !wroteFragColorZero) {
|
||||
Desc::kCoverage_DualSrcOutput != fDesc.fDualSrcOutput && !wroteFragColorZero) {
|
||||
if (!inColor.size()) {
|
||||
outputIsZero = true;
|
||||
} else {
|
||||
if (fProgramDesc.fDualSrcOutput ==
|
||||
ProgramDesc::kCoverageISA_DualSrcOutput) {
|
||||
if (Desc::kCoverageISA_DualSrcOutput == fDesc.fDualSrcOutput) {
|
||||
coeff.printf("(1 - %s.a)", inColor.c_str());
|
||||
} else {
|
||||
coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str());
|
||||
|
@ -890,16 +865,14 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
inCoverage.c_str(),
|
||||
&builder.fFSCode);
|
||||
}
|
||||
if (ProgramDesc::kUnpremultiplied_RoundDown_OutputConfig ==
|
||||
fProgramDesc.fOutputConfig) {
|
||||
if (Desc::kUnpremultiplied_RoundDown_OutputConfig == fDesc.fOutputConfig) {
|
||||
builder.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n",
|
||||
colorOutput.getName().c_str(),
|
||||
colorOutput.getName().c_str(),
|
||||
colorOutput.getName().c_str(),
|
||||
colorOutput.getName().c_str(),
|
||||
colorOutput.getName().c_str());
|
||||
} else if (ProgramDesc::kUnpremultiplied_RoundUp_OutputConfig ==
|
||||
fProgramDesc.fOutputConfig) {
|
||||
} else if (Desc::kUnpremultiplied_RoundUp_OutputConfig == fDesc.fOutputConfig) {
|
||||
builder.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n",
|
||||
colorOutput.getName().c_str(),
|
||||
colorOutput.getName().c_str(),
|
||||
|
@ -921,132 +894,124 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
|
|||
///////////////////////////////////////////////////////////////////////////
|
||||
// compile and setup attribs and unis
|
||||
|
||||
if (!compile_shaders(gl, builder, programData)) {
|
||||
if (!this->compileShaders(gl, builder)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->bindOutputsAttribsAndLinkProgram(gl, texCoordAttrs,
|
||||
if (!this->bindOutputsAttribsAndLinkProgram(gl,
|
||||
texCoordAttrs,
|
||||
isColorDeclared,
|
||||
dualSourceOutputWritten,
|
||||
programData)) {
|
||||
dualSourceOutputWritten)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this->getUniformLocationsAndInitCache(builder, gl, programData);
|
||||
this->getUniformLocationsAndInitCache(gl, builder);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLContextInfo& gl,
|
||||
SkString texCoordAttrNames[],
|
||||
bool bindColorOut,
|
||||
bool bindDualSrcOut,
|
||||
CachedData* programData) const {
|
||||
GL_CALL_RET(programData->fProgramID, CreateProgram());
|
||||
if (!programData->fProgramID) {
|
||||
SkString texCoordAttrNames[],
|
||||
bool bindColorOut,
|
||||
bool bindDualSrcOut) {
|
||||
GL_CALL_RET(fProgramID, CreateProgram());
|
||||
if (!fProgramID) {
|
||||
return false;
|
||||
}
|
||||
const GrGLint& progID = programData->fProgramID;
|
||||
|
||||
GL_CALL(AttachShader(progID, programData->fVShaderID));
|
||||
if (programData->fGShaderID) {
|
||||
GL_CALL(AttachShader(progID, programData->fGShaderID));
|
||||
GL_CALL(AttachShader(fProgramID, fVShaderID));
|
||||
if (fGShaderID) {
|
||||
GL_CALL(AttachShader(fProgramID, fGShaderID));
|
||||
}
|
||||
GL_CALL(AttachShader(progID, programData->fFShaderID));
|
||||
GL_CALL(AttachShader(fProgramID, fFShaderID));
|
||||
|
||||
if (bindColorOut) {
|
||||
GL_CALL(BindFragDataLocation(programData->fProgramID,
|
||||
0, declared_color_output_name()));
|
||||
GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name()));
|
||||
}
|
||||
if (bindDualSrcOut) {
|
||||
GL_CALL(BindFragDataLocationIndexed(programData->fProgramID,
|
||||
0, 1, dual_source_output_name()));
|
||||
GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output_name()));
|
||||
}
|
||||
|
||||
// Bind the attrib locations to same values for all shaders
|
||||
GL_CALL(BindAttribLocation(progID, PositionAttributeIdx(), POS_ATTR_NAME));
|
||||
GL_CALL(BindAttribLocation(fProgramID, PositionAttributeIdx(), POS_ATTR_NAME));
|
||||
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
|
||||
if (texCoordAttrNames[t].size()) {
|
||||
GL_CALL(BindAttribLocation(progID,
|
||||
GL_CALL(BindAttribLocation(fProgramID,
|
||||
TexCoordAttributeIdx(t),
|
||||
texCoordAttrNames[t].c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
GL_CALL(BindAttribLocation(progID, ColorAttributeIdx(), COL_ATTR_NAME));
|
||||
GL_CALL(BindAttribLocation(progID, CoverageAttributeIdx(), COV_ATTR_NAME));
|
||||
GL_CALL(BindAttribLocation(progID, EdgeAttributeIdx(), EDGE_ATTR_NAME));
|
||||
GL_CALL(BindAttribLocation(fProgramID, ColorAttributeIdx(), COL_ATTR_NAME));
|
||||
GL_CALL(BindAttribLocation(fProgramID, CoverageAttributeIdx(), COV_ATTR_NAME));
|
||||
GL_CALL(BindAttribLocation(fProgramID, EdgeAttributeIdx(), EDGE_ATTR_NAME));
|
||||
|
||||
GL_CALL(LinkProgram(progID));
|
||||
GL_CALL(LinkProgram(fProgramID));
|
||||
|
||||
GrGLint linked = GR_GL_INIT_ZERO;
|
||||
GL_CALL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked));
|
||||
GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked));
|
||||
if (!linked) {
|
||||
GrGLint infoLen = GR_GL_INIT_ZERO;
|
||||
GL_CALL(GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen));
|
||||
GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen));
|
||||
SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
|
||||
if (infoLen > 0) {
|
||||
// retrieve length even though we don't need it to workaround
|
||||
// bug in chrome cmd buffer param validation.
|
||||
GrGLsizei length = GR_GL_INIT_ZERO;
|
||||
GL_CALL(GetProgramInfoLog(progID,
|
||||
GL_CALL(GetProgramInfoLog(fProgramID,
|
||||
infoLen+1,
|
||||
&length,
|
||||
(char*)log.get()));
|
||||
GrPrintf((char*)log.get());
|
||||
}
|
||||
GrAssert(!"Error linking program");
|
||||
GL_CALL(DeleteProgram(progID));
|
||||
programData->fProgramID = 0;
|
||||
GL_CALL(DeleteProgram(fProgramID));
|
||||
fProgramID = 0;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GrGLProgram::getUniformLocationsAndInitCache(const GrGLShaderBuilder& builder,
|
||||
const GrGLContextInfo& gl,
|
||||
CachedData* programData) const {
|
||||
const GrGLint& progID = programData->fProgramID;
|
||||
void GrGLProgram::getUniformLocationsAndInitCache(const GrGLContextInfo& gl,
|
||||
const GrGLShaderBuilder& builder) {
|
||||
|
||||
if (kUseUniform == programData->fUniLocations.fViewMatrixUni) {
|
||||
GL_CALL_RET(programData->fUniLocations.fViewMatrixUni,
|
||||
GetUniformLocation(progID, VIEW_MATRIX_NAME));
|
||||
GrAssert(kUnusedUniform != programData->fUniLocations.fViewMatrixUni);
|
||||
if (kUseUniform == fUniLocations.fViewMatrixUni) {
|
||||
GL_CALL_RET(fUniLocations.fViewMatrixUni, GetUniformLocation(fProgramID, VIEW_MATRIX_NAME));
|
||||
GrAssert(kUnusedUniform != fUniLocations.fViewMatrixUni);
|
||||
}
|
||||
if (kUseUniform == programData->fUniLocations.fColorUni) {
|
||||
GL_CALL_RET(programData->fUniLocations.fColorUni,
|
||||
GetUniformLocation(progID, COL_UNI_NAME));
|
||||
GrAssert(kUnusedUniform != programData->fUniLocations.fColorUni);
|
||||
if (kUseUniform == fUniLocations.fColorUni) {
|
||||
GL_CALL_RET(fUniLocations.fColorUni, GetUniformLocation(fProgramID, COL_UNI_NAME));
|
||||
GrAssert(kUnusedUniform != fUniLocations.fColorUni);
|
||||
}
|
||||
if (kUseUniform == programData->fUniLocations.fColorFilterUni) {
|
||||
GL_CALL_RET(programData->fUniLocations.fColorFilterUni,
|
||||
GetUniformLocation(progID, COL_FILTER_UNI_NAME));
|
||||
GrAssert(kUnusedUniform != programData->fUniLocations.fColorFilterUni);
|
||||
if (kUseUniform == fUniLocations.fColorFilterUni) {
|
||||
GL_CALL_RET(fUniLocations.fColorFilterUni,
|
||||
GetUniformLocation(fProgramID, COL_FILTER_UNI_NAME));
|
||||
GrAssert(kUnusedUniform != fUniLocations.fColorFilterUni);
|
||||
}
|
||||
|
||||
if (kUseUniform == programData->fUniLocations.fColorMatrixUni) {
|
||||
GL_CALL_RET(programData->fUniLocations.fColorMatrixUni,
|
||||
GetUniformLocation(progID, COL_MATRIX_UNI_NAME));
|
||||
if (kUseUniform == fUniLocations.fColorMatrixUni) {
|
||||
GL_CALL_RET(fUniLocations.fColorMatrixUni,
|
||||
GetUniformLocation(fProgramID, COL_MATRIX_UNI_NAME));
|
||||
GrAssert(kUnusedUniform != fUniLocations.fColorMatrixUni);
|
||||
}
|
||||
|
||||
if (kUseUniform == programData->fUniLocations.fColorMatrixVecUni) {
|
||||
GL_CALL_RET(programData->fUniLocations.fColorMatrixVecUni,
|
||||
GetUniformLocation(progID, COL_MATRIX_VEC_UNI_NAME));
|
||||
if (kUseUniform == fUniLocations.fColorMatrixVecUni) {
|
||||
GL_CALL_RET(fUniLocations.fColorMatrixVecUni,
|
||||
GetUniformLocation(fProgramID, COL_MATRIX_VEC_UNI_NAME));
|
||||
GrAssert(kUnusedUniform != fUniLocations.fColorMatrixVecUni);
|
||||
}
|
||||
if (kUseUniform == programData->fUniLocations.fCoverageUni) {
|
||||
GL_CALL_RET(programData->fUniLocations.fCoverageUni,
|
||||
GetUniformLocation(progID, COV_UNI_NAME));
|
||||
GrAssert(kUnusedUniform != programData->fUniLocations.fCoverageUni);
|
||||
if (kUseUniform == fUniLocations.fCoverageUni) {
|
||||
GrAssert(kUnusedUniform != fUniLocations.fCoverageUni);
|
||||
}
|
||||
|
||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||
StageUniLocations& locations = programData->fUniLocations.fStages[s];
|
||||
if (fProgramDesc.fStages[s].isEnabled()) {
|
||||
StageUniLocations& locations = fUniLocations.fStages[s];
|
||||
if (fDesc.fStages[s].isEnabled()) {
|
||||
if (kUseUniform == locations.fTextureMatrixUni) {
|
||||
SkString texMName;
|
||||
tex_matrix_name(s, &texMName);
|
||||
GL_CALL_RET(locations.fTextureMatrixUni,
|
||||
GetUniformLocation(progID, texMName.c_str()));
|
||||
GetUniformLocation(fProgramID, texMName.c_str()));
|
||||
GrAssert(kUnusedUniform != locations.fTextureMatrixUni);
|
||||
}
|
||||
|
||||
|
@ -1054,7 +1019,7 @@ void GrGLProgram::getUniformLocationsAndInitCache(const GrGLShaderBuilder& build
|
|||
SkString samplerName;
|
||||
sampler_name(s, &samplerName);
|
||||
GL_CALL_RET(locations.fSamplerUni,
|
||||
GetUniformLocation(progID,samplerName.c_str()));
|
||||
GetUniformLocation(fProgramID,samplerName.c_str()));
|
||||
GrAssert(kUnusedUniform != locations.fSamplerUni);
|
||||
}
|
||||
|
||||
|
@ -1062,33 +1027,32 @@ void GrGLProgram::getUniformLocationsAndInitCache(const GrGLShaderBuilder& build
|
|||
SkString texDomName;
|
||||
tex_domain_name(s, &texDomName);
|
||||
GL_CALL_RET(locations.fTexDomUni,
|
||||
GetUniformLocation(progID, texDomName.c_str()));
|
||||
GetUniformLocation(fProgramID, texDomName.c_str()));
|
||||
GrAssert(kUnusedUniform != locations.fTexDomUni);
|
||||
}
|
||||
|
||||
if (NULL != programData->fCustomStage[s]) {
|
||||
programData->fCustomStage[s]->initUniforms(&builder, gl.interface(), progID);
|
||||
if (NULL != fProgramStage[s]) {
|
||||
fProgramStage[s]->initUniforms(&builder, gl.interface(), fProgramID);
|
||||
}
|
||||
}
|
||||
}
|
||||
GL_CALL(UseProgram(progID));
|
||||
GL_CALL(UseProgram(fProgramID));
|
||||
|
||||
// init sampler unis and set bogus values for state tracking
|
||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||
if (kUnusedUniform != programData->fUniLocations.fStages[s].fSamplerUni) {
|
||||
GL_CALL(Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s));
|
||||
if (kUnusedUniform != fUniLocations.fStages[s].fSamplerUni) {
|
||||
GL_CALL(Uniform1i(fUniLocations.fStages[s].fSamplerUni, s));
|
||||
}
|
||||
programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix();
|
||||
programData->fTextureDomain[s].setEmpty();
|
||||
fTextureMatrices[s] = GrMatrix::InvalidMatrix();
|
||||
fTextureDomain[s].setEmpty();
|
||||
// this is arbitrary, just initialize to something
|
||||
programData->fTextureOrientation[s] =
|
||||
GrGLTexture::kBottomUp_Orientation;
|
||||
fTextureOrientation[s] = GrGLTexture::kBottomUp_Orientation;
|
||||
// Must not reset fStageOverride[] here.
|
||||
}
|
||||
programData->fViewMatrix = GrMatrix::InvalidMatrix();
|
||||
programData->fViewportSize.set(-1, -1);
|
||||
programData->fColor = GrColor_ILLEGAL;
|
||||
programData->fColorFilterColor = GrColor_ILLEGAL;
|
||||
fViewMatrix = GrMatrix::InvalidMatrix();
|
||||
fViewportSize.set(-1, -1);
|
||||
fColor = GrColor_ILLEGAL;
|
||||
fColorFilterColor = GrColor_ILLEGAL;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -1096,17 +1060,17 @@ void GrGLProgram::getUniformLocationsAndInitCache(const GrGLShaderBuilder& build
|
|||
|
||||
void GrGLProgram::genStageCode(const GrGLContextInfo& gl,
|
||||
int stageNum,
|
||||
const GrGLProgram::StageDesc& desc,
|
||||
const char* fsInColor, // NULL means no incoming color
|
||||
const char* fsOutColor,
|
||||
const char* vsInCoord,
|
||||
GrGLShaderBuilder* segments,
|
||||
StageUniLocations* locations,
|
||||
GrGLProgramStage* customStage) const {
|
||||
|
||||
GrGLShaderBuilder* segments) {
|
||||
GrAssert(stageNum >= 0 && stageNum <= GrDrawState::kNumStages);
|
||||
GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) ==
|
||||
desc.fInConfigFlags);
|
||||
|
||||
const GrGLProgram::StageDesc& desc = fDesc.fStages[stageNum];
|
||||
StageUniLocations& locations = fUniLocations.fStages[stageNum];
|
||||
GrGLProgramStage* customStage = fProgramStage[stageNum];
|
||||
|
||||
GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) == desc.fInConfigFlags);
|
||||
|
||||
/// Vertex Shader Stuff
|
||||
|
||||
|
@ -1124,7 +1088,7 @@ void GrGLProgram::genStageCode(const GrGLContextInfo& gl,
|
|||
const GrGLShaderVar& mat = segments->getUniformVariable(m);
|
||||
// Can't use texMatName.c_str() because it's on the stack!
|
||||
matName = mat.getName().c_str();
|
||||
locations->fTextureMatrixUni = kUseUniform;
|
||||
locations.fTextureMatrixUni = kUseUniform;
|
||||
|
||||
if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
|
||||
segments->fVaryingDims = segments->fCoordDims;
|
||||
|
@ -1143,14 +1107,14 @@ void GrGLProgram::genStageCode(const GrGLContextInfo& gl,
|
|||
sampler_name(stageNum, &samplerName);
|
||||
segments->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
||||
kSampler2D_GrSLType, samplerName.c_str());
|
||||
locations->fSamplerUni = kUseUniform;
|
||||
locations.fSamplerUni = kUseUniform;
|
||||
|
||||
const char *varyingVSName, *varyingFSName;
|
||||
segments->addVarying(GrSLFloatVectorType(segments->fVaryingDims),
|
||||
"Stage",
|
||||
stageNum,
|
||||
&varyingVSName,
|
||||
&varyingFSName);
|
||||
stageNum,
|
||||
&varyingVSName,
|
||||
&varyingFSName);
|
||||
|
||||
if (!matName) {
|
||||
GrAssert(segments->fVaryingDims == segments->fCoordDims);
|
||||
|
@ -1203,7 +1167,7 @@ void GrGLProgram::genStageCode(const GrGLContextInfo& gl,
|
|||
texDomainName.c_str(),
|
||||
texDomainName.c_str());
|
||||
segments->fSampleCoords = coordVar;
|
||||
locations->fTexDomUni = kUseUniform;
|
||||
locations.fTexDomUni = kUseUniform;
|
||||
}
|
||||
|
||||
// NOTE: GrGLProgramStages are now responsible for fetching
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "GrGLContextInfo.h"
|
||||
#include "GrGLSL.h"
|
||||
#include "GrGLTexture.h"
|
||||
#include "GrGpu.h"
|
||||
//#include "GrGpu.h"
|
||||
|
||||
#include "SkString.h"
|
||||
#include "SkXfermode.h"
|
||||
|
@ -35,28 +35,29 @@ class GrGLShaderBuilder;
|
|||
* Uniforms are program-local so we can't rely on fHWState to hold the
|
||||
* previous uniform state after a program change.
|
||||
*/
|
||||
class GrGLProgram {
|
||||
class GrGLProgram : public GrRefCnt {
|
||||
public:
|
||||
SK_DECLARE_INST_COUNT(GrGLProgram)
|
||||
|
||||
class CachedData;
|
||||
struct Desc;
|
||||
|
||||
GrGLProgram();
|
||||
~GrGLProgram();
|
||||
virtual ~GrGLProgram();
|
||||
|
||||
/**
|
||||
* This is the heavy initilization routine for building a GLProgram.
|
||||
* The result of heavy init is not stored in datamembers of GrGLProgam,
|
||||
* but in a separate cacheable container.
|
||||
*/
|
||||
bool genProgram(const GrGLContextInfo& gl,
|
||||
GrCustomStage** customStages,
|
||||
CachedData* programData) const;
|
||||
const Desc& desc,
|
||||
GrCustomStage** customStages);
|
||||
|
||||
/**
|
||||
* The shader may modify the blend coeffecients. Params are in/out
|
||||
*/
|
||||
void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const;
|
||||
|
||||
const Desc& getDesc() { return fDesc; }
|
||||
|
||||
/**
|
||||
* Attribute indices. These should not overlap. Matrices consume 3 slots.
|
||||
*/
|
||||
|
@ -75,16 +76,23 @@ public:
|
|||
return 7 + GrDrawState::kMaxTexCoords + 3 * stage;
|
||||
}
|
||||
|
||||
public:
|
||||
enum {
|
||||
kUnusedUniform = -1,
|
||||
};
|
||||
|
||||
// Parameters that affect code generation
|
||||
// These structs should be kept compact; they are the input to an
|
||||
// expensive hash key generator.
|
||||
struct ProgramDesc {
|
||||
ProgramDesc() {
|
||||
struct Desc {
|
||||
Desc() {
|
||||
// since we use this as part of a key we can't have any unitialized
|
||||
// padding
|
||||
memset(this, 0, sizeof(ProgramDesc));
|
||||
memset(this, 0, sizeof(Desc));
|
||||
}
|
||||
|
||||
// returns this as a uint32_t array to be used as a key in the program cache
|
||||
const uint32_t* asKey() const {
|
||||
return reinterpret_cast<const uint32_t*>(this);
|
||||
}
|
||||
|
||||
enum OutputConfig {
|
||||
|
@ -224,23 +232,46 @@ public:
|
|||
|
||||
uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode
|
||||
int8_t fPadding[1];
|
||||
|
||||
} fProgramDesc;
|
||||
GR_STATIC_ASSERT(!(sizeof(ProgramDesc) % 4));
|
||||
};
|
||||
GR_STATIC_ASSERT(!(sizeof(Desc) % 4));
|
||||
|
||||
// for code readability
|
||||
typedef ProgramDesc::StageDesc StageDesc;
|
||||
typedef Desc::StageDesc StageDesc;
|
||||
|
||||
private:
|
||||
void genInputColor(GrGLShaderBuilder* builder, SkString* inColor);
|
||||
|
||||
// Determines which uniforms will need to be bound.
|
||||
void genStageCode(const GrGLContextInfo& gl,
|
||||
int stageNum,
|
||||
const char* fsInColor, // NULL means no incoming color
|
||||
const char* fsOutColor,
|
||||
const char* vsInCoord,
|
||||
GrGLShaderBuilder* builder);
|
||||
|
||||
void genGeometryShader(const GrGLContextInfo& gl, GrGLShaderBuilder* segments) const;
|
||||
|
||||
void genUniformCoverage(GrGLShaderBuilder* segments, SkString* inOutCoverage);
|
||||
|
||||
// generates code to compute coverage based on edge AA.
|
||||
void genEdgeCoverage(const GrGLContextInfo& gl,
|
||||
SkString* coverageVar,
|
||||
GrGLShaderBuilder* builder) const;
|
||||
|
||||
// Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
|
||||
bool bindOutputsAttribsAndLinkProgram(const GrGLContextInfo& gl,
|
||||
SkString texCoordAttrNames[GrDrawState::kMaxTexCoords],
|
||||
bool bindColorOut,
|
||||
bool bindDualSrcOut);
|
||||
|
||||
// Binds uniforms; initializes cache to invalid values.
|
||||
void getUniformLocationsAndInitCache(const GrGLContextInfo& gl,
|
||||
const GrGLShaderBuilder& builder);
|
||||
|
||||
bool compileShaders(const GrGLContextInfo& gl, const GrGLShaderBuilder& builder);
|
||||
|
||||
const ProgramDesc& getDesc() { return fProgramDesc; }
|
||||
const char* adjustInColor(const SkString& inColor) const;
|
||||
|
||||
public:
|
||||
enum {
|
||||
kUnusedUniform = -1,
|
||||
};
|
||||
|
||||
struct StageUniLocations {
|
||||
GrGLint fTextureMatrixUni;
|
||||
GrGLint fSamplerUni;
|
||||
|
@ -273,104 +304,37 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class CachedData : public ::GrNoncopyable {
|
||||
public:
|
||||
CachedData() {
|
||||
for (int i = 0; i < GrDrawState::kNumStages; ++i) {
|
||||
fCustomStage[i] = NULL;
|
||||
}
|
||||
}
|
||||
// IDs
|
||||
GrGLuint fVShaderID;
|
||||
GrGLuint fGShaderID;
|
||||
GrGLuint fFShaderID;
|
||||
GrGLuint fProgramID;
|
||||
// shader uniform locations (-1 if shader doesn't use them)
|
||||
UniLocations fUniLocations;
|
||||
|
||||
~CachedData();
|
||||
// The matrix sent to GL is determined by both the client's matrix and
|
||||
// the size of the viewport.
|
||||
GrMatrix fViewMatrix;
|
||||
SkISize fViewportSize;
|
||||
|
||||
void copyAndTakeOwnership(CachedData& other) {
|
||||
memcpy(this, &other, sizeof(*this));
|
||||
for (int i = 0; i < GrDrawState::kNumStages; ++i) {
|
||||
other.fCustomStage[i] = NULL;
|
||||
}
|
||||
}
|
||||
// these reflect the current values of uniforms
|
||||
// (GL uniform values travel with program)
|
||||
GrColor fColor;
|
||||
GrColor fCoverage;
|
||||
GrColor fColorFilterColor;
|
||||
GrMatrix fTextureMatrices[GrDrawState::kNumStages];
|
||||
GrRect fTextureDomain[GrDrawState::kNumStages];
|
||||
// The texture domain and texture matrix sent to GL depend upon the
|
||||
// orientation.
|
||||
GrGLTexture::Orientation fTextureOrientation[GrDrawState::kNumStages];
|
||||
|
||||
public:
|
||||
GrGLProgramStage* fProgramStage[GrDrawState::kNumStages];
|
||||
|
||||
// IDs
|
||||
GrGLuint fVShaderID;
|
||||
GrGLuint fGShaderID;
|
||||
GrGLuint fFShaderID;
|
||||
GrGLuint fProgramID;
|
||||
// shader uniform locations (-1 if shader doesn't use them)
|
||||
UniLocations fUniLocations;
|
||||
Desc fDesc;
|
||||
|
||||
// The matrix sent to GL is determined by both the client's matrix and
|
||||
// the size of the viewport.
|
||||
GrMatrix fViewMatrix;
|
||||
SkISize fViewportSize;
|
||||
friend class GrGpuGL; // TODO: remove this by adding getters and moving functionality.
|
||||
|
||||
// these reflect the current values of uniforms
|
||||
// (GL uniform values travel with program)
|
||||
GrColor fColor;
|
||||
GrColor fCoverage;
|
||||
GrColor fColorFilterColor;
|
||||
GrMatrix fTextureMatrices[GrDrawState::kNumStages];
|
||||
GrRect fTextureDomain[GrDrawState::kNumStages];
|
||||
// The texture domain and texture matrix sent to GL depend upon the
|
||||
// orientation.
|
||||
GrGLTexture::Orientation fTextureOrientation[GrDrawState::kNumStages];
|
||||
|
||||
GrGLProgramStage* fCustomStage[GrDrawState::kNumStages];
|
||||
|
||||
private:
|
||||
enum Constants {
|
||||
kUniLocationPreAllocSize = 8
|
||||
};
|
||||
|
||||
}; // CachedData
|
||||
|
||||
enum Constants {
|
||||
kProgramKeySize = sizeof(ProgramDesc)
|
||||
};
|
||||
|
||||
// Provide an opaque ProgramDesc
|
||||
const uint32_t* keyData() const{
|
||||
return reinterpret_cast<const uint32_t*>(&fProgramDesc);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// Determines which uniforms will need to be bound.
|
||||
void genStageCode(const GrGLContextInfo& gl,
|
||||
int stageNum,
|
||||
const ProgramDesc::StageDesc& desc,
|
||||
const char* fsInColor, // NULL means no incoming color
|
||||
const char* fsOutColor,
|
||||
const char* vsInCoord,
|
||||
GrGLShaderBuilder* segments,
|
||||
StageUniLocations* locations,
|
||||
GrGLProgramStage* override) const;
|
||||
|
||||
void genGeometryShader(const GrGLContextInfo& gl,
|
||||
GrGLShaderBuilder* segments) const;
|
||||
|
||||
// generates code to compute coverage based on edge AA.
|
||||
void genEdgeCoverage(const GrGLContextInfo& gl,
|
||||
GrVertexLayout layout,
|
||||
CachedData* programData,
|
||||
SkString* coverageVar,
|
||||
GrGLShaderBuilder* segments) const;
|
||||
|
||||
// Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
|
||||
bool bindOutputsAttribsAndLinkProgram(
|
||||
const GrGLContextInfo& gl,
|
||||
SkString texCoordAttrNames[GrDrawState::kMaxTexCoords],
|
||||
bool bindColorOut,
|
||||
bool bindDualSrcOut,
|
||||
CachedData* programData) const;
|
||||
|
||||
// Binds uniforms; initializes cache to invalid values.
|
||||
void getUniformLocationsAndInitCache(const GrGLShaderBuilder& builder,
|
||||
const GrGLContextInfo& gl,
|
||||
CachedData* programData) const;
|
||||
|
||||
friend class GrGpuGL;
|
||||
typedef GrRefCnt INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -175,7 +175,6 @@ GrGpuGL::GrGpuGL(const GrGLContextInfo& ctxInfo) : fGLContextInfo(ctxInfo) {
|
|||
|
||||
this->initCaps();
|
||||
|
||||
fProgramData = NULL;
|
||||
fProgramCache = SkNEW_ARGS(ProgramCache, (this->glContextInfo()));
|
||||
|
||||
fLastSuccessfulStencilFmtIdx = 0;
|
||||
|
@ -186,16 +185,14 @@ GrGpuGL::GrGpuGL(const GrGLContextInfo& ctxInfo) : fGLContextInfo(ctxInfo) {
|
|||
}
|
||||
|
||||
GrGpuGL::~GrGpuGL() {
|
||||
if (fProgramData && 0 != fHWProgramID) {
|
||||
if (0 != fHWProgramID) {
|
||||
// detach the current program so there is no confusion on OpenGL's part
|
||||
// that we want it to be deleted
|
||||
GrAssert(fHWProgramID == fProgramData->fProgramID);
|
||||
GrAssert(fHWProgramID == fCurrentProgram->fProgramID);
|
||||
GL_CALL(UseProgram(0));
|
||||
}
|
||||
|
||||
delete fProgramCache;
|
||||
fProgramCache = NULL;
|
||||
fProgramData = NULL;
|
||||
|
||||
// This must be called by before the GrDrawTarget destructor
|
||||
this->releaseGeometry();
|
||||
|
|
|
@ -162,9 +162,8 @@ private:
|
|||
static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
|
||||
|
||||
// for readability of function impls
|
||||
typedef GrGLProgram::ProgramDesc ProgramDesc;
|
||||
typedef GrGLProgram::Desc ProgramDesc;
|
||||
typedef ProgramDesc::StageDesc StageDesc;
|
||||
typedef GrGLProgram::CachedData CachedData;
|
||||
|
||||
class ProgramCache : public ::GrNoncopyable {
|
||||
public:
|
||||
|
@ -172,31 +171,37 @@ private:
|
|||
~ProgramCache();
|
||||
|
||||
void abandon();
|
||||
CachedData* getProgramData(const GrGLProgram& desc,
|
||||
GrCustomStage** stages);
|
||||
GrGLProgram* getProgram(const GrGLProgram::Desc& desc, GrCustomStage** stages);
|
||||
private:
|
||||
enum {
|
||||
kKeySize = GrGLProgram::kProgramKeySize,
|
||||
// We may actually have kMaxEntries+1 shaders in the GL context
|
||||
// because we create a new shader before evicting from the cache.
|
||||
kKeySize = sizeof(ProgramDesc),
|
||||
// We may actually have kMaxEntries+1 shaders in the GL context because we create a new
|
||||
// shader before evicting from the cache.
|
||||
kMaxEntries = 32
|
||||
};
|
||||
|
||||
class Entry;
|
||||
typedef GrBinHashKey<Entry, kKeySize> ProgramHashKey;
|
||||
// The value of the hash key is based on the ProgramDesc.
|
||||
typedef GrTBinHashKey<Entry, kKeySize> ProgramHashKey;
|
||||
|
||||
class Entry : public ::GrNoncopyable {
|
||||
public:
|
||||
Entry() {}
|
||||
void copyAndTakeOwnership(Entry& entry);
|
||||
Entry() : fProgram(NULL), fLRUStamp(0) {}
|
||||
Entry& operator = (const Entry& entry) {
|
||||
GrSafeRef(entry.fProgram.get());
|
||||
fProgram.reset(entry.fProgram.get());
|
||||
fKey = entry.fKey;
|
||||
fLRUStamp = entry.fLRUStamp;
|
||||
return *this;
|
||||
}
|
||||
int compare(const ProgramHashKey& key) const {
|
||||
return fKey.compare(key);
|
||||
}
|
||||
|
||||
public:
|
||||
CachedData fProgramData;
|
||||
ProgramHashKey fKey;
|
||||
unsigned int fLRUStamp;
|
||||
SkAutoTUnref<GrGLProgram> fProgram;
|
||||
ProgramHashKey fKey;
|
||||
unsigned int fLRUStamp; // Move outside entry?
|
||||
};
|
||||
|
||||
GrTHashTable<Entry, ProgramHashKey, 8> fHashCache;
|
||||
|
@ -243,13 +248,13 @@ private:
|
|||
// flushing the scissor after that function is called.
|
||||
void flushScissor();
|
||||
|
||||
static void DeleteProgram(const GrGLInterface* gl,
|
||||
CachedData* programData);
|
||||
static void DeleteProgram(const GrGLInterface* gl, GrGLProgram* programData);
|
||||
|
||||
void buildProgram(bool isPoints,
|
||||
BlendOptFlags blendOpts,
|
||||
GrBlendCoeff dstCoeff,
|
||||
GrCustomStage** customStages);
|
||||
GrCustomStage** customStages,
|
||||
ProgramDesc* desc);
|
||||
|
||||
// Inits GrDrawTarget::Caps, sublcass may enable additional caps.
|
||||
void initCaps();
|
||||
|
@ -304,8 +309,7 @@ private:
|
|||
|
||||
// GL program-related state
|
||||
ProgramCache* fProgramCache;
|
||||
CachedData* fProgramData;
|
||||
GrGLProgram fCurrentProgram;
|
||||
SkAutoTUnref<GrGLProgram> fCurrentProgram;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
///@name Caching of GL State
|
||||
|
|
|
@ -14,12 +14,6 @@
|
|||
#define SKIP_CACHE_CHECK true
|
||||
#define GR_UINT32_MAX static_cast<uint32_t>(-1)
|
||||
|
||||
void GrGpuGL::ProgramCache::Entry::copyAndTakeOwnership(Entry& entry) {
|
||||
fProgramData.copyAndTakeOwnership(entry.fProgramData);
|
||||
fKey = entry.fKey; // ownership transfer
|
||||
fLRUStamp = entry.fLRUStamp;
|
||||
}
|
||||
|
||||
GrGpuGL::ProgramCache::ProgramCache(const GrGLContextInfo& gl)
|
||||
: fCount(0)
|
||||
, fCurrLRUStamp(0)
|
||||
|
@ -28,8 +22,7 @@ GrGpuGL::ProgramCache::ProgramCache(const GrGLContextInfo& gl)
|
|||
|
||||
GrGpuGL::ProgramCache::~ProgramCache() {
|
||||
for (int i = 0; i < fCount; ++i) {
|
||||
GrGpuGL::DeleteProgram(fGL.interface(),
|
||||
&fEntries[i].fProgramData);
|
||||
GrGpuGL::DeleteProgram(fGL.interface(), fEntries[i].fProgram);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,15 +30,14 @@ void GrGpuGL::ProgramCache::abandon() {
|
|||
fCount = 0;
|
||||
}
|
||||
|
||||
GrGLProgram::CachedData* GrGpuGL::ProgramCache::getProgramData(
|
||||
const GrGLProgram& desc,
|
||||
GrCustomStage** stages) {
|
||||
GrGLProgram* GrGpuGL::ProgramCache::getProgram(const ProgramDesc& desc, GrCustomStage** stages) {
|
||||
Entry newEntry;
|
||||
newEntry.fKey.setKeyData(desc.keyData());
|
||||
|
||||
newEntry.fKey.setKeyData(desc.asKey());
|
||||
|
||||
Entry* entry = fHashCache.find(newEntry.fKey);
|
||||
if (NULL == entry) {
|
||||
if (!desc.genProgram(fGL, stages, &newEntry.fProgramData)) {
|
||||
newEntry.fProgram.reset(SkNEW(GrGLProgram));
|
||||
if (!newEntry.fProgram->genProgram(fGL, desc, stages)) {
|
||||
return NULL;
|
||||
}
|
||||
if (fCount < kMaxEntries) {
|
||||
|
@ -60,10 +52,9 @@ GrGLProgram::CachedData* GrGpuGL::ProgramCache::getProgramData(
|
|||
}
|
||||
}
|
||||
fHashCache.remove(entry->fKey, entry);
|
||||
GrGpuGL::DeleteProgram(fGL.interface(),
|
||||
&entry->fProgramData);
|
||||
GrGpuGL::DeleteProgram(fGL.interface(), entry->fProgram);
|
||||
}
|
||||
entry->copyAndTakeOwnership(newEntry);
|
||||
*entry = newEntry;
|
||||
fHashCache.insert(entry->fKey, entry);
|
||||
}
|
||||
|
||||
|
@ -75,21 +66,20 @@ GrGLProgram::CachedData* GrGpuGL::ProgramCache::getProgramData(
|
|||
}
|
||||
}
|
||||
++fCurrLRUStamp;
|
||||
return &entry->fProgramData;
|
||||
return entry->fProgram;
|
||||
}
|
||||
|
||||
void GrGpuGL::DeleteProgram(const GrGLInterface* gl,
|
||||
CachedData* programData) {
|
||||
GR_GL_CALL(gl, DeleteShader(programData->fVShaderID));
|
||||
if (programData->fGShaderID) {
|
||||
GR_GL_CALL(gl, DeleteShader(programData->fGShaderID));
|
||||
void GrGpuGL::DeleteProgram(const GrGLInterface* gl, GrGLProgram* program) {
|
||||
GR_GL_CALL(gl, DeleteShader(program->fVShaderID));
|
||||
if (program->fGShaderID) {
|
||||
GR_GL_CALL(gl, DeleteShader(program->fGShaderID));
|
||||
}
|
||||
GR_GL_CALL(gl, DeleteShader(programData->fFShaderID));
|
||||
GR_GL_CALL(gl, DeleteProgram(programData->fProgramID));
|
||||
GR_DEBUGCODE(programData->fVShaderID = 0);
|
||||
GR_DEBUGCODE(programData->fGShaderID = 0);
|
||||
GR_DEBUGCODE(programData->fFShaderID = 0);
|
||||
GR_DEBUGCODE(programData->fProgramID = 0);
|
||||
GR_GL_CALL(gl, DeleteShader(program->fFShaderID));
|
||||
GR_GL_CALL(gl, DeleteProgram(program->fProgramID));
|
||||
GR_DEBUGCODE(program->fVShaderID = 0);
|
||||
GR_DEBUGCODE(program->fGShaderID = 0);
|
||||
GR_DEBUGCODE(program->fFShaderID = 0);
|
||||
GR_DEBUGCODE(program->fProgramID = 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -150,8 +140,8 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
|
|||
fHWPathMatrixState.fViewMatrix = vm;
|
||||
fHWPathMatrixState.fRTSize = viewportSize;
|
||||
}
|
||||
} else if (!fProgramData->fViewMatrix.cheapEqualTo(vm) ||
|
||||
fProgramData->fViewportSize != viewportSize) {
|
||||
} else if (!fCurrentProgram->fViewMatrix.cheapEqualTo(vm) ||
|
||||
fCurrentProgram->fViewportSize != viewportSize) {
|
||||
GrMatrix m;
|
||||
m.setAll(
|
||||
GrIntToScalar(2) / viewportSize.fWidth, 0, -GR_Scalar1,
|
||||
|
@ -174,11 +164,11 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
|
|||
};
|
||||
|
||||
GrAssert(GrGLProgram::kUnusedUniform !=
|
||||
fProgramData->fUniLocations.fViewMatrixUni);
|
||||
GL_CALL(UniformMatrix3fv(fProgramData->fUniLocations.fViewMatrixUni,
|
||||
fCurrentProgram->fUniLocations.fViewMatrixUni);
|
||||
GL_CALL(UniformMatrix3fv(fCurrentProgram->fUniLocations.fViewMatrixUni,
|
||||
1, false, mt));
|
||||
fProgramData->fViewMatrix = vm;
|
||||
fProgramData->fViewportSize = viewportSize;
|
||||
fCurrentProgram->fViewMatrix = vm;
|
||||
fCurrentProgram->fViewportSize = viewportSize;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -225,13 +215,13 @@ void GrGpuGL::flushTextureMatrixAndDomain(int s) {
|
|||
static_cast<const GrGLTexture*>(drawState.getTexture(s));
|
||||
if (NULL != texture) {
|
||||
|
||||
bool orientationChange = fProgramData->fTextureOrientation[s] !=
|
||||
bool orientationChange = fCurrentProgram->fTextureOrientation[s] !=
|
||||
texture->orientation();
|
||||
|
||||
const GrGLint& matrixUni =
|
||||
fProgramData->fUniLocations.fStages[s].fTextureMatrixUni;
|
||||
fCurrentProgram->fUniLocations.fStages[s].fTextureMatrixUni;
|
||||
|
||||
const GrMatrix& hwMatrix = fProgramData->fTextureMatrices[s];
|
||||
const GrMatrix& hwMatrix = fCurrentProgram->fTextureMatrices[s];
|
||||
const GrMatrix& samplerMatrix = drawState.getSampler(s).getMatrix();
|
||||
|
||||
if (GrGLProgram::kUnusedUniform != matrixUni &&
|
||||
|
@ -255,16 +245,15 @@ void GrGpuGL::flushTextureMatrixAndDomain(int s) {
|
|||
};
|
||||
|
||||
GL_CALL(UniformMatrix3fv(matrixUni, 1, false, mt));
|
||||
fProgramData->fTextureMatrices[s] = samplerMatrix;
|
||||
fCurrentProgram->fTextureMatrices[s] = samplerMatrix;
|
||||
}
|
||||
|
||||
const GrGLint& domUni =
|
||||
fProgramData->fUniLocations.fStages[s].fTexDomUni;
|
||||
const GrGLint& domUni = fCurrentProgram->fUniLocations.fStages[s].fTexDomUni;
|
||||
const GrRect &texDom = drawState.getSampler(s).getTextureDomain();
|
||||
if (GrGLProgram::kUnusedUniform != domUni &&
|
||||
(orientationChange ||fProgramData->fTextureDomain[s] != texDom)) {
|
||||
(orientationChange ||fCurrentProgram->fTextureDomain[s] != texDom)) {
|
||||
|
||||
fProgramData->fTextureDomain[s] = texDom;
|
||||
fCurrentProgram->fTextureDomain[s] = texDom;
|
||||
|
||||
float values[4] = {
|
||||
GrScalarToFloat(texDom.left()),
|
||||
|
@ -283,15 +272,14 @@ void GrGpuGL::flushTextureMatrixAndDomain(int s) {
|
|||
}
|
||||
GL_CALL(Uniform4fv(domUni, 1, values));
|
||||
}
|
||||
fProgramData->fTextureOrientation[s] = texture->orientation();
|
||||
fCurrentProgram->fTextureOrientation[s] = texture->orientation();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GrGpuGL::flushColorMatrix() {
|
||||
// const ProgramDesc& desc = fCurrentProgram.getDesc();
|
||||
int matrixUni = fProgramData->fUniLocations.fColorMatrixUni;
|
||||
int vecUni = fProgramData->fUniLocations.fColorMatrixVecUni;
|
||||
int matrixUni = fCurrentProgram->fUniLocations.fColorMatrixUni;
|
||||
int vecUni = fCurrentProgram->fUniLocations.fColorMatrixVecUni;
|
||||
if (GrGLProgram::kUnusedUniform != matrixUni
|
||||
&& GrGLProgram::kUnusedUniform != vecUni) {
|
||||
const float* m = this->getDrawState().getColorMatrix();
|
||||
|
@ -320,7 +308,7 @@ static const float ONE_OVER_255 = 1.f / 255.f;
|
|||
}
|
||||
|
||||
void GrGpuGL::flushColor(GrColor color) {
|
||||
const ProgramDesc& desc = fCurrentProgram.getDesc();
|
||||
const ProgramDesc& desc = fCurrentProgram->getDesc();
|
||||
const GrDrawState& drawState = this->getDrawState();
|
||||
|
||||
if (this->getVertexLayout() & kColor_VertexLayoutBit) {
|
||||
|
@ -340,15 +328,14 @@ void GrGpuGL::flushColor(GrColor color) {
|
|||
}
|
||||
break;
|
||||
case ProgramDesc::kUniform_ColorInput:
|
||||
if (fProgramData->fColor != color) {
|
||||
if (fCurrentProgram->fColor != color) {
|
||||
// OpenGL ES doesn't support unsigned byte varieties of
|
||||
// glUniform
|
||||
float c[] = GR_COLOR_TO_VEC4(color);
|
||||
GrAssert(GrGLProgram::kUnusedUniform !=
|
||||
fProgramData->fUniLocations.fColorUni);
|
||||
GL_CALL(Uniform4fv(fProgramData->fUniLocations.fColorUni,
|
||||
1, c));
|
||||
fProgramData->fColor = color;
|
||||
fCurrentProgram->fUniLocations.fColorUni);
|
||||
GL_CALL(Uniform4fv(fCurrentProgram->fUniLocations.fColorUni, 1, c));
|
||||
fCurrentProgram->fColor = color;
|
||||
}
|
||||
break;
|
||||
case ProgramDesc::kSolidWhite_ColorInput:
|
||||
|
@ -358,18 +345,18 @@ void GrGpuGL::flushColor(GrColor color) {
|
|||
GrCrash("Unknown color type.");
|
||||
}
|
||||
}
|
||||
if (fProgramData->fUniLocations.fColorFilterUni
|
||||
if (fCurrentProgram->fUniLocations.fColorFilterUni
|
||||
!= GrGLProgram::kUnusedUniform
|
||||
&& fProgramData->fColorFilterColor
|
||||
&& fCurrentProgram->fColorFilterColor
|
||||
!= drawState.getColorFilterColor()) {
|
||||
float c[] = GR_COLOR_TO_VEC4(drawState.getColorFilterColor());
|
||||
GL_CALL(Uniform4fv(fProgramData->fUniLocations.fColorFilterUni, 1, c));
|
||||
fProgramData->fColorFilterColor = drawState.getColorFilterColor();
|
||||
GL_CALL(Uniform4fv(fCurrentProgram->fUniLocations.fColorFilterUni, 1, c));
|
||||
fCurrentProgram->fColorFilterColor = drawState.getColorFilterColor();
|
||||
}
|
||||
}
|
||||
|
||||
void GrGpuGL::flushCoverage(GrColor coverage) {
|
||||
const ProgramDesc& desc = fCurrentProgram.getDesc();
|
||||
const ProgramDesc& desc = fCurrentProgram->getDesc();
|
||||
// const GrDrawState& drawState = this->getDrawState();
|
||||
|
||||
|
||||
|
@ -390,15 +377,14 @@ void GrGpuGL::flushCoverage(GrColor coverage) {
|
|||
}
|
||||
break;
|
||||
case ProgramDesc::kUniform_ColorInput:
|
||||
if (fProgramData->fCoverage != coverage) {
|
||||
if (fCurrentProgram->fCoverage != coverage) {
|
||||
// OpenGL ES doesn't support unsigned byte varieties of
|
||||
// glUniform
|
||||
float c[] = GR_COLOR_TO_VEC4(coverage);
|
||||
GrAssert(GrGLProgram::kUnusedUniform !=
|
||||
fProgramData->fUniLocations.fCoverageUni);
|
||||
GL_CALL(Uniform4fv(fProgramData->fUniLocations.fCoverageUni,
|
||||
1, c));
|
||||
fProgramData->fCoverage = coverage;
|
||||
fCurrentProgram->fUniLocations.fCoverageUni);
|
||||
GL_CALL(Uniform4fv(fCurrentProgram->fUniLocations.fCoverageUni, 1, c));
|
||||
fCurrentProgram->fCoverage = coverage;
|
||||
}
|
||||
break;
|
||||
case ProgramDesc::kSolidWhite_ColorInput:
|
||||
|
@ -428,20 +414,21 @@ bool GrGpuGL::flushGraphicsState(DrawType type) {
|
|||
}
|
||||
|
||||
GrCustomStage* customStages [GrDrawState::kNumStages];
|
||||
this->buildProgram(kDrawPoints_DrawType == type,
|
||||
blendOpts, dstCoeff, customStages);
|
||||
fProgramData = fProgramCache->getProgramData(fCurrentProgram,
|
||||
customStages);
|
||||
if (NULL == fProgramData) {
|
||||
GrGLProgram::Desc desc;
|
||||
this->buildProgram(kDrawPoints_DrawType == type, blendOpts, dstCoeff, customStages, &desc);
|
||||
|
||||
fCurrentProgram.reset(fProgramCache->getProgram(desc, customStages));
|
||||
if (NULL == fCurrentProgram.get()) {
|
||||
GrAssert(!"Failed to create program!");
|
||||
return false;
|
||||
}
|
||||
fCurrentProgram.get()->ref();
|
||||
|
||||
if (fHWProgramID != fProgramData->fProgramID) {
|
||||
GL_CALL(UseProgram(fProgramData->fProgramID));
|
||||
fHWProgramID = fProgramData->fProgramID;
|
||||
if (fHWProgramID != fCurrentProgram->fProgramID) {
|
||||
GL_CALL(UseProgram(fCurrentProgram->fProgramID));
|
||||
fHWProgramID = fCurrentProgram->fProgramID;
|
||||
}
|
||||
fCurrentProgram.overrideBlend(&srcCoeff, &dstCoeff);
|
||||
fCurrentProgram->overrideBlend(&srcCoeff, &dstCoeff);
|
||||
this->flushBlend(kDrawLines_DrawType == type, srcCoeff, dstCoeff);
|
||||
|
||||
GrColor color;
|
||||
|
@ -472,16 +459,13 @@ bool GrGpuGL::flushGraphicsState(DrawType type) {
|
|||
|
||||
this->flushTextureMatrixAndDomain(s);
|
||||
|
||||
if (NULL != fProgramData->fCustomStage[s]) {
|
||||
const GrSamplerState& sampler =
|
||||
this->getDrawState().getSampler(s);
|
||||
const GrGLTexture* texture =
|
||||
static_cast<const GrGLTexture*>(
|
||||
this->getDrawState().getTexture(s));
|
||||
fProgramData->fCustomStage[s]->setData(
|
||||
this->glInterface(),
|
||||
*sampler.getCustomStage(),
|
||||
drawState.getRenderTarget(), s);
|
||||
if (NULL != fCurrentProgram->fProgramStage[s]) {
|
||||
const GrSamplerState& sampler = this->getDrawState().getSampler(s);
|
||||
const GrGLTexture* texture = static_cast<const GrGLTexture*>(
|
||||
this->getDrawState().getTexture(s));
|
||||
fCurrentProgram->fProgramStage[s]->setData(this->glInterface(),
|
||||
*sampler.getCustomStage(),
|
||||
drawState.getRenderTarget(), s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -658,7 +642,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
|
|||
|
||||
namespace {
|
||||
|
||||
void setup_custom_stage(GrGLProgram::ProgramDesc::StageDesc* stage,
|
||||
void setup_custom_stage(GrGLProgram::Desc::StageDesc* stage,
|
||||
const GrSamplerState& sampler,
|
||||
GrCustomStage** customStages,
|
||||
GrGLProgram* program, int index) {
|
||||
|
@ -678,8 +662,8 @@ void setup_custom_stage(GrGLProgram::ProgramDesc::StageDesc* stage,
|
|||
void GrGpuGL::buildProgram(bool isPoints,
|
||||
BlendOptFlags blendOpts,
|
||||
GrBlendCoeff dstCoeff,
|
||||
GrCustomStage** customStages) {
|
||||
ProgramDesc& desc = fCurrentProgram.fProgramDesc;
|
||||
GrCustomStage** customStages,
|
||||
ProgramDesc* desc) {
|
||||
const GrDrawState& drawState = this->getDrawState();
|
||||
|
||||
// This should already have been caught
|
||||
|
@ -696,31 +680,31 @@ void GrGpuGL::buildProgram(bool isPoints,
|
|||
// to a canonical value to avoid duplicate programs with different keys.
|
||||
|
||||
// Must initialize all fields or cache will have false negatives!
|
||||
desc.fVertexLayout = this->getVertexLayout();
|
||||
desc->fVertexLayout = this->getVertexLayout();
|
||||
|
||||
desc.fEmitsPointSize = isPoints;
|
||||
desc->fEmitsPointSize = isPoints;
|
||||
|
||||
bool requiresAttributeColors =
|
||||
!skipColor && SkToBool(desc.fVertexLayout & kColor_VertexLayoutBit);
|
||||
!skipColor && SkToBool(desc->fVertexLayout & kColor_VertexLayoutBit);
|
||||
bool requiresAttributeCoverage =
|
||||
!skipCoverage && SkToBool(desc.fVertexLayout &
|
||||
!skipCoverage && SkToBool(desc->fVertexLayout &
|
||||
kCoverage_VertexLayoutBit);
|
||||
|
||||
// fColorInput/fCoverageInput records how colors are specified for the.
|
||||
// program. So we strip the bits from the layout to avoid false negatives
|
||||
// when searching for an existing program in the cache.
|
||||
desc.fVertexLayout &= ~(kColor_VertexLayoutBit | kCoverage_VertexLayoutBit);
|
||||
desc->fVertexLayout &= ~(kColor_VertexLayoutBit | kCoverage_VertexLayoutBit);
|
||||
|
||||
desc.fColorFilterXfermode = skipColor ?
|
||||
desc->fColorFilterXfermode = skipColor ?
|
||||
SkXfermode::kDst_Mode :
|
||||
drawState.getColorFilterMode();
|
||||
|
||||
desc.fColorMatrixEnabled = drawState.isStateFlagEnabled(GrDrawState::kColorMatrix_StateBit);
|
||||
desc->fColorMatrixEnabled = drawState.isStateFlagEnabled(GrDrawState::kColorMatrix_StateBit);
|
||||
|
||||
// no reason to do edge aa or look at per-vertex coverage if coverage is
|
||||
// ignored
|
||||
if (skipCoverage) {
|
||||
desc.fVertexLayout &= ~(kEdge_VertexLayoutBit |
|
||||
desc->fVertexLayout &= ~(kEdge_VertexLayoutBit |
|
||||
kCoverage_VertexLayoutBit);
|
||||
}
|
||||
|
||||
|
@ -729,40 +713,40 @@ void GrGpuGL::buildProgram(bool isPoints,
|
|||
(!requiresAttributeColors &&
|
||||
0xffffffff == drawState.getColor());
|
||||
if (GR_AGGRESSIVE_SHADER_OPTS && colorIsTransBlack) {
|
||||
desc.fColorInput = ProgramDesc::kTransBlack_ColorInput;
|
||||
desc->fColorInput = ProgramDesc::kTransBlack_ColorInput;
|
||||
} else if (GR_AGGRESSIVE_SHADER_OPTS && colorIsSolidWhite) {
|
||||
desc.fColorInput = ProgramDesc::kSolidWhite_ColorInput;
|
||||
desc->fColorInput = ProgramDesc::kSolidWhite_ColorInput;
|
||||
} else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeColors) {
|
||||
desc.fColorInput = ProgramDesc::kUniform_ColorInput;
|
||||
desc->fColorInput = ProgramDesc::kUniform_ColorInput;
|
||||
} else {
|
||||
desc.fColorInput = ProgramDesc::kAttribute_ColorInput;
|
||||
desc->fColorInput = ProgramDesc::kAttribute_ColorInput;
|
||||
}
|
||||
|
||||
bool covIsSolidWhite = !requiresAttributeCoverage &&
|
||||
0xffffffff == drawState.getCoverage();
|
||||
|
||||
if (skipCoverage) {
|
||||
desc.fCoverageInput = ProgramDesc::kTransBlack_ColorInput;
|
||||
desc->fCoverageInput = ProgramDesc::kTransBlack_ColorInput;
|
||||
} else if (covIsSolidWhite) {
|
||||
desc.fCoverageInput = ProgramDesc::kSolidWhite_ColorInput;
|
||||
desc->fCoverageInput = ProgramDesc::kSolidWhite_ColorInput;
|
||||
} else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeCoverage) {
|
||||
desc.fCoverageInput = ProgramDesc::kUniform_ColorInput;
|
||||
desc->fCoverageInput = ProgramDesc::kUniform_ColorInput;
|
||||
} else {
|
||||
desc.fCoverageInput = ProgramDesc::kAttribute_ColorInput;
|
||||
desc->fCoverageInput = ProgramDesc::kAttribute_ColorInput;
|
||||
}
|
||||
|
||||
int lastEnabledStage = -1;
|
||||
|
||||
if (!skipCoverage && (desc.fVertexLayout &
|
||||
if (!skipCoverage && (desc->fVertexLayout &
|
||||
GrDrawTarget::kEdge_VertexLayoutBit)) {
|
||||
desc.fVertexEdgeType = drawState.getVertexEdgeType();
|
||||
desc->fVertexEdgeType = drawState.getVertexEdgeType();
|
||||
} else {
|
||||
// use canonical value when not set to avoid cache misses
|
||||
desc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
|
||||
desc->fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
|
||||
}
|
||||
|
||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||
StageDesc& stage = desc.fStages[s];
|
||||
StageDesc& stage = desc->fStages[s];
|
||||
|
||||
stage.fOptFlags = 0;
|
||||
stage.setEnabled(this->isStageEnabled(s));
|
||||
|
@ -825,8 +809,7 @@ void GrGpuGL::buildProgram(bool isPoints,
|
|||
}
|
||||
}
|
||||
|
||||
setup_custom_stage(&stage, sampler, customStages,
|
||||
&fCurrentProgram, s);
|
||||
setup_custom_stage(&stage, sampler, customStages, fCurrentProgram.get(), s);
|
||||
|
||||
} else {
|
||||
stage.fOptFlags = 0;
|
||||
|
@ -841,23 +824,23 @@ void GrGpuGL::buildProgram(bool isPoints,
|
|||
// when rounding.
|
||||
GrAssert(4 == GrBytesPerPixel(drawState.getRenderTarget()->config()));
|
||||
if (kUpOnWrite_DownOnRead_UnpremulConversion == fUnpremulConversion) {
|
||||
desc.fOutputConfig =
|
||||
desc->fOutputConfig =
|
||||
ProgramDesc::kUnpremultiplied_RoundUp_OutputConfig;
|
||||
} else {
|
||||
desc.fOutputConfig =
|
||||
desc->fOutputConfig =
|
||||
ProgramDesc::kUnpremultiplied_RoundDown_OutputConfig;
|
||||
}
|
||||
} else {
|
||||
desc.fOutputConfig = ProgramDesc::kPremultiplied_OutputConfig;
|
||||
desc->fOutputConfig = ProgramDesc::kPremultiplied_OutputConfig;
|
||||
}
|
||||
|
||||
desc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
|
||||
desc->fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
|
||||
|
||||
// currently the experimental GS will only work with triangle prims
|
||||
// (and it doesn't do anything other than pass through values from
|
||||
// the VS to the FS anyway).
|
||||
#if 0 && GR_GL_EXPERIMENTAL_GS
|
||||
desc.fExperimentalGS = this->getCaps().fGeometryShaderSupport;
|
||||
desc->fExperimentalGS = this->getCaps().fGeometryShaderSupport;
|
||||
#endif
|
||||
|
||||
// we want to avoid generating programs with different "first cov stage"
|
||||
|
@ -866,7 +849,7 @@ void GrGpuGL::buildProgram(bool isPoints,
|
|||
// coverage stages or the distinction between coverage and color is
|
||||
// immaterial.
|
||||
int firstCoverageStage = GrDrawState::kNumStages;
|
||||
desc.fFirstCoverageStage = GrDrawState::kNumStages;
|
||||
desc->fFirstCoverageStage = GrDrawState::kNumStages;
|
||||
bool hasCoverage = drawState.getFirstCoverageStage() <= lastEnabledStage;
|
||||
if (hasCoverage) {
|
||||
firstCoverageStage = drawState.getFirstCoverageStage();
|
||||
|
@ -876,13 +859,13 @@ void GrGpuGL::buildProgram(bool isPoints,
|
|||
if (!hasCoverage) {
|
||||
hasCoverage =
|
||||
requiresAttributeCoverage ||
|
||||
(desc.fVertexLayout & GrDrawTarget::kEdge_VertexLayoutBit);
|
||||
(desc->fVertexLayout & GrDrawTarget::kEdge_VertexLayoutBit);
|
||||
}
|
||||
|
||||
if (hasCoverage) {
|
||||
// color filter is applied between color/coverage computation
|
||||
if (SkXfermode::kDst_Mode != desc.fColorFilterXfermode) {
|
||||
desc.fFirstCoverageStage = firstCoverageStage;
|
||||
if (SkXfermode::kDst_Mode != desc->fColorFilterXfermode) {
|
||||
desc->fFirstCoverageStage = firstCoverageStage;
|
||||
}
|
||||
|
||||
if (this->getCaps().fDualSourceBlendingSupport &&
|
||||
|
@ -890,18 +873,18 @@ void GrGpuGL::buildProgram(bool isPoints,
|
|||
kCoverageAsAlpha_BlendOptFlag))) {
|
||||
if (kZero_GrBlendCoeff == dstCoeff) {
|
||||
// write the coverage value to second color
|
||||
desc.fDualSrcOutput = ProgramDesc::kCoverage_DualSrcOutput;
|
||||
desc.fFirstCoverageStage = firstCoverageStage;
|
||||
desc->fDualSrcOutput = ProgramDesc::kCoverage_DualSrcOutput;
|
||||
desc->fFirstCoverageStage = firstCoverageStage;
|
||||
} else if (kSA_GrBlendCoeff == dstCoeff) {
|
||||
// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially
|
||||
// cover
|
||||
desc.fDualSrcOutput = ProgramDesc::kCoverageISA_DualSrcOutput;
|
||||
desc.fFirstCoverageStage = firstCoverageStage;
|
||||
desc->fDualSrcOutput = ProgramDesc::kCoverageISA_DualSrcOutput;
|
||||
desc->fFirstCoverageStage = firstCoverageStage;
|
||||
} else if (kSC_GrBlendCoeff == dstCoeff) {
|
||||
// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially
|
||||
// cover
|
||||
desc.fDualSrcOutput = ProgramDesc::kCoverageISC_DualSrcOutput;
|
||||
desc.fFirstCoverageStage = firstCoverageStage;
|
||||
desc->fDualSrcOutput = ProgramDesc::kCoverageISC_DualSrcOutput;
|
||||
desc->fFirstCoverageStage = firstCoverageStage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -231,8 +231,6 @@ bool GrGpuGL::programUnitTest() {
|
|||
StageDesc::kSmearAlpha_InConfigFlag,
|
||||
StageDesc::kSmearRed_InConfigFlag,
|
||||
};
|
||||
GrGLProgram program;
|
||||
ProgramDesc& pdesc = program.fProgramDesc;
|
||||
|
||||
static const int NUM_TESTS = 512;
|
||||
|
||||
|
@ -247,6 +245,7 @@ bool GrGpuGL::programUnitTest() {
|
|||
}
|
||||
#endif
|
||||
|
||||
ProgramDesc pdesc;
|
||||
pdesc.fVertexLayout = 0;
|
||||
pdesc.fEmitsPointSize = random.nextF() > .5f;
|
||||
pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);
|
||||
|
@ -317,14 +316,15 @@ bool GrGpuGL::programUnitTest() {
|
|||
}
|
||||
}
|
||||
}
|
||||
CachedData cachedData;
|
||||
GR_STATIC_ASSERT(sizeof(customStages) ==
|
||||
GrDrawState::kNumStages * sizeof(GrCustomStage*));
|
||||
GrCustomStage** stages = reinterpret_cast<GrCustomStage**>(&customStages);
|
||||
if (!program.genProgram(this->glContextInfo(), stages, &cachedData)) {
|
||||
SkAutoTUnref<GrGLProgram> program(SkNEW(GrGLProgram));
|
||||
|
||||
if (!program->genProgram(this->glContextInfo(), pdesc, stages)) {
|
||||
return false;
|
||||
}
|
||||
DeleteProgram(this->glInterface(), &cachedData);
|
||||
DeleteProgram(this->glInterface(), program);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -87,10 +87,10 @@ static void test_binHashKey()
|
|||
kDataLenUsedForKey = 8
|
||||
};
|
||||
|
||||
GrBinHashKey<BogusEntry, kDataLenUsedForKey> keyA;
|
||||
GrTBinHashKey<BogusEntry, kDataLenUsedForKey> keyA;
|
||||
keyA.setKeyData(testStringA);
|
||||
// test copy constructor and comparison
|
||||
GrBinHashKey<BogusEntry, kDataLenUsedForKey> keyA2(keyA);
|
||||
GrTBinHashKey<BogusEntry, kDataLenUsedForKey> keyA2(keyA);
|
||||
GrAssert(keyA.compare(keyA2) == 0);
|
||||
GrAssert(keyA.getHash() == keyA2.getHash());
|
||||
// test re-init
|
||||
|
@ -98,7 +98,7 @@ static void test_binHashKey()
|
|||
GrAssert(keyA.compare(keyA2) == 0);
|
||||
GrAssert(keyA.getHash() == keyA2.getHash());
|
||||
// test sorting
|
||||
GrBinHashKey<BogusEntry, kDataLenUsedForKey> keyB;
|
||||
GrTBinHashKey<BogusEntry, kDataLenUsedForKey> keyB;
|
||||
keyB.setKeyData(testStringB);
|
||||
GrAssert(keyA.compare(keyB) < 0);
|
||||
GrAssert(keyA.getHash() != keyB.getHash());
|
||||
|
|
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