зеркало из https://github.com/mozilla/moz-skia.git
Added pipe as a rendering option for render_pictures.
I will add tiling as a rendering option and then figure out a way to not have the code duplicated between render_pictures and bench_pictures. Review URL: https://codereview.appspot.com/6392066 git-svn-id: http://skia.googlecode.com/svn/trunk@4626 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -70,6 +70,11 @@
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'type': 'executable',
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'sources': [
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'../tools/render_pictures_main.cpp',
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'../src/pipe/utils/SamplePipeControllers.h',
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'../src/pipe/utils/SamplePipeControllers.cpp',
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],
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'include_dirs': [
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'../src/pipe/utils/',
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],
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'dependencies': [
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'core.gyp:core',
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@ -7,8 +7,10 @@
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#include "SkBitmap.h"
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#include "SamplePipeControllers.h"
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#include "SkCanvas.h"
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#include "SkColorPriv.h"
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#include "SkGPipe.h"
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#include "SkImageEncoder.h"
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#include "SkOSFile.h"
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#include "SkPicture.h"
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@ -76,6 +78,22 @@ static void write_output(const SkString& outputDir, const SkString& inputFilenam
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}
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}
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static void pipe_run(SkPicture* picture, SkCanvas* canvas) {
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PipeController pipeController(canvas);
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SkGPipeWriter writer;
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SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
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pipeCanvas->drawPicture(*picture);
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writer.endRecording();
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}
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static void pipe_render(SkPicture* picture, SkBitmap* bitmap) {
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sk_tools::setup_bitmap(bitmap, picture->width(), picture->height());
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SkCanvas canvas(*bitmap);
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pipe_run(picture, &canvas);
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}
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static void render_picture(const SkString& inputPath, const SkString& outputDir,
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RenderFunc renderFunc) {
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SkString inputFilename;
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@ -117,9 +135,13 @@ static void parse_commandline(int argc, char* const argv[], SkTArray<SkString>*
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char* const* stop = argv + argc;
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for (++argv; argv < stop; ++argv) {
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if (0 == strcmp(*argv, "--pipe")) {
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*renderFunc = pipe_render;
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} else {
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inputs->push_back(SkString(*argv));
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}
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}
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}
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int main(int argc, char* const argv[]) {
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SkTArray<SkString> inputs;
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