add DEF_BENCH marco to make it easy to register new benches

extend bitmaprect bench to include drawing with non-opaque alpha



git-svn-id: http://skia.googlecode.com/svn/trunk@5965 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2012-10-16 15:57:13 +00:00
Родитель dfdb7e5240
Коммит b8b92ea089
2 изменённых файлов: 31 добавлений и 6 удалений

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@ -41,11 +41,15 @@ static void drawIntoBitmap(const SkBitmap& bm) {
class BitmapRectBench : public SkBenchmark {
SkBitmap fBitmap;
bool fDoFilter;
uint8_t fAlpha;
SkString fName;
SkRect fSrcR, fDstR;
enum { N = SkBENCHLOOP(300) };
public:
BitmapRectBench(void* param, bool doFilter) : INHERITED(param), fDoFilter(doFilter) {
BitmapRectBench(void* param, U8CPU alpha, bool doFilter) : INHERITED(param) {
fAlpha = SkToU8(alpha);
fDoFilter = doFilter;
const int w = 128;
const int h = 128;
@ -61,7 +65,7 @@ public:
protected:
virtual const char* onGetName() {
fName.printf("bitmaprect_%sfilter", fDoFilter ? "" : "no");
fName.printf("bitmaprect_%02X_%sfilter", fAlpha, fDoFilter ? "" : "no");
return fName.c_str();
}
@ -72,6 +76,7 @@ protected:
SkPaint paint;
this->setupPaint(&paint);
paint.setFilterBitmap(fDoFilter);
paint.setAlpha(fAlpha);
for (int i = 0; i < N; i++) {
canvas->drawBitmapRectToRect(fBitmap, &fSrcR, fDstR, &paint);
@ -82,8 +87,8 @@ private:
typedef SkBenchmark INHERITED;
};
static SkBenchmark* Fact0(void* p) { return new BitmapRectBench(p, false); }
static SkBenchmark* Fact1(void* p) { return new BitmapRectBench(p, true); }
DEF_BENCH(return new BitmapRectBench(p, 0xFF, false))
DEF_BENCH(return new BitmapRectBench(p, 0x80, false))
DEF_BENCH(return new BitmapRectBench(p, 0xFF, true))
DEF_BENCH(return new BitmapRectBench(p, 0x80, true))
static BenchRegistry gReg0(Fact0);
static BenchRegistry gReg1(Fact1);

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@ -13,6 +13,26 @@
#include "SkTDict.h"
#include "SkTRegistry.h"
#define SK_MACRO_CONCAT(X, Y) SK_MACRO_CONCAT_IMPL(X, Y)
#define SK_MACRO_CONCAT_IMPL(X, Y) X ## Y
#define SK_MACRO_APPEND_LINE(name) SK_MACRO_CONCAT(name, __LINE__)
#define DEF_BENCH(code) \
static SkBenchmark* SK_MACRO_APPEND_LINE(F_)(void* p) { code; } \
static BenchRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
/*
* With the above macros, you can register benches as follows (at the bottom
* of your .cpp)
*
* DEF_BENCH(new MyBenchmark(p, ...))
* DEF_BENCH(new MyBenchmark(p, ...))
* DEF_BENCH(new MyBenchmark(p, ...))
*/
#ifdef SK_DEBUG
#define SkBENCHLOOP(n) 1
#else