зеркало из https://github.com/mozilla/moz-skia.git
First pass at pre-rendering saveLayers for GPU
https://codereview.chromium.org/261663003/ git-svn-id: http://skia.googlecode.com/svn/trunk@14632 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
c71da1f6ed
Коммит
beb1af2f34
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@ -477,6 +477,7 @@ private:
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friend class SkPicturePlayback;
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friend class SkPictureRecorder;
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friend class SkGpuDevice;
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friend class GrGatherCanvas;
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friend class GrGatherDevice;
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friend class SkDebugCanvas;
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@ -23,6 +23,33 @@ template <typename T> int SafeCount(const T* obj) {
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*/
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#define SPEW_CLIP_SKIPPINGx
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SkPicturePlayback::PlaybackReplacements::ReplacementInfo*
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SkPicturePlayback::PlaybackReplacements::push() {
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SkDEBUGCODE(this->validate());
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return fReplacements.push();
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}
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void SkPicturePlayback::PlaybackReplacements::freeAll() {
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for (int i = 0; i < fReplacements.count(); ++i) {
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SkDELETE(fReplacements[i].fBM);
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}
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fReplacements.reset();
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}
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#ifdef SK_DEBUG
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void SkPicturePlayback::PlaybackReplacements::validate() const {
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// Check that the ranges are monotonically increasing and non-overlapping
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if (fReplacements.count() > 0) {
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SkASSERT(fReplacements[0].fStart < fReplacements[0].fStop);
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for (int i = 1; i < fReplacements.count(); ++i) {
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SkASSERT(fReplacements[i].fStart < fReplacements[i].fStop);
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SkASSERT(fReplacements[i-1].fStop < fReplacements[i].fStart);
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}
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}
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}
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#endif
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SkPicturePlayback::SkPicturePlayback(const SkPicture* picture, const SkPictInfo& info)
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: fPicture(picture)
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, fInfo(info) {
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@ -205,6 +232,10 @@ void SkPicturePlayback::init() {
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fStateTree = NULL;
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fCachedActiveOps = NULL;
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fCurOffset = 0;
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fUseBBH = true;
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fStart = 0;
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fStop = 0;
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fReplacements = NULL;
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}
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SkPicturePlayback::~SkPicturePlayback() {
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@ -744,6 +775,21 @@ private:
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SkPicturePlayback* fPlayback;
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};
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// TODO: Replace with hash or pass in "lastLookedUp" hint
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SkPicturePlayback::PlaybackReplacements::ReplacementInfo*
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SkPicturePlayback::PlaybackReplacements::lookupByStart(size_t start) {
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SkDEBUGCODE(this->validate());
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for (int i = 0; i < fReplacements.count(); ++i) {
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if (start == fReplacements[i].fStart) {
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return &fReplacements[i];
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} else if (start < fReplacements[i].fStart) {
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return NULL; // the ranges are monotonically increasing and non-overlapping
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}
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}
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return NULL;
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}
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void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback) {
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SkAutoResetOpID aroi(this);
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SkASSERT(0 == fCurOffset);
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@ -769,7 +815,10 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
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TextContainer text;
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const SkTDArray<void*>* activeOps = NULL;
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if (NULL != fStateTree && NULL != fBoundingHierarchy) {
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// When draw limits are enabled (i.e., 0 != fStart || 0 != fStop) the state
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// tree isn't used to pick and choose the draw operations
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if (0 == fStart && 0 == fStop) {
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if (fUseBBH && NULL != fStateTree && NULL != fBoundingHierarchy) {
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SkRect clipBounds;
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if (canvas.getClipBounds(&clipBounds)) {
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SkIRect query;
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@ -786,11 +835,20 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
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}
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}
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}
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}
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SkPictureStateTree::Iterator it = (NULL == activeOps) ?
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SkPictureStateTree::Iterator() :
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fStateTree->getIterator(*activeOps, &canvas);
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if (0 != fStart || 0 != fStop) {
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reader.setOffset(fStart);
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uint32_t size;
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SkDEBUGCODE(DrawType op =) read_op_and_size(&reader, &size);
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SkASSERT(SAVE_LAYER == op);
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reader.setOffset(fStart+size);
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}
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if (it.isValid()) {
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uint32_t skipTo = it.nextDraw();
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if (kDrawComplete == skipTo) {
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@ -821,6 +879,60 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
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return;
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}
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#endif
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if (0 != fStart || 0 != fStop) {
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size_t offset = reader.offset() ;
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if (offset >= fStop) {
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uint32_t size;
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SkDEBUGCODE(DrawType op =) read_op_and_size(&reader, &size);
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SkASSERT(RESTORE == op);
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return;
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}
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}
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if (NULL != fReplacements) {
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// Potentially replace a block of operations with a single drawBitmap call
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SkPicturePlayback::PlaybackReplacements::ReplacementInfo* temp =
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fReplacements->lookupByStart(reader.offset());
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if (NULL != temp) {
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SkASSERT(NULL != temp->fBM);
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SkASSERT(NULL != temp->fPaint);
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canvas.drawBitmap(*temp->fBM, temp->fPos.fX, temp->fPos.fY, temp->fPaint);
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if (it.isValid()) {
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// This save is needed since the BBH will automatically issue
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// a restore to balanced the saveLayer we're skipping
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canvas.save();
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// Note: This skipping only works if the client only issues
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// well behaved saveLayer calls (i.e., doesn't use
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// kMatrix_SaveFlag or kClip_SaveFlag in isolation)
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// At this point we know that the PictureStateTree was aiming
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// for some draw op within temp's saveLayer (although potentially
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// in a separate saveLayer nested inside it).
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// We need to skip all the operations inside temp's range
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// along with all the associated state changes but update
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// the state tree to the first operation outside temp's range.
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SkASSERT(it.peekDraw() >= temp->fStart && it.peekDraw() <= temp->fStop);
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while (kDrawComplete != it.peekDraw() && it.peekDraw() <= temp->fStop) {
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it.skipDraw();
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}
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if (kDrawComplete == it.peekDraw()) {
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break;
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}
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uint32_t skipTo = it.nextDraw();
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reader.setOffset(skipTo);
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} else {
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reader.setOffset(temp->fStop);
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uint32_t size;
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SkDEBUGCODE(DrawType op =) read_op_and_size(&reader, &size);
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SkASSERT(RESTORE == op);
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}
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continue;
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}
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}
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#ifdef SPEW_CLIP_SKIPPING
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opCount++;
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@ -915,8 +1027,7 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
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SkRegion::Op regionOp = ClipParams_unpackRegionOp(packed);
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bool doAA = ClipParams_unpackDoAA(packed);
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size_t offsetToRestore = reader.readInt();
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SkASSERT(!offsetToRestore || \
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offsetToRestore >= reader.offset());
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SkASSERT(!offsetToRestore || offsetToRestore >= reader.offset());
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canvas.clipRRect(rrect, regionOp, doAA);
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if (canvas.isClipEmpty() && offsetToRestore) {
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#ifdef SPEW_CLIP_SKIPPING
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@ -5,6 +5,7 @@
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPicturePlayback_DEFINED
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#define SkPicturePlayback_DEFINED
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@ -91,6 +92,8 @@ public:
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const SkPicture::OperationList& getActiveOps(const SkIRect& queryRect);
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void setUseBBH(bool useBBH) { fUseBBH = useBBH; }
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void draw(SkCanvas& canvas, SkDrawPictureCallback*);
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void serialize(SkWStream*, SkPicture::EncodeBitmap) const;
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@ -227,6 +230,7 @@ private: // these help us with reading/writing
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private:
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friend class SkPicture;
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friend class SkGpuDevice; // for access to setDrawLimits & setReplacements
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// The picture that owns this SkPicturePlayback object
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const SkPicture* fPicture;
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@ -248,6 +252,68 @@ private:
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SkBBoxHierarchy* fBoundingHierarchy;
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SkPictureStateTree* fStateTree;
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// Limit the opcode playback to be between the offsets 'start' and 'stop'.
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// The opcode at 'start' should be a saveLayer while the opcode at
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// 'stop' should be a restore. Neither of those commands will be issued.
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// Set both start & stop to 0 to disable draw limiting
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// Draw limiting cannot be enabled at the same time as draw replacing
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void setDrawLimits(size_t start, size_t stop) {
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SkASSERT(NULL == fReplacements);
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fStart = start;
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fStop = stop;
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}
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// PlaybackReplacements collects op ranges that can be replaced with
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// a single drawBitmap call (using a precomputed bitmap).
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class PlaybackReplacements {
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public:
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// All the operations between fStart and fStop (inclusive) will be replaced with
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// a single drawBitmap call using fPos, fBM and fPaint.
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// fPaint will be NULL if the picture's paint wasn't copyable
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struct ReplacementInfo {
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size_t fStart;
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size_t fStop;
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SkPoint fPos;
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SkBitmap* fBM;
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const SkPaint* fPaint; // Note: this object doesn't own the paint
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};
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~PlaybackReplacements() { this->freeAll(); }
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// Add a new replacement range. The replacement ranges should be
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// sorted in increasing order and non-overlapping (esp. no nested
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// saveLayers).
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ReplacementInfo* push();
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private:
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friend class SkPicturePlayback; // for access to lookupByStart
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// look up a replacement range by its start offset
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ReplacementInfo* lookupByStart(size_t start);
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void freeAll();
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#ifdef SK_DEBUG
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void validate() const;
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#endif
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SkTDArray<ReplacementInfo> fReplacements;
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};
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// Replace all the draw ops in the replacement ranges in 'replacements' with
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// the associated drawBitmap call
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// Draw replacing cannot be enabled at the same time as draw limiting
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void setReplacements(PlaybackReplacements* replacements) {
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SkASSERT(fStart == 0 && fStop == 0);
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fReplacements = replacements;
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}
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bool fUseBBH;
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size_t fStart;
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size_t fStop;
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PlaybackReplacements* fReplacements;
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class CachedOperationList : public SkPicture::OperationList {
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public:
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CachedOperationList() {
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@ -114,9 +114,36 @@ void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
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fCurrentMatrix = matrix;
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}
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uint32_t SkPictureStateTree::Iterator::nextDraw() {
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uint32_t SkPictureStateTree::Iterator::peekDraw() {
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SkASSERT(this->isValid());
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if (fPlaybackIndex >= fDraws->count()) {
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return kDrawComplete;
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}
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Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
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return draw->fOffset;
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}
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uint32_t SkPictureStateTree::Iterator::skipDraw() {
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SkASSERT(this->isValid());
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if (fPlaybackIndex >= fDraws->count()) {
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return this->finish();
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}
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Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
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if (fSave) {
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fCanvas->save();
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fSave = false;
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}
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fNodes.rewind();
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++fPlaybackIndex;
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return draw->fOffset;
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}
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uint32_t SkPictureStateTree::Iterator::finish() {
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if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
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fCanvas->restore();
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}
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@ -135,6 +162,12 @@ uint32_t SkPictureStateTree::Iterator::nextDraw() {
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fCanvas->setMatrix(fPlaybackMatrix);
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fCurrentMatrix = NULL;
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return kDrawComplete;
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}
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uint32_t SkPictureStateTree::Iterator::nextDraw() {
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SkASSERT(this->isValid());
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if (fPlaybackIndex >= fDraws->count()) {
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return this->finish();
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}
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Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
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@ -74,8 +74,29 @@ public:
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*/
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class Iterator {
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public:
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/** Returns the next offset into the picture stream, or kDrawComplete if complete. */
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/** Returns the next op offset needed to create the drawing state
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required by the queued up draw operation or the offset of the queued
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up draw operation itself. In the latter case, the next draw operation
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will move into the queued up slot.
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It retuns kDrawComplete when done.
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TODO: this might be better named nextOp
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*/
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uint32_t nextDraw();
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/** Peek at the currently queued up draw op's offset. Note that this can
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be different then what 'nextDraw' would return b.c. it is
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the offset of the next _draw_ op while 'nextDraw' can return
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the offsets to saveLayer and clip ops while it is creating the proper
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drawing context for the queued up draw op.
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*/
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uint32_t peekDraw();
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/** Stop trying to create the drawing context for the currently queued
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up _draw_ operation and queue up the next one. This call returns
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the offset of the skipped _draw_ operation. Obviously (since the
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correct drawing context has not been established), the skipped
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_draw_ operation should not be issued. Returns kDrawComplete if
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the end of the draw operations is reached.
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*/
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uint32_t skipDraw();
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static const uint32_t kDrawComplete = SK_MaxU32;
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Iterator() : fPlaybackMatrix(), fValid(false) { }
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bool isValid() const { return fValid; }
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@ -111,6 +132,8 @@ public:
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// Whether or not this is a valid iterator (the default public constructor sets this false)
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bool fValid;
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uint32_t finish();
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friend class SkPictureStateTree;
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};
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@ -9,6 +9,7 @@
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#include "SkDevice.h"
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#include "SkDraw.h"
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#include "SkPaintPriv.h"
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#include "SkPicturePlayback.h"
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SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() {
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static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
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@ -249,7 +250,15 @@ public:
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}
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virtual void drawPicture(SkPicture& picture) SK_OVERRIDE {
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// BBH-based rendering doesn't re-issue many of the operations the gather
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// process cares about (e.g., saves and restores) so it must be disabled.
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if (NULL != picture.fPlayback) {
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picture.fPlayback->setUseBBH(false);
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}
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picture.draw(this);
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if (NULL != picture.fPlayback) {
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picture.fPlayback->setUseBBH(true);
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}
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}
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protected:
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// disable aa for speed
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|
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@ -68,10 +68,9 @@ public:
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// incorporate the clip and matrix state into the key
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static SkPicture::AccelData::Key ComputeAccelDataKey();
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protected:
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private:
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SkTDArray<SaveLayerInfo> fSaveLayerInfo;
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private:
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typedef SkPicture::AccelData INHERITED;
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};
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|
|
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@ -28,6 +28,7 @@
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#include "SkMaskFilter.h"
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#include "SkPathEffect.h"
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#include "SkPicture.h"
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#include "SkPicturePlayback.h"
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#include "SkRRect.h"
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#include "SkStroke.h"
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#include "SkSurface.h"
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@ -1920,6 +1921,12 @@ void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) {
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GatherGPUInfo(picture, data);
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}
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static void wrap_texture(GrTexture* texture, int width, int height, SkBitmap* result) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(width, height);
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result->setConfig(info);
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result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref();
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}
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void SkGpuDevice::EXPERIMENTAL_purge(SkPicture* picture) {
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}
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|
@ -1940,30 +1947,148 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture)
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pullForward[i] = false;
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}
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SkIRect clip;
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|
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fClipData.getConservativeBounds(this->width(), this->height(), &clip, NULL);
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SkMatrix inv;
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if (!fContext->getMatrix().invert(&inv)) {
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return false;
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SkRect clipBounds;
|
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if (!canvas->getClipBounds(&clipBounds)) {
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return true;
|
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}
|
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SkIRect query;
|
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clipBounds.roundOut(&query);
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|
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SkRect r = SkRect::Make(clip);
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inv.mapRect(&r);
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r.roundOut(&clip);
|
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const SkPicture::OperationList& ops = picture->EXPERIMENTAL_getActiveOps(query);
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|
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const SkPicture::OperationList& ops = picture->EXPERIMENTAL_getActiveOps(clip);
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// This code pre-renders the entire layer since it will be cached and potentially
|
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// reused with different clips (e.g., in different tiles). Because of this the
|
||||
// clip will not be limiting the size of the pre-rendered layer. kSaveLayerMaxSize
|
||||
// is used to limit which clips are pre-rendered.
|
||||
static const int kSaveLayerMaxSize = 256;
|
||||
|
||||
if (ops.valid()) {
|
||||
// In this case the picture has been generated with a BBH so we use
|
||||
// the BBH to limit the pre-rendering to just the layers needed to cover
|
||||
// the region being drawn
|
||||
for (int i = 0; i < ops.numOps(); ++i) {
|
||||
for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
|
||||
uint32_t offset = ops.offset(i);
|
||||
|
||||
// For now we're saving all the layers in the GPUAccelData so they
|
||||
// can be nested. Additionally, the nested layers appear before
|
||||
// their parent in the list.
|
||||
for (int j = 0 ; j < gpuData->numSaveLayers(); ++j) {
|
||||
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
|
||||
|
||||
if (ops.offset(i) > info.fSaveLayerOpID && ops.offset(i) < info.fRestoreOpID) {
|
||||
if (pullForward[j]) {
|
||||
continue; // already pulling forward
|
||||
}
|
||||
|
||||
if (offset < info.fSaveLayerOpID || offset > info.fRestoreOpID) {
|
||||
continue; // the op isn't in this range
|
||||
}
|
||||
|
||||
// TODO: once this code is more stable unsuitable layers can
|
||||
// just be omitted during the optimization stage
|
||||
if (!info.fValid ||
|
||||
kSaveLayerMaxSize < info.fSize.fWidth ||
|
||||
kSaveLayerMaxSize < info.fSize.fHeight ||
|
||||
info.fIsNested) {
|
||||
continue; // this layer is unsuitable
|
||||
}
|
||||
|
||||
pullForward[j] = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// In this case there is no BBH associated with the picture. Pre-render
|
||||
// all the layers
|
||||
// TODO: intersect the bounds of each layer with the clip region to
|
||||
// reduce the number of pre-rendered layers
|
||||
for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
|
||||
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
|
||||
|
||||
// TODO: once this code is more stable unsuitable layers can
|
||||
// just be omitted during the optimization stage
|
||||
if (!info.fValid ||
|
||||
kSaveLayerMaxSize < info.fSize.fWidth ||
|
||||
kSaveLayerMaxSize < info.fSize.fHeight ||
|
||||
info.fIsNested) {
|
||||
continue;
|
||||
}
|
||||
|
||||
return false;
|
||||
pullForward[j] = true;
|
||||
}
|
||||
}
|
||||
|
||||
SkPicturePlayback::PlaybackReplacements replacements;
|
||||
|
||||
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
|
||||
if (pullForward[i]) {
|
||||
GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture, i);
|
||||
|
||||
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
|
||||
|
||||
if (NULL != picture->fPlayback) {
|
||||
SkPicturePlayback::PlaybackReplacements::ReplacementInfo* layerInfo =
|
||||
replacements.push();
|
||||
layerInfo->fStart = info.fSaveLayerOpID;
|
||||
layerInfo->fStop = info.fRestoreOpID;
|
||||
layerInfo->fPos = info.fOffset;
|
||||
|
||||
GrTextureDesc desc;
|
||||
desc.fFlags = kRenderTarget_GrTextureFlagBit;
|
||||
desc.fWidth = info.fSize.fWidth;
|
||||
desc.fHeight = info.fSize.fHeight;
|
||||
desc.fConfig = kSkia8888_GrPixelConfig;
|
||||
// TODO: need to deal with sample count
|
||||
|
||||
bool bNeedsRendering = true;
|
||||
|
||||
// This just uses scratch textures and doesn't cache the texture.
|
||||
// This can yield a lot of re-rendering
|
||||
if (NULL == layer->getTexture()) {
|
||||
layer->setTexture(fContext->lockAndRefScratchTexture(desc,
|
||||
GrContext::kApprox_ScratchTexMatch));
|
||||
if (NULL == layer->getTexture()) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
bNeedsRendering = false;
|
||||
}
|
||||
|
||||
layerInfo->fBM = SkNEW(SkBitmap);
|
||||
wrap_texture(layer->getTexture(), desc.fWidth, desc.fHeight, layerInfo->fBM);
|
||||
|
||||
SkASSERT(info.fPaint);
|
||||
layerInfo->fPaint = info.fPaint;
|
||||
|
||||
if (bNeedsRendering) {
|
||||
SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(
|
||||
layer->getTexture()->asRenderTarget()));
|
||||
|
||||
SkCanvas* canvas = surface->getCanvas();
|
||||
|
||||
canvas->setMatrix(info.fCTM);
|
||||
canvas->clear(SK_ColorTRANSPARENT);
|
||||
|
||||
picture->fPlayback->setDrawLimits(info.fSaveLayerOpID, info.fRestoreOpID);
|
||||
picture->fPlayback->draw(*canvas, NULL);
|
||||
picture->fPlayback->setDrawLimits(0, 0);
|
||||
canvas->flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Playback using new layers
|
||||
picture->fPlayback->setReplacements(&replacements);
|
||||
picture->fPlayback->draw(*canvas, NULL);
|
||||
picture->fPlayback->setReplacements(NULL);
|
||||
|
||||
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
|
||||
GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture, i);
|
||||
|
||||
if (NULL != layer->getTexture()) {
|
||||
fContext->unlockScratchTexture(layer->getTexture());
|
||||
layer->setTexture(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
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