Animated the PathUtils Sample to show path contours# Enter a description of the change.

Animated the PathUtils Sample to path contours

BUG=
R=reed@google.com, scroggo@google.com, djsollen@google.com

Author: dierk@google.com

Review URL: https://chromiumcodereview.appspot.com/18552005

git-svn-id: http://skia.googlecode.com/svn/trunk@9934 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-07-09 16:30:38 +00:00
Родитель fe433c1370
Коммит d43f644912
3 изменённых файлов: 72 добавлений и 52 удалений

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@ -25,7 +25,7 @@ public:
all binary data the path is simplified using the PathOps::Simplify() method.
*/
static void BitsToPath_Path(SkPath* path, const char* bitmap,
int h, int w, int stride);
int w, int h, int rowBytes);
/**
This variation utilizes the SkRegion class to generate paths, adding
@ -33,7 +33,7 @@ public:
of the binary the SkRegion is converted to a Path via getBoundaryPath().
*/
static void BitsToPath_Region(SkPath* path, const char* bitmap,
int h, int w, int stride);
int w, int h, int rowBytes);
};

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@ -6,28 +6,52 @@
*/
#include "SampleCode.h"
#include "SkCanvas.h"
#include "SkPathUtils.h"
#include "SkView.h"
//#include "SkPathOps.h" // loads fine here, won't in PathUtils src files
#include "SkRandom.h"
//#include "SkTime.h"
class samplePathUtils : public SampleView {
#include "SkCanvas.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkPathUtils.h"
#include "SkRandom.h"
#include "SkView.h"
typedef void (*BitsToPath)(SkPath*, const char*, int, int, int);
static const BitsToPath gBitsToPath_fns[] = {
SkPathUtils::BitsToPath_Path,
SkPathUtils::BitsToPath_Region,
};
// hardcoded bitmap patterns
static const uint8_t gBits[][16] = {
{ 0x18, 0x00, 0x3c, 0x00, 0x7e, 0x00, 0xdb, 0x00,
0xff, 0x00, 0x24, 0x00, 0x5a, 0x00, 0xa5, 0x00 },
{ 0x20, 0x80, 0x91, 0x20, 0xbf, 0xa0, 0xee, 0xe0,
0xff, 0xe0, 0x7f, 0xc0, 0x20, 0x80, 0x40, 0x40 },
{ 0x0f, 0x00, 0x7f, 0xe0, 0xff, 0xf0, 0xe6, 0x70,
0xff, 0xf0, 0x19, 0x80, 0x36, 0xc0, 0xc0, 0x30 }
};
class SamplePathUtils : public SampleView {
public:
samplePathUtils() {
bmp_paint.setAntiAlias(true); // Black paint for bitmap
bmp_paint.setStyle(SkPaint::kFill_Style);
bmp_paint.setColor(SK_ColorBLACK);
static const int fNumBits = 3;
static const int fH = 8, fW = 12;
static const size_t fRowBytes = 2;
static const int fNumChars = fH * fRowBytes;
SkPaint fBmpPaint;
SkScalar fPhase;
SamplePathUtils() {
fBmpPaint.setAntiAlias(true); // Black paint for bitmap
fBmpPaint.setStyle(SkPaint::kFill_Style);
fPhase = 0.0f; // to animate the dashed path
}
protected:
static const int numModes = 3;
static const int h=8, w=12, stride=2; // stride is in bytes
static const int numChars = h * stride; // number of chars in entire array
SkPaint bmp_paint;
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
@ -40,41 +64,37 @@ protected:
/////////////////////////////////////////////////////////////
virtual void onDrawContent(SkCanvas* canvas) {
// bitmap definitions
const uint8_t bits[numModes][numChars] = {
{ 0x18, 0x00, 0x3c, 0x00, 0x7e, 0x00, 0xdb, 0x00,
0xff, 0x00, 0x24, 0x00, 0x5a, 0x00, 0xa5, 0x00 },
SkScalar intervals[8] = {.5, .3, .5, .3, .5, .3, .5, .3};
SkDashPathEffect dash(intervals, 2, fPhase);
SkCornerPathEffect corner(.25f);
SkComposePathEffect compose(&dash, &corner);
{ 0x20, 0x80, 0x91, 0x20, 0xbf, 0xa0, 0xee, 0xe0,
0xff, 0xe0, 0x7f, 0xc0, 0x20, 0x80, 0x40, 0x40 },
SkPaint outlinePaint;
outlinePaint.setAntiAlias(true); // dashed paint for bitmap
outlinePaint.setStyle(SkPaint::kStroke_Style);
outlinePaint.setPathEffect(&compose);
{ 0x0f, 0x00, 0x7f, 0xe0, 0xff, 0xf0, 0xe6, 0x70,
0xff, 0xf0, 0x19, 0x80, 0x36, 0xc0, 0xc0, 0x30 }
};
canvas->scale(10.0f, 10.0f); // scales up
static const SkScalar kScale = 10.0f;
for (int i = 0; i < fNumBits; ++i) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gBitsToPath_fns); ++j) {
SkPath path;
gBitsToPath_fns[j](&path, (char*) &gBits[i], fW, fH, fRowBytes);
for (int i = 0; i < numModes; ++i) {
SkPath path; // generate and simplify each path
SkPathUtils::BitsToPath_Path(&path, (char*) &bits[i], h, w, stride);
canvas->save(); // DRAWING
canvas->scale(kScale, kScale); // scales up each bitmap
canvas->translate(0, 1.5f * h * i);
canvas->drawPath(path, bmp_paint); // draw bitmap
canvas->restore();
// use the SkRegion method
SkPath pathR;
SkPathUtils::BitsToPath_Region(&pathR, (char*) &bits[i], h, w, stride);
canvas->save();
canvas->scale(kScale, kScale); // scales up each bitmap
canvas->translate(1.5f * w, 1.5f * h * i); // translates past previous bitmap
canvas->drawPath(pathR, bmp_paint); // draw bitmap
//draw skPath and outline
canvas->drawPath(path, fBmpPaint);
canvas->translate(1.5f * fW, 0); // translates past previous bitmap
canvas->drawPath(path, outlinePaint);
canvas->translate(1.5f * fW, 0); // translates past previous bitmap
}
canvas->restore();
canvas->translate(0, 1.5f * fH); //translate to next row
}
// for animated pathEffect
fPhase += .01;
this->inval(NULL);
}
private:
@ -83,6 +103,6 @@ private:
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new samplePathUtils; }
static SkView* MyFactory() { return new SamplePathUtils; }
static SkViewRegister reg(MyFactory)
;

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@ -97,19 +97,19 @@ static void Line2path_span(SkPath* path, const char* line,
void SkPathUtils::BitsToPath_Path(SkPath* path,
const char* bitmap,
int h, int w, int stride) {
int w, int h, int stride) {
// loop for every line in bitmap
for (int i = 0; i < h; ++i) {
// fn ptr handles each line separately
//l2p_fn(path, &bitmap[i*stride], i, w);
Line2path_span(path, &bitmap[i*stride], i, w);
}
Simplify(*path, path); // simplify resulting bitmap
Simplify(*path, path); // simplify resulting path.
}
void SkPathUtils::BitsToPath_Region(SkPath* path,
const char* bitmap,
int h, int w, int stride) {
int w, int h, int stride) {
SkRegion region;
// loop for each line