зеркало из https://github.com/mozilla/moz-skia.git
Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather than alpha to draw hairlines < 1pix wide in GPU.
Review URL: http://codereview.appspot.com/5528112/ git-svn-id: http://skia.googlecode.com/svn/trunk@3070 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
376cd1f919
Коммит
dd1be60702
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@ -36,6 +36,7 @@ public:
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bool fColorMatrixEnabled;
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GrColor fColor;
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uint8_t fCoverage;
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GrColor fColorFilterColor;
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SkXfermode::Mode fColorFilterXfermode;
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@ -126,6 +127,7 @@ public:
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fDither = paint.fDither;
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fColor = paint.fColor;
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fCoverage = paint.fCoverage;
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fColorFilterColor = paint.fColorFilterColor;
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fColorFilterXfermode = paint.fColorFilterXfermode;
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@ -161,6 +163,7 @@ public:
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this->resetBlend();
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this->resetOptions();
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this->resetColor();
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this->resetCoverage();
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this->resetTextures();
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this->resetColorFilter();
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this->resetMasks();
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@ -242,6 +245,10 @@ private:
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fColor = GrColorPackRGBA(0xff, 0xff, 0xff, 0xff);
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}
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void resetCoverage() {
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fCoverage = 0xff;
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}
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void resetTextures() {
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for (int i = 0; i < kMaxTextures; ++i) {
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this->setTexture(i, NULL);
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@ -860,14 +860,14 @@ static bool xfermodeSupportsCoverageAsAlpha(SkXfermode* xfer) {
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}
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bool SkDrawTreatAsHairline(const SkPaint& paint, const SkMatrix& matrix,
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SkAlpha* newAlpha) {
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SkASSERT(newAlpha);
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SkScalar* coverage) {
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SkASSERT(coverage);
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if (SkPaint::kStroke_Style != paint.getStyle()) {
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return false;
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}
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SkScalar strokeWidth = paint.getStrokeWidth();
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if (0 == strokeWidth) {
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*newAlpha = paint.getAlpha();
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*coverage = SK_Scalar1;
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return true;
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}
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@ -877,9 +877,6 @@ bool SkDrawTreatAsHairline(const SkPaint& paint, const SkMatrix& matrix,
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if (!paint.isAntiAlias()) {
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return false;
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}
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if (!xfermodeSupportsCoverageAsAlpha(paint.getXfermode())) {
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return false;
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}
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if (matrix.hasPerspective()) {
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return false;
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}
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@ -891,16 +888,7 @@ bool SkDrawTreatAsHairline(const SkPaint& paint, const SkMatrix& matrix,
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SkScalar len0 = fast_len(dst[0]);
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SkScalar len1 = fast_len(dst[1]);
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if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) {
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SkScalar modulate = SkScalarAve(len0, len1);
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#if 0
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*newAlpha = SkToU8(SkScalarRoundToInt(modulate * paint.getAlpha()));
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#else
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// this is the old technique, which we preserve for now so we don't
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// change previous results (testing)
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// the new way seems fine, its just (a tiny bit) different
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int scale = (int)SkScalarMul(modulate, 256);
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*newAlpha = paint.getAlpha() * scale >> 8;
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#endif
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*coverage = SkScalarAve(len0, len1);
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return true;
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}
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return false;
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@ -947,12 +935,29 @@ void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
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SkTLazy<SkPaint> lazyPaint;
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{
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SkAlpha newAlpha;
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if (SkDrawTreatAsHairline(origPaint, *matrix, &newAlpha)) {
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lazyPaint.set(origPaint);
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lazyPaint.get()->setAlpha(newAlpha);
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lazyPaint.get()->setStrokeWidth(0);
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paint = lazyPaint.get();
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SkScalar coverage;
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if (SkDrawTreatAsHairline(origPaint, *matrix, &coverage)) {
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if (SK_Scalar1 == coverage) {
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lazyPaint.set(origPaint);
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lazyPaint.get()->setStrokeWidth(0);
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paint = lazyPaint.get();
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} else if (xfermodeSupportsCoverageAsAlpha(origPaint.getXfermode())) {
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U8CPU newAlpha;
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#if 0
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newAlpha = SkToU8(SkScalarRoundToInt(coverage *
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origPaint.getAlpha()));
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#else
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// this is the old technique, which we preserve for now so
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// we don't change previous results (testing)
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// the new way seems fine, its just (a tiny bit) different
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int scale = (int)SkScalarMul(coverage, 256);
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newAlpha = origPaint.getAlpha() * scale >> 8;
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#endif
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lazyPaint.set(origPaint);
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lazyPaint.get()->setStrokeWidth(0);
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lazyPaint.get()->setAlpha(newAlpha);
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paint = lazyPaint.get();
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}
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}
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}
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@ -35,13 +35,12 @@ struct SkDrawProcs {
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};
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/**
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* If the current paint is set to stroke, has a compatible xfermode, and the
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* stroke-width when applied to the matrix is <= 1.0, then this returns true,
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* and sets newAlpha (simulating a stroke by drawing a hairline + newAlpha).
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* If any of these conditions are false, then this returns false and modulate
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* is ignored.
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* If the current paint is set to stroke and the stroke-width when applied to
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* the matrix is <= 1.0, then this returns true, and sets coverage (simulating
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* a stroke by drawing a hairline with partial coverage). If any of these
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* conditions are false, then this returns false and coverage is ignored.
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*/
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bool SkDrawTreatAsHairline(const SkPaint&, const SkMatrix&, SkAlpha* newAlpha);
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bool SkDrawTreatAsHairline(const SkPaint&, const SkMatrix&, SkScalar* coverage);
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#endif
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@ -2060,6 +2060,7 @@ void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
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drawState->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
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drawState->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
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drawState->setColorMatrix(paint.fColorMatrix);
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drawState->setCoverage(paint.fCoverage);
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if (paint.getActiveMaskStageMask() && !target->canApplyCoverage()) {
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GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
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@ -2254,6 +2255,9 @@ void GrContext::convolve(GrTexture* texture,
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GrDrawTarget::AutoStateRestore asr(fGpu);
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GrDrawState* drawState = fGpu->drawState();
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GrRenderTarget* target = drawState->getRenderTarget();
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drawState->reset();
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drawState->setRenderTarget(target);
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GrMatrix sampleM;
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sampleM.setIDiv(texture->width(), texture->height());
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drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
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@ -2263,10 +2267,7 @@ void GrContext::convolve(GrTexture* texture,
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kernel,
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imageIncrement);
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drawState->setViewMatrix(GrMatrix::I());
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drawState->setTexture(0, texture);
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drawState->setAlpha(0xFF);
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drawState->setBlendFunc(kOne_BlendCoeff, kZero_BlendCoeff);
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fGpu->drawSimpleRect(rect, NULL, 1 << 0);
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}
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@ -412,6 +412,7 @@ bool SkGpuDevice::skPaint2GrPaintNoShader(const SkPaint& skPaint,
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grPaint->fDither = skPaint.isDither();
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grPaint->fAntiAlias = skPaint.isAntiAlias();
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grPaint->fCoverage = 0xFF;
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SkXfermode::Coeff sm = SkXfermode::kOne_Coeff;
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SkXfermode::Coeff dm = SkXfermode::kISA_Coeff;
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@ -1061,32 +1062,22 @@ static bool drawWithMaskFilter(GrContext* context, const SkPath& path,
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}
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void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
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const SkPaint& origPaint, const SkMatrix* prePathMatrix,
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const SkPaint& paint, const SkMatrix* prePathMatrix,
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bool pathIsMutable) {
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CHECK_SHOULD_DRAW(draw);
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bool doFill = true;
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SkTLazy<SkPaint> lazyPaint;
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const SkPaint* paint = &origPaint;
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// can we cheat, and threat a thin stroke as a hairline (w/ modulated alpha)
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SkScalar coverage = SK_Scalar1;
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// can we cheat, and threat a thin stroke as a hairline w/ coverage
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// if we can, we draw lots faster (raster device does this same test)
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{
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SkAlpha newAlpha;
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if (SkDrawTreatAsHairline(*paint, *draw.fMatrix, &newAlpha)) {
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lazyPaint.set(*paint);
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lazyPaint.get()->setAlpha(newAlpha);
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lazyPaint.get()->setStrokeWidth(0);
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paint = lazyPaint.get();
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doFill = false;
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}
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if (SkDrawTreatAsHairline(paint, *draw.fMatrix, &coverage)) {
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doFill = false;
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}
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// must reference paint from here down, and not origPaint
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// since we may have change the paint (using lazyPaint for storage)
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GrPaint grPaint;
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SkAutoCachedTexture act;
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if (!this->skPaint2GrPaintShader(*paint,
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if (!this->skPaint2GrPaintShader(paint,
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&act,
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*draw.fMatrix,
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&grPaint,
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@ -1094,6 +1085,8 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
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return;
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}
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grPaint.fCoverage = SkScalarRoundToInt(coverage * grPaint.fCoverage);
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// If we have a prematrix, apply it to the path, optimizing for the case
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// where the original path can in fact be modified in place (even though
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// its parameter type is const).
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@ -1115,25 +1108,25 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
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// at this point we're done with prePathMatrix
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SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
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if (doFill && (paint->getPathEffect() ||
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paint->getStyle() != SkPaint::kFill_Style)) {
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if (doFill && (paint.getPathEffect() ||
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paint.getStyle() != SkPaint::kFill_Style)) {
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// it is safe to use tmpPath here, even if we already used it for the
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// prepathmatrix, since getFillPath can take the same object for its
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// input and output safely.
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doFill = paint->getFillPath(*pathPtr, &tmpPath);
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doFill = paint.getFillPath(*pathPtr, &tmpPath);
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pathPtr = &tmpPath;
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}
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if (paint->getMaskFilter()) {
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if (paint.getMaskFilter()) {
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// avoid possibly allocating a new path in transform if we can
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SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
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// transform the path into device space
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pathPtr->transform(*draw.fMatrix, devPathPtr);
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if (!drawWithGPUMaskFilter(fContext, *devPathPtr, paint->getMaskFilter(),
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if (!drawWithGPUMaskFilter(fContext, *devPathPtr, paint.getMaskFilter(),
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*draw.fMatrix, *draw.fClip, draw.fBounder,
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&grPaint)) {
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drawWithMaskFilter(fContext, *devPathPtr, paint->getMaskFilter(),
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drawWithMaskFilter(fContext, *devPathPtr, paint.getMaskFilter(),
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*draw.fMatrix, *draw.fClip, draw.fBounder,
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&grPaint);
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}
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