зеркало из https://github.com/mozilla/moz-skia.git
Add filters to organize the VS project. Remove unused Gr files.
Review URL http://codereview.appspot.com/4243064/ git-svn-id: http://skia.googlecode.com/svn/trunk@904 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
Родитель
ddbf4c85de
Коммит
e8c701cbf5
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@ -1,37 +0,0 @@
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class GrAPI {
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public:
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void setRenderTarget(GrRenderTarget* target);
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void setMatrix(const GrMatrix&);
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void setClip(rect, bool aa);
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void setClip(rect[], bool aa);
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void setClip(path, bool aa);
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void setClip(rect, texture/key, state, matrix);
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void setClip(path, texture/key, state, matrix);
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void setColor(color);
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void setTexture(texture/key, sampler, const GrMatrix* = NULL);
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void setBlend(src, dst);
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void drawRect(const GrRect&, stroke, join);
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void drawOval(const GrRect&, stroke);
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void drawRoundRect(const GrRect&, GrScalar ovalW, GrScalar ovalH, stroke);
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void drawPath(const GrPathIter&, GrPathFill);
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void drawVertices(...);
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void drawGlyphs(const uint16_t[], int count, const GrPoint[], GrFontScaler*);
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///
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void save();
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void restore();
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void concatMatrix(const GrMatrix&);
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void concatClipRect(const GrRect&);
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void concatClipPath(const GrPathIter&, bool aa);
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};
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@ -1,98 +0,0 @@
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/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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These are our vertex-indices for a series of "quads", which we implement
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as a series of pairs of triangles. See setRectFan() for the
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vertex order.
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The largest value is 255, so we could store these in any size
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(byte, short, int). Since the table is small, we just choose the size
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that we think will be fastest (e.g. some drivers don't have native support
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for byte-indices, so byte may not be the fastest)
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*/
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static const uint16_t gQuadIndexTable[] = {
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0, 1, 2, 0, 2, 3,
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4, 5, 6, 4, 6, 7,
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8, 9, 10, 8, 10, 11,
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12, 13, 14, 12, 14, 15,
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16, 17, 18, 16, 18, 19,
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20, 21, 22, 20, 22, 23,
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24, 25, 26, 24, 26, 27,
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28, 29, 30, 28, 30, 31,
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32, 33, 34, 32, 34, 35,
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36, 37, 38, 36, 38, 39,
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40, 41, 42, 40, 42, 43,
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44, 45, 46, 44, 46, 47,
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48, 49, 50, 48, 50, 51,
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52, 53, 54, 52, 54, 55,
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56, 57, 58, 56, 58, 59,
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60, 61, 62, 60, 62, 63,
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64, 65, 66, 64, 66, 67,
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68, 69, 70, 68, 70, 71,
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72, 73, 74, 72, 74, 75,
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76, 77, 78, 76, 78, 79,
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80, 81, 82, 80, 82, 83,
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84, 85, 86, 84, 86, 87,
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88, 89, 90, 88, 90, 91,
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92, 93, 94, 92, 94, 95,
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96, 97, 98, 96, 98, 99,
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100, 101, 102, 100, 102, 103,
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104, 105, 106, 104, 106, 107,
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108, 109, 110, 108, 110, 111,
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112, 113, 114, 112, 114, 115,
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116, 117, 118, 116, 118, 119,
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120, 121, 122, 120, 122, 123,
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124, 125, 126, 124, 126, 127,
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128, 129, 130, 128, 130, 131,
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132, 133, 134, 132, 134, 135,
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136, 137, 138, 136, 138, 139,
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140, 141, 142, 140, 142, 143,
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144, 145, 146, 144, 146, 147,
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148, 149, 150, 148, 150, 151,
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152, 153, 154, 152, 154, 155,
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156, 157, 158, 156, 158, 159,
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160, 161, 162, 160, 162, 163,
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164, 165, 166, 164, 166, 167,
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168, 169, 170, 168, 170, 171,
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172, 173, 174, 172, 174, 175,
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176, 177, 178, 176, 178, 179,
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180, 181, 182, 180, 182, 183,
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184, 185, 186, 184, 186, 187,
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188, 189, 190, 188, 190, 191,
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192, 193, 194, 192, 194, 195,
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196, 197, 198, 196, 198, 199,
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200, 201, 202, 200, 202, 203,
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204, 205, 206, 204, 206, 207,
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208, 209, 210, 208, 210, 211,
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212, 213, 214, 212, 214, 215,
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216, 217, 218, 216, 218, 219,
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220, 221, 222, 220, 222, 223,
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224, 225, 226, 224, 226, 227,
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228, 229, 230, 228, 230, 231,
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232, 233, 234, 232, 234, 235,
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236, 237, 238, 236, 238, 239,
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240, 241, 242, 240, 242, 243,
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244, 245, 246, 244, 246, 247,
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248, 249, 250, 248, 250, 251,
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252, 253, 254, 252, 254, 255,
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};
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#define GR_COUNT_QUADINDEXTABLE GR_ARRAY_COUNT(gQuadIndexTable)
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@ -93,7 +93,6 @@
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<ClInclude Include="..\..\gpu\include\FlingState.h" />
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<ClInclude Include="..\..\gpu\include\GrAllocator.h" />
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<ClInclude Include="..\..\gpu\include\GrAllocPool.h" />
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<ClInclude Include="..\..\gpu\include\GrAPI.h" />
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<ClInclude Include="..\..\gpu\include\GrAtlas.h" />
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<ClInclude Include="..\..\gpu\include\GrClip.h" />
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<ClInclude Include="..\..\gpu\include\GrClipIterator.h" />
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@ -155,7 +154,7 @@
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<ClInclude Include="..\..\gpu\src\GrGpuGLFixed.h" />
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<ClInclude Include="..\..\gpu\src\GrGpuGLShaders2.h" />
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<ClInclude Include="..\..\gpu\src\GrPathRenderer.h" />
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<ClInclude Include="..\..\gpu\src\GrQuadIndexTable.h" />
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<ClInclude Include="..\..\gpu\src\GrRedBlackTree.h" />
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<ClInclude Include="..\..\gpu\src\GrTextStrike_impl.h" />
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<ClInclude Include="..\..\include\gpu\SkGpuCanvas.h" />
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<ClInclude Include="..\..\include\gpu\SkGpuDevice.h" />
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@ -0,0 +1,751 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\..\experimental\SkSetPoly3To3.cpp" />
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<ClCompile Include="..\..\samplecode\OverView.cpp" />
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<ClCompile Include="..\..\samplecode\SampleApp.cpp" />
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<ClCompile Include="..\..\src\core\Sk64.cpp" />
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<ClCompile Include="..\..\src\core\SkAdvancedTypefaceMetrics.cpp" />
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<ClCompile Include="..\..\src\core\SkAlphaRuns.cpp" />
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<ClCompile Include="..\..\src\core\SkBitmap.cpp" />
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<ClCompile Include="..\..\src\core\SkBitmapProcShader.cpp" />
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<ClCompile Include="..\..\src\core\SkBitmapProcState.cpp" />
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<ClCompile Include="..\..\src\core\SkBitmapProcState_matrixProcs.cpp" />
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<ClCompile Include="..\..\src\core\SkBitmapSampler.cpp" />
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<ClCompile Include="..\..\src\core\SkBitmap_scroll.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitRow_D16.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitRow_D32.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitRow_D4444.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter_4444.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter_A1.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter_A8.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter_ARGB32.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter_ARGB32_Subpixel.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter_RGB16.cpp" />
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<ClCompile Include="..\..\src\core\SkBlitter_Sprite.cpp" />
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<ClCompile Include="..\..\src\core\SkBuffer.cpp" />
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<ClCompile Include="..\..\src\core\SkCanvas.cpp" />
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<ClCompile Include="..\..\src\core\SkChunkAlloc.cpp" />
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<ClCompile Include="..\..\src\core\SkClipStack.cpp" />
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<ClCompile Include="..\..\src\core\SkColor.cpp" />
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<ClCompile Include="..\..\src\core\SkColorFilter.cpp" />
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<ClCompile Include="..\..\src\core\SkColorTable.cpp" />
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<ClCompile Include="..\..\src\core\SkComposeShader.cpp" />
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<ClCompile Include="..\..\src\core\SkConcaveToTriangles.cpp" />
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<ClCompile Include="..\..\src\core\SkCordic.cpp" />
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<ClCompile Include="..\..\src\core\SkCubicClipper.cpp" />
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<ClCompile Include="..\..\src\core\SkDebug.cpp" />
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<ClCompile Include="..\..\src\core\SkDeque.cpp" />
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<ClCompile Include="..\..\src\core\SkDevice.cpp" />
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<ClCompile Include="..\..\src\core\SkDither.cpp" />
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<ClCompile Include="..\..\src\core\SkDraw.cpp" />
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<ClCompile Include="..\..\src\core\SkEdge.cpp" />
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<ClCompile Include="..\..\src\core\SkEdgeBuilder.cpp" />
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<ClCompile Include="..\..\src\core\SkEdgeClipper.cpp" />
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<ClCompile Include="..\..\src\core\SkFilterProc.cpp" />
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<ClCompile Include="..\..\src\core\SkFlate.cpp" />
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<ClCompile Include="..\..\src\core\SkFlattenable.cpp" />
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<ClCompile Include="..\..\src\core\SkFloat.cpp" />
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<ClCompile Include="..\..\src\core\SkFloatBits.cpp" />
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<ClCompile Include="..\..\src\core\SkFontHost.cpp" />
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<ClCompile Include="..\..\src\core\SkGeometry.cpp" />
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<ClCompile Include="..\..\src\core\SkGlobals.cpp" />
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<ClCompile Include="..\..\src\core\SkGlyphCache.cpp" />
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<ClCompile Include="..\..\src\core\SkGraphics.cpp" />
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<ClCompile Include="..\..\src\core\SkLineClipper.cpp" />
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<ClCompile Include="..\..\src\core\SkMallocPixelRef.cpp" />
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<ClCompile Include="..\..\src\core\SkMask.cpp" />
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<ClCompile Include="..\..\src\core\SkMaskFilter.cpp" />
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<ClCompile Include="..\..\src\core\SkMath.cpp" />
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<ClCompile Include="..\..\src\core\SkMatrix.cpp" />
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<ClCompile Include="..\..\src\core\SkMemory_stdlib.cpp" />
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<ClCompile Include="..\..\src\core\SkPackBits.cpp" />
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<ClCompile Include="..\..\src\core\SkPaint.cpp" />
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<ClCompile Include="..\..\src\core\SkPath.cpp" />
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<ClCompile Include="..\..\src\core\SkPathEffect.cpp" />
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<ClCompile Include="..\..\src\core\SkPathHeap.cpp" />
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<ClCompile Include="..\..\src\core\SkPathMeasure.cpp" />
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<ClCompile Include="..\..\src\core\SkPicture.cpp" />
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<ClCompile Include="..\..\src\core\SkPictureFlat.cpp" />
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<ClCompile Include="..\..\src\core\SkPicturePlayback.cpp" />
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<ClCompile Include="..\..\src\core\SkPictureRecord.cpp" />
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<ClCompile Include="..\..\src\core\SkPixelRef.cpp" />
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<ClCompile Include="..\..\src\core\SkPoint.cpp" />
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<ClCompile Include="..\..\src\core\SkProcSpriteBlitter.cpp" />
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<ClCompile Include="..\..\src\core\SkPtrRecorder.cpp" />
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<ClCompile Include="..\..\src\core\SkQuadClipper.cpp" />
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<ClCompile Include="..\..\src\core\SkRasterizer.cpp" />
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<ClCompile Include="..\..\src\core\SkRect.cpp" />
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<ClCompile Include="..\..\src\core\SkRefDict.cpp" />
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<ClCompile Include="..\..\src\core\SkRegion.cpp" />
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<ClCompile Include="..\..\src\core\SkRegion_path.cpp" />
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<ClCompile Include="..\..\src\core\SkScalar.cpp" />
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<ClCompile Include="..\..\src\core\SkScalerContext.cpp" />
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<ClCompile Include="..\..\src\core\SkScan.cpp" />
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<ClCompile Include="..\..\src\core\SkScan_Antihair.cpp" />
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<ClCompile Include="..\..\src\core\SkScan_AntiPath.cpp" />
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<ClCompile Include="..\..\src\core\SkScan_Hairline.cpp" />
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<ClCompile Include="..\..\src\core\SkScan_Path.cpp" />
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<ClCompile Include="..\..\src\core\SkShader.cpp" />
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<ClCompile Include="..\..\src\core\SkShape.cpp" />
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<ClCompile Include="..\..\src\core\SkSpriteBlitter_ARGB32.cpp" />
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<ClCompile Include="..\..\src\core\SkSpriteBlitter_RGB16.cpp" />
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<ClCompile Include="..\..\src\core\SkStream.cpp" />
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<ClCompile Include="..\..\src\core\SkString.cpp" />
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<ClCompile Include="..\..\src\core\SkStroke.cpp" />
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<ClCompile Include="..\..\src\core\SkStrokerPriv.cpp" />
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<ClCompile Include="..\..\src\core\SkTSearch.cpp" />
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<ClCompile Include="..\..\src\core\SkTypeface.cpp" />
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<ClCompile Include="..\..\src\core\SkUnPreMultiply.cpp" />
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<ClCompile Include="..\..\src\core\SkUtils.cpp" />
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<ClCompile Include="..\..\src\core\SkWriter32.cpp" />
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<ClCompile Include="..\..\src\core\SkXfermode.cpp" />
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<ClCompile Include="..\..\src\effects\Sk1DPathEffect.cpp" />
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<ClCompile Include="..\..\src\effects\Sk2DPathEffect.cpp" />
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<ClCompile Include="..\..\src\effects\SkAvoidXfermode.cpp" />
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<ClCompile Include="..\..\src\effects\SkBitmapCache.cpp" />
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<ClCompile Include="..\..\src\effects\SkBlurDrawLooper.cpp" />
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<ClCompile Include="..\..\src\effects\SkBlurMask.cpp" />
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<ClCompile Include="..\..\src\effects\SkBlurMaskFilter.cpp" />
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<ClCompile Include="..\..\src\effects\SkColorFilters.cpp" />
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<ClCompile Include="..\..\src\effects\SkColorMatrixFilter.cpp" />
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<ClCompile Include="..\..\src\effects\SkCornerPathEffect.cpp" />
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<ClCompile Include="..\..\src\effects\SkDashPathEffect.cpp" />
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<ClCompile Include="..\..\src\effects\SkDiscretePathEffect.cpp" />
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<ClCompile Include="..\..\src\effects\SkEmbossMask.cpp" />
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<ClCompile Include="..\..\src\effects\SkEmbossMaskFilter.cpp" />
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<ClCompile Include="..\..\src\effects\SkGradientShader.cpp" />
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<ClCompile Include="..\..\src\effects\SkGroupShape.cpp" />
|
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<ClCompile Include="..\..\src\effects\SkKernel33MaskFilter.cpp" />
|
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<ClCompile Include="..\..\src\effects\SkLayerDrawLooper.cpp" />
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<ClCompile Include="..\..\src\effects\SkLayerRasterizer.cpp" />
|
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<ClCompile Include="..\..\src\effects\SkPaintFlagsDrawFilter.cpp" />
|
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<ClCompile Include="..\..\src\effects\SkPixelXorXfermode.cpp" />
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<ClCompile Include="..\..\src\effects\SkPorterDuff.cpp" />
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<ClCompile Include="..\..\src\effects\SkRectShape.cpp" />
|
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<ClCompile Include="..\..\src\effects\SkTableMaskFilter.cpp" />
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<ClCompile Include="..\..\src\effects\SkTransparentShader.cpp" />
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<ClCompile Include="..\..\src\gpu\SkGrFontScaler.cpp" />
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<ClCompile Include="..\..\src\gpu\SkGrTexturePixelRef.cpp" />
|
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<ClCompile Include="..\..\src\images\SkImageDecoder.cpp" />
|
||||
<ClCompile Include="..\..\src\images\SkImageDecoder_Factory.cpp" />
|
||||
<ClCompile Include="..\..\src\images\SkImageEncoder.cpp" />
|
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<ClCompile Include="..\..\src\images\SkImageEncoder_Factory.cpp" />
|
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<ClCompile Include="..\..\src\opts\opts_check_SSE2.cpp" />
|
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<ClCompile Include="..\..\src\opts\SkBitmapProcState_opts_SSE2.cpp" />
|
||||
<ClCompile Include="..\..\src\opts\SkBlitRow_opts_SSE2.cpp" />
|
||||
<ClCompile Include="..\..\src\opts\SkUtils_opts_SSE2.cpp" />
|
||||
<ClCompile Include="..\..\src\ports\SkDebug_stdio.cpp" />
|
||||
<ClCompile Include="..\..\src\ports\SkFontHost_win.cpp" />
|
||||
<ClCompile Include="..\..\src\ports\SkGlobals_global.cpp" />
|
||||
<ClCompile Include="..\..\src\ports\SkOSFile_stdio.cpp" />
|
||||
<ClCompile Include="..\..\src\ports\SkThread_win.cpp" />
|
||||
<ClCompile Include="..\..\src\ports\SkTime_win.cpp" />
|
||||
<ClCompile Include="..\..\src\ports\SkXMLParser_empty.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\SkCamera.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\SkColorMatrix.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\SkCullPoints.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\SkDumpCanvas.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\SkParse.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\SkParsePath.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\SkUnitMappers.cpp" />
|
||||
<ClCompile Include="..\..\src\utils\win\SkOSWindow_Win.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkEvent.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkEventSink.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkMetaData.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkOSMenu.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkTagList.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkTextBox.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkView.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkViewInflate.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkViewPriv.cpp" />
|
||||
<ClCompile Include="..\..\src\views\SkWindow.cpp" />
|
||||
<ClCompile Include="..\..\src\xml\SkDOM.cpp" />
|
||||
<ClCompile Include="..\..\src\xml\SkXMLParser.cpp" />
|
||||
<ClCompile Include="skia_win.cpp" />
|
||||
<ClCompile Include="stdafx.cpp" />
|
||||
<ClCompile Include="..\..\gpu\src\gr_unittests.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrAllocPool.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrAtlas.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrBufferAllocPool.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrClip.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrContext.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrDrawTarget.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrGLIndexBuffer.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrGLTexture.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrGLVertexBuffer.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrGLUtil.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrGpu.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrGpuFactory.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\gpu\src\GrGpuGL.cpp">
|
||||
<Filter>Gr\src</Filter>
|
||||
</ClCompile>
|
||||
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|
Загрузка…
Ссылка в новой задаче