Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@14584 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
skia.committer@gmail.com 2014-05-06 03:06:53 +00:00
Родитель cf800e0486
Коммит edda70e020
5 изменённых файлов: 18 добавлений и 19 удалений

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@ -18,23 +18,23 @@
static SkShader* make_shader(SkXfermode::Mode mode) {
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(100), 0);
colors[0] = SK_ColorRED;
colors[1] = SK_ColorBLUE;
SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode));
pts[0].set(0, 0);
pts[1].set(0, SkIntToScalar(100));
colors[0] = SK_ColorBLACK;
colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode));
SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
return SkNEW_ARGS(SkComposeShader, (shaderA, shaderB, xfer));
}
@ -86,7 +86,7 @@ protected:
virtual SkString onShortName() SK_OVERRIDE {
return SkString("composeshader_alpha");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(220, 750);
}
@ -103,9 +103,9 @@ protected:
SkPaint paint;
paint.setColor(SK_ColorGREEN);
const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
SkShader* shader = shaders[y];
canvas->save();
@ -113,11 +113,11 @@ protected:
paint.setAlpha(0xFF);
paint.setShader(NULL);
canvas->drawRect(r, paint);
paint.setAlpha(alpha);
paint.setShader(shader);
canvas->drawRect(r, paint);
canvas->translate(r.width() + 5, 0);
}
canvas->restore();
@ -130,4 +130,3 @@ protected:
DEF_GM( return new ComposeShaderGM; )
DEF_GM( return new ComposeShaderAlphaGM; )

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@ -101,13 +101,13 @@ SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
return NULL;
}
SkMatrix totalInverse;
// Do this first, so we know the matrix can be inverted.
if (!this->computeTotalInverse(rec, &totalInverse)) {
return NULL;
}
void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);

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@ -93,7 +93,7 @@ SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void*
// sub-shaders.
SkPaint opaquePaint(*rec.fPaint);
opaquePaint.setAlpha(0xFF);
ContextRec newRec(rec);
newRec.fMatrix = &tmpM;
newRec.fPaint = &opaquePaint;

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@ -43,7 +43,7 @@ protected:
SkFilterShader(SkReadBuffer& );
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
private:
SkShader* fShader;

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@ -57,23 +57,23 @@ private:
SkShader* bitmapShader);
virtual ~PictureShaderContext();
virtual uint32_t getFlags() const SK_OVERRIDE;
virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
private:
PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
SkAutoTUnref<SkShader> fBitmapShader;
SkShader::Context* fBitmapShaderContext;
void* fBitmapShaderContextStorage;
typedef SkShader::Context INHERITED;
};
typedef SkShader INHERITED;
};