From ef152364cb23846b419acc0a61aa84001a83e155 Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Thu, 23 Dec 2010 16:04:36 +0000 Subject: [PATCH] Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile). git-svn-id: http://skia.googlecode.com/svn/trunk@656 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gpu/include/GrGpuD3D9.h | 259 ------- gpu/src/GrGpuD3D9.cpp | 1484 --------------------------------------- 2 files changed, 1743 deletions(-) delete mode 100644 gpu/include/GrGpuD3D9.h delete mode 100644 gpu/src/GrGpuD3D9.cpp diff --git a/gpu/include/GrGpuD3D9.h b/gpu/include/GrGpuD3D9.h deleted file mode 100644 index c3d3e1a82..000000000 --- a/gpu/include/GrGpuD3D9.h +++ /dev/null @@ -1,259 +0,0 @@ -/* - Copyright 2010 Google Inc. - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - */ - - -#ifndef GrGpuD3D9_DEFINED -#define GrGpuD3D9_DEFINED - -#include -#include - -#include "GrGpu.h" - -class GrD3D9VertexBuffer; -class GrD3D9IndexBuffer; -class GrD3D9Texture; - -// For D3D9 GrRenderTarget casts to a (GrD3D9RenderTarget*) -struct GrD3D9RenderTarget { - IDirect3DSurface9* fColor; - IDirect3DSurface9* fStencil; - bool fClearStencil; -}; - -// GrGpu implementation for D3D9 fixed pipeline. -// Known needed improvements: -// vertex/index buffers need to be better managed: -// use no_overwrite and walk down VB/IB until reach end and wrap -// take advantage of the redrawHint and don't recopy vertex/idx data -// User created vertex buffers must have position Z values -// (required for fixed pipeline) but there is no way to communicate -// this now -// We create a temporary sysmem surface for each texture update. -// split this out into fixed/shader subclasses (use vdecls for shaders) -class GrGpuD3D9 : public GrGpu { -public: - GrGpuD3D9(IDirect3DDevice9* device); - virtual ~GrGpuD3D9(); - - // overrides from GrGpu - virtual GrTexture* createTexture(const TextureDesc& desc, - const void* srcData); - virtual GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic); - virtual GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic); - - virtual void eraseColor(GrColor color); - virtual void eraseStencil(); - -protected: - // overrides from GrGpu - virtual bool flushGraphicsState(PrimitiveTypes type); - virtual void drawIndexArrayApi(PrimitiveTypes type, - int baseVertex, - int vertexCount, - int indexCount, - const uint16_t* indexArray, - bool redrawHint); - virtual void drawIndexBufferApi(PrimitiveTypes type, - int baseVertex, - int startIndex, - int vertexCount, - int indexCount, - GrIndexBuffer* indexBuffer, - bool redrawHint); - virtual void drawNonIndexedApi(PrimitiveTypes type, - int baseVertex, - int indexCount, - bool redrawHint); - virtual void flushScissor(); - -private: - - // baseVertex may be modified while setting up the stage - GrD3D9VertexBuffer* setupVBufferStage(int vsize, int* baseVertex, - int vertexCount, DrawModes mode); - GrD3D9IndexBuffer* setupIBufferStage(int* startIndex, int indexCount, - const uint16_t* indices); - static int vertexSize(int vertFlagBits, GrGpu::DrawModes mode); - static bool positionsOnly(int vertFlagBits); - - // notify callbacks to update state tracking when related - // objects are bound to the device or deleted outside of the class - void notifyVertexBufferBind(GrD3D9VertexBuffer* buffer); - void notifyVertexBufferDelete(GrD3D9VertexBuffer* buffer); - void notifyIndexBufferBind(GrD3D9IndexBuffer* buffer); - void notifyIndexBufferDelete(GrD3D9IndexBuffer* buffer); - void notifyTextureDelete(GrD3D9Texture* texture); - void notifyTextureRemoveRenderTarget(GrD3D9Texture* texture); - - IDirect3DSurface9* createStencil(uint32_t width, - uint32_t height, - D3DMULTISAMPLE_TYPE msType, - DWORD msQual); - - void setRenderTargetImm(); - - friend class GrD3D9VertexBuffer; - friend class GrD3D9IndexBuffer; - friend class GrD3D9Texture; - - GrIndexBuffer* fLastIndexBuffer; - - // used to track the COLORARG1 value for tex stage 0 - // needs to use ALPHAREPLICATE when using alpha-only textures - DWORD fLastColorArg1; - - IDirect3DDevice9* fDevice; - // We may use Ex functionality if this is a Ex device - IDirect3DDevice9Ex* fDeviceEx; - - enum VertDecls { - kInvalid_VertDecl = -1, - kPosOnly_VertDecl = 0, - kTex_VertDecl, - kColors_VertDecl, - kTexAndColors_VertDecl, - kPosAsTex_VertDecl, - kPosAsTexAndColors_VertDecl, - kVertDeclCount - }; - - static const VertDecls gVertFlags2VertDeclIdx[]; - static const DWORD gDeclToFVFs[]; - static const DWORD gTextFVF; - - DWORD fLastVertFVF; - - bool fLastBlendOff; - - // D3D allows user pointers in place of buffers for vertex/index data - // but it doesn't allow: - // -multiple streams (non-interleaved) ~ this will be resolved when we - // go AoS with our verts - // -mixing user pointer verts with index buffer (or vice versa) - // So we use these staging buffers - GrD3D9VertexBuffer* fStageVBuffer; - GrD3D9IndexBuffer* fStageIBuffer; - - // did we use texture coordinate generation at the last flush - bool fLastTexGen; - - GrD3D9RenderTarget fDefaultRenderTarget; - - // We use texture stage 0 to set a constant color - // D3D disables the stage if NULL is bound (even when the ops don't - // reference the texture). So we have a 1x1 dummy texture that - // gets set when drawing constant color with no texture - GrD3D9Texture* fDummyTexture; -}; - -class GrD3D9Texture : public GrTexture { -protected: - GrD3D9Texture(uint32_t width, - uint32_t height, - PixelConfig config, - IDirect3DTexture9* texture, - IDirect3DSurface9* stencil, - bool clearStencil, - GrGpuD3D9* gpuD3D9); -public: - virtual ~GrD3D9Texture(); - - // overloads of GrTexture - virtual void abandon(); - virtual bool isRenderTarget(); - virtual GrRenderTarget* asRenderTarget() - { return (GrRenderTarget*) &fRenderTarget; } - virtual void removeRenderTarget(); - virtual void uploadTextureData(uint32_t x, - uint32_t y, - uint32_t width, - uint32_t height, - const void* srcData); - IDirect3DTexture9* texture() const { return fTexture; } - IDirect3DSurface9* stencil() const { return fStencil; } - D3DFORMAT format() const { return fDesc.Format; } -private: - IDirect3DTexture9* fTexture; - GrD3D9RenderTarget fRenderTarget; - IDirect3DSurface9* fStencil; - D3DSURFACE_DESC fDesc; - GrGpuD3D9* fGpuD3D9; - - friend class GrGpuD3D9; - - typedef GrTexture INHERITED; -}; - -class GrD3D9VertexBuffer : public GrVertexBuffer { -protected: - GrD3D9VertexBuffer(uint32_t size, - bool dynamic, - IDirect3DVertexBuffer9* vbuffer, - GrGpuD3D9* gpuD3D9); -public: - virtual ~GrD3D9VertexBuffer(); - - IDirect3DVertexBuffer9* buffer() const { return fBuffer; } - - // overrides of GrVertexBuffer - virtual void abandon(); - virtual void* lock(); - virtual void unlock(); - virtual bool isLocked(); - virtual bool updateData(const void* src, uint32_t srcSizeInBytes); - -private: - IDirect3DVertexBuffer9* fBuffer; - D3DVERTEXBUFFER_DESC fDesc; - bool fLocked; - GrGpuD3D9* fGpuD3D9; - - friend class GrGpuD3D9; - - typedef GrVertexBuffer INHERITED; -}; - -class GrD3D9IndexBuffer : public GrIndexBuffer { -protected: - GrD3D9IndexBuffer(uint32_t size, - bool dynamic, - IDirect3DIndexBuffer9* vbuffer, - GrGpuD3D9* gpuD3D9); -public: - virtual ~GrD3D9IndexBuffer(); - - IDirect3DIndexBuffer9* buffer() const { return fBuffer; } - - // overrides of GrIndexBuffer - virtual void abandon(); - virtual void* lock(); - virtual void unlock(); - virtual bool isLocked(); - virtual bool updateData(const void* src, uint32_t srcSizeInBytes); -private: - IDirect3DIndexBuffer9* fBuffer; - D3DINDEXBUFFER_DESC fDesc; - bool fLocked; - GrGpuD3D9* fGpuD3D9; - - friend class GrGpuD3D9; - - typedef GrIndexBuffer INHERITED; -}; - -#endif - diff --git a/gpu/src/GrGpuD3D9.cpp b/gpu/src/GrGpuD3D9.cpp deleted file mode 100644 index 868097d67..000000000 --- a/gpu/src/GrGpuD3D9.cpp +++ /dev/null @@ -1,1484 +0,0 @@ -/* - Copyright 2010 Google Inc. - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - */ - - -#include "GrGpuD3D9.h" -#include "GrGpuVertex.h" - -void d3dCheckErr(HRESULT hr) { - GrAssert(SUCCEEDED(hr)); -} - -#if GR_DEBUG - #define GR_D3D9(OBJ, X) d3dCheckErr(OBJ-> X); -#else - #define GR_D3D9(OBJ, X) OBJ-> X; -#endif - -#if GR_SCALAR_IS_FIXED - //mobile d3d allows 3 component fixed point verts - #error "fixed is unsupported in D3D9" -#elif GR_SCALAR_IS_FLOAT - #define FVF_POS_TYPE D3DFVF_XYZ - #define FVF_TEX_TYPE (D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(1)) -#else - #error "unknown GPU type" -#endif - -#define FVF_COL_TYPE D3DFVF_DIFFUSE - -#if GR_TEXT_SCALAR_IS_FIXED - //mobile d3d allows 3 component fixed point verts - #error "fixed is unsupported in D3D9" -#elif GR_TEXT_SCALAR_IS_FLOAT - #define FVF_POS_TYPE_TEXT D3DFVF_XYZ - #define FVF_TEX_TYPE_TEXT (D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(1)) -#elif GR_TEXT_SCALAR_IS_USHORT - #error "positions must be float in fixed-pipe D3D9" -#else - #error "unknown GPU text type" -#endif - -static const int STAGE_NUM_VERTS = 512; -static const int STAGE_VERTEX_SIZE = sizeof(GrPoint)*STAGE_NUM_VERTS; -static const int STAGE_INDEX_SIZE = 2*STAGE_NUM_VERTS*2*3; - // 2 bytes per index * - // 2 triangles per vert (euler char) * 3 - // 3 indices/triangle - -static const D3DTRANSFORMSTATETYPE gMatrixMode2D3D9Matrix[] = { - D3DTS_WORLD, // kModelView_MatrixMode - D3DTS_TEXTURE0, // kTexture_MatrixMode -}; - -static const D3DPRIMITIVETYPE gPrimType2D3D9PrimType[] = { - D3DPT_TRIANGLELIST, - D3DPT_TRIANGLESTRIP, - D3DPT_TRIANGLEFAN, - D3DPT_POINTLIST, - D3DPT_LINELIST, - D3DPT_LINESTRIP, -}; - -const GrGpuD3D9::VertDecls GrGpuD3D9::gVertFlags2VertDeclIdx[] = { - kPosOnly_VertDecl, // no flags - kTex_VertDecl, // kTexCoord_VertFlag - kColors_VertDecl, // kColors_VertFlag - kTexAndColors_VertDecl, // kColors_VertFlag & kColors_VertFlag - kInvalid_VertDecl, // kPositionAsTexCoord_VertFlag - kPosAsTex_VertDecl, // kPositionAsTexCoord_VertFlag & kTexCoord_VertFlag - kInvalid_VertDecl, // kPositionAsTexCoord_VertFlag & kColors_VertFlag - kPosAsTexAndColors_VertDecl // kPositionAsTexCoord_VertFlag & kTexCoord_VertFlag & kColors_VertFlag -}; - -const DWORD GrGpuD3D9::gDeclToFVFs[] = { - FVF_POS_TYPE, // kPosOnly_VertDecl - FVF_POS_TYPE | FVF_TEX_TYPE, // kTex_VertDecl - FVF_POS_TYPE | FVF_COL_TYPE, // kColors_VertDecl - FVF_POS_TYPE | FVF_TEX_TYPE | FVF_COL_TYPE, // kTexAndColors_VertDecl - FVF_POS_TYPE, // kPosAsTex_VertDecl - FVF_POS_TYPE | FVF_COL_TYPE, // kPosAsTexAndColors_VertDecl -}; - -const DWORD GrGpuD3D9::gTextFVF = FVF_POS_TYPE_TEXT | FVF_TEX_TYPE_TEXT; - -#if (SK_A32_SHIFT == 24) && (SK_R32_SHIFT == 16) && \ - (SK_G32_SHIFT == 8) && (SK_B32_SHIFT == 0) - #define GR_D3D9_32BPP_COLOR_FORMAT D3DFMT_A8R8G8B8 -#elif (SK_A32_SHIFT == 24) && (SK_B32_SHIFT == 16) && \ - (SK_G32_SHIFT == 8) && (SK_R32_SHIFT == 0) - #define GR_D3D9_32BPP_COLOR_FORMAT D3DFMT_A8B8G8R8 -#else - #error "Skia's 32bit color format is not understood by D3D9." -#endif - -static const DWORD gXfermodeCoeff2Blend[] = { - D3DBLEND_ZERO, - D3DBLEND_ONE, - D3DBLEND_SRCCOLOR, - D3DBLEND_INVSRCCOLOR, - D3DBLEND_DESTCOLOR, - D3DBLEND_INVDESTCOLOR, - D3DBLEND_SRCALPHA, - D3DBLEND_INVSRCALPHA, - D3DBLEND_DESTALPHA, - D3DBLEND_INVDESTALPHA, -}; - -static const DWORD gTileMode2D3D9Wrap[] = { - D3DTADDRESS_CLAMP, - D3DTADDRESS_WRAP, - D3DTADDRESS_MIRROR -}; - -static bool can_be_texture(GrTexture::PixelConfig config, D3DFORMAT* format) { - switch (config) { - case GrTexture::kRGBA_8888_PixelConfig: - *format = GR_D3D9_32BPP_COLOR_FORMAT; - break; - case GrTexture::kRGB_565_PixelConfig: - *format = D3DFMT_R5G6B5; - break; - case GrTexture::kRGBA_4444_PixelConfig: - *format = D3DFMT_A4R4G4B4; - break; - case GrTexture::kIndex_8_PixelConfig: - // we promote index to argb32 - *format = GR_D3D9_32BPP_COLOR_FORMAT; - break; - case GrTexture::kAlpha_8_PixelConfig: - *format = D3DFMT_A8; - break; - default: - return false; - } - return true; -} - -static int format_bytes(D3DFORMAT format) { - switch (format) { - case GR_D3D9_32BPP_COLOR_FORMAT: - return 4; - case D3DFMT_R5G6B5: - return 2; - case D3DFMT_A4R4G4B4: - return 2; - case D3DFMT_A8: - return 1; - default: - GrAssert(!"Unexpected D3D format!"); - return 0; - } -} - -uint32_t vertex_to_primitive_count(GrGpu::PrimitiveTypes type, - uint32_t vertexCount) { - switch (type) { - case GrGpu::kTriangles_PrimitiveType: - return vertexCount / 3; - case GrGpu::kTriangleStrip_PrimitiveType: // fallthru - case GrGpu::kTriangleFan_PrimitiveType: - return vertexCount > 2 ? vertexCount - 2 : 0; - case GrGpu::kPoints_PrimitiveType: - return vertexCount; - case GrGpu::kLines_PrimitiveType: - return vertexCount / 2; - case GrGpu::kLineStrip_PrimitiveType: - return vertexCount > 1 ? vertexCount - 1 : 0; - default: - GrAssert(!"Unknown primitive type!"); - return 0; - } -} - -void gr_matrix_to_d3d_matrix(D3DMATRIX* d3dmat, GrMatrix& grmat) { - d3dmat->_11 = grmat[GrMatrix::kScaleX]; - d3dmat->_21 = grmat[GrMatrix::kSkewX]; - d3dmat->_31 = 0; - d3dmat->_41 = grmat[GrMatrix::kTransX]; - - d3dmat->_12 = grmat[GrMatrix::kSkewY]; - d3dmat->_22 = grmat[GrMatrix::kScaleY]; - d3dmat->_32 = 0; - d3dmat->_42 = grmat[GrMatrix::kTransY]; - - d3dmat->_13 = 0; - d3dmat->_23 = 0; - d3dmat->_33 = 1; - d3dmat->_43 = 0; - - d3dmat->_14 = grmat[GrMatrix::kPersp0]; - d3dmat->_24 = grmat[GrMatrix::kPersp1]; - d3dmat->_34 = 0; - d3dmat->_44 = grmat[GrMatrix::kPersp2]; -} - -bool color_and_stencil_compatible(const D3DSURFACE_DESC& rtDesc, - const D3DSURFACE_DESC& dsDesc) { - return (rtDesc.Width <= dsDesc.Width) && - (rtDesc.Height <= dsDesc.Height) && - (rtDesc.MultiSampleType == dsDesc.MultiSampleType) && - (rtDesc.MultiSampleQuality == dsDesc.MultiSampleQuality); -} - -int format_stencil_bits(D3DFORMAT format) { - switch (format) { - case D3DFMT_D24S8: - case D3DFMT_D24FS8: - case D3DFMT_S8_LOCKABLE: - return 8; - } - return 0; -} - -//////////////////////////////////////////////////////////////////////////////// - -GrGpuD3D9::GrGpuD3D9(IDirect3DDevice9* device) : GrGpu(), fDevice(device) { - GrPrintf("----------------------- create GrGpuD3D9 %p --------------\n", this); - - fDeviceEx = NULL; - fDevice->QueryInterface(__uuidof(::IDirect3DDevice9Ex), (void**)&fDeviceEx); - - fLastBlendOff = false; - GR_D3D9(fDevice, SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE)); - - GR_D3D9(fDevice, SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_LIGHTING, FALSE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORVERTEX, TRUE)); - - fLastVertexState.fFlagBits = 0; - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CONSTANT)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CONSTANT)); - - fLastVertFVF = -1; - - fLastColorArg1 = D3DTA_TEXTURE; - - fLastDrawState.fSamplerState.fFilter = false; - GR_D3D9(fDevice, SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT)); - GR_D3D9(fDevice, SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT)); - GR_D3D9(fDevice, SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE)); - - fNextDrawState.fSamplerState.fWrapX = (GrGpu::WrapModes)-1; // illegal - fNextDrawState.fSamplerState.fWrapY = (GrGpu::WrapModes)-1; // illegal - - GR_D3D9(fDevice, SetPixelShader(NULL)); - GR_D3D9(fDevice, SetVertexShader(NULL)); - - fLastDrawState.fFlagBits = 0; - GR_D3D9(fDevice, SetRenderState(D3DRS_DITHERENABLE, FALSE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE)); - - // illegal values - fLastDrawState.fSrcBlend = (BlendCoeff)-1; - fLastDrawState.fDstBlend = (BlendCoeff)-1; - fLastDrawState.fColor = GrColor_ILLEGAL; - fLastDrawState.fPointSize = fLastDrawState.fLineWidth = -1; - fLastDrawState.fTexture = NULL; - - GR_D3D9(fDevice,GetRenderTarget(0,&fDefaultRenderTarget.fColor)); - fLastDrawState.fRenderTarget = (GrRenderTarget*) &fDefaultRenderTarget; - GrAssert(NULL != fDefaultRenderTarget.fColor); - - // We need a stencil buffer to do path rendering. - D3DSURFACE_DESC rtDesc; - GR_D3D9(fDefaultRenderTarget.fColor, GetDesc(&rtDesc)); - fDefaultRenderTarget.fStencil = NULL; - GR_D3D9(fDevice, GetDepthStencilSurface(&fDefaultRenderTarget.fStencil)); - // make sure any existing depth stencil is compatible with the rendertarget - // and has at least 8 bits of stencil - if (NULL != fDefaultRenderTarget.fStencil) { - D3DSURFACE_DESC dsDesc; - GR_D3D9(fDefaultRenderTarget.fStencil, GetDesc(&dsDesc)); - if (!color_and_stencil_compatible(rtDesc, dsDesc) || - format_stencil_bits(dsDesc.Format) < 8) { - fDefaultRenderTarget.fStencil = NULL; - } else { - // add a ref so that we can safely Release in destructor - fDefaultRenderTarget.fStencil->AddRef(); - } - } - if (NULL == fDefaultRenderTarget.fStencil) { - fDefaultRenderTarget.fStencil = createStencil(rtDesc.Width, - rtDesc.Height, - rtDesc.MultiSampleType, - rtDesc.MultiSampleQuality); - GrAssert(NULL != fDefaultRenderTarget.fStencil); - GR_D3D9(fDevice, SetDepthStencilSurface(fDefaultRenderTarget.fStencil)); - } - - fLastDrawState.fScissorRect.setEmpty(); - RECT rect; - rect.left = rect.right = rect.top = rect.bottom = 0; - GR_D3D9(fDevice,SetScissorRect(&rect)); - - D3DMATRIX identity; - memset(&identity, 0, sizeof(identity)); - identity._11 = identity._22 = identity._33 = identity._44 = 1.f; - for (int i = 0; i < kMatrixModeCount; i++) { - fLastDrawState.fMatrixModeCache[i].setIdentity(); - GR_D3D9(fDevice, SetTransform(gMatrixMode2D3D9Matrix[i], &identity)); - } - GR_D3D9(fDevice, - SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0)); - fLastTexGen = false; - - fLastDrawState.fViewportW = -1; - fLastDrawState.fViewportH = -1; - - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILENABLE, FALSE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILMASK, 0xffffffff)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILWRITEMASK, 0xffffffff)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORWRITEENABLE, 0xf)); - fLastDrawState.fDrawMode = kOther_DrawMode; - fLastDrawState.fPathPass = (PathPass)-1; - fLastDrawState.fReverseFill = false; - - fNextDrawState = fLastDrawState; - fNextVertexState = fLastVertexState; - - fLastIndexBuffer = NULL; - - fStageVBuffer = (GrD3D9VertexBuffer*) - this->createVertexBuffer(STAGE_VERTEX_SIZE, true); - GrAssert(NULL != fStageVBuffer); - - fStageIBuffer = (GrD3D9IndexBuffer*) - this->createIndexBuffer(STAGE_INDEX_SIZE, true); - GrAssert(NULL != fStageIBuffer); - - TextureDesc dummyDesc = { - 0, - kNone_AALevel, - 1, - 1, - false, - GrTexture::kAlpha_8_PixelConfig - }; - fDummyTexture = (GrD3D9Texture*) this->createTexture(dummyDesc, NULL); - GrAssert(NULL != fDummyTexture); - - fNPOTTextureSupport = kFull_NPOTTextureType; - D3DCAPS9 caps; - GR_D3D9(fDevice, GetDeviceCaps(&caps)); - fSingleStencilPassForWinding = - 0 != (caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED); - GrAssert(D3DSTENCILOP_INVERT & caps.StencilCaps); - GrAssert(D3DSTENCILOP_INCR & caps.StencilCaps); - GrAssert(D3DSTENCILOP_DECR & caps.StencilCaps); - GrAssert(D3DSTENCILOP_ZERO & caps.StencilCaps); - - // start off with all zeros, keep this after fNextDrawState assignment - eraseStencil(); - fDefaultRenderTarget.fClearStencil = false; -} - -GrGpuD3D9::~GrGpuD3D9() { - fStageVBuffer->unref(); - fStageIBuffer->unref(); - fDummyTexture->unref(); - // Currently we are assuming that the default render target - // existed before our constructor was called. We don't ever create - // it and we never add a ref to it, so don't release. - // We do create a stencil buffer if needed, though. - fDefaultRenderTarget.fStencil->Release(); -} - -IDirect3DSurface9* GrGpuD3D9::createStencil(uint32_t width, - uint32_t height, - D3DMULTISAMPLE_TYPE msType, - DWORD msQual) { - IDirect3DSurface9* dsSurface = NULL; - // Direct3D9 Ex adds a stencil only format. - if (NULL != fDeviceEx) { - GR_D3D9(fDeviceEx, CreateDepthStencilSurfaceEx(width, height, - D3DFMT_S8_LOCKABLE, - msType, msQual, FALSE, - &dsSurface, NULL, - D3DUSAGE_DEPTHSTENCIL)); - fDeviceEx->Release(); - } - if (NULL == dsSurface) { - fDevice->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, msType, - msQual, FALSE, &dsSurface, NULL); - } - return dsSurface; -} - -GrTexture* GrGpuD3D9::createTexture(const TextureDesc& desc, - const void* srcData) { - D3DFORMAT d3dformat; - bool renderTarget = (desc.fFlags & kRenderTarget_TextureFlag); - if (desc.fAALevel != kNone_AALevel && renderTarget) { - GrPrintf("Requested AA RT/Tex but not yet implemented in D3D."); - } - if (can_be_texture(desc.fFormat, &d3dformat)) { - DWORD usage = desc.fDynamic ? D3DUSAGE_DYNAMIC : 0; - usage |= renderTarget ? D3DUSAGE_RENDERTARGET : 0; - IDirect3DTexture9* d3dTex = NULL; - - GR_D3D9(fDevice, CreateTexture(desc.fWidth, desc.fHeight, 1, usage, - d3dformat, D3DPOOL_DEFAULT, &d3dTex, - NULL)); - - // In D3D9 the depth-stencil can be larger but not smaller than the RT - IDirect3DSurface9* depthStencil = NULL; - D3DSURFACE_DESC dsDesc; - fDefaultRenderTarget.fStencil->GetDesc(&dsDesc); - // check if existing depth stencil is compatible - if ((renderTarget) && - ((desc.fWidth > dsDesc.Width) || - (desc.fHeight > dsDesc.Height) || - (dsDesc.MultiSampleType != D3DMULTISAMPLE_NONE))) { - depthStencil = createStencil(desc.fWidth, desc.fHeight, - D3DMULTISAMPLE_NONE, 0); - GrAssert(NULL != depthStencil); - } - if (d3dTex) { - GrD3D9Texture* texture = new GrD3D9Texture(desc.fWidth, - desc.fHeight, - desc.fFormat, - d3dTex, - depthStencil, - true, - this); - if (NULL != srcData) { - texture->uploadTextureData(0, 0, desc.fWidth, - desc.fHeight, srcData); - } - return texture; - } - } - return NULL; -} - -GrVertexBuffer* GrGpuD3D9::createVertexBuffer(uint32_t size, bool dynamic) { - DWORD usage = (dynamic & kRenderTarget_TextureFlag) ? D3DUSAGE_DYNAMIC : 0; - usage |= D3DUSAGE_WRITEONLY; - IDirect3DVertexBuffer9* vbuffer = NULL; - GR_D3D9(fDevice, CreateVertexBuffer(size, usage, 0, - D3DPOOL_DEFAULT, &vbuffer, NULL)); - if (vbuffer) { - return new GrD3D9VertexBuffer(size, dynamic, vbuffer, this); - } - return NULL; -} - -GrIndexBuffer* GrGpuD3D9::createIndexBuffer(uint32_t size, bool dynamic) { - DWORD usage = (dynamic & kRenderTarget_TextureFlag) ? D3DUSAGE_DYNAMIC : 0; - usage |= D3DUSAGE_WRITEONLY; - IDirect3DIndexBuffer9* ibuffer = NULL; - GR_D3D9(fDevice, CreateIndexBuffer(size, usage, D3DFMT_INDEX16, - D3DPOOL_DEFAULT, &ibuffer, NULL)); - if (ibuffer) { - return new GrD3D9IndexBuffer(size, dynamic, ibuffer, this); - } - return NULL; -} - -bool GrGpuD3D9::flushGraphicsState(PrimitiveTypes type) { - GrAssert(fNextDrawState.fViewportW != -1); - - if (fNextDrawState.fDrawMode == kRadialTexture_DrawMode || - fNextDrawState.fDrawMode == kSweepTexture_DrawMode || - fNextDrawState.fDrawMode == kTwoPointRadialTexture_DrawMode) { - unimpl("Fixed pipe doesn't support radial/sweep gradient"); - return false; - } - - uint32_t stateDiff = fNextDrawState.fFlagBits ^ fLastDrawState.fFlagBits; - - if (fLastDrawState.fRenderTarget != fNextDrawState.fRenderTarget) { - setRenderTargetImm(); - GrD3D9RenderTarget& rt = *(GrD3D9RenderTarget*)fNextDrawState.fRenderTarget; - if (rt.fClearStencil) { - eraseStencil(); - rt.fClearStencil = false; - } - // may need to change how AA is handled. - stateDiff |= (1 << kAntialias_StateFlag); - } - - if (stateDiff) - { - if (stateDiff & (1<GetDesc(&desc); - if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) { - GR_D3D9(fDevice, SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, aa)); - } else { - GR_D3D9(fDevice, SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, aa)); - } - } - fLastDrawState.fFlagBits = fNextDrawState.fFlagBits; - } - bool blendOff = canDisableBlend(); - if (fLastBlendOff != blendOff) { - GR_D3D9(fDevice, SetRenderState(D3DRS_ALPHABLENDENABLE, - blendOff ? FALSE : TRUE)); - fLastBlendOff = blendOff; - } - if (!blendOff) { - if (fLastDrawState.fSrcBlend != fNextDrawState.fSrcBlend) { - GR_D3D9(fDevice, SetRenderState(D3DRS_SRCBLEND, - gXfermodeCoeff2Blend[fNextDrawState.fSrcBlend])); - fLastDrawState.fSrcBlend = fNextDrawState.fSrcBlend; - } - if (fLastDrawState.fDstBlend != fNextDrawState.fDstBlend) { - GR_D3D9(fDevice, SetRenderState(D3DRS_DESTBLEND, - gXfermodeCoeff2Blend[fNextDrawState.fDstBlend])); - fLastDrawState.fDstBlend = fNextDrawState.fDstBlend; - } - } - - // bind texture and set sampler state - if (fNextVertexState.fFlagBits & (1 << kTexCoord_VertFlag)) { - GrD3D9Texture* nextTexture = (GrD3D9Texture*)fNextDrawState.fTexture; - if (NULL != nextTexture) { - if (fLastDrawState.fTexture != nextTexture) { - GR_D3D9(fDevice, SetTexture(0, nextTexture->texture())); - DWORD nextColorArg1 = nextTexture->format() == D3DFMT_A8 ? - (D3DTA_TEXTURE | D3DTA_ALPHAREPLICATE) : - D3DTA_TEXTURE; - if (fLastColorArg1 != nextColorArg1) { - GR_D3D9(fDevice, SetTextureStageState(0, - D3DTSS_COLORARG1, - nextColorArg1)); - fLastColorArg1 = nextColorArg1; - } - fLastDrawState.fTexture = nextTexture; - } - - if (fLastDrawState.fSamplerState.fFilter != - fNextDrawState.fSamplerState.fFilter) { - DWORD filter = fNextDrawState.fSamplerState.fFilter ? - D3DTEXF_LINEAR : - D3DTEXF_POINT; - GR_D3D9(fDevice, SetSamplerState(0, D3DSAMP_MAGFILTER, filter)); - GR_D3D9(fDevice, SetSamplerState(0, D3DSAMP_MINFILTER, filter)); - fLastDrawState.fSamplerState.fFilter = - fNextDrawState.fSamplerState.fFilter; - } - if (fLastDrawState.fSamplerState.fWrapX != - fNextDrawState.fSamplerState.fWrapX) { - GR_D3D9(fDevice, SetSamplerState(0, D3DSAMP_ADDRESSU, - gTileMode2D3D9Wrap[fNextDrawState.fSamplerState.fWrapX])); - fLastDrawState.fSamplerState.fWrapX = - fNextDrawState.fSamplerState.fWrapX; - } - if (fLastDrawState.fSamplerState.fWrapY != - fNextDrawState.fSamplerState.fWrapY) { - GR_D3D9(fDevice, SetSamplerState(0, D3DSAMP_ADDRESSV, - gTileMode2D3D9Wrap[fNextDrawState.fSamplerState.fWrapY])); - fLastDrawState.fSamplerState.fWrapY = - fNextDrawState.fSamplerState.fWrapY; - } - } else { - GrAssert(!"Rendering with texture vert flag set but no bound texture"); - if (NULL != fLastDrawState.fTexture) { - GR_D3D9(fDevice,SetTexture(0, NULL)); - // GrPrintf("---- bindtexture 0\n"); - fLastDrawState.fTexture = NULL; - } - } - } - - // check for circular rendering - GrAssert(!(fNextVertexState.fFlagBits & (1 << kTexCoord_VertFlag)) || - NULL == fNextDrawState.fRenderTarget || - NULL == fNextDrawState.fTexture || - fNextDrawState.fTexture->asRenderTarget() != fNextDrawState.fRenderTarget); - - if ((type == GrGpu::kLineStrip_PrimitiveType || - type == GrGpu::kLines_PrimitiveType) && - fLastDrawState.fLineWidth != fNextDrawState.fLineWidth) { - // D3D9 doesn't support wide lines! - //GrAssert(fNextDrawState.fLineWidth == 1); - } - - bool stencilChange = - fLastDrawState.fPathPass != fNextDrawState.fPathPass || - (kNone_PathPass != fNextDrawState.fPathPass && - fLastDrawState.fReverseFill != fNextDrawState.fReverseFill); - - if (stencilChange) { - switch (fNextDrawState.fPathPass) { - case kNone_PathPass: - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILENABLE, FALSE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORWRITEENABLE, 0xf)); - if (!fSingleStencilPassForWinding) { - GR_D3D9(fDevice, SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE)); - } - break; - case kEvenOddStencil_PathPass: - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILENABLE, TRUE)); - if (fSingleStencilPassForWinding) { - GR_D3D9(fDevice, SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE)); - } else { - GR_D3D9(fDevice, SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE)); - } - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_INVERT)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INVERT)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_INVERT)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORWRITEENABLE, 0x0)); - break; - case kEvenOddColor_PathPass: - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILENABLE, TRUE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILREF, 0xffffffff)); - if (fSingleStencilPassForWinding) { - GR_D3D9(fDevice, SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE)); - } else { - GR_D3D9(fDevice, SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE)); - } - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFUNC, - fNextDrawState.fReverseFill ? D3DCMP_NOTEQUAL : D3DCMP_EQUAL)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_ZERO)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_ZERO)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_ZERO)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORWRITEENABLE, 0xf)); - break; - case kWindingStencil1_PathPass: - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILENABLE, TRUE)); - if (fSingleStencilPassForWinding) { - GR_D3D9(fDevice, SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS)); - GR_D3D9(fDevice, SetRenderState(D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_DECR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_CCW_STENCILPASS, D3DSTENCILOP_DECR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_DECR)); - } else { - GR_D3D9(fDevice, SetRenderState(D3DRS_CULLMODE, D3DCULL_CW)); - } - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_INCR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INCR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_INCR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORWRITEENABLE, 0x0)); - break; - case kWindingStencil2_PathPass: - GrAssert(!fSingleStencilPassForWinding); - GR_D3D9(fDevice, SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILENABLE, TRUE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_DECR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_DECR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORWRITEENABLE, 0x0)); - break; - case kWindingColor_PathPass: - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILENABLE, TRUE)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILREF, 0x00000000)); - if (fSingleStencilPassForWinding) { - GR_D3D9(fDevice, SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE)); - } else { - GR_D3D9(fDevice, SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE)); - } - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFUNC, - fNextDrawState.fReverseFill ? D3DCMP_EQUAL : D3DCMP_NOTEQUAL)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_ZERO)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_ZERO)); - GR_D3D9(fDevice, SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_ZERO)); - GR_D3D9(fDevice, SetRenderState(D3DRS_COLORWRITEENABLE, 0xf)); - break; - default: - GrAssert(!"Unexpected path pass."); - break; - } - fLastDrawState.fPathPass = fNextDrawState.fPathPass; - fLastDrawState.fReverseFill = fNextDrawState.fReverseFill; - } - fLastDrawState.fDrawMode = fNextDrawState.fDrawMode; - - ////////////////////////////////////////////////////////////////////////// - // Fixed pipe stuff - - DWORD vertFVF = (fNextDrawState.fDrawMode == kTextGlyphs_DrawMode) ? - gTextFVF : - gDeclToFVFs[gVertFlags2VertDeclIdx[fNextVertexState.fFlagBits]]; - GrAssert(-1 != vertFVF); - if (fLastVertFVF != vertFVF) { - GR_D3D9(fDevice, SetFVF(vertFVF)); - fLastVertFVF = vertFVF; - } - - // this has to stay after the set render target because - // setrendertarget resets the viewport - if (fLastDrawState.fViewportW != fNextDrawState.fViewportW || - fLastDrawState.fViewportH != fNextDrawState.fViewportH) { - D3DVIEWPORT9 vp; - vp.X = vp.Y = 0; - vp.MinZ = 0; vp.MaxZ = 1; - vp.Width = fNextDrawState.fViewportW; - vp.Height = fNextDrawState.fViewportH; - GR_D3D9(fDevice, SetViewport(&vp)); - - D3DMATRIX mat; - sk_bzero(&mat, sizeof(mat)); - - float invW = 1.f / fNextDrawState.fViewportW; - float invH = 1.f / fNextDrawState.fViewportH; - - mat._11 = 2.f * invW; - mat._22 = -2.f * invH; - //mat._33 = -1.f; - mat._33 = 1.f; - mat._44 = 1; - - // included here is 1/2 pixel adjustment because - // d3d9 puts pixel *centers* at integer offset in viewport space. - mat._41 = -1.f - invW; - mat._42 = 1.f + invH; - - GR_D3D9(fDevice, SetTransform(D3DTS_PROJECTION, &mat)); - - fLastDrawState.fViewportW = fNextDrawState.fViewportW; - fLastDrawState.fViewportH = fNextDrawState.fViewportH; - } - - uint32_t vertDiff = fNextVertexState.fFlagBits ^ fLastVertexState.fFlagBits; - - if (vertDiff) { - if (vertDiff & (1 << kTexCoord_VertFlag)) { - if (fNextVertexState.fFlagBits & (1 << kTexCoord_VertFlag)) { - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_COLOROP, - D3DTOP_MODULATE)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_ALPHAOP, - D3DTOP_MODULATE)); - } else { - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_COLOROP, - D3DTOP_SELECTARG2)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_ALPHAOP, - D3DTOP_SELECTARG2)); - } - } - if (vertDiff & (1 << kColors_VertFlag)) { - if (fNextVertexState.fFlagBits & (1 << kColors_VertFlag)) { - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_COLORARG2, - D3DTA_CURRENT)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_ALPHAARG2, - D3DTA_CURRENT)); - } else { - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_COLORARG2, - D3DTA_CONSTANT)); - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_ALPHAARG2, - D3DTA_CONSTANT)); - } - } - fLastVertexState.fFlagBits = fNextVertexState.fFlagBits; - } - - if (fLastDrawState.fTexture != fDummyTexture && - !(fNextVertexState.fFlagBits & ((1 << kColors_VertFlag) || - (1 << kColors_VertFlag)))) { - GR_D3D9(fDevice, SetTexture(0, fDummyTexture->texture())); - fLastDrawState.fTexture = fDummyTexture; - } - - if (fLastDrawState.fPointSize != fNextDrawState.fPointSize) { - GR_D3D9(fDevice,SetRenderState(D3DRS_POINTSIZE, - *(DWORD*)&fNextDrawState.fPointSize)); - fLastDrawState.fPointSize = fNextDrawState.fPointSize; - } - - if (!(fNextVertexState.fFlagBits & (1 << kColors_VertFlag)) && - fLastDrawState.fColor != fNextDrawState.fColor) { - GR_D3D9(fDevice, SetTextureStageState(0, D3DTSS_CONSTANT, - fNextDrawState.fColor)); - fLastDrawState.fColor = fNextDrawState.fColor; - } - bool mvChanged = fLastDrawState.fMatrixModeCache[kModelView_MatrixMode] != - fNextDrawState.fMatrixModeCache[kModelView_MatrixMode]; - if (mvChanged) { - D3DMATRIX mat; - gr_matrix_to_d3d_matrix(&mat, - fNextDrawState.fMatrixModeCache[kModelView_MatrixMode]); - GR_D3D9(fDevice, SetTransform( - gMatrixMode2D3D9Matrix[kModelView_MatrixMode], &mat)); - fLastDrawState.fMatrixModeCache[kModelView_MatrixMode] = - fNextDrawState.fMatrixModeCache[kModelView_MatrixMode]; - } - - // Since fixed-pipe FVF doesn't allow using positions - // as tex coords like vertex decls do in for shaders, we - // use tex gen - // D3D9 tex coord gen uses the camera space vertex pos as the - // texture coordinates. We want to use the worldspace pos so - // we invert the view matrix as part of the texture matrix. - if ((fNextVertexState.fFlagBits & (1 << kTexCoord_VertFlag))) { - bool texGen = 0 != (fNextVertexState.fFlagBits & - (1 << kPositionAsTexCoord_VertFlag)); - - bool texGenChange = fLastTexGen != texGen; - - if (fLastDrawState.fMatrixModeCache[kTexture_MatrixMode] != - fNextDrawState.fMatrixModeCache[kTexture_MatrixMode] || - texGenChange || - (texGen && mvChanged)) { - GrMatrix* m; - GrMatrix temp; - D3DMATRIX d3dMat; - if (texGen) { - fNextDrawState.fMatrixModeCache[kModelView_MatrixMode]. - invert(&temp); - temp.postConcat(fNextDrawState.fMatrixModeCache[kTexture_MatrixMode]); - m = &temp; - } else { - m = &fNextDrawState.fMatrixModeCache[kTexture_MatrixMode]; - } - - gr_matrix_to_d3d_matrix(&d3dMat, *m); - GR_D3D9(fDevice, SetTransform( - gMatrixMode2D3D9Matrix[kTexture_MatrixMode], &d3dMat)); - fLastDrawState.fMatrixModeCache[kTexture_MatrixMode] = - fNextDrawState.fMatrixModeCache[kTexture_MatrixMode]; - if (texGenChange) { - GR_D3D9(fDevice, SetTextureStageState(0, - D3DTSS_TEXCOORDINDEX, - texGen ? D3DTSS_TCI_CAMERASPACEPOSITION : 0)); - } - fLastTexGen = texGen; - } - } - return true; -} - -void GrGpuD3D9::flushScissor() { - if (fLastDrawState.fScissorRect != fNextDrawState.fScissorRect) { - RECT rect; - rect.left = fNextDrawState.fScissorRect.fLeft; - rect.right = fNextDrawState.fScissorRect.fRight; - rect.top = fNextDrawState.fScissorRect.fTop; - rect.bottom = fNextDrawState.fScissorRect.fBottom; - - GR_D3D9(fDevice, SetScissorRect(&rect)); - fLastDrawState.fScissorRect != fNextDrawState.fScissorRect; - } - -} - -void GrGpuD3D9::eraseColor(GrColor color) { - - DWORD clr = D3DCLEAR_TARGET; - - if (fLastDrawState.fRenderTarget != fNextDrawState.fRenderTarget) { - setRenderTargetImm(); - // In D3D9 setting the render target resets the viewport - fLastDrawState.fViewportH = -1; - GrD3D9RenderTarget& rt = *(GrD3D9RenderTarget*)fNextDrawState.fRenderTarget; - if ((NULL != rt.fStencil) && rt.fClearStencil) { - clr |= D3DCLEAR_STENCIL; - } - } - - D3DCOLOR d3dColor = D3DCOLOR_ARGB(GrColorUnpackA(color), - GrColorUnpackR(color), - GrColorUnpackG(color), - GrColorUnpackB(color)); - - // we enable the scissor in the preamble and flush - // assumes it is always enabled - GR_D3D9(fDevice, SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE)); - GR_D3D9(fDevice, Clear(0, NULL, clr, d3dColor, 0.f, 0x0)); - GR_D3D9(fDevice, SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE)); -} - -void GrGpuD3D9::eraseStencil() { - if (fLastDrawState.fRenderTarget != fNextDrawState.fRenderTarget) { - setRenderTargetImm(); - // In D3D9 setting the render target resets the viewport - fLastDrawState.fViewportH = -1; - } - - // we enable the scissor in the preamble and flush - // assumes it is always enabled - GR_D3D9(fDevice, SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE)); - GR_D3D9(fDevice,Clear(0, NULL, D3DCLEAR_STENCIL, 0x0, 0.f, 0x0)); - GR_D3D9(fDevice, SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE)); -} - -GrD3D9VertexBuffer* GrGpuD3D9::setupVBufferStage(int vsize, - int* baseVertex, - int vertexCount, - DrawModes mode) { - GrD3D9VertexBuffer*vbuf; - if (vsize*(vertexCount) > STAGE_VERTEX_SIZE) { - GrPrintf("Staging vertex buffer is too small!"); - vbuf = (GrD3D9VertexBuffer*) createVertexBuffer(vsize*vertexCount, true); - if (NULL == vbuf) { - GrAssert(!"Temporary vertex buffer failed!"); - return NULL; - } - } else { - vbuf = fStageVBuffer; - // add a reference so that caller can unref without deleting - vbuf->ref(); - } - void* vptr = vbuf->lock(); - if (NULL == vptr) { - GrAssert(!"Locking staging/temp vbuffer failed!"); - vbuf->unref(); - return NULL; - } - vptr = (char*) vptr; - - if (mode == kTextGlyphs_DrawMode) { - GrAssert((fNextVertexState.fFlagBits & (1 << kTexCoord_VertFlag)) && - !(fNextVertexState.fFlagBits & (1 << kColors_VertFlag)) && - !(fNextVertexState.fFlagBits & - (1 << kPositionAsTexCoord_VertFlag))); - GrAssert(sizeof(GrGpuTextVertex) == 2*sizeof(float)); - for (int i = 0; i < vertexCount; ++i) { - GrGpuTextVertex* posxy = (GrGpuTextVertex*)((char*)vptr + i*vsize); - float* posz = (float*)posxy + 2; - GrGpuTextVertex* tex = (GrGpuTextVertex*)(posz+1); - *posxy = *((GrGpuTextVertex*)fNextVertexState.fArrays.positions + i + *baseVertex); - *posz = .5; - *tex = *((GrGpuTextVertex*)fNextVertexState.fArrays.texCoords + i + *baseVertex); - } - } else { - switch (fNextVertexState.fFlagBits) { - GrAssert(sizeof(GrPoint) == 2*sizeof(float)); - case 0: // position only - case (1 << kTexCoord_VertFlag) | - (1 << kPositionAsTexCoord_VertFlag): - for (int i = 0; i < vertexCount; ++i) { - GrPoint* posxy = (GrPoint*)((char*)vptr + i*vsize); - float* posz = (float*)(posxy + 1); - *posxy = *((GrPoint*)fNextVertexState.fArrays.positions + i + *baseVertex); - *posz = .5; - } - break; - case (1 << kTexCoord_VertFlag): - for (int i = 0; i < vertexCount; ++i) { - GrPoint* posxy = (GrPoint*)((char*)vptr + i*vsize); - float* posz = (float*)(posxy + 1); - GrPoint* tex = (GrPoint*)(posz + 1); - *posxy = *((GrPoint*)fNextVertexState.fArrays.positions + i + *baseVertex); - *posz = .5; - *tex = *((GrPoint*)fNextVertexState.fArrays.texCoords + i + *baseVertex); - } - break; - case (1 << kColors_VertFlag): - case (1 << kTexCoord_VertFlag) | - (1 << kPositionAsTexCoord_VertFlag) | - (1 << kColors_VertFlag): - for (int i = 0; i < vertexCount; ++i) { - GrPoint* posxy = (GrPoint*)((char*)vptr + i*vsize); - float* posz = (float*)(posxy + 1); - uint32_t* col = (uint32_t*)(posz + 1); - *posxy = *((GrPoint*)fNextVertexState.fArrays.positions + i + *baseVertex); - *posz = .5; - *col = *((uint32_t*)fNextVertexState.fArrays.colors + i + *baseVertex); - } - break; - case (1 << kTexCoord_VertFlag) | (1 << kColors_VertFlag): - for (int i = 0; i < vertexCount; ++i) { - GrPoint* posxy = (GrPoint*)((char*)vptr + i*vsize); - float* posz = (float*)posxy + 2; - uint32_t* col = (uint32_t*)(posz + 1); - GrPoint* tex = (GrPoint*)(col + 1); - *posxy = *((GrPoint*)fNextVertexState.fArrays.positions + i + *baseVertex); - *posz = .5; - *col = *((uint32_t*)fNextVertexState.fArrays.colors + i + *baseVertex); - *tex = *((GrPoint*)fNextVertexState.fArrays.texCoords + i + *baseVertex); - } - break; - default: - GrAssert(!"Unexpected vertex flags!"); - } - } - *baseVertex = 0; - vbuf->unlock(); - return vbuf; -} - -void GrGpuD3D9::setRenderTargetImm() { - GrD3D9RenderTarget& rt = *(GrD3D9RenderTarget*)fNextDrawState.fRenderTarget; - GrAssert(NULL != rt.fColor); - GR_D3D9(fDevice, SetRenderTarget(0, - (IDirect3DSurface9*) rt.fColor)); - if (NULL != rt.fStencil) { - GR_D3D9(fDevice, SetDepthStencilSurface(rt.fStencil)); - } else { - GrAssert(NULL != fDefaultRenderTarget.fStencil); - GR_DEBUGCODE(D3DSURFACE_DESC rtDesc;) - GR_DEBUGCODE(D3DSURFACE_DESC dsDesc;) - GR_DEBUGCODE(GR_D3D9(rt.fColor, GetDesc(&rtDesc));) - GR_DEBUGCODE(GR_D3D9(fDefaultRenderTarget.fStencil, \ - GetDesc(&dsDesc));) - GR_DEBUGCODE(GrAssert(color_and_stencil_compatible(rtDesc, - dsDesc));) - GR_D3D9(fDevice, - SetDepthStencilSurface(fDefaultRenderTarget.fStencil)); - } - fLastDrawState.fRenderTarget = fNextDrawState.fRenderTarget; -} - -GrD3D9IndexBuffer* GrGpuD3D9::setupIBufferStage(int* startIndex, int indexCount, - const uint16_t* indices) { - GrD3D9IndexBuffer* ibuf; - if (indexCount*2 > STAGE_INDEX_SIZE) { - GrPrintf("Staging index buffer is too small!"); - ibuf = (GrD3D9IndexBuffer*) createIndexBuffer(indexCount*2, true); - if (NULL == ibuf) { - GrAssert(!"Temporary index buffer is too small!"); - return NULL; - } - } else { - ibuf = fStageIBuffer; - // add a reference so that caller can unref without deleting - ibuf->ref(); - } - void* iptr = ibuf->lock(); - if (NULL == iptr) { - GrAssert(!"Locking staging/temp ibuffer failed!"); - ibuf->unref(); - return NULL; - } - memcpy(iptr, indices + *startIndex, 2*indexCount); - *startIndex = 0; - ibuf->unlock(); - return ibuf; -} - -int GrGpuD3D9::vertexSize(int vertFlagBits, GrGpu::DrawModes mode) { - if (mode == kTextGlyphs_DrawMode) { - return 5*sizeof(float); - } else { - switch (vertFlagBits) { - case 0: // position only - case (1 << kTexCoord_VertFlag) | - (1 << kPositionAsTexCoord_VertFlag): - return 3*sizeof(float); - case (1 << kTexCoord_VertFlag): - return 5*sizeof(float); - case (1 << kColors_VertFlag): - case (1 << kTexCoord_VertFlag) | - (1 << kPositionAsTexCoord_VertFlag) | - (1 << kColors_VertFlag): - return 3*sizeof(float) + 4; - case (1 << kTexCoord_VertFlag) | (1 << kColors_VertFlag): - return 5*sizeof(float) + 4; - default: - GrAssert(!"Unexpected vertex flags!"); - return 0; - } - } -} - -void GrGpuD3D9::drawIndexArrayApi(PrimitiveTypes type, - int baseVertex, - int vertexCount, - int indexCount, - const uint16_t* indexArray, - bool redrawHint) { - int vsize = vertexSize(fNextVertexState.fFlagBits, fNextDrawState.fDrawMode); - - GrD3D9VertexBuffer* vbuf; - if (fNextVertexState.fUsingBuffer) { - vbuf = (GrD3D9VertexBuffer*) fNextVertexState.fBuffer; - } else { - vbuf = setupVBufferStage(vsize, &baseVertex, vertexCount, - fNextDrawState.fDrawMode); - if (NULL == vbuf) { - return; - } - } - int startIndex = 0; - GrD3D9IndexBuffer* ibuf = - setupIBufferStage(&startIndex, indexCount, indexArray); - if (NULL == ibuf) { - vbuf->unref(); - } - - GR_D3D9(fDevice,SetStreamSource(0, vbuf->buffer(), 0, vsize)); - GR_D3D9(fDevice,SetIndices(ibuf->buffer())); - GR_D3D9(fDevice,DrawIndexedPrimitive(gPrimType2D3D9PrimType[type], - baseVertex, 0, vertexCount, startIndex, - vertex_to_primitive_count(type, - indexCount))); - vbuf->unref(); - ibuf->unref(); -} - -void GrGpuD3D9::drawIndexBufferApi(PrimitiveTypes type, - int baseVertex, - int startIndex, - int vertexCount, - int indexCount, - GrIndexBuffer* indexBuffer, - bool redrawHint) { - int vsize = vertexSize(fNextVertexState.fFlagBits, fNextDrawState.fDrawMode); - GrD3D9VertexBuffer* vbuf; - bool unrefVBuf = false; - if (fNextVertexState.fUsingBuffer) { - vbuf = (GrD3D9VertexBuffer*) fNextVertexState.fBuffer; - } else { - vbuf = setupVBufferStage(vsize, &baseVertex, vertexCount, - fNextDrawState.fDrawMode); - if (NULL == vbuf) { - return; - } - } - GR_D3D9(fDevice,SetStreamSource(0, vbuf->buffer(), 0, vsize)); - GR_D3D9(fDevice,SetIndices(((GrD3D9IndexBuffer*)indexBuffer)->buffer())); - GR_D3D9(fDevice,DrawIndexedPrimitive(gPrimType2D3D9PrimType[type], - baseVertex, 0, vertexCount, startIndex, - vertex_to_primitive_count(type, - indexCount))); - vbuf->unref(); -} - -void GrGpuD3D9::drawNonIndexedApi(PrimitiveTypes type, - int baseVertex, - int vertexCount, - bool redrawHint) { - - int vsize = vertexSize(fNextVertexState.fFlagBits, fNextDrawState.fDrawMode); - GrD3D9VertexBuffer* vbuf; - - if (fNextVertexState.fUsingBuffer) { - vbuf = (GrD3D9VertexBuffer*) fNextVertexState.fBuffer; - } else { - vbuf = setupVBufferStage(vsize, &baseVertex, vertexCount, - fNextDrawState.fDrawMode); - } - GR_D3D9(fDevice,SetStreamSource(0, vbuf->buffer(), 0, vsize)); - GR_D3D9(fDevice,DrawPrimitive(gPrimType2D3D9PrimType[type], baseVertex, - vertex_to_primitive_count(type, vertexCount))); - vbuf->unref(); -} - -void GrGpuD3D9::notifyVertexBufferBind(GrD3D9VertexBuffer* buffer) { -} - -void GrGpuD3D9::notifyVertexBufferDelete(GrD3D9VertexBuffer* buffer) { - if (fNextVertexState.fUsingBuffer && fNextVertexState.fBuffer == buffer) { - fNextVertexState.fBuffer = NULL; - } -} - -void GrGpuD3D9::notifyIndexBufferBind(GrD3D9IndexBuffer* buffer) { -} - -void GrGpuD3D9::notifyIndexBufferDelete(GrD3D9IndexBuffer* buffer) { - if (fLastIndexBuffer == buffer) { - fLastIndexBuffer = NULL; - } -} - -void GrGpuD3D9::notifyTextureDelete(GrD3D9Texture* texture) { - if (fNextDrawState.fTexture == texture || - fLastDrawState.fTexture == texture) { - fNextDrawState.fTexture = NULL; - fLastDrawState.fTexture = NULL; - GR_D3D9(fDevice, SetTexture(0, NULL)); - } - if (fNextDrawState.fRenderTarget == texture->asRenderTarget() || - fLastDrawState.fRenderTarget == texture->asRenderTarget()) { - fNextDrawState.fRenderTarget = (GrRenderTarget*) &fDefaultRenderTarget; - setRenderTargetImm(); - } -} - -void GrGpuD3D9::notifyTextureRemoveRenderTarget(GrD3D9Texture* texture) { - if (fNextDrawState.fRenderTarget == texture->asRenderTarget() || - fLastDrawState.fRenderTarget == texture->asRenderTarget()) { - fNextDrawState.fRenderTarget = (GrRenderTarget*) &fDefaultRenderTarget; - setRenderTargetImm(); - } -} - -//////////////////////////////////////////////////////////////////////////////// - -GrD3D9Texture::GrD3D9Texture(uint32_t width, - uint32_t height, - GrTexture::PixelConfig config, - IDirect3DTexture9* texture, - IDirect3DSurface9* stencil, - bool clearStencil, - GrGpuD3D9* gpuD3D9) : - INHERITED(width, height, width, height, config), - fTexture(texture), - fStencil(stencil), - fGpuD3D9(gpuD3D9) { - GrAssert(NULL != fTexture); - fTexture->GetLevelDesc(0, &fDesc); - - if (fDesc.Usage & D3DUSAGE_RENDERTARGET) { - BOOL result = fTexture->GetSurfaceLevel(0, &fRenderTarget.fColor); - GrAssert(S_OK == result && NULL != fRenderTarget.fColor); - fRenderTarget.fStencil = stencil; - fRenderTarget.fClearStencil = clearStencil; - } else { - GrAssert(NULL == stencil); - fRenderTarget.fColor = NULL; - fRenderTarget.fStencil = NULL; - fRenderTarget.fClearStencil = false; - } -} - -GrD3D9Texture::~GrD3D9Texture() { - fGpuD3D9->notifyTextureDelete(this); - if (NULL != fRenderTarget.fColor) { - fRenderTarget.fColor->Release(); - } - if (NULL != fRenderTarget.fStencil) { - fRenderTarget.fStencil->Release(); - } - if (NULL != fTexture) { - fTexture->Release(); - } -} - -void GrD3D9Texture::abandon() { - GrAssert(NULL != fTexture); - // release on device already deleted the objects? - fTexture = NULL; - fRenderTarget.fColor = NULL; - fRenderTarget.fStencil = NULL; -} - -bool GrD3D9Texture::isRenderTarget() { - GrAssert(NULL != fTexture); - return (fDesc.Usage & D3DUSAGE_RENDERTARGET); -} - -void GrD3D9Texture::removeRenderTarget() { - fGpuD3D9->notifyTextureRemoveRenderTarget(this); - if (NULL != fRenderTarget.fColor) { - fRenderTarget.fColor->Release(); - fRenderTarget.fColor = NULL; - } - if (NULL != fRenderTarget.fStencil) { - fRenderTarget.fStencil->Release(); - fRenderTarget.fStencil = NULL; - } - fRenderTarget.fClearStencil = false; -} - -void GrD3D9Texture::uploadTextureData(uint32_t x, - uint32_t y, - uint32_t width, - uint32_t height, - const void* srcData) { - GrAssert(NULL != fTexture); - HRESULT hr; -#if 0 // is it ever beneficial to lock the texture directly? - if (fDesc.Usage & D3DUSAGE_DYNAMIC) { - D3DLOCKED_RECT lock; - RECT rect; - rect.left = x; - rect.right = x + width; - rect.top = y; - rect.bottom = y + height; - hr = fTexture->LockRect(0, &lock, &rect, 0); - if (FAILED(hr)) { - GrAssert(!"Failed to lock texture!"); - return; - } - int bpp = format_bytes(fDesc.Format); - if (lock.Pitch == width * bpp) { - memcpy(lock.pBits, srcData, width*height*bpp); - } else { - for (uint32_t y = 0; y < height; ++y) { - memcpy((char*)lock.pBits + y * lock.Pitch, - (char*)srcData + y*width*bpp, width*bpp); - } - } - hr = fTexture->UnlockRect(0); - GrAssert(SUCCEEDED(hr)); - } else -#endif - { - // should the temp textures be cached - // somewhere so we aren't recreating them? - IDirect3DDevice9* device; - hr = fTexture->GetDevice(&device); - if (FAILED(hr) || NULL == device) { - GrAssert("getting device from texture failed!"); - return; - } - IDirect3DTexture9* tempTexture; - GR_D3D9(device, CreateTexture(width, height, 1, 0, fDesc.Format, - D3DPOOL_SYSTEMMEM, &tempTexture, NULL)); - GrAssert(NULL != tempTexture); - IDirect3DSurface9* tempSurface; - GR_D3D9(tempTexture, GetSurfaceLevel(0, &tempSurface)); - GrAssert(NULL != tempTexture); - - D3DLOCKED_RECT lock; - GR_D3D9(tempSurface, LockRect(&lock, NULL, 0)); - GrAssert(NULL != lock.pBits); - - // For 4444 D3D uses ARGB for while Skia uses RGBA - if (D3DFMT_A4R4G4B4 == fDesc.Format) { - WORD* src = (WORD*)srcData; - for (uint32_t y = 0; y < height; ++y) { - for (uint32_t x = 0; x < width; ++x, ++src) { - WORD* dst = (WORD*)((char*)lock.pBits + y * lock.Pitch)+x; - *dst = ((0xfff0 & *src) >> 4) | ((0x000f & *src) << 12); - } - } - } else { - int bpp = format_bytes(fDesc.Format); - if (lock.Pitch == width * bpp) { - memcpy(lock.pBits, srcData, width*height*bpp); - } else { - for (uint32_t y = 0; y < height; ++y) { - memcpy((char*)lock.pBits + y * lock.Pitch, - (char*)srcData + y*width*bpp, width*bpp); - } - } - } - GR_D3D9(tempSurface, UnlockRect()); - - IDirect3DSurface9* level0; - GR_D3D9(fTexture, GetSurfaceLevel(0, &level0)); - - POINT xy = {x, y}; - GR_D3D9(device, UpdateSurface(tempSurface, NULL, level0, &xy)); - - tempSurface->Release(); - tempTexture->Release(); - level0->Release(); - device->Release(); - } -} - -//////////////////////////////////////////////////////////////////////////////// - -GrD3D9VertexBuffer::GrD3D9VertexBuffer(uint32_t size, - bool dynamic, - IDirect3DVertexBuffer9* vbuffer, - GrGpuD3D9* gpuD3D9) : - INHERITED(size, dynamic), - fBuffer(vbuffer), - fLocked(false), - fGpuD3D9(gpuD3D9) { - HRESULT hr = fBuffer->GetDesc(&fDesc); - GrAssert(SUCCEEDED(hr)); -} - -GrD3D9VertexBuffer::~GrD3D9VertexBuffer() { - fGpuD3D9->notifyVertexBufferDelete(this); - if (NULL != fBuffer) { - fBuffer->Release(); - } -} - -void GrD3D9VertexBuffer::abandon() { - GrAssert(NULL != fBuffer); - fBuffer = NULL; -} - -void* GrD3D9VertexBuffer::lock() { - GrAssert(NULL != fBuffer); - HRESULT hr; - void* data = NULL; - hr = fBuffer->Lock(0, fDesc.Size, &data, D3DLOCK_DISCARD); - fLocked = SUCCEEDED(hr); - GrAssert(fLocked && NULL != data); - return data; -} - -void GrD3D9VertexBuffer::unlock() { - GrAssert(fLocked); - HRESULT hr = fBuffer->Unlock(); - GrAssert(SUCCEEDED(hr)); -} - -bool GrD3D9VertexBuffer::isLocked() { - return fLocked; -} - -bool GrD3D9VertexBuffer::updateData(const void* src, uint32_t srcSizeInBytes) { - GrAssert(srcSizeInBytes <= fDesc.Size); - HRESULT hr; - void* data; - hr = fBuffer->Lock(0, fDesc.Size, &data, D3DLOCK_DISCARD); - GrAssert(SUCCEEDED(hr)); - if (SUCCEEDED(hr)) { - fLocked = true; - GrAssert(NULL != data); - memcpy(data, src, srcSizeInBytes); - hr = fBuffer->Unlock(); - fLocked = SUCCEEDED(hr); - GrAssert(!fLocked); - return !fLocked; - } - return false; -} - -//////////////////////////////////////////////////////////////////////////////// - -GrD3D9IndexBuffer::GrD3D9IndexBuffer(uint32_t size, - bool dynamic, - IDirect3DIndexBuffer9* ibuffer, - GrGpuD3D9* gpuD3D9) : - INHERITED(size, dynamic), - fBuffer(ibuffer), - fLocked(false), - fGpuD3D9(gpuD3D9) { - HRESULT hr = fBuffer->GetDesc(&fDesc); - GrAssert(SUCCEEDED(hr)); -} - -GrD3D9IndexBuffer::~GrD3D9IndexBuffer() { - fGpuD3D9->notifyIndexBufferDelete(this); - if (NULL != fBuffer) { - fBuffer->Release(); - } -} - -void GrD3D9IndexBuffer::abandon() { - GrAssert(NULL != fBuffer); - fBuffer = NULL; -} - -void* GrD3D9IndexBuffer::lock() { - GrAssert(NULL != fBuffer); - HRESULT hr; - void* data = NULL; - hr = fBuffer->Lock(0, fDesc.Size, &data, D3DLOCK_DISCARD); - fLocked = SUCCEEDED(hr); - GrAssert(fLocked && NULL != data); - return data; -} - -void GrD3D9IndexBuffer::unlock() { - GrAssert(fLocked); - HRESULT hr = fBuffer->Unlock(); - GrAssert(SUCCEEDED(hr)); -} - -bool GrD3D9IndexBuffer::isLocked() { - return fLocked; -} - -bool GrD3D9IndexBuffer::updateData(const void* src, uint32_t srcSizeInBytes) { - GrAssert(srcSizeInBytes <= fDesc.Size); - HRESULT hr; - void* data; - hr = fBuffer->Lock(0, fDesc.Size, &data, D3DLOCK_DISCARD); - GrAssert(SUCCEEDED(hr)); - if (SUCCEEDED(hr)) { - fLocked = true; - GrAssert(NULL != data); - memcpy(data, src, srcSizeInBytes); - hr = fBuffer->Unlock(); - fLocked = SUCCEEDED(hr); - GrAssert(!fLocked); - return !fLocked; - } - return false; -}