Fixed xoom bug introduced in r5830

https://codereview.appspot.com/6604053/



git-svn-id: http://skia.googlecode.com/svn/trunk@5862 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2012-10-09 17:40:32 +00:00
Родитель a1c3d78f22
Коммит f04c40ef1e
1 изменённых файлов: 31 добавлений и 4 удалений

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@ -92,9 +92,34 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
bool appendToPreviousDraw = false;
GrVertexLayout layout = GetRectVertexLayout(srcRects);
// When we batch rects we store the color at each vertex in order
// to allow batching when only the draw color is changing (the usual case)
layout |= kColor_VertexLayoutBit;
// Batching across colors means we move the draw color into the
// rect's vertex colors to allow greater batching (a lot of rects
// in a row differing only in color is a common occurence in tables).
bool batchAcrossColors = true;
if (!this->getCaps().dualSourceBlendingSupport()) {
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (this->getDrawState().isStageEnabled(s)) {
// We disable batching across colors when there is a texture
// present because (by pushing the the color to the vertices)
// Ganesh loses track of the rect's opacity. This, in turn, can
// cause some of the blending optimizations to be disabled. This
// becomes a huge problem on some of the smaller devices where
// shader derivatives and dual source blending aren't supported.
// In those cases paths are often drawn to a texture and then
// drawn as a texture (using this method). Because dual source
// blending is disabled (and the blend optimizations are short
// circuited) some of the more esoteric blend modes can no longer
// be supported.
// TODO: add tracking of batchAcrossColors's opacity
batchAcrossColors = false;
break;
}
}
}
if (batchAcrossColors) {
layout |= kColor_VertexLayoutBit;
}
AutoReleaseGeometry geo(this, layout, 4, 0);
if (!geo.succeeded()) {
@ -129,7 +154,9 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
// Now that the paint's color is stored in the vertices set it to
// white so that the following code can batch all the rects regardless
// of paint color
GrDrawState::AutoColorRestore acr(this->drawState(), SK_ColorWHITE);
GrDrawState::AutoColorRestore acr(this->drawState(),
batchAcrossColors ? SK_ColorWHITE
: this->getDrawState().getColor());
// we don't want to miss an opportunity to batch rects together
// simply because the clip has changed if the clip doesn't affect