Remove unneeded SK_BUILD_FOR_... checks in SkBitmap.h

git-svn-id: http://skia.googlecode.com/svn/trunk@72 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@android.com 2009-01-19 19:10:24 +00:00
Родитель 018d2a2b52
Коммит f13c6e113c
2 изменённых файлов: 2 добавлений и 19 удалений

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@ -22,10 +22,6 @@
#include "SkPoint.h"
#include "SkRefCnt.h"
#if defined(SK_BUILD_FOR_MAC)
#include <carbon/carbon.h>
#endif
struct SkIRect;
class SkColorTable;
class SkPaint;
@ -358,21 +354,6 @@ public:
*/
inline SkPMColor getIndex8Color(int x, int y) const;
// OS-specific helpers
#ifndef SK_USE_WXWIDGETS
#ifdef SK_BUILD_FOR_WIN
/** On Windows and PocketPC builds, this will draw the SkBitmap onto the
specified HDC
*/
void drawToHDC(HDC, int left, int top) const;
#elif defined(SK_BUILD_FOR_MAC)
/** On Mac OS X and Carbon builds, this will draw the SkBitmap onto the
specified WindowRef
*/
void drawToPort(WindowRef, CGContextRef) const;
#endif
#endif
/** Set dst to be a setset of this bitmap. If possible, it will share the
pixel memory, and just point into a subset of it. However, if the config
does not support this, a local copy will be made and associated with

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@ -14,8 +14,10 @@
** limitations under the License.
*/
#include <carbon/carbon.h>
#include "SkFontHost.h"
#include "SkDescriptor.h"
#include "SkPoint.h"
// Give 1MB font cache budget
#define FONT_CACHE_MEMORY_BUDGET (1024 * 1024)