зеркало из https://github.com/mozilla/moz-skia.git
Implement intra-frame cacheing in image filters.
When image filters are processed within Skia, they simply do a blind recursion. This has the side-effect of turning the DAG into a tree. I.e., nodes visited more than once during the traversal will be processed more than once. This change implements a very simple cacheing scheme: a cache is created before traversing the DAG, and handed into the processing traversal. Before recursing into a child in SkImageFilter::filterImage(), the cache is checked for a hit, and early-out is performed. Otherwise, the node is processed, and its result bitmap and location (offset) are cached, but only if it contains two or more children and thus will be visited again during the traversal. Currently, the child count is approximated with the refcount. This is good enough in most cases (and exactly correct for the Chrome use case). We could add an exact child count to the image filter, but this will require violating the immutability of image filters slightly in order to bump the child count as nodes are connected. I leave it up to the reviewer to decide which is better. R=reed@google.com Author: senorblanco@chromium.org Review URL: https://codereview.chromium.org/230653005 git-svn-id: http://skia.googlecode.com/svn/trunk@14160 2bbb7eff-a529-9590-31e7-b0007b416f81
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Родитель
cae54f1f21
Коммит
f7efa502d6
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@ -26,7 +26,7 @@ public:
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protected:
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FailImageFilter() : INHERITED(0) {}
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virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
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SkBitmap* result, SkIPoint* offset) const {
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SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE {
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return false;
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}
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@ -52,8 +52,9 @@ public:
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protected:
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IdentityImageFilter() : INHERITED(0) {}
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virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
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SkBitmap* result, SkIPoint* offset) const {
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SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE {
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*result = src;
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offset->set(0, 0);
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return true;
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}
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@ -16,7 +16,6 @@ class SkBitmap;
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class SkColorFilter;
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class SkBaseDevice;
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struct SkIPoint;
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class SkShader;
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class GrEffectRef;
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class GrTexture;
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@ -49,16 +48,28 @@ public:
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uint32_t fFlags;
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};
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class Cache : public SkRefCnt {
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public:
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// By default, we cache only image filters with 2 or more children.
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static Cache* Create(int minChildren = 2);
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virtual ~Cache() {}
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virtual bool get(const SkImageFilter* key, SkBitmap* result, SkIPoint* offset) = 0;
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virtual void set(const SkImageFilter* key,
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const SkBitmap& result, const SkIPoint& offset) = 0;
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};
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class Context {
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public:
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Context(const SkMatrix& ctm, const SkIRect& clipBounds) :
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fCTM(ctm), fClipBounds(clipBounds) {
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Context(const SkMatrix& ctm, const SkIRect& clipBounds, Cache* cache) :
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fCTM(ctm), fClipBounds(clipBounds), fCache(cache) {
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}
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const SkMatrix& ctm() const { return fCTM; }
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const SkIRect& clipBounds() const { return fClipBounds; }
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Cache* cache() const { return fCache; }
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private:
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SkMatrix fCTM;
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SkIRect fClipBounds;
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Cache* fCache;
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};
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class Proxy {
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@ -1258,7 +1258,9 @@ void SkCanvas::internalDrawDevice(SkBaseDevice* srcDev, int x, int y,
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SkMatrix matrix = *iter.fMatrix;
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matrix.postTranslate(SkIntToScalar(-pos.x()), SkIntToScalar(-pos.y()));
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SkIRect clipBounds = SkIRect::MakeWH(srcDev->width(), srcDev->height());
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SkImageFilter::Context ctx(matrix, clipBounds);
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SkImageFilter::Cache* cache = SkImageFilter::Cache::Create();
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SkAutoUnref aur(cache);
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SkImageFilter::Context ctx(matrix, clipBounds, cache);
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if (filter->filterImage(&proxy, src, ctx, &dst, &offset)) {
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SkPaint tmpUnfiltered(*paint);
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tmpUnfiltered.setImageFilter(NULL);
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@ -1298,7 +1300,9 @@ void SkCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
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SkMatrix matrix = *iter.fMatrix;
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matrix.postTranslate(SkIntToScalar(-pos.x()), SkIntToScalar(-pos.y()));
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SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
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SkImageFilter::Context ctx(matrix, clipBounds);
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SkImageFilter::Cache* cache = SkImageFilter::Cache::Create();
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SkAutoUnref aur(cache);
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SkImageFilter::Context ctx(matrix, clipBounds, cache);
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if (filter->filterImage(&proxy, bitmap, ctx, &dst, &offset)) {
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SkPaint tmpUnfiltered(*paint);
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tmpUnfiltered.setImageFilter(NULL);
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@ -12,6 +12,7 @@
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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#include "SkRect.h"
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#include "SkTDynamicHash.h"
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#include "SkValidationUtils.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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@ -96,14 +97,23 @@ void SkImageFilter::flatten(SkWriteBuffer& buffer) const {
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bool SkImageFilter::filterImage(Proxy* proxy, const SkBitmap& src,
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const Context& context,
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SkBitmap* result, SkIPoint* offset) const {
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Cache* cache = context.cache();
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SkASSERT(result);
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SkASSERT(offset);
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SkASSERT(cache);
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if (cache->get(this, result, offset)) {
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return true;
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}
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/*
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* Give the proxy first shot at the filter. If it returns false, ask
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* the filter to do it.
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*/
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return (proxy && proxy->filterImage(this, src, context, result, offset)) ||
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this->onFilterImage(proxy, src, context, result, offset);
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if ((proxy && proxy->filterImage(this, src, context, result, offset)) ||
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this->onFilterImage(proxy, src, context, result, offset)) {
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cache->set(this, *result, *offset);
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return true;
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}
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return false;
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}
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bool SkImageFilter::filterBounds(const SkIRect& src, const SkMatrix& ctm,
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@ -321,3 +331,83 @@ bool SkImageFilter::getInputResultGPU(SkImageFilter::Proxy* proxy,
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}
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}
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#endif
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static uint32_t compute_hash(const uint32_t* data, int count) {
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uint32_t hash = 0;
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for (int i = 0; i < count; ++i) {
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uint32_t k = data[i];
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k *= 0xcc9e2d51;
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k = (k << 15) | (k >> 17);
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k *= 0x1b873593;
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hash ^= k;
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hash = (hash << 13) | (hash >> 19);
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hash *= 5;
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hash += 0xe6546b64;
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}
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// hash ^= size;
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hash ^= hash >> 16;
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hash *= 0x85ebca6b;
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hash ^= hash >> 13;
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hash *= 0xc2b2ae35;
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hash ^= hash >> 16;
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return hash;
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}
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class CacheImpl : public SkImageFilter::Cache {
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public:
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explicit CacheImpl(int minChildren) : fMinChildren(minChildren) {}
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virtual ~CacheImpl();
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bool get(const SkImageFilter* key, SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
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void set(const SkImageFilter* key, const SkBitmap& result, const SkIPoint& offset) SK_OVERRIDE;
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private:
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typedef const SkImageFilter* Key;
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struct Value {
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Value(Key key, const SkBitmap& bitmap, const SkIPoint& offset)
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: fKey(key), fBitmap(bitmap), fOffset(offset) {}
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Key fKey;
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SkBitmap fBitmap;
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SkIPoint fOffset;
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static const Key& GetKey(const Value& v) {
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return v.fKey;
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}
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static uint32_t Hash(Key key) {
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return compute_hash(reinterpret_cast<const uint32_t*>(&key), sizeof(Key) / sizeof(uint32_t));
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}
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};
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SkTDynamicHash<Value, Key> fData;
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int fMinChildren;
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};
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bool CacheImpl::get(const SkImageFilter* key, SkBitmap* result, SkIPoint* offset) {
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Value* v = fData.find(key);
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if (v) {
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*result = v->fBitmap;
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*offset = v->fOffset;
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return true;
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}
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return false;
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}
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void CacheImpl::set(const SkImageFilter* key, const SkBitmap& result, const SkIPoint& offset) {
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if (key->getRefCnt() >= fMinChildren) {
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fData.add(new Value(key, result, offset));
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}
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}
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SkImageFilter::Cache* SkImageFilter::Cache::Create(int minChildren) {
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return new CacheImpl(minChildren);
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}
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CacheImpl::~CacheImpl() {
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SkTDynamicHash<Value, Key>::Iter iter(&fData);
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while (!iter.done()) {
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Value* v = &*iter;
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++iter;
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delete v;
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}
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}
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@ -15,7 +15,8 @@
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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SkDropShadowImageFilter::SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkScalar sigma, SkColor color, SkImageFilter* input)
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SkDropShadowImageFilter::SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkScalar sigma,
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SkColor color, SkImageFilter* input)
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: INHERITED(input)
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, fDx(dx)
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, fDy(dy)
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@ -25,7 +26,9 @@ SkDropShadowImageFilter::SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkSca
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{
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}
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SkDropShadowImageFilter::SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkScalar sigmaX, SkScalar sigmaY, SkColor color, SkImageFilter* input, const CropRect* cropRect)
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SkDropShadowImageFilter::SkDropShadowImageFilter(SkScalar dx, SkScalar dy,
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SkScalar sigmaX, SkScalar sigmaY, SkColor color,
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SkImageFilter* input, const CropRect* cropRect)
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: INHERITED(input, cropRect)
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, fDx(dx)
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, fDy(dy)
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@ -58,7 +61,9 @@ void SkDropShadowImageFilter::flatten(SkWriteBuffer& buffer) const
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buffer.writeColor(fColor);
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}
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bool SkDropShadowImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& source, const Context& ctx, SkBitmap* result, SkIPoint* offset) const
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bool SkDropShadowImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& source,
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const Context& ctx,
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SkBitmap* result, SkIPoint* offset) const
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{
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SkBitmap src = source;
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SkIPoint srcOffset = SkIPoint::Make(0, 0);
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@ -81,7 +86,8 @@ bool SkDropShadowImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& source
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sigma.fX = SkMaxScalar(0, sigma.fX);
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sigma.fY = SkMaxScalar(0, sigma.fY);
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SkAutoTUnref<SkImageFilter> blurFilter(SkBlurImageFilter::Create(sigma.fX, sigma.fY));
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SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(fColor, SkXfermode::kSrcIn_Mode));
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SkAutoTUnref<SkColorFilter> colorFilter(
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SkColorFilter::CreateModeFilter(fColor, SkXfermode::kSrcIn_Mode));
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SkPaint paint;
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paint.setImageFilter(blurFilter.get());
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paint.setColorFilter(colorFilter.get());
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@ -16,7 +16,8 @@
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#include "SkShader.h"
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#include "SkValidationUtils.h"
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bool SkTileImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src, const SkImageFilter::Context& ctx,
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bool SkTileImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src,
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const Context& ctx,
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SkBitmap* dst, SkIPoint* offset) const {
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SkBitmap source = src;
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SkImageFilter* input = getInput(0);
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@ -1536,7 +1536,9 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
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SkMatrix matrix(*draw.fMatrix);
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matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
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SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
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SkImageFilter::Context ctx(matrix, clipBounds);
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SkImageFilter::Cache* cache = SkImageFilter::Cache::Create();
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SkAutoUnref aur(cache);
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SkImageFilter::Context ctx(matrix, clipBounds, cache);
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if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap,
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&offset)) {
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texture = (GrTexture*) filteredBitmap.getTexture();
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SkMatrix matrix(*draw.fMatrix);
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matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
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SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
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SkImageFilter::Context ctx(matrix, clipBounds);
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SkImageFilter::Cache* cache = SkImageFilter::Cache::Create();
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SkAutoUnref aur(cache);
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SkImageFilter::Context ctx(matrix, clipBounds, cache);
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if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap,
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&offset)) {
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devTex = filteredBitmap.getTexture();
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@ -191,7 +191,8 @@ DEF_TEST(ImageFilter, reporter) {
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SkDeviceImageFilterProxy proxy(&device);
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SkIPoint loc = SkIPoint::Make(0, 0);
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// An empty input should early return and return false
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SkImageFilter::Context ctx(SkMatrix::I(), SkIRect::MakeEmpty());
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SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(2));
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SkImageFilter::Context ctx(SkMatrix::I(), SkIRect::MakeEmpty(), cache.get());
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REPORTER_ASSERT(reporter,
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!bicubic->filterImage(&proxy, bitmap, ctx, &result, &loc));
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}
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@ -247,8 +248,10 @@ static void test_crop_rects(SkBaseDevice* device, skiatest::Reporter* reporter)
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SkIPoint offset;
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SkString str;
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str.printf("filter %d", static_cast<int>(i));
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SkImageFilter::Context ctx(SkMatrix::I(), SkIRect::MakeLargest());
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REPORTER_ASSERT_MESSAGE(reporter, filter->filterImage(&proxy, bitmap, ctx, &result, &offset), str.c_str());
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SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(2));
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SkImageFilter::Context ctx(SkMatrix::I(), SkIRect::MakeLargest(), cache.get());
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REPORTER_ASSERT_MESSAGE(reporter, filter->filterImage(&proxy, bitmap, ctx,
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&result, &offset), str.c_str());
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REPORTER_ASSERT_MESSAGE(reporter, offset.fX == 20 && offset.fY == 30, str.c_str());
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}
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