update GM to use #ifdef instead of just #if

Review URL: https://codereview.chromium.org/25749003

git-svn-id: http://skia.googlecode.com/svn/trunk@11590 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
djsollen@google.com 2013-10-03 17:38:50 +00:00
Родитель 546f70c823
Коммит f7f5b7c506
1 изменённых файлов: 3 добавлений и 3 удалений

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@ -30,7 +30,7 @@ protected:
paint.setTextEncoding(SkPaint::kUTF16_TextEncoding);
paint.setTextSize(24);
#if SK_BUILD_FOR_ANDROID
#ifdef SK_BUILD_FOR_ANDROID
SkPaintOptionsAndroid options = paint.getPaintOptionsAndroid();
options.setUseFontFallbacks(true);
paint.setPaintOptionsAndroid(options);
@ -58,7 +58,7 @@ protected:
canvas->translate(0, SkIntToScalar(75));
canvas->drawPosTextH(unicodeStr, strByteLength, posX, 0, paint);
#if SK_BUILD_FOR_ANDROID
#ifdef SK_BUILD_FOR_ANDROID
options.setLanguage("ja");
paint.setPaintOptionsAndroid(options);
#endif
@ -80,7 +80,7 @@ private:
//////////////////////////////////////////////////////////////////////////////
#if SK_BUILD_FOR_ANDROID
#ifdef SK_BUILD_FOR_ANDROID
DEF_GM( return SkNEW(AndroidFallbackGM); )
#endif