/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include "SkTypes.h" #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS #include "gl/GrGpuGL.h" #include "GrProgramStageFactory.h" #include "GrRandom.h" #include "Test.h" namespace { // GrRandoms nextU() values have patterns in the low bits // So using nextU() % array_count might never take some values. int random_int(GrRandom* r, int count) { return (int)(r->nextF() * count); } // min is inclusive, max is exclusive int random_int(GrRandom* r, int min, int max) { return (int)(r->nextF() * (max-min)) + min; } bool random_bool(GrRandom* r) { return r->nextF() > .5f; } typedef GrGLProgram::StageDesc StageDesc; // TODO: Effects should be able to register themselves for inclusion in the // randomly generated shaders. They should be able to configure themselves // randomly. const GrCustomStage* create_random_effect(StageDesc* stageDesc, GrRandom* random, GrContext* context, GrTexture* dummyTextures[]) { // TODO: Remove this when generator doesn't apply this non-custom-stage // notion to custom stages automatically. static const uint32_t kMulByAlphaMask = StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag | StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag; // The new code uses SkRandom not GrRandom. // TODO: Remove GrRandom. SkRandom sk_random; sk_random.setSeed(random->nextU()); GrCustomStage* stage = GrCustomStageTestFactory::CreateStage(&sk_random, context, dummyTextures); GrAssert(stage); return stage; } } bool GrGpuGL::programUnitTest() { GrTextureDesc dummyDesc; dummyDesc.fConfig = kSkia8888_PM_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); // GrGLSLGeneration glslGeneration = GrGetGLSLGeneration(this->glBinding(), this->glInterface()); static const int STAGE_OPTS[] = { 0, StageDesc::kNoPerspective_OptFlagBit, }; static const int IN_CONFIG_FLAGS[] = { StageDesc::kNone_InConfigFlag, StageDesc::kSwapRAndB_InConfigFlag, StageDesc::kSwapRAndB_InConfigFlag | StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag, StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag, StageDesc::kSmearAlpha_InConfigFlag, StageDesc::kSmearRed_InConfigFlag, }; static const int NUM_TESTS = 512; GrRandom random; for (int t = 0; t < NUM_TESTS; ++t) { #if 0 GrPrintf("\nTest Program %d\n-------------\n", t); static const int stop = -1; if (t == stop) { int breakpointhere = 9; } #endif ProgramDesc pdesc; pdesc.fVertexLayout = 0; pdesc.fEmitsPointSize = random.nextF() > .5f; pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt); pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt); pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt); pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages); pdesc.fVertexLayout |= random_bool(&random) ? GrDrawTarget::kCoverage_VertexLayoutBit : 0; #if GR_GL_EXPERIMENTAL_GS pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport && random_bool(&random); #endif pdesc.fOutputConfig = random_int(&random, ProgramDesc::kOutputConfigCnt); bool edgeAA = random_bool(&random); if (edgeAA) { pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit; if (this->getCaps().fShaderDerivativeSupport) { pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt); } else { pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType; } } else { } pdesc.fColorMatrixEnabled = random_bool(&random); if (this->getCaps().fDualSourceBlendingSupport) { pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt); } else { pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput; } SkAutoTUnref customStages[GrDrawState::kNumStages]; for (int s = 0; s < GrDrawState::kNumStages; ++s) { StageDesc& stage = pdesc.fStages[s]; // enable the stage? if (random_bool(&random)) { // use separate tex coords? if (random_bool(&random)) { int t = random_int(&random, GrDrawState::kMaxTexCoords); pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t); } stage.setEnabled(true); } // use text-formatted verts? if (random_bool(&random)) { pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit; } stage.fCustomStageKey = 0; stage.fOptFlags |= STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))]; stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))]; if (stage.isEnabled()) { GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; customStages[s].reset(create_random_effect(&stage, &random, getContext(), dummyTextures)); if (NULL != customStages[s]) { stage.fCustomStageKey = customStages[s]->getFactory().glStageKey(*customStages[s], this->glCaps()); } } } GR_STATIC_ASSERT(sizeof(customStages) == GrDrawState::kNumStages * sizeof(GrCustomStage*)); const GrCustomStage** stages = reinterpret_cast(&customStages); SkAutoTUnref program(GrGLProgram::Create(this->glContextInfo(), pdesc, stages)); if (NULL == program.get()) { return false; } } return true; } static void GLProgramsTest(skiatest::Reporter* reporter, GrContext* context) { GrGpuGL* shadersGpu = static_cast(context->getGpu()); REPORTER_ASSERT(reporter, shadersGpu->programUnitTest()); } #include "TestClassDef.h" DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest) // This is evil evil evil. The linker may throw away whole translation units as dead code if it // thinks none of the functions are called. It will do this even if there are static initilializers // in the unit that could pass pointers to functions from the unit out to other translation units! // We force some of the effects that would otherwise be discarded to link here. #include "SkLightingImageFilter.h" void forceLinking(); void forceLinking() { SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0); } #endif