moz-skia/gm/poly2poly.cpp

109 строки
3.2 KiB
C++

#include "gm.h"
namespace skiagm {
class Poly2PolyGM : public GM {
public:
Poly2PolyGM() {}
protected:
virtual SkString onShortName() {
return SkString("poly2poly");
}
virtual SkISize onISize() {
return make_isize(835, 840);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
}
static void doDraw(SkCanvas* canvas, SkPaint* paint, const int isrc[],
const int idst[], int count) {
SkMatrix matrix;
SkPoint src[4], dst[4];
for (int i = 0; i < count; i++) {
src[i].set(SkIntToScalar(isrc[2*i+0]), SkIntToScalar(isrc[2*i+1]));
dst[i].set(SkIntToScalar(idst[2*i+0]), SkIntToScalar(idst[2*i+1]));
}
canvas->save();
matrix.setPolyToPoly(src, dst, count);
canvas->concat(matrix);
paint->setColor(SK_ColorGRAY);
paint->setStyle(SkPaint::kStroke_Style);
const SkScalar D = SkIntToScalar(64);
canvas->drawRectCoords(0, 0, D, D, *paint);
canvas->drawLine(0, 0, D, D, *paint);
canvas->drawLine(0, D, D, 0, *paint);
SkPaint::FontMetrics fm;
paint->getFontMetrics(&fm);
paint->setColor(SK_ColorRED);
paint->setStyle(SkPaint::kFill_Style);
SkScalar x = D/2;
float y = D/2 - (fm.fAscent + fm.fDescent)/2;
SkString str;
str.appendS32(count);
canvas->drawText(str.c_str(), str.size(), x, y, *paint);
canvas->restore();
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(SkIntToScalar(4));
paint.setTextSize(SkIntToScalar(40));
paint.setTextAlign(SkPaint::kCenter_Align);
canvas->save();
canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
// translate (1 point)
const int src1[] = { 0, 0 };
const int dst1[] = { 5, 5 };
doDraw(canvas, &paint, src1, dst1, 1);
canvas->restore();
canvas->save();
canvas->translate(SkIntToScalar(160), SkIntToScalar(10));
// rotate/uniform-scale (2 points)
const int src2[] = { 32, 32, 64, 32 };
const int dst2[] = { 32, 32, 64, 48 };
doDraw(canvas, &paint, src2, dst2, 2);
canvas->restore();
canvas->save();
canvas->translate(SkIntToScalar(10), SkIntToScalar(110));
// rotate/skew (3 points)
const int src3[] = { 0, 0, 64, 0, 0, 64 };
const int dst3[] = { 0, 0, 96, 0, 24, 64 };
doDraw(canvas, &paint, src3, dst3, 3);
canvas->restore();
canvas->save();
canvas->translate(SkIntToScalar(160), SkIntToScalar(110));
// perspective (4 points)
const int src4[] = { 0, 0, 64, 0, 64, 64, 0, 64 };
const int dst4[] = { 0, 0, 96, 0, 64, 96, 0, 64 };
doDraw(canvas, &paint, src4, dst4, 4);
canvas->restore();
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new Poly2PolyGM; }
static GMRegistry reg(MyFactory);
}