зеркало из https://github.com/mozilla/moz-skia.git
475 строки
14 KiB
C++
475 строки
14 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkPath.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkUtils.h"
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#include "SkImageDecoder.h"
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#include "SkBlurMaskFilter.h"
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#include "SkTableMaskFilter.h"
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#define kNearlyZero (SK_Scalar1 / 8092)
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static void test_bigblur(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorBLACK);
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SkBitmap orig, mask;
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SkImageDecoder::DecodeFile("/skimages/app_icon.png", &orig);
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SkMaskFilter* mf = SkBlurMaskFilter::Create(8, SkBlurMaskFilter::kNormal_BlurStyle);
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SkPaint paint;
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paint.setMaskFilter(mf)->unref();
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SkIPoint offset;
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orig.extractAlpha(&mask, &paint, &offset);
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paint.setColor(0xFFBB8800);
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paint.setColor(SK_ColorWHITE);
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int i;
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canvas->save();
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float gamma = 0.8;
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for (i = 0; i < 5; i++) {
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paint.setMaskFilter(SkTableMaskFilter::CreateGamma(gamma))->unref();
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canvas->drawBitmap(mask, 0, 0, &paint);
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paint.setMaskFilter(NULL);
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canvas->drawBitmap(orig, -offset.fX, -offset.fY, &paint);
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gamma -= 0.1;
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canvas->translate(120, 0);
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}
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canvas->restore();
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canvas->translate(0, 160);
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for (i = 0; i < 5; i++) {
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paint.setMaskFilter(SkTableMaskFilter::CreateClip(i*30, 255 - 20))->unref();
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canvas->drawBitmap(mask, 0, 0, &paint);
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paint.setMaskFilter(NULL);
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canvas->drawBitmap(orig, -offset.fX, -offset.fY, &paint);
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canvas->translate(120, 0);
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}
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#if 0
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paint.setColor(0xFFFFFFFF);
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canvas->drawBitmap(mask, 0, 0, &paint);
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paint.setMaskFilter(NULL);
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canvas->drawBitmap(orig, -offset.fX, -offset.fY, &paint);
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canvas->translate(120, 0);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(orig, -offset.fX, -offset.fY, &paint);
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canvas->translate(120, 0);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(orig, -offset.fX, -offset.fY, &paint);
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canvas->translate(120, 0);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(orig, -offset.fX, -offset.fY, &paint);
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canvas->translate(120, 0);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(mask, 0, 0, &paint);
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canvas->drawBitmap(orig, -offset.fX, -offset.fY, &paint);
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#endif
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}
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#include "SkMeshUtils.h"
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static SkPoint SkMakePoint(SkScalar x, SkScalar y) {
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SkPoint pt;
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pt.set(x, y);
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return pt;
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}
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static SkPoint SkPointInterp(const SkPoint& a, const SkPoint& b, SkScalar t) {
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return SkMakePoint(SkScalarInterp(a.fX, b.fX, t),
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SkScalarInterp(a.fY, b.fY, t));
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}
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#include "SkBoundaryPatch.h"
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static void set_cubic(SkPoint pts[4], SkScalar x0, SkScalar y0,
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SkScalar x3, SkScalar y3, SkScalar scale = 1) {
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SkPoint tmp, tmp2;
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pts[0].set(x0, y0);
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pts[3].set(x3, y3);
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tmp = SkPointInterp(pts[0], pts[3], SK_Scalar1/3);
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tmp2 = pts[0] - tmp;
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tmp2.rotateCW();
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tmp2.scale(scale);
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pts[1] = tmp + tmp2;
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tmp = SkPointInterp(pts[0], pts[3], 2*SK_Scalar1/3);
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tmp2 = pts[3] - tmp;
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tmp2.rotateCW();
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tmp2.scale(scale);
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pts[2] = tmp + tmp2;
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}
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static void test_patch(SkCanvas* canvas, const SkBitmap& bm, SkScalar scale) {
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SkCubicBoundary cubic;
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set_cubic(cubic.fPts + 0, 0, 0, 100, 0, scale);
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set_cubic(cubic.fPts + 3, 100, 0, 100, 100, scale);
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set_cubic(cubic.fPts + 6, 100, 100, 0, 100, -scale);
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set_cubic(cubic.fPts + 9, 0, 100, 0, 0, 0);
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SkBoundaryPatch patch;
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patch.setBoundary(&cubic);
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const int Rows = 16;
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const int Cols = 16;
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SkPoint pts[Rows * Cols];
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patch.evalPatch(pts, Rows, Cols);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setFilterBitmap(true);
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paint.setStrokeWidth(1);
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paint.setStrokeCap(SkPaint::kRound_Cap);
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canvas->translate(50, 50);
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canvas->scale(3, 3);
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SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
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}
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static void test_drag(SkCanvas* canvas, const SkBitmap& bm,
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const SkPoint& p0, const SkPoint& p1) {
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SkCubicBoundary cubic;
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set_cubic(cubic.fPts + 0, 0, 0, 100, 0, 0);
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set_cubic(cubic.fPts + 3, 100, 0, 100, 100, 0);
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set_cubic(cubic.fPts + 6, 100, 100, 0, 100, 0);
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set_cubic(cubic.fPts + 9, 0, 100, 0, 0, 0);
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#if 0
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cubic.fPts[1] += p1 - p0;
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cubic.fPts[2] += p1 - p0;
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#else
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SkScalar dx = p1.fX - p0.fX;
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if (dx > 0) dx = 0;
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SkScalar dy = p1.fY - p0.fY;
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if (dy > 0) dy = 0;
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cubic.fPts[1].fY += dy;
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cubic.fPts[2].fY += dy;
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cubic.fPts[10].fX += dx;
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cubic.fPts[11].fX += dx;
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#endif
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SkBoundaryPatch patch;
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patch.setBoundary(&cubic);
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const int Rows = 16;
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const int Cols = 16;
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SkPoint pts[Rows * Cols];
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patch.evalPatch(pts, Rows, Cols);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setFilterBitmap(true);
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paint.setStrokeWidth(1);
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paint.setStrokeCap(SkPaint::kRound_Cap);
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canvas->translate(50, 50);
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canvas->scale(3, 3);
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SkAutoCanvasRestore acr(canvas, true);
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SkRect r = { 0, 0, 100, 100 };
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canvas->clipRect(r);
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SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint);
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}
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///////////////////////////////////////////////////////////////////////////////
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class Mesh {
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public:
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Mesh();
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~Mesh();
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Mesh& operator=(const Mesh& src);
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void init(const SkRect& bounds, int rows, int cols,
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const SkRect& texture);
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const SkRect& bounds() const { return fBounds; }
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int rows() const { return fRows; }
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int cols() const { return fCols; }
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SkPoint& pt(int row, int col) {
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return fPts[row * (fRows + 1) + col];
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}
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void draw(SkCanvas*, const SkPaint&);
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void drawWireframe(SkCanvas* canvas, const SkPaint& paint);
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private:
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SkRect fBounds;
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int fRows, fCols;
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SkPoint* fPts;
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SkPoint* fTex; // just points into fPts, not separately allocated
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int fCount;
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uint16_t* fIndices;
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int fIndexCount;
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};
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Mesh::Mesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {}
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Mesh::~Mesh() {
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delete[] fPts;
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delete[] fIndices;
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}
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Mesh& Mesh::operator=(const Mesh& src) {
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delete[] fPts;
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delete[] fIndices;
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fBounds = src.fBounds;
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fRows = src.fRows;
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fCols = src.fCols;
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fCount = src.fCount;
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fPts = new SkPoint[fCount * 2];
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fTex = fPts + fCount;
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memcpy(fPts, src.fPts, fCount * 2 * sizeof(SkPoint));
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delete[] fIndices;
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fIndexCount = src.fIndexCount;
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fIndices = new uint16_t[fIndexCount];
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memcpy(fIndices, src.fIndices, fIndexCount * sizeof(uint16_t));
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return *this;
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}
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void Mesh::init(const SkRect& bounds, int rows, int cols,
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const SkRect& texture) {
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SkASSERT(rows > 0 && cols > 0);
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fBounds = bounds;
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fRows = rows;
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fCols = cols;
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delete[] fPts;
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fCount = (rows + 1) * (cols + 1);
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fPts = new SkPoint[fCount * 2];
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fTex = fPts + fCount;
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delete[] fIndices;
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fIndexCount = rows * cols * 6;
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fIndices = new uint16_t[fIndexCount];
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SkPoint* pts = fPts;
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const SkScalar dx = bounds.width() / rows;
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const SkScalar dy = bounds.height() / cols;
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SkPoint* tex = fTex;
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const SkScalar dtx = texture.width() / rows;
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const SkScalar dty = texture.height() / cols;
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uint16_t* idx = fIndices;
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int index = 0;
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for (int y = 0; y <= cols; y++) {
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for (int x = 0; x <= rows; x++) {
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pts->set(bounds.fLeft + x*dx, bounds.fTop + y*dy);
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pts += 1;
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tex->set(texture.fLeft + x*dtx, texture.fTop + y*dty);
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tex += 1;
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if (y < cols && x < rows) {
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*idx++ = index;
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*idx++ = index + rows + 1;
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*idx++ = index + 1;
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*idx++ = index + 1;
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*idx++ = index + rows + 1;
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*idx++ = index + rows + 2;
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index += 1;
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}
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}
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index += 1;
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}
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}
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void Mesh::draw(SkCanvas* canvas, const SkPaint& paint) {
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canvas->drawVertices(SkCanvas::kTriangles_VertexMode, fCount,
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fPts, fTex, NULL, NULL, fIndices, fIndexCount,
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paint);
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}
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void Mesh::drawWireframe(SkCanvas* canvas, const SkPaint& paint) {
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canvas->drawVertices(SkCanvas::kTriangles_VertexMode, fCount,
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fPts, NULL, NULL, NULL, fIndices, fIndexCount,
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paint);
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}
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///////////////////////////////////////////////////////////////////////////////
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class WarpView : public SkView {
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Mesh fMesh, fOrig;
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SkBitmap fBitmap;
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SkMatrix fMatrix, fInverse;
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public:
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WarpView() {
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SkBitmap bm;
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// SkImageDecoder::DecodeFile("/skimages/marker.png", &bm);
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SkImageDecoder::DecodeFile("/skimages/logo.gif", &bm);
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// SkImageDecoder::DecodeFile("/beach_shot.JPG", &bm);
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fBitmap = bm;
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SkRect bounds, texture;
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texture.set(0, 0, SkIntToScalar(fBitmap.width()),
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SkIntToScalar(fBitmap.height()));
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bounds = texture;
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// fMesh.init(bounds, fBitmap.width() / 40, fBitmap.height() / 40, texture);
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fMesh.init(bounds, fBitmap.width()/16, fBitmap.height()/16, texture);
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fOrig = fMesh;
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fP0.set(0, 0);
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fP1 = fP0;
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fMatrix.setScale(2, 2);
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fMatrix.invert(&fInverse);
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}
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protected:
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// overrides from SkEventSink
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virtual bool onQuery(SkEvent* evt) {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "Warp");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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static SkPoint apply_warp(const SkVector& drag, SkScalar dragLength,
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const SkPoint& dragStart, const SkPoint& dragCurr,
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const SkPoint& orig) {
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SkVector delta = orig - dragCurr;
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SkScalar length = SkPoint::Normalize(&delta);
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if (length <= kNearlyZero) {
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return orig;
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}
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const SkScalar period = 20;
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const SkScalar mag = dragLength / 3;
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SkScalar d = length / (period);
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d = mag * SkScalarSin(d) / d;
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SkScalar dx = delta.fX * d;
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SkScalar dy = delta.fY * d;
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SkScalar px = orig.fX + dx;
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SkScalar py = orig.fY + dy;
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return SkPoint::Make(px, py);
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}
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static SkPoint apply_warp2(const SkVector& drag, SkScalar dragLength,
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const SkPoint& dragStart, const SkPoint& dragCurr,
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const SkPoint& orig) {
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SkVector delta = orig - dragCurr;
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SkScalar length = SkPoint::Normalize(&delta);
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if (length <= kNearlyZero) {
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return orig;
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}
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const SkScalar period = 10 + dragLength/4;
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const SkScalar mag = dragLength / 3;
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SkScalar d = length / (period);
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if (d > SK_ScalarPI) {
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d = SK_ScalarPI;
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}
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d = -mag * SkScalarSin(d);
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SkScalar dx = delta.fX * d;
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SkScalar dy = delta.fY * d;
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SkScalar px = orig.fX + dx;
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SkScalar py = orig.fY + dy;
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return SkPoint::Make(px, py);
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}
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typedef SkPoint (*WarpProc)(const SkVector& drag, SkScalar dragLength,
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const SkPoint& dragStart, const SkPoint& dragCurr,
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const SkPoint& orig);
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void warp(const SkPoint& p0, const SkPoint& p1) {
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WarpProc proc = apply_warp2;
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SkPoint delta = p1 - p0;
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SkScalar length = SkPoint::Normalize(&delta);
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for (int y = 0; y < fMesh.rows(); y++) {
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for (int x = 0; x < fMesh.cols(); x++) {
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fMesh.pt(x, y) = proc(delta, length, p0, p1, fOrig.pt(x, y));
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}
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}
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fP0 = p0;
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fP1 = p1;
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}
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virtual void onDraw(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorLTGRAY);
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// test_bigblur(canvas); return;
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canvas->concat(fMatrix);
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SkPaint paint;
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paint.setFilterBitmap(true);
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paint.setShader(SkShader::CreateBitmapShader(fBitmap,
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SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode))->unref();
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fMesh.draw(canvas, paint); //return;
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paint.setShader(NULL);
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paint.setColor(SK_ColorRED);
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fMesh.draw(canvas, paint);
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// test_drag(canvas, fBitmap, fP0, fP1);
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}
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virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) {
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return new Click(this);
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}
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virtual bool onClick(Click* click) {
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SkPoint pts[2] = { click->fOrig, click->fCurr };
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fInverse.mapPoints(pts, 2);
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this->warp(pts[0], pts[1]);
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this->inval(NULL);
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return true;
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}
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private:
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SkIRect fBase, fRect;
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SkPoint fP0, fP1;
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typedef SkView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new WarpView; }
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static SkViewRegister reg(MyFactory);
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