зеркало из https://github.com/mozilla/moz-skia.git
168 строки
4.9 KiB
C++
168 строки
4.9 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTypes.h"
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#if SK_SUPPORT_GPU
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#include "GrContextFactory.h"
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#endif
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#include "SkCanvas.h"
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#include "SkImage.h"
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#include "SkShader.h"
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#include "SkSurface.h"
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#include "Test.h"
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void testBitmapEquality(skiatest::Reporter* reporter, SkBitmap& bm1, SkBitmap& bm2) {
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SkAutoLockPixels lockBm1(bm1);
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SkAutoLockPixels lockBm2(bm2);
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REPORTER_ASSERT(reporter, bm1.getSize() == bm2.getSize());
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REPORTER_ASSERT(reporter, 0 == memcmp(bm1.getPixels(), bm2.getPixels(), bm1.getSize()));
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}
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void paintSource(SkSurface* sourceSurface) {
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SkCanvas* sourceCanvas = sourceSurface->getCanvas();
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sourceCanvas->clear(0xFFDEDEDE);
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SkPaint paintColor;
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paintColor.setColor(0xFFFF0000);
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paintColor.setStyle(SkPaint::kFill_Style);
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SkRect rect = SkRect::MakeXYWH(
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SkIntToScalar(1),
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SkIntToScalar(0),
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SkIntToScalar(1),
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SkIntToScalar(sourceSurface->height()));
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sourceCanvas->drawRect(rect, paintColor);
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}
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void runShaderTest(skiatest::Reporter* reporter, SkSurface* sourceSurface, SkSurface* destinationSurface, SkImageInfo& info) {
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paintSource(sourceSurface);
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SkAutoTUnref<SkImage> sourceImage(sourceSurface->newImageSnapshot());
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SkAutoTUnref<SkShader> sourceShader(sourceImage->newShader(
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode));
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SkPaint paint;
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paint.setShader(sourceShader);
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SkCanvas* destinationCanvas = destinationSurface->getCanvas();
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destinationCanvas->clear(SK_ColorTRANSPARENT);
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destinationCanvas->drawPaint(paint);
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SkIRect rect = SkIRect::MakeWH(info.width(), info.height());
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SkBitmap bmOrig;
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sourceSurface->getCanvas()->readPixels(rect, &bmOrig);
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SkBitmap bm;
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destinationCanvas->readPixels(rect, &bm);
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testBitmapEquality(reporter, bmOrig, bm);
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// Test with a translated shader
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SkMatrix matrix;
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matrix.setTranslate(SkIntToScalar(-1), SkIntToScalar(0));
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SkAutoTUnref<SkShader> sourceShaderTranslated(sourceImage->newShader(
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode,
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&matrix));
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destinationCanvas->clear(SK_ColorTRANSPARENT);
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SkPaint paintTranslated;
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paintTranslated.setShader(sourceShaderTranslated);
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destinationCanvas->drawPaint(paintTranslated);
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SkBitmap bmt;
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destinationCanvas->readPixels(rect, &bmt);
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// Test correctness
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{
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SkAutoLockPixels lockBm(bmt);
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for (int y = 0; y < info.height(); y++) {
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REPORTER_ASSERT(reporter, 0xFFFF0000 == bmt.getColor(0, y));
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for (int x = 1; x < info.width(); x++) {
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REPORTER_ASSERT(reporter, 0xFFDEDEDE == bmt.getColor(x, y));
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}
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}
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}
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}
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DEF_TEST(ImageNewShader, reporter) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5);
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SkAutoTUnref<SkSurface> sourceSurface(SkSurface::NewRaster(info));
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SkAutoTUnref<SkSurface> destinationSurface(SkSurface::NewRaster(info));
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runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info);
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}
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#if SK_SUPPORT_GPU
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void gpuToGpu(skiatest::Reporter* reporter, GrContext* context) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5);
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SkAutoTUnref<SkSurface> sourceSurface(SkSurface::NewRenderTarget(context, info));
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SkAutoTUnref<SkSurface> destinationSurface(SkSurface::NewRenderTarget(context, info));
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runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info);
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}
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void gpuToRaster(skiatest::Reporter* reporter, GrContext* context) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5);
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SkAutoTUnref<SkSurface> sourceSurface(SkSurface::NewRenderTarget(context, info));
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SkAutoTUnref<SkSurface> destinationSurface(SkSurface::NewRaster(info));
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runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info);
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}
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void rasterToGpu(skiatest::Reporter* reporter, GrContext* context) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5);
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SkAutoTUnref<SkSurface> sourceSurface(SkSurface::NewRaster(info));
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SkAutoTUnref<SkSurface> destinationSurface(SkSurface::NewRenderTarget(context, info));
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runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info);
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}
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DEF_GPUTEST(ImageNewShader_GPU, reporter, factory) {
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for (int i = 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
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GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
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if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
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continue;
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}
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GrContext* context = factory->get(glCtxType);
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if (NULL == context) {
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continue;
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}
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// GPU -> GPU
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gpuToGpu(reporter, context);
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// GPU -> RASTER
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gpuToRaster(reporter, context);
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// RASTER -> GPU
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rasterToGpu(reporter, context);
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}
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}
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#endif
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