зеркало из https://github.com/mozilla/moz-skia.git
98 строки
5.2 KiB
C++
98 строки
5.2 KiB
C++
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkGradientShader_DEFINED
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#define SkGradientShader_DEFINED
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#include "SkShader.h"
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class SkUnitMapper;
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/** \class SkGradientShader
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SkGradientShader hosts factories for creating subclasses of SkShader that
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render linear and radial gradients.
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*/
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class SkGradientShader {
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public:
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/** Returns a shader that generates a linear gradient between the two
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specified points.
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<p />
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CreateLinear returns a shader with a reference count of 1.
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The caller should decrement the shader's reference count when done with the shader.
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It is an error for count to be < 2.
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@param pts The start and end points for the gradient.
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@param colors The array[count] of colors, to be distributed between the two points
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@param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
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each corresponding color in the colors array. If this is NULL,
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the the colors are distributed evenly between the start and end point.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >=2. The number of colors (and pos if not NULL) entries.
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@param mode The tiling mode
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@param mapper May be NULL. Callback to modify the spread of the colors.
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*/
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static SkShader* CreateLinear( const SkPoint pts[2],
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const SkColor colors[], const SkScalar pos[], int count,
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SkShader::TileMode mode,
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SkUnitMapper* mapper = NULL);
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/** Returns a shader that generates a radial gradient given the center and radius.
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<p />
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CreateRadial returns a shader with a reference count of 1.
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The caller should decrement the shader's reference count when done with the shader.
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It is an error for colorCount to be < 2, or for radius to be <= 0.
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@param center The center of the circle for this gradient
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@param radius Must be positive. The radius of the circle for this gradient
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@param colors The array[count] of colors, to be distributed between the center and edge of the circle
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@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
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each corresponding color in the colors array. If this is NULL,
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the the colors are distributed evenly between the center and edge of the circle.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >= 2. The number of colors (and pos if not NULL) entries
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@param mode The tiling mode
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@param mapper May be NULL. Callback to modify the spread of the colors.
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*/
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static SkShader* CreateRadial( const SkPoint& center, SkScalar radius,
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const SkColor colors[], const SkScalar pos[], int count,
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SkShader::TileMode mode,
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SkUnitMapper* mapper = NULL);
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/** Returns a shader that generates a sweep gradient given a center.
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<p />
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CreateRadial returns a shader with a reference count of 1.
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The caller should decrement the shader's reference count when done with the shader.
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It is an error for colorCount to be < 2.
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@param cx The X coordinate of the center of the sweep
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@param cx The Y coordinate of the center of the sweep
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@param colors The array[count] of colors, to be distributed around the center.
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@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
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each corresponding color in the colors array. If this is NULL,
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the the colors are distributed evenly between the center and edge of the circle.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >= 2. The number of colors (and pos if not NULL) entries
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@param mapper May be NULL. Callback to modify the spread of the colors.
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*/
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static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
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const SkColor colors[], const SkScalar pos[],
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int count, SkUnitMapper* mapper = NULL);
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};
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#endif
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