moz-skia/tests/testmain.cpp

105 строки
2.4 KiB
C++

#include "SkGraphics.h"
#include "Test.h"
using namespace skiatest;
// need to explicitly declare this, or we get some weird infinite loop llist
template TestRegistry* TestRegistry::gHead;
class Iter {
public:
Iter(Reporter* r) : fReporter(r) {
r->ref();
fReg = TestRegistry::Head();
}
~Iter() {
fReporter->unref();
}
Test* next() {
if (fReg) {
TestRegistry::Factory fact = fReg->factory();
fReg = fReg->next();
Test* test = fact(NULL);
test->setReporter(fReporter);
return test;
}
return NULL;
}
static int Count() {
const TestRegistry* reg = TestRegistry::Head();
int count = 0;
while (reg) {
count += 1;
reg = reg->next();
}
return count;
}
private:
Reporter* fReporter;
const TestRegistry* fReg;
};
static const char* result2string(Reporter::Result result) {
return result == Reporter::kPassed ? "passed" : "FAILED";
}
class DebugfReporter : public Reporter {
public:
void setIndexOfTotal(int index, int total) {
fIndex = index;
fTotal = total;
}
protected:
virtual void onStart(Test* test) {
SkDebugf("Running [%d/%d] %s...\n", fIndex+1, fTotal, test->getName());
}
virtual void onReport(const char desc[], Reporter::Result result) {
SkDebugf("\t%s: %s\n", result2string(result), desc);
}
virtual void onEnd(Test* test) {}
private:
int fIndex, fTotal;
};
class SkAutoGraphics {
public:
SkAutoGraphics() {
SkGraphics::Init();
}
~SkAutoGraphics() {
SkGraphics::Term();
}
};
int main (int argc, char * const argv[]) {
SkAutoGraphics ag;
DebugfReporter reporter;
Iter iter(&reporter);
Test* test;
const int count = Iter::Count();
int index = 0;
while ((test = iter.next()) != NULL) {
reporter.setIndexOfTotal(index, count);
test->run();
SkDELETE(test);
index += 1;
}
SkDebugf("Finished %d tests.\n", count);
#if 0
int total = reporter.countTests();
int passed = reporter.countResults(Reporter::kPassed);
int failed = reporter.countResults(Reporter::kFailed);
SkDebugf("Tests=%d Passed=%d (%g%%) Failed=%d (%g%%)\n", total,
passed, passed * 100.f / total,
failed, failed * 100.f / total);
#endif
return 0;
}