зеркало из https://github.com/mozilla/moz-skia.git
97 строки
3.2 KiB
C++
97 строки
3.2 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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class GradientView : public SampleView {
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public:
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GradientView() {
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this->setBGColor(0xFFDDDDDD);
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}
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protected:
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struct GradData {
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int fCount;
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const SkColor* fColors;
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const SkScalar* fPos;
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};
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// overrides from SkEventSink
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virtual bool onQuery(SkEvent* evt) {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "Gradients");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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virtual void onDrawContent(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkScalarHalf(SkIntToScalar(3)));
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paint.setStyle(SkPaint::kFill_Style);
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SkPoint p = SkPoint::Make(0,0);
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SkPoint q = SkPoint::Make(100,100);
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SkPoint pts[] = {p, q};
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SkScalar t, temp, x, y;
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SkColor gColors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
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};
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t = SampleCode::GetAnimScalar(SkIntToScalar(2), SkIntToScalar(20));
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temp = SampleCode::GetAnimScalar(SkIntToScalar(1), SkIntToScalar(8));
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SkScalar step = SK_ScalarPI / (10);
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SkScalar angle = t * step;
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x = SkScalarSinCos(angle, &y);
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SkScalar colorPositions[] = { 0, 0.1 + x, 0.4 + y, 0.9 - x + y, 1.0};
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GradData data = { 5, gColors, colorPositions };
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SkRect r = { 0, 0, SkIntToScalar(200), SkIntToScalar(200) };
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SkShader* shader1 = SkGradientShader::CreateLinear(
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pts, data.fColors, data.fPos,data.fCount,
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SkShader::kMirror_TileMode);
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paint.setShader(shader1)->unref();
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canvas->drawRect(r, paint);
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SkPoint s = SkPoint::Make(100,100);
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SkShader* shader2 = SkGradientShader::CreateRadial(
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s, 100, data.fColors, data.fPos, data.fCount,
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SkShader::kMirror_TileMode);
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paint.setShader(shader2)->unref();
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canvas->translate(250, 0);
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canvas->drawRect(r, paint);
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SkShader* shader3 = SkGradientShader::CreateTwoPointRadial(
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p, 0, q, 100, data.fColors, data.fPos, data.fCount,
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SkShader::kMirror_TileMode);
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paint.setShader(shader3)->unref();
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canvas->translate(0, 250);
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canvas->drawRect(r, paint);
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SkShader* shader4 = SkGradientShader::CreateSweep(
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100, 100, data.fColors, data.fPos, data.fCount);
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paint.setShader(shader4)->unref();
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canvas->translate(-250, 0);
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canvas->drawRect(r, paint);
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this->inval(NULL);
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}
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private:
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new GradientView; }
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static SkViewRegister reg(MyFactory); |