зеркало из https://github.com/mozilla/moz-skia.git
179 строки
5.0 KiB
C++
179 строки
5.0 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBenchmark.h"
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#include "SkFloatBits.h"
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#include "SkRandom.h"
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#include "SkRect.h"
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#include "SkString.h"
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class ScalarBench : public SkBenchmark {
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SkString fName;
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enum { N = 100000 };
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public:
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ScalarBench(void* param, const char name[]) : INHERITED(param) {
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fName.printf("scalar_%s", name);
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fIsRendering = false;
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}
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virtual void performTest() = 0;
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protected:
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virtual int mulLoopCount() const { return 1; }
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virtual const char* onGetName() SK_OVERRIDE {
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return fName.c_str();
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}
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virtual void onDraw(SkCanvas* canvas) {
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int n = SkBENCHLOOP(N * this->mulLoopCount());
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for (int i = 0; i < n; i++) {
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this->performTest();
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}
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}
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private:
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typedef SkBenchmark INHERITED;
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};
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// we want to stop the compiler from eliminating code that it thinks is a no-op
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// so we have a non-static global we increment, hoping that will convince the
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// compiler to execute everything
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int gScalarBench_NonStaticGlobal;
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#define always_do(pred) \
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do { \
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if (pred) { \
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++gScalarBench_NonStaticGlobal; \
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} \
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} while (0)
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// having unknown values in our arrays can throw off the timing a lot, perhaps
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// handling NaN values is a lot slower. Anyway, this guy is just meant to put
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// reasonable values in our arrays.
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template <typename T> void init9(T array[9]) {
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SkRandom rand;
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for (int i = 0; i < 9; i++) {
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array[i] = rand.nextSScalar1();
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}
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}
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class FloatComparisonBench : public ScalarBench {
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public:
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FloatComparisonBench(void* param) : INHERITED(param, "compare_float") {
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init9(fArray);
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}
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protected:
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virtual int mulLoopCount() const { return 4; }
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virtual void performTest() {
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always_do(fArray[6] != 0.0f || fArray[7] != 0.0f || fArray[8] != 1.0f);
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always_do(fArray[2] != 0.0f || fArray[5] != 0.0f);
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}
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private:
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float fArray[9];
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typedef ScalarBench INHERITED;
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};
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class ForcedIntComparisonBench : public ScalarBench {
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public:
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ForcedIntComparisonBench(void* param)
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: INHERITED(param, "compare_forced_int") {
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init9(fArray);
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}
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protected:
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virtual int mulLoopCount() const { return 4; }
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virtual void performTest() {
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always_do(SkScalarAs2sCompliment(fArray[6]) |
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SkScalarAs2sCompliment(fArray[7]) |
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(SkScalarAs2sCompliment(fArray[8]) - kPersp1Int));
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always_do(SkScalarAs2sCompliment(fArray[2]) |
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SkScalarAs2sCompliment(fArray[5]));
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}
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private:
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static const int32_t kPersp1Int = 0x3f800000;
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SkScalar fArray[9];
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typedef ScalarBench INHERITED;
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};
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class IsFiniteScalarBench : public ScalarBench {
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public:
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IsFiniteScalarBench(void* param) : INHERITED(param, "isfinite") {
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SkRandom rand;
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for (size_t i = 0; i < ARRAY_N; ++i) {
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fArray[i] = rand.nextSScalar1();
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}
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}
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protected:
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virtual int mulLoopCount() const { return 1; }
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virtual void performTest() SK_OVERRIDE {
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int sum = 0;
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for (size_t i = 0; i < ARRAY_N; ++i) {
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// We pass -fArray[i], so the compiler can't cheat and treat the
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// value as an int (even though we tell it that it is a float)
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sum += SkScalarIsFinite(-fArray[i]);
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}
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// we do this so the compiler won't optimize our loop away...
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this->doSomething(fArray, sum);
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}
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virtual void doSomething(SkScalar array[], int sum) {}
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private:
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enum {
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ARRAY_N = 64
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};
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SkScalar fArray[ARRAY_N];
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typedef ScalarBench INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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class RectBoundsBench : public SkBenchmark {
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enum {
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PTS = 100,
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N = SkBENCHLOOP(10000)
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};
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SkPoint fPts[PTS];
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public:
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RectBoundsBench(void* param) : INHERITED(param) {
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SkRandom rand;
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for (int i = 0; i < PTS; ++i) {
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fPts[i].fX = rand.nextSScalar1();
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fPts[i].fY = rand.nextSScalar1();
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}
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fIsRendering = false;
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}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "rect_bounds";
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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SkRect r;
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for (int i = 0; i < N; ++i) {
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r.set(fPts, PTS);
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}
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}
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private:
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typedef SkBenchmark INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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static SkBenchmark* S0(void* p) { return new FloatComparisonBench(p); }
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static SkBenchmark* S1(void* p) { return new ForcedIntComparisonBench(p); }
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static SkBenchmark* S2(void* p) { return new RectBoundsBench(p); }
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static SkBenchmark* S3(void* p) { return new IsFiniteScalarBench(p); }
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static BenchRegistry gReg0(S0);
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static BenchRegistry gReg1(S1);
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static BenchRegistry gReg2(S2);
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static BenchRegistry gReg3(S3);
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