moz-skia/dm/DMBenchTask.h

67 строки
1.7 KiB
C++

#ifndef DMBenchTask_DEFINED
#define DMBenchTask_DEFINED
#include "Benchmark.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkString.h"
#include "SkTemplates.h"
// Tasks that run an Benchmark once as a check that it doesn't crash.
namespace DM {
class NonRenderingBenchTask : public CpuTask {
public:
NonRenderingBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<Benchmark> fBench;
const SkString fName;
};
class CpuBenchTask : public CpuTask {
public:
CpuBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory, SkColorType);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<Benchmark> fBench;
const SkString fName;
const SkColorType fColorType;
};
class GpuBenchTask : public GpuTask {
public:
GpuBenchTask(const char* config,
Reporter*,
TaskRunner*,
BenchRegistry::Factory,
GrContextFactory::GLContextType,
GrGLStandard gpuAPI,
int sampleCount);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<Benchmark> fBench;
const SkString fName;
const GrContextFactory::GLContextType fContextType;
const GrGLStandard fGpuAPI;
int fSampleCount;
};
} // namespace DM
#endif // DMBenchTask_DEFINED