зеркало из https://github.com/mozilla/moz-skia.git
226 строки
6.6 KiB
C++
226 строки
6.6 KiB
C++
#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkImageDecoder.h"
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#include "SkPath.h"
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#include "SkPorterDuff.h"
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#include "SkRandom.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkUtils.h"
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#include "SkXfermode.h"
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#include "SkColorPriv.h"
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#include "SkColorFilter.h"
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#include "SkTime.h"
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#include "SkTypeface.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "SkNinePatch.h"
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static SkShader* make_shader0(SkIPoint* size) {
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SkBitmap bm;
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SkImageDecoder::DecodeFile("/skimages/logo.gif", &bm);
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size->set(bm.width(), bm.height());
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return SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode);
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}
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static SkShader* make_shader1(const SkIPoint& size) {
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SkPoint pts[] = { 0, 0, SkIntToScalar(size.fX), SkIntToScalar(size.fY) };
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SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
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return SkGradientShader::CreateLinear(pts, colors, NULL,
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SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode, NULL);
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}
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class VerticesView : public SkView {
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SkShader* fShader0;
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SkShader* fShader1;
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public:
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VerticesView() {
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SkIPoint size;
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fShader0 = make_shader0(&size);
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fShader1 = make_shader1(size);
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make_strip(&fRecs[0], size.fX, size.fY);
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make_fan(&fRecs[1], size.fX, size.fY);
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make_tris(&fRecs[2]);
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fScale = SK_Scalar1;
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}
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virtual ~VerticesView() {
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fShader0->safeUnref();
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fShader1->safeUnref();
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}
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protected:
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// overrides from SkEventSink
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virtual bool onQuery(SkEvent* evt) {
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if (SampleCode::TitleQ(*evt))
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{
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SkString str("Vertices");
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SampleCode::TitleR(evt, str.c_str());
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorGRAY);
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}
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SkScalar fScale;
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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SkPaint paint;
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paint.setDither(true);
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paint.setFilterBitmap(true);
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for (int i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
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canvas->save();
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paint.setShader(NULL);
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canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
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fRecs[i].fVerts, fRecs[i].fTexs,
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NULL, NULL, NULL, 0, paint);
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canvas->translate(SkIntToScalar(250), 0);
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paint.setShader(fShader0);
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canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
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fRecs[i].fVerts, fRecs[i].fTexs,
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NULL, NULL, NULL, 0, paint);
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canvas->translate(SkIntToScalar(250), 0);
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paint.setShader(fShader1);
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canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
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fRecs[i].fVerts, fRecs[i].fTexs,
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NULL, NULL, NULL, 0, paint);
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canvas->restore();
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canvas->translate(0, SkIntToScalar(250));
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}
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}
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virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) {
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return new Click(this);
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}
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virtual bool onClick(Click* click) {
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// fCurrX = click->fICurr.fX;
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// fCurrY = click->fICurr.fY;
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this->inval(NULL);
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return true;
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}
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private:
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struct Rec {
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SkCanvas::VertexMode fMode;
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int fCount;
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SkPoint* fVerts;
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SkPoint* fTexs;
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Rec() : fCount(0), fVerts(NULL), fTexs(NULL) {}
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~Rec() { delete[] fVerts; delete[] fTexs; }
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};
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void make_tris(Rec* rec) {
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int n = 10;
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SkRandom rand;
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rec->fMode = SkCanvas::kTriangles_VertexMode;
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rec->fCount = n * 3;
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rec->fVerts = new SkPoint[rec->fCount];
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for (int i = 0; i < n; i++) {
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SkPoint* v = &rec->fVerts[i*3];
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for (int j = 0; j < 3; j++) {
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v[j].set(rand.nextUScalar1() * 250, rand.nextUScalar1() * 250);
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}
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}
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}
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void make_fan(Rec* rec, int texWidth, int texHeight) {
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const SkScalar tx = SkIntToScalar(texWidth);
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const SkScalar ty = SkIntToScalar(texHeight);
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const int n = 24;
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rec->fMode = SkCanvas::kTriangleFan_VertexMode;
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rec->fCount = n + 2;
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rec->fVerts = new SkPoint[rec->fCount];
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rec->fTexs = new SkPoint[rec->fCount];
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SkPoint* v = rec->fVerts;
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SkPoint* t = rec->fTexs;
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v[0].set(0, 0);
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t[0].set(0, 0);
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for (int i = 0; i < n; i++) {
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SkScalar cos;
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SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
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v[i+1].set(cos, sin);
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t[i+1].set(i*tx/n, ty);
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}
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v[n+1] = v[1];
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t[n+1].set(tx, ty);
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SkMatrix m;
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m.setScale(SkIntToScalar(100), SkIntToScalar(100));
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m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
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m.mapPoints(v, rec->fCount);
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}
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void make_strip(Rec* rec, int texWidth, int texHeight) {
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const SkScalar tx = SkIntToScalar(texWidth);
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const SkScalar ty = SkIntToScalar(texHeight);
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const int n = 24;
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rec->fMode = SkCanvas::kTriangleStrip_VertexMode;
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rec->fCount = 2 * (n + 1);
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rec->fVerts = new SkPoint[rec->fCount];
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rec->fTexs = new SkPoint[rec->fCount];
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SkPoint* v = rec->fVerts;
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SkPoint* t = rec->fTexs;
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for (int i = 0; i < n; i++) {
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SkScalar cos;
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SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
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v[i*2 + 0].set(cos/2, sin/2);
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v[i*2 + 1].set(cos, sin);
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t[i*2 + 0].set(tx * i / n, ty);
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t[i*2 + 1].set(tx * i / n, 0);
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}
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v[2*n + 0] = v[0];
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v[2*n + 1] = v[1];
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t[2*n + 0].set(tx, ty);
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t[2*n + 1].set(tx, 0);
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SkMatrix m;
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m.setScale(SkIntToScalar(100), SkIntToScalar(100));
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m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
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m.mapPoints(v, rec->fCount);
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}
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Rec fRecs[3];
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typedef SkView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new VerticesView; }
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static SkViewRegister reg(MyFactory);
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