зеркало из https://github.com/mozilla/moz-skia.git
230 строки
7.0 KiB
C++
230 строки
7.0 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBenchmark.h"
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkRandom.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkBlurMask.h"
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#define SMALL SkIntToScalar(2)
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#define REAL SkFloatToScalar(1.5f)
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static const SkScalar kMedium = SkIntToScalar(5);
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#define BIG SkIntToScalar(10)
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static const SkScalar kMedBig = SkIntToScalar(20);
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#define REALBIG SkFloatToScalar(30.5f)
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class BlurRectBench: public SkBenchmark {
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int fLoopCount;
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SkScalar fRadius;
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SkString fName;
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public:
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BlurRectBench(SkScalar rad) {
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fRadius = rad;
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if (fRadius > SkIntToScalar(25)) {
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fLoopCount = 100;
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} else if (fRadius > SkIntToScalar(5)) {
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fLoopCount = 1000;
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} else {
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fLoopCount = 10000;
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}
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}
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protected:
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virtual const char* onGetName() {
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return fName.c_str();
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}
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SkScalar radius() const {
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return fRadius;
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}
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void setName(const SkString& name) {
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fName = name;
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}
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virtual void onDraw(SkCanvas*) {
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SkPaint paint;
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this->setupPaint(&paint);
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paint.setAntiAlias(true);
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SkScalar pad = fRadius*3/2 + SK_Scalar1;
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SkRect r = SkRect::MakeWH(2 * pad + SK_Scalar1, 2 * pad + SK_Scalar1);
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preBenchSetup(r);
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for (int i = 0; i < this->getLoops(); i++) {
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makeBlurryRect(r);
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}
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}
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virtual void makeBlurryRect(const SkRect&) = 0;
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virtual void preBenchSetup(const SkRect&) {}
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private:
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typedef SkBenchmark INHERITED;
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};
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class BlurRectDirectBench: public BlurRectBench {
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public:
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BlurRectDirectBench(SkScalar rad) : INHERITED(rad) {
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SkString name;
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if (SkScalarFraction(rad) != 0) {
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name.printf("blurrect_direct_%.2f", SkScalarToFloat(rad));
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} else {
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name.printf("blurrect_direct_%d", SkScalarRoundToInt(rad));
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}
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this->setName(name);
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}
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protected:
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virtual void makeBlurryRect(const SkRect& r) SK_OVERRIDE {
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SkMask mask;
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SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()),
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&mask, r, SkBlurMask::kNormal_Style);
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SkMask::FreeImage(mask.fImage);
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}
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private:
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typedef BlurRectBench INHERITED;
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};
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class BlurRectSeparableBench: public BlurRectBench {
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public:
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BlurRectSeparableBench(SkScalar rad) : INHERITED(rad) {
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fSrcMask.fImage = NULL;
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}
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~BlurRectSeparableBench() {
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SkMask::FreeImage(fSrcMask.fImage);
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}
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protected:
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virtual void preBenchSetup(const SkRect& r) SK_OVERRIDE {
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SkMask::FreeImage(fSrcMask.fImage);
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r.roundOut(&fSrcMask.fBounds);
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fSrcMask.fFormat = SkMask::kA8_Format;
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fSrcMask.fRowBytes = fSrcMask.fBounds.width();
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fSrcMask.fImage = SkMask::AllocImage(fSrcMask.computeTotalImageSize());
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memset(fSrcMask.fImage, 0xff, fSrcMask.computeTotalImageSize());
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}
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SkMask fSrcMask;
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private:
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typedef BlurRectBench INHERITED;
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};
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class BlurRectBoxFilterBench: public BlurRectSeparableBench {
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public:
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BlurRectBoxFilterBench(SkScalar rad) : INHERITED(rad) {
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SkString name;
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if (SkScalarFraction(rad) != 0) {
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name.printf("blurrect_boxfilter_%.2f", SkScalarToFloat(rad));
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} else {
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name.printf("blurrect_boxfilter_%d", SkScalarRoundToInt(rad));
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}
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this->setName(name);
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}
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protected:
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virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE {
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SkMask mask;
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mask.fImage = NULL;
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SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()),
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SkBlurMask::kNormal_Style,
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SkBlurMask::kHigh_Quality);
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SkMask::FreeImage(mask.fImage);
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}
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private:
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typedef BlurRectSeparableBench INHERITED;
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};
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class BlurRectGaussianBench: public BlurRectSeparableBench {
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public:
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BlurRectGaussianBench(SkScalar rad) : INHERITED(rad) {
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SkString name;
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if (SkScalarFraction(rad) != 0) {
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name.printf("blurrect_gaussian_%.2f", SkScalarToFloat(rad));
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} else {
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name.printf("blurrect_gaussian_%d", SkScalarRoundToInt(rad));
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}
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this->setName(name);
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}
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protected:
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virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE {
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SkMask mask;
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mask.fImage = NULL;
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SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
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&mask, fSrcMask, SkBlurMask::kNormal_Style);
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SkMask::FreeImage(mask.fImage);
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}
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private:
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typedef BlurRectSeparableBench INHERITED;
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};
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DEF_BENCH(return new BlurRectBoxFilterBench(SMALL);)
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DEF_BENCH(return new BlurRectBoxFilterBench(BIG);)
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DEF_BENCH(return new BlurRectBoxFilterBench(REALBIG);)
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DEF_BENCH(return new BlurRectBoxFilterBench(REAL);)
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DEF_BENCH(return new BlurRectGaussianBench(SMALL);)
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DEF_BENCH(return new BlurRectGaussianBench(BIG);)
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DEF_BENCH(return new BlurRectGaussianBench(REALBIG);)
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DEF_BENCH(return new BlurRectGaussianBench(REAL);)
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DEF_BENCH(return new BlurRectDirectBench(SMALL);)
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DEF_BENCH(return new BlurRectDirectBench(BIG);)
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DEF_BENCH(return new BlurRectDirectBench(REALBIG);)
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DEF_BENCH(return new BlurRectDirectBench(REAL);)
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DEF_BENCH(return new BlurRectDirectBench(kMedium);)
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DEF_BENCH(return new BlurRectDirectBench(kMedBig);)
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DEF_BENCH(return new BlurRectBoxFilterBench(kMedium);)
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DEF_BENCH(return new BlurRectBoxFilterBench(kMedBig);)
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#if 0
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// disable Gaussian benchmarks; the algorithm works well enough
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// and serves as a baseline for ground truth, but it's too slow
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// to use in production for non-trivial radii, so no real point
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// in having the bots benchmark it all the time.
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(1));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(2));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(3));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(4));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(5));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(6));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(7));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(8));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(9));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(10));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(11));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(12));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(13));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(14));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(15));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(16));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(17));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(18));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(19));)
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DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(20));)
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#endif
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