зеркало из https://github.com/mozilla/moz-skia.git
266 строки
7.6 KiB
C++
266 строки
7.6 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#if SK_SUPPORT_GPU
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#include "GrGpuResource.h"
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#include "GrContext.h"
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#include "GrGpu.h"
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#include "GrResourceCache2.h"
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#include "GrStencilBuffer.h"
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#include "GrTexture.h"
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#include "GrTexturePriv.h"
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#include "SkCanvas.h"
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enum {
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CACHE_SIZE_COUNT = 2048,
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CACHE_SIZE_BYTES = 2 * 1024 * 1024,
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};
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class StencilResource : public GrGpuResource {
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public:
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SK_DECLARE_INST_COUNT(StencilResource);
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StencilResource(GrGpu* gpu, int id)
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: INHERITED(gpu, false)
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, fID(id) {
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this->registerWithCache();
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}
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static GrResourceKey ComputeKey(int width, int height, int sampleCnt) {
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return GrStencilBuffer::ComputeKey(width, height, sampleCnt);
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}
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int fID;
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private:
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virtual size_t onGpuMemorySize() const SK_OVERRIDE {
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return 100 + ((fID % 1 == 0) ? -5 : 6);
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}
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typedef GrGpuResource INHERITED;
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};
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class TextureResource : public GrGpuResource {
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public:
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SK_DECLARE_INST_COUNT(TextureResource);
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TextureResource(GrGpu* gpu, int id)
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: INHERITED(gpu, false)
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, fID(id) {
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this->registerWithCache();
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}
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static GrResourceKey ComputeKey(const GrSurfaceDesc& desc) {
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GrCacheID::Key key;
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memset(&key, 0, sizeof(key));
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key.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
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key.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
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key.fData32[2] = desc.fFlags;
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static int gType = GrResourceKey::GenerateResourceType();
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static int gDomain = GrCacheID::GenerateDomain();
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return GrResourceKey(GrCacheID(gDomain, key), gType, 0);
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}
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int fID;
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private:
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virtual size_t onGpuMemorySize() const SK_OVERRIDE {
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return 100 + ((fID % 1 == 0) ? -40 : 33);
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}
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typedef GrGpuResource INHERITED;
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};
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static void get_stencil(int i, int* w, int* h, int* s) {
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*w = i % 1024;
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*h = i * 2 % 1024;
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*s = i % 1 == 0 ? 0 : 4;
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}
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static void get_texture_desc(int i, GrSurfaceDesc* desc) {
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desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
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desc->fWidth = i % 1024;
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desc->fHeight = i * 2 % 1024;
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desc->fConfig = static_cast<GrPixelConfig>(i % (kLast_GrPixelConfig + 1));
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desc->fSampleCnt = ((i % 2) == 0) ? 0 : 4;
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}
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static void populate_cache(GrGpu* gpu, int resourceCount) {
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for (int i = 0; i < resourceCount; ++i) {
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int w, h, s;
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get_stencil(i, &w, &h, &s);
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GrResourceKey key = GrStencilBuffer::ComputeKey(w, h, s);
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GrGpuResource* resource = SkNEW_ARGS(StencilResource, (gpu, i));
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resource->cacheAccess().setContentKey(key);
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resource->unref();
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}
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for (int i = 0; i < resourceCount; ++i) {
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GrSurfaceDesc desc;
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get_texture_desc(i, &desc);
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GrResourceKey key = TextureResource::ComputeKey(desc);
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GrGpuResource* resource = SkNEW_ARGS(TextureResource, (gpu, i));
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resource->cacheAccess().setContentKey(key);
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resource->unref();
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}
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}
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static void check_cache_contents_or_die(GrResourceCache2* cache, int k) {
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// Benchmark find calls that succeed.
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{
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GrSurfaceDesc desc;
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get_texture_desc(k, &desc);
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GrResourceKey key = TextureResource::ComputeKey(desc);
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SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
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if (!item) {
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SkFAIL("cache add does not work as expected");
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return;
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}
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if (static_cast<TextureResource*>(item.get())->fID != k) {
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SkFAIL("cache add does not work as expected");
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return;
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}
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}
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{
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int w, h, s;
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get_stencil(k, &w, &h, &s);
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GrResourceKey key = StencilResource::ComputeKey(w, h, s);
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SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
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if (!item) {
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SkFAIL("cache add does not work as expected");
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return;
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}
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if (static_cast<TextureResource*>(item.get())->fID != k) {
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SkFAIL("cache add does not work as expected");
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return;
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}
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}
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// Benchmark also find calls that always fail.
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{
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GrSurfaceDesc desc;
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get_texture_desc(k, &desc);
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desc.fHeight |= 1;
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GrResourceKey key = TextureResource::ComputeKey(desc);
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SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
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if (item) {
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SkFAIL("cache add does not work as expected");
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return;
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}
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}
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{
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int w, h, s;
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get_stencil(k, &w, &h, &s);
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h |= 1;
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GrResourceKey key = StencilResource::ComputeKey(w, h, s);
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SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
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if (item) {
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SkFAIL("cache add does not work as expected");
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return;
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}
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}
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}
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class GrResourceCacheBenchAdd : public Benchmark {
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enum {
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RESOURCE_COUNT = CACHE_SIZE_COUNT / 2,
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};
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public:
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return backend == kNonRendering_Backend;
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}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "grresourcecache_add";
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
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if (NULL == context) {
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return;
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}
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// Set the cache budget to be very large so no purging occurs.
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context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
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GrResourceCache2* cache2 = context->getResourceCache2();
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// Make sure the cache is empty.
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cache2->purgeAllUnlocked();
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SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
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GrGpu* gpu = context->getGpu();
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for (int i = 0; i < loops; ++i) {
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SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
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populate_cache(gpu, RESOURCE_COUNT);
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// Check that cache works.
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for (int k = 0; k < RESOURCE_COUNT; k += 33) {
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check_cache_contents_or_die(cache2, k);
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}
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cache2->purgeAllUnlocked();
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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class GrResourceCacheBenchFind : public Benchmark {
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enum {
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RESOURCE_COUNT = CACHE_SIZE_COUNT / 2,
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};
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public:
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return backend == kNonRendering_Backend;
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}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "grresourcecache_find";
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
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if (NULL == context) {
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return;
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}
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// Set the cache budget to be very large so no purging occurs.
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context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
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GrResourceCache2* cache2 = context->getResourceCache2();
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// Make sure the cache is empty.
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cache2->purgeAllUnlocked();
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SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
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GrGpu* gpu = context->getGpu();
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populate_cache(gpu, RESOURCE_COUNT);
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for (int i = 0; i < loops; ++i) {
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for (int k = 0; k < RESOURCE_COUNT; ++k) {
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check_cache_contents_or_die(cache2, k);
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}
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new GrResourceCacheBenchAdd(); )
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DEF_BENCH( return new GrResourceCacheBenchFind(); )
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#endif
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