зеркало из https://github.com/mozilla/moz-skia.git
198 строки
5.7 KiB
C++
198 строки
5.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "PathOpsTestCommon.h"
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#include "SkPathOpsBounds.h"
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#include "SkPathOpsCubic.h"
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#include "SkPathOpsLine.h"
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#include "SkPathOpsQuad.h"
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#include "SkPathOpsTriangle.h"
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void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) {
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SkTArray<double, true> ts;
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cubic.toQuadraticTs(precision, &ts);
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if (ts.count() <= 0) {
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SkDQuad quad = cubic.toQuad();
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quads.push_back(quad);
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return;
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}
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double tStart = 0;
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for (int i1 = 0; i1 <= ts.count(); ++i1) {
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const double tEnd = i1 < ts.count() ? ts[i1] : 1;
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SkDCubic part = cubic.subDivide(tStart, tEnd);
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SkDQuad quad = part.toQuad();
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quads.push_back(quad);
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tStart = tEnd;
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}
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}
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void CubicPathToQuads(const SkPath& cubicPath, SkPath* quadPath) {
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quadPath->reset();
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SkDCubic cubic;
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SkTArray<SkDQuad, true> quads;
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SkPath::RawIter iter(cubicPath);
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uint8_t verb;
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SkPoint pts[4];
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
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switch (verb) {
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case SkPath::kMove_Verb:
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quadPath->moveTo(pts[0].fX, pts[0].fY);
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continue;
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case SkPath::kLine_Verb:
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quadPath->lineTo(pts[1].fX, pts[1].fY);
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break;
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case SkPath::kQuad_Verb:
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quadPath->quadTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
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break;
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case SkPath::kCubic_Verb:
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quads.reset();
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cubic.set(pts);
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CubicToQuads(cubic, cubic.calcPrecision(), quads);
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for (int index = 0; index < quads.count(); ++index) {
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SkPoint qPts[2] = {
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quads[index][1].asSkPoint(),
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quads[index][2].asSkPoint()
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};
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quadPath->quadTo(qPts[0].fX, qPts[0].fY, qPts[1].fX, qPts[1].fY);
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}
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break;
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case SkPath::kClose_Verb:
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quadPath->close();
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break;
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default:
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SkDEBUGFAIL("bad verb");
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return;
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}
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}
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}
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void CubicPathToSimple(const SkPath& cubicPath, SkPath* simplePath) {
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simplePath->reset();
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SkDCubic cubic;
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SkPath::RawIter iter(cubicPath);
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uint8_t verb;
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SkPoint pts[4];
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
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switch (verb) {
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case SkPath::kMove_Verb:
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simplePath->moveTo(pts[0].fX, pts[0].fY);
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continue;
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case SkPath::kLine_Verb:
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simplePath->lineTo(pts[1].fX, pts[1].fY);
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break;
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case SkPath::kQuad_Verb:
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simplePath->quadTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
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break;
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case SkPath::kCubic_Verb: {
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cubic.set(pts);
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double tInflects[2];
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int inflections = cubic.findInflections(tInflects);
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if (inflections > 1 && tInflects[0] > tInflects[1]) {
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SkTSwap(tInflects[0], tInflects[1]);
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}
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double lo = 0;
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for (int index = 0; index <= inflections; ++index) {
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double hi = index < inflections ? tInflects[index] : 1;
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SkDCubic part = cubic.subDivide(lo, hi);
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SkPoint cPts[3];
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cPts[0] = part[1].asSkPoint();
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cPts[1] = part[2].asSkPoint();
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cPts[2] = part[3].asSkPoint();
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simplePath->cubicTo(cPts[0].fX, cPts[0].fY, cPts[1].fX, cPts[1].fY,
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cPts[2].fX, cPts[2].fY);
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lo = hi;
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}
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break;
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}
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case SkPath::kClose_Verb:
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simplePath->close();
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break;
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default:
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SkDEBUGFAIL("bad verb");
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return;
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}
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}
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}
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static bool SkDoubleIsNaN(double x) {
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return x != x;
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}
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bool ValidBounds(const SkPathOpsBounds& bounds) {
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if (SkScalarIsNaN(bounds.fLeft)) {
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return false;
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}
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if (SkScalarIsNaN(bounds.fTop)) {
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return false;
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}
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if (SkScalarIsNaN(bounds.fRight)) {
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return false;
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}
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return !SkScalarIsNaN(bounds.fBottom);
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}
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bool ValidCubic(const SkDCubic& cubic) {
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for (int index = 0; index < 4; ++index) {
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if (!ValidPoint(cubic[index])) {
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return false;
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}
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}
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return true;
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}
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bool ValidLine(const SkDLine& line) {
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for (int index = 0; index < 2; ++index) {
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if (!ValidPoint(line[index])) {
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return false;
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}
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}
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return true;
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}
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bool ValidPoint(const SkDPoint& pt) {
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if (SkDoubleIsNaN(pt.fX)) {
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return false;
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}
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return !SkDoubleIsNaN(pt.fY);
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}
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bool ValidPoints(const SkPoint* pts, int count) {
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for (int index = 0; index < count; ++index) {
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if (SkScalarIsNaN(pts[index].fX)) {
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return false;
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}
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if (SkScalarIsNaN(pts[index].fY)) {
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return false;
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}
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}
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return true;
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}
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bool ValidQuad(const SkDQuad& quad) {
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for (int index = 0; index < 3; ++index) {
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if (!ValidPoint(quad[index])) {
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return false;
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}
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}
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return true;
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}
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bool ValidTriangle(const SkDTriangle& triangle) {
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for (int index = 0; index < 3; ++index) {
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if (!ValidPoint(triangle.fPts[index])) {
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return false;
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}
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}
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return true;
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}
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bool ValidVector(const SkDVector& v) {
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if (SkDoubleIsNaN(v.fX)) {
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return false;
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}
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return !SkDoubleIsNaN(v.fY);
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}
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