зеркало из https://github.com/mozilla/moz-skia.git
184 строки
5.3 KiB
C++
184 строки
5.3 KiB
C++
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/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrSamplerState_DEFINED
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#define GrSamplerState_DEFINED
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#include "GrCustomStage.h"
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#include "GrMatrix.h"
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#include "GrTypes.h"
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#include "SkShader.h"
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class GrTextureParams {
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public:
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GrTextureParams() {
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this->reset();
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}
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GrTextureParams(const GrTextureParams& params) {
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*this = params;
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}
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GrTextureParams& operator =(const GrTextureParams& params) {
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fTileModes[0] = params.fTileModes[0];
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fTileModes[1] = params.fTileModes[1];
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fBilerp = params.fBilerp;
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return *this;
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}
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void reset() {
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this->reset(SkShader::kClamp_TileMode, false);
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}
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void reset(SkShader::TileMode tileXAndY, bool filter) {
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fTileModes[0] = fTileModes[1] = tileXAndY;
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fBilerp = filter;
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}
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void reset(SkShader::TileMode tileModes[2], bool filter) {
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fTileModes[0] = tileModes[0];
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fTileModes[1] = tileModes[1];
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fBilerp = filter;
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}
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void setClampNoFilter() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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fBilerp = false;
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}
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void setClamp() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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}
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void setBilerp(bool bilerp) { fBilerp = bilerp; }
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void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
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void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
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void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
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SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
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SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
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bool isTiled() const {
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return SkShader::kClamp_TileMode != fTileModes[0] ||
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SkShader::kClamp_TileMode != fTileModes[1];
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}
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bool isBilerp() const { return fBilerp; }
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private:
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SkShader::TileMode fTileModes[2];
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bool fBilerp;
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};
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class GrSamplerState {
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public:
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static const bool kBilerpDefault = false;
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static const SkShader::TileMode kTileModeDefault = SkShader::kClamp_TileMode;
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/**
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* Default sampler state is set to clamp, use normal sampling mode, be
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* unfiltered, and use identity matrix.
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*/
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GrSamplerState()
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: fCustomStage (NULL) {
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memset(this, 0, sizeof(GrSamplerState));
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this->reset();
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}
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~GrSamplerState() {
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GrSafeUnref(fCustomStage);
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}
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bool operator ==(const GrSamplerState& s) const {
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/* We must be bit-identical as far as the CustomStage;
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there may be multiple CustomStages that will produce
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the same shader code and so are equivalent.
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Can't take the address of fWrapX because it's :8 */
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int bitwiseRegion = (intptr_t) &fCustomStage - (intptr_t) this;
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GrAssert(sizeof(GrSamplerState) ==
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bitwiseRegion + sizeof(fCustomStage));
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return !memcmp(this, &s, bitwiseRegion) &&
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((fCustomStage == s.fCustomStage) ||
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(fCustomStage && s.fCustomStage &&
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(fCustomStage->getFactory() ==
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s.fCustomStage->getFactory()) &&
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fCustomStage->isEqual(*s.fCustomStage)));
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}
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bool operator !=(const GrSamplerState& s) const { return !(*this == s); }
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GrSamplerState& operator =(const GrSamplerState& s) {
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// memcpy() breaks refcounting
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fTextureParams = s.fTextureParams;
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fMatrix = s.fMatrix;
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GrSafeAssign(fCustomStage, s.fCustomStage);
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return *this;
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}
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const GrMatrix& getMatrix() const { return fMatrix; }
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GrTextureParams* textureParams() { return &fTextureParams; }
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const GrTextureParams& getTextureParams() const { return fTextureParams; }
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/**
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* Access the sampler's matrix. See SampleMode for explanation of
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* relationship between the matrix and sample mode.
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*/
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GrMatrix* matrix() { return &fMatrix; }
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/**
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* Multiplies the current sampler matrix a matrix
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*
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* After this call M' = M*m where M is the old matrix, m is the parameter
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* to this function, and M' is the new matrix. (We consider points to
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* be column vectors so tex cood vector t is transformed by matrix X as
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* t' = X*t.)
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*
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* @param matrix the matrix used to modify the matrix.
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*/
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void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
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void reset(SkShader::TileMode tileXAndY,
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bool filter,
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const GrMatrix& matrix) {
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fTextureParams.reset(tileXAndY, filter);
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fMatrix = matrix;
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GrSafeSetNull(fCustomStage);
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}
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void reset(SkShader::TileMode wrapXAndY, bool filter) {
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this->reset(wrapXAndY, filter, GrMatrix::I());
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}
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void reset(const GrMatrix& matrix) {
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this->reset(kTileModeDefault, kBilerpDefault, matrix);
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}
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void reset() {
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this->reset(kTileModeDefault, kBilerpDefault, GrMatrix::I());
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}
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GrCustomStage* setCustomStage(GrCustomStage* stage) {
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GrSafeAssign(fCustomStage, stage);
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return stage;
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}
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const GrCustomStage* getCustomStage() const { return fCustomStage; }
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private:
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GrTextureParams fTextureParams;
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GrMatrix fMatrix;
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GrCustomStage* fCustomStage;
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};
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#endif
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