moz-skia/include/gpu/GrTypes.h

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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTypes_DEFINED
#define GrTypes_DEFINED
#include "SkTypes.h"
#include "GrConfig.h"
////////////////////////////////////////////////////////////////////////////////
/**
* Defines overloaded bitwise operators to make it easier to use an enum as a
* bitfield.
*/
#define GR_MAKE_BITFIELD_OPS(X) \
inline X operator | (X a, X b) { \
return (X) (+a | +b); \
} \
\
inline X operator & (X a, X b) { \
return (X) (+a & +b); \
} \
template <typename T> \
inline X operator & (T a, X b) { \
return (X) (+a & +b); \
} \
template <typename T> \
inline X operator & (X a, T b) { \
return (X) (+a & +b); \
} \
#define GR_DECL_BITFIELD_OPS_FRIENDS(X) \
friend X operator | (X a, X b); \
\
friend X operator & (X a, X b); \
\
template <typename T> \
friend X operator & (T a, X b); \
\
template <typename T> \
friend X operator & (X a, T b); \
////////////////////////////////////////////////////////////////////////////////
/**
* Macro to round n up to the next multiple of 4, or return it unchanged if
* n is already a multiple of 4
*/
#define GrALIGN4(n) SkAlign4(n)
#define GrIsALIGN4(n) SkIsAlign4(n)
template <typename T> const T& GrMin(const T& a, const T& b) {
return (a < b) ? a : b;
}
template <typename T> const T& GrMax(const T& a, const T& b) {
return (b < a) ? a : b;
}
// compile time versions of min/max
#define GR_CT_MAX(a, b) (((b) < (a)) ? (a) : (b))
#define GR_CT_MIN(a, b) (((b) < (a)) ? (b) : (a))
/**
* divide, rounding up
*/
static inline int32_t GrIDivRoundUp(int x, int y) {
GrAssert(y > 0);
return (x + (y-1)) / y;
}
static inline uint32_t GrUIDivRoundUp(uint32_t x, uint32_t y) {
return (x + (y-1)) / y;
}
static inline size_t GrSizeDivRoundUp(size_t x, size_t y) {
return (x + (y-1)) / y;
}
// compile time, evaluates Y multiple times
#define GR_CT_DIV_ROUND_UP(X, Y) (((X) + ((Y)-1)) / (Y))
/**
* align up
*/
static inline uint32_t GrUIAlignUp(uint32_t x, uint32_t alignment) {
return GrUIDivRoundUp(x, alignment) * alignment;
}
static inline size_t GrSizeAlignUp(size_t x, size_t alignment) {
return GrSizeDivRoundUp(x, alignment) * alignment;
}
// compile time, evaluates A multiple times
#define GR_CT_ALIGN_UP(X, A) (GR_CT_DIV_ROUND_UP((X),(A)) * (A))
/**
* amount of pad needed to align up
*/
static inline uint32_t GrUIAlignUpPad(uint32_t x, uint32_t alignment) {
return (alignment - x % alignment) % alignment;
}
static inline size_t GrSizeAlignUpPad(size_t x, size_t alignment) {
return (alignment - x % alignment) % alignment;
}
/**
* align down
*/
static inline uint32_t GrUIAlignDown(uint32_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
static inline size_t GrSizeAlignDown(size_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
/**
* Count elements in an array
*/
#define GR_ARRAY_COUNT(array) SK_ARRAY_COUNT(array)
//!< allocate a block of memory, will never return NULL
extern void* GrMalloc(size_t bytes);
//!< free block allocated by GrMalloc. ptr may be NULL
extern void GrFree(void* ptr);
static inline void Gr_bzero(void* dst, size_t size) {
memset(dst, 0, size);
}
///////////////////////////////////////////////////////////////////////////////
/**
* Return the number of leading zeros in n
*/
extern int Gr_clz(uint32_t n);
/**
* Return true if n is a power of 2
*/
static inline bool GrIsPow2(unsigned n) {
return n && 0 == (n & (n - 1));
}
/**
* Return the next power of 2 >= n.
*/
static inline uint32_t GrNextPow2(uint32_t n) {
return n ? (1 << (32 - Gr_clz(n - 1))) : 1;
}
static inline int GrNextPow2(int n) {
GrAssert(n >= 0); // this impl only works for non-neg.
return n ? (1 << (32 - Gr_clz(n - 1))) : 1;
}
///////////////////////////////////////////////////////////////////////////////
/**
* 16.16 fixed point type
*/
typedef int32_t GrFixed;
#if GR_DEBUG
static inline int16_t GrToS16(intptr_t x) {
GrAssert((int16_t)x == x);
return (int16_t)x;
}
#else
#define GrToS16(x) x
#endif
///////////////////////////////////////////////////////////////////////////////
/**
* Possible 3D APIs that may be used by Ganesh.
*/
enum GrEngine {
kOpenGL_Shaders_GrEngine,
kOpenGL_Fixed_GrEngine,
};
/**
* Engine-specific 3D context handle
* GrGLInterface* for OpenGL. If NULL will use the default GL interface.
*/
typedef intptr_t GrPlatform3DContext;
///////////////////////////////////////////////////////////////////////////////
/**
* Type used to describe format of vertices in arrays
* Values are defined in GrDrawTarget
*/
typedef int GrVertexLayout;
/**
* Geometric primitives used for drawing.
*/
enum GrPrimitiveType {
kTriangles_GrPrimitiveType,
kTriangleStrip_GrPrimitiveType,
kTriangleFan_GrPrimitiveType,
kPoints_GrPrimitiveType,
kLines_GrPrimitiveType, // 1 pix wide only
kLineStrip_GrPrimitiveType // 1 pix wide only
};
static inline bool GrIsPrimTypeLines(GrPrimitiveType type) {
return kLines_GrPrimitiveType == type || kLineStrip_GrPrimitiveType == type;
}
static inline bool GrIsPrimTypeTris(GrPrimitiveType type) {
return kTriangles_GrPrimitiveType == type ||
kTriangleStrip_GrPrimitiveType == type ||
kTriangleFan_GrPrimitiveType == type;
}
/**
* Coeffecients for alpha-blending.
*/
enum GrBlendCoeff {
kInvalid_GrBlendCoeff = -1,
kZero_GrBlendCoeff, //<! 0
kOne_GrBlendCoeff, //<! 1
kSC_GrBlendCoeff, //<! src color
kISC_GrBlendCoeff, //<! one minus src color
kDC_GrBlendCoeff, //<! dst color
kIDC_GrBlendCoeff, //<! one minus dst color
kSA_GrBlendCoeff, //<! src alpha
kISA_GrBlendCoeff, //<! one minus src alpha
kDA_GrBlendCoeff, //<! dst alpha
kIDA_GrBlendCoeff, //<! one minus dst alpha
kConstC_GrBlendCoeff, //<! constant color
kIConstC_GrBlendCoeff, //<! one minus constant color
kConstA_GrBlendCoeff, //<! constant color alpha
kIConstA_GrBlendCoeff, //<! one minus constant color alpha
kPublicGrBlendCoeffCount
};
/**
* Formats for masks, used by the font cache.
* Important that these are 0-based.
*/
enum GrMaskFormat {
kA8_GrMaskFormat, //!< 1-byte per pixel
kA565_GrMaskFormat, //!< 2-bytes per pixel
kA888_GrMaskFormat, //!< 4-bytes per pixel
kCount_GrMaskFormats //!< used to allocate arrays sized for mask formats
};
/**
* Return the number of bytes-per-pixel for the specified mask format.
*/
static inline int GrMaskFormatBytesPerPixel(GrMaskFormat format) {
GrAssert((unsigned)format <= 2);
// kA8 (0) -> 1
// kA565 (1) -> 2
// kA888 (2) -> 4
return 1 << (int)format;
}
/**
* Pixel configurations.
*/
enum GrPixelConfig {
kUnknown_GrPixelConfig,
kAlpha_8_GrPixelConfig,
kIndex_8_GrPixelConfig,
kRGB_565_GrPixelConfig,
/**
* Premultiplied
*/
kRGBA_4444_GrPixelConfig,
/**
* Premultiplied. Byte order is r,g,b,a.
*/
kRGBA_8888_GrPixelConfig,
/**
* Premultiplied. Byte order is b,g,r,a.
*/
kBGRA_8888_GrPixelConfig,
kGrPixelConfigCount
};
// Aliases for pixel configs that match skia's byte order.
#ifndef SK_CPU_LENDIAN
#error "Skia gpu currently assumes little endian"
#endif
#if 24 == SK_A32_SHIFT && 16 == SK_R32_SHIFT && \
8 == SK_G32_SHIFT && 0 == SK_B32_SHIFT
static const GrPixelConfig kSkia8888_GrPixelConfig = kBGRA_8888_GrPixelConfig;
#elif 24 == SK_A32_SHIFT && 16 == SK_B32_SHIFT && \
8 == SK_G32_SHIFT && 0 == SK_R32_SHIFT
static const GrPixelConfig kSkia8888_GrPixelConfig = kRGBA_8888_GrPixelConfig;
#else
#error "SK_*32_SHIFT values must correspond to GL_BGRA or GL_RGBA format."
#endif
// This alias is deprecated and will be removed.
static const GrPixelConfig kSkia8888_PM_GrPixelConfig = kSkia8888_GrPixelConfig;
// Returns true if the pixel config has 8bit r,g,b,a components in that byte
// order
static inline bool GrPixelConfigIsRGBA8888(GrPixelConfig config) {
switch (config) {
case kRGBA_8888_GrPixelConfig:
return true;
default:
return false;
}
}
// Returns true if the pixel config has 8bit b,g,r,a components in that byte
// order
static inline bool GrPixelConfigIsBGRA8888(GrPixelConfig config) {
switch (config) {
case kBGRA_8888_GrPixelConfig:
return true;
default:
return false;
}
}
// Returns true if the pixel config is 32 bits per pixel
static inline bool GrPixelConfigIs32Bit(GrPixelConfig config) {
switch (config) {
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
return true;
default:
return false;
}
}
// Takes a config and returns the equivalent config with the R and B order
// swapped if such a config exists. Otherwise, kUnknown_GrPixelConfig
static inline GrPixelConfig GrPixelConfigSwapRAndB(GrPixelConfig config) {
switch (config) {
case kBGRA_8888_GrPixelConfig:
return kRGBA_8888_GrPixelConfig;
case kRGBA_8888_GrPixelConfig:
return kBGRA_8888_GrPixelConfig;
default:
return kUnknown_GrPixelConfig;
}
}
static inline size_t GrBytesPerPixel(GrPixelConfig config) {
switch (config) {
case kAlpha_8_GrPixelConfig:
case kIndex_8_GrPixelConfig:
return 1;
case kRGB_565_GrPixelConfig:
case kRGBA_4444_GrPixelConfig:
return 2;
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
return 4;
default:
return 0;
}
}
static inline bool GrPixelConfigIsOpaque(GrPixelConfig config) {
switch (config) {
case kRGB_565_GrPixelConfig:
return true;
default:
return false;
}
}
static inline bool GrPixelConfigIsAlphaOnly(GrPixelConfig config) {
switch (config) {
case kAlpha_8_GrPixelConfig:
return true;
default:
return false;
}
}
/**
* Optional bitfield flags that can be passed to createTexture.
*/
enum GrTextureFlags {
kNone_GrTextureFlags = 0x0,
/**
* Creates a texture that can be rendered to as a GrRenderTarget. Use
* GrTexture::asRenderTarget() to access.
*/
kRenderTarget_GrTextureFlagBit = 0x1,
/**
* By default all render targets have an associated stencil buffer that
* may be required for path filling. This flag overrides stencil buffer
* creation.
* MAKE THIS PRIVATE?
*/
kNoStencil_GrTextureFlagBit = 0x2,
/**
* Hint that the CPU may modify this texture after creation.
*/
kDynamicUpdate_GrTextureFlagBit = 0x4,
kDummy_GrTextureFlagBit,
kLastPublic_GrTextureFlagBit = kDummy_GrTextureFlagBit-1,
};
GR_MAKE_BITFIELD_OPS(GrTextureFlags)
enum {
/**
* For Index8 pixel config, the colortable must be 256 entries
*/
kGrColorTableSize = 256 * 4 //sizeof(GrColor)
};
/**
* Describes a texture to be created.
*/
struct GrTextureDesc {
GrTextureDesc()
: fFlags(kNone_GrTextureFlags)
, fWidth(0)
, fHeight(0)
, fConfig(kUnknown_GrPixelConfig)
, fSampleCnt(0) {
}
GrTextureFlags fFlags; //!< bitfield of TextureFlags
int fWidth; //!< Width of the texture
int fHeight; //!< Height of the texture
/**
* Format of source data of the texture. Not guaranteed to be the same as
* internal format used by 3D API.
*/
GrPixelConfig fConfig;
/**
* The number of samples per pixel or 0 to disable full scene AA. This only
* applies if the kRenderTarget_GrTextureFlagBit is set. The actual number
* of samples may not exactly match the request. The request will be rounded
* up to the next supported sample count, or down if it is larger than the
* max supportex count.
*/
int fSampleCnt;
};
/**
* GrCacheData holds user-provided cache-specific data. It is used in
* combination with the GrTextureDesc to construct a cache key for texture
* resources.
*/
struct GrCacheData {
/*
* Scratch textures should all have this value as their fClientCacheID
*/
static const uint64_t kScratch_CacheID = 0xBBBBBBBB;
/**
* Resources in the "scratch" domain can be used by any domain. All
* scratch textures will have this as their domain.
*/
static const uint8_t kScratch_ResourceDomain = 0;
// No default constructor is provided since, if you are creating one
// of these, you should definitely have a key (or be using the scratch
// key).
GrCacheData(uint64_t key)
: fClientCacheID(key)
, fResourceDomain(kScratch_ResourceDomain) {
}
/**
* A user-provided texture ID. It should be unique to the texture data and
* does not need to take into account the width or height. Two textures
* with the same ID but different dimensions will not collide. This field
* is only relevant for textures that will be cached.
*/
uint64_t fClientCacheID;
/**
* Allows cache clients to cluster their textures inside domains (e.g.,
* alpha clip masks). Only relevant for cached textures.
*/
uint8_t fResourceDomain;
};
/**
* Clips are composed from these objects.
*/
enum GrClipType {
kRect_ClipType,
kPath_ClipType
};
/**
* Commands used to describe a path. Each command
* is accompanied by some number of points.
*/
enum GrPathCmd {
kMove_PathCmd, //!< Starts a new subpath at
// at the returned point
// 1 point
kLine_PathCmd, //!< Adds a line segment
// 2 points
kQuadratic_PathCmd, //!< Adds a quadratic segment
// 3 points
kCubic_PathCmd, //!< Adds a cubic segment
// 4 points
kClose_PathCmd, //!< Closes the current subpath
// by connecting a line to the
// starting point.
// 0 points
kEnd_PathCmd //!< Indicates the end of the last subpath
// when iterating
// 0 points.
};
/**
* Gets the number of points associated with a path command.
*/
static int inline NumPathCmdPoints(GrPathCmd cmd) {
static const int gNumPoints[] = {
1, 2, 3, 4, 0, 0
};
return gNumPoints[cmd];
}
/**
* Path filling rules
*/
enum GrPathFill {
kWinding_GrPathFill,
kEvenOdd_GrPathFill,
kInverseWinding_GrPathFill,
kInverseEvenOdd_GrPathFill,
kHairLine_GrPathFill,
kGrPathFillCount
};
static inline GrPathFill GrNonInvertedFill(GrPathFill fill) {
static const GrPathFill gNonInvertedFills[] = {
kWinding_GrPathFill, // kWinding_GrPathFill
kEvenOdd_GrPathFill, // kEvenOdd_GrPathFill
kWinding_GrPathFill, // kInverseWinding_GrPathFill
kEvenOdd_GrPathFill, // kInverseEvenOdd_GrPathFill
kHairLine_GrPathFill,// kHairLine_GrPathFill
};
GR_STATIC_ASSERT(0 == kWinding_GrPathFill);
GR_STATIC_ASSERT(1 == kEvenOdd_GrPathFill);
GR_STATIC_ASSERT(2 == kInverseWinding_GrPathFill);
GR_STATIC_ASSERT(3 == kInverseEvenOdd_GrPathFill);
GR_STATIC_ASSERT(4 == kHairLine_GrPathFill);
GR_STATIC_ASSERT(5 == kGrPathFillCount);
return gNonInvertedFills[fill];
}
static inline bool GrIsFillInverted(GrPathFill fill) {
static const bool gIsFillInverted[] = {
false, // kWinding_GrPathFill
false, // kEvenOdd_GrPathFill
true, // kInverseWinding_GrPathFill
true, // kInverseEvenOdd_GrPathFill
false, // kHairLine_GrPathFill
};
GR_STATIC_ASSERT(0 == kWinding_GrPathFill);
GR_STATIC_ASSERT(1 == kEvenOdd_GrPathFill);
GR_STATIC_ASSERT(2 == kInverseWinding_GrPathFill);
GR_STATIC_ASSERT(3 == kInverseEvenOdd_GrPathFill);
GR_STATIC_ASSERT(4 == kHairLine_GrPathFill);
GR_STATIC_ASSERT(5 == kGrPathFillCount);
return gIsFillInverted[fill];
}
///////////////////////////////////////////////////////////////////////////////
// opaque type for 3D API object handles
typedef intptr_t GrPlatform3DObject;
/**
* Gr can wrap an existing texture created by the client with a GrTexture
* object. The client is responsible for ensuring that the texture lives at
* least as long as the GrTexture object wrapping it. We require the client to
* explicitly provide information about the texture, such as width, height,
* and pixel config, rather than querying the 3D APIfor these values. We expect
* these to be immutable even if the 3D API doesn't require this (OpenGL).
*
* Textures that are also render targets are supported as well. Gr will manage
* any ancillary 3D API (stencil buffer, FBO id, etc) objects necessary for
* Gr to draw into the render target. To access the render target object
* call GrTexture::asRenderTarget().
*
* If in addition to the render target flag, the caller also specifies a sample
* count Gr will create an MSAA buffer that resolves into the texture. Gr auto-
* resolves when it reads from the texture. The client can explictly resolve
* using the GrRenderTarget interface.
*
* Note: These flags currently form a subset of GrTexture's flags.
*/
enum GrPlatformTextureFlags {
/**
* No flags enabled
*/
kNone_GrPlatformTextureFlag = kNone_GrTextureFlags,
/**
* Indicates that the texture is also a render target, and thus should have
* a GrRenderTarget object.
*
* D3D (future): client must have created the texture with flags that allow
* it to be used as a render target.
*/
kRenderTarget_GrPlatformTextureFlag = kRenderTarget_GrTextureFlagBit,
};
GR_MAKE_BITFIELD_OPS(GrPlatformTextureFlags)
struct GrPlatformTextureDesc {
GrPlatformTextureDesc() { memset(this, 0, sizeof(*this)); }
GrPlatformTextureFlags fFlags;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig; //<! color format
/**
* If the render target flag is set and sample count is greater than 0
* then Gr will create an MSAA buffer that resolves to the texture.
*/
int fSampleCnt;
/**
* Handle to the 3D API object.
* OpenGL: Texture ID.
*/
GrPlatform3DObject fTextureHandle;
};
///////////////////////////////////////////////////////////////////////////////
/**
* Gr can wrap an existing render target created by the client in the 3D API
* with a GrRenderTarget object. The client is responsible for ensuring that the
* underlying 3D API object lives at least as long as the GrRenderTarget object
* wrapping it. We require the client to explicitly provide information about
* the target, such as width, height, and pixel config rather than querying the
* 3D API for these values. We expect these properties to be immutable even if
* the 3D API doesn't require this (OpenGL).
*/
struct GrPlatformRenderTargetDesc {
GrPlatformRenderTargetDesc() { memset(this, 0, sizeof(*this)); }
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig; //<! color format
/**
* The number of samples per pixel. Gr uses this to influence decisions
* about applying other forms of antialiasing.
*/
int fSampleCnt;
/**
* Number of bits of stencil per-pixel.
*/
int fStencilBits;
/**
* Handle to the 3D API object.
* OpenGL: FBO ID
*/
GrPlatform3DObject fRenderTargetHandle;
};
///////////////////////////////////////////////////////////////////////////////
// this is included only to make it easy to use this debugging facility
#include "GrInstanceCounter.h"
#endif