зеркало из https://github.com/mozilla/moz-skia.git
172 строки
6.2 KiB
C++
172 строки
6.2 KiB
C++
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/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkGpuDevice_DEFINED
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#define SkGpuDevice_DEFINED
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#include "SkGr.h"
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#include "SkBitmap.h"
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#include "SkDevice.h"
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#include "SkRegion.h"
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#include "GrContext.h"
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struct SkDrawProcs;
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struct GrSkDrawProcs;
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class GrTextContext;
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/**
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* Subclass of SkDevice, which directs all drawing to the GrGpu owned by the
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* canvas.
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*/
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class SK_API SkGpuDevice : public SkDevice {
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public:
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/**
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* New device that will create an offscreen renderTarget based on the
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* config, width, height. The device's storage will not count against
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* the GrContext's texture cache budget. The device's pixels will be
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* uninitialized.
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*/
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SkGpuDevice(GrContext*, SkBitmap::Config, int width, int height);
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/**
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* New device that will render to the specified renderTarget.
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*/
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SkGpuDevice(GrContext*, GrRenderTarget*);
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/**
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* New device that will render to the texture (as a rendertarget).
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* The GrTexture's asRenderTarget() must be non-NULL or device will not
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* function.
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*/
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SkGpuDevice(GrContext*, GrTexture*);
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virtual ~SkGpuDevice();
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GrContext* context() const { return fContext; }
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/**
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* Override from SkGpuDevice, so we can set our FBO to be the render target
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* The canvas parameter must be a SkGpuCanvas
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*/
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virtual void gainFocus(const SkMatrix&, const SkRegion&) SK_OVERRIDE;
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virtual SkGpuRenderTarget* accessRenderTarget() SK_OVERRIDE;
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// overrides from SkDevice
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virtual void clear(SkColor color) SK_OVERRIDE;
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virtual void writePixels(const SkBitmap& bitmap, int x, int y,
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SkCanvas::Config8888 config8888) SK_OVERRIDE;
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virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
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const SkClipStack&) SK_OVERRIDE;
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virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
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const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
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virtual void drawRect(const SkDraw&, const SkRect& r,
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPath(const SkDraw&, const SkPath& path,
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const SkPaint& paint, const SkMatrix* prePathMatrix,
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bool pathIsMutable) SK_OVERRIDE;
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virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
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const SkIRect* srcRectOrNull,
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const SkMatrix&, const SkPaint&) SK_OVERRIDE;
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virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
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int x, int y, const SkPaint& paint);
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virtual void drawText(const SkDraw&, const void* text, size_t len,
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SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE;
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virtual void drawPosText(const SkDraw&, const void* text, size_t len,
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const SkScalar pos[], SkScalar constY,
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int scalarsPerPos, const SkPaint&) SK_OVERRIDE;
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virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint&) SK_OVERRIDE;
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virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
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const SkPoint verts[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint&) SK_OVERRIDE;
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virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
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const SkPaint&) SK_OVERRIDE;
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virtual bool filterTextFlags(const SkPaint&, TextFlags*) SK_OVERRIDE;
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virtual void flush();
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virtual void onAttachToCanvas(SkCanvas* canvas) SK_OVERRIDE;
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virtual void onDetachFromCanvas() SK_OVERRIDE;
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/**
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* Make's this device's rendertarget current in the underlying 3D API.
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* Also implicitly flushes.
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*/
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virtual void makeRenderTargetCurrent();
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virtual bool canHandleImageFilter(SkImageFilter*) SK_OVERRIDE;
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virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&,
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SkBitmap*, SkIPoint*) SK_OVERRIDE;
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class SkAutoCachedTexture; // used internally
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protected:
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bool isBitmapInTextureCache(const SkBitmap& bitmap,
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const GrTextureParams& params) const;
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// overrides from SkDevice
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virtual bool onReadPixels(const SkBitmap& bitmap,
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int x, int y,
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SkCanvas::Config8888 config8888) SK_OVERRIDE;
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private:
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GrContext* fContext;
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GrSkDrawProcs* fDrawProcs;
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GrClipData fClipData;
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// state for our offscreen render-target
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GrRenderTarget* fRenderTarget;
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bool fNeedClear;
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bool fNeedPrepareRenderTarget;
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// called from rt and tex cons
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void initFromRenderTarget(GrContext*, GrRenderTarget*, bool cached);
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// used by createCompatibleDevice
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SkGpuDevice(GrContext*, GrTexture* texture, bool needClear);
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// override from SkDevice
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virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
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int width, int height,
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bool isOpaque,
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Usage usage) SK_OVERRIDE;
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SkDrawProcs* initDrawForText(GrTextContext*);
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bool bindDeviceAsTexture(GrPaint* paint);
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void prepareRenderTarget(const SkDraw&);
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bool shouldTileBitmap(const SkBitmap& bitmap,
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const GrTextureParams& sampler,
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const SkIRect* srcRectPtr,
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int* tileSize) const;
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void internalDrawBitmap(const SkDraw&, const SkBitmap&,
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const SkIRect&, const SkMatrix&, GrPaint* grPaint);
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/**
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* Returns non-initialized instance.
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*/
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GrTextContext* getTextContext();
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typedef SkDevice INHERITED;
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};
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#endif
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