зеркало из https://github.com/mozilla/moz-skia.git
192 строки
6.1 KiB
C++
192 строки
6.1 KiB
C++
#include "SkGLTextCache.h"
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#include "SkScalerContext.h"
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#include "SkTSearch.h"
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const GLenum gTextTextureFormat = GL_ALPHA;
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const GLenum gTextTextureType = GL_UNSIGNED_BYTE;
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SkGLTextCache::Strike::Strike(Strike* next, int width, int height) {
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fStrikeWidth = SkNextPow2(SkMax32(kMinStrikeWidth, width));
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fStrikeHeight = SkNextPow2(height);
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fGlyphCount = 0;
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fNextFreeOffsetX = 0;
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fNext = next;
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fStrikeWidthShift = SkNextLog2(fStrikeWidth);
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fStrikeHeightShift = SkNextLog2(fStrikeHeight);
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if (next) {
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SkASSERT(next->fStrikeHeight == fStrikeHeight);
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}
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// create an empty texture to receive glyphs
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fTexName = 0;
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glGenTextures(1, &fTexName);
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glBindTexture(GL_TEXTURE_2D, fTexName);
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glTexImage2D(GL_TEXTURE_2D, 0, gTextTextureFormat,
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fStrikeWidth, fStrikeHeight, 0,
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gTextTextureFormat, gTextTextureType, NULL);
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SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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SkGLTextCache::Strike::~Strike() {
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if (fTexName != 0) {
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glDeleteTextures(1, &fTexName);
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}
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}
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SkGLTextCache::Strike*
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SkGLTextCache::Strike::findGlyph(const SkGlyph& glyph, int* offset) {
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Strike* strike = this;
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SkDEBUGCODE(const int height = SkNextPow2(glyph.fHeight);)
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do {
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SkASSERT(height == strike->fStrikeHeight);
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int index = SkTSearch(strike->fGlyphIDArray, strike->fGlyphCount,
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glyph.fID, sizeof(strike->fGlyphIDArray[0]));
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if (index >= 0) {
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if (offset) {
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*offset = strike->fGlyphOffsetX[index];
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}
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return strike;
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}
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strike = strike->fNext;
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} while (NULL != strike);
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return NULL;
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}
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static void make_a_whole(void* buffer, int index, int count, size_t elemSize) {
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SkASSERT(index >= 0 && index <= count);
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size_t offset = index * elemSize;
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memmove((char*)buffer + offset + elemSize,
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(const char*)buffer + offset,
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(count - index) * elemSize);
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}
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SkGLTextCache::Strike*
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SkGLTextCache::Strike::addGlyphAndBind(const SkGlyph& glyph,
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const uint8_t image[], int* offset) {
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#ifdef SK_DEBUG
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SkASSERT(this->findGlyph(glyph, NULL) == NULL);
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const int height = SkNextPow2(glyph.fHeight);
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SkASSERT(height <= fStrikeHeight && height > (fStrikeHeight >> 1));
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#endif
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int rowBytes = glyph.rowBytes();
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SkASSERT(rowBytes >= glyph.fWidth);
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Strike* strike;
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if (fGlyphCount == kMaxGlyphCount ||
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fNextFreeOffsetX + rowBytes >= fStrikeWidth) {
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// this will bind the next texture for us
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// SkDebugf("--- extend strike %p\n", this);
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strike = SkNEW_ARGS(Strike, (this, rowBytes, glyph.fHeight));
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} else {
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glBindTexture(GL_TEXTURE_2D, fTexName);
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strike = this;
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}
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uint32_t* idArray = strike->fGlyphIDArray;
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uint16_t* offsetArray = strike->fGlyphOffsetX;
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const int glyphCount = strike->fGlyphCount;
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexSubImage2D(GL_TEXTURE_2D, 0, strike->fNextFreeOffsetX, 0, rowBytes,
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glyph.fHeight, gTextTextureFormat, gTextTextureType,
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image);
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// need to insert the offset
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int index = SkTSearch(idArray, glyphCount, glyph.fID, sizeof(idArray[0]));
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SkASSERT(index < 0);
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index = ~index; // this is where we should insert it
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make_a_whole(idArray, index, glyphCount, sizeof(idArray));
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make_a_whole(offsetArray, index, glyphCount, sizeof(offsetArray[0]));
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idArray[index] = glyph.fID;
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offsetArray[index] = strike->fNextFreeOffsetX;
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if (offset) {
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*offset = strike->fNextFreeOffsetX;
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}
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#if 0
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SkDebugf("--- strike %p glyph %x [%d %d] offset %d count %d\n",
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strike, glyph.fID, glyph.fWidth, glyph.fHeight,
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strike->fNextFreeOffsetX, glyphCount + 1);
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#endif
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// now update our header
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strike->fGlyphCount = glyphCount + 1;
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strike->fNextFreeOffsetX += glyph.fWidth;
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return strike;
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}
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///////////////////////////////////////////////////////////////////////////////
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SkGLTextCache::SkGLTextCache() {
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sk_bzero(fStrikeList, sizeof(fStrikeList));
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}
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SkGLTextCache::~SkGLTextCache() {
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this->deleteAllStrikes(true);
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}
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void SkGLTextCache::deleteAllStrikes(bool texturesAreValid) {
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for (size_t i = 0; i < SK_ARRAY_COUNT(fStrikeList); i++) {
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Strike* strike = fStrikeList[i];
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while (strike != NULL) {
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Strike* next = strike->fNext;
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if (!texturesAreValid) {
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strike->abandonTexture();
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}
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SkDELETE(strike);
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strike = next;
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}
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}
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sk_bzero(fStrikeList, sizeof(fStrikeList));
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}
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SkGLTextCache::Strike* SkGLTextCache::findGlyph(const SkGlyph& glyph,
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int* offset) {
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SkASSERT(glyph.fWidth != 0);
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SkASSERT(glyph.fHeight != 0);
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size_t index = SkNextLog2(glyph.fHeight);
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if (index >= SK_ARRAY_COUNT(fStrikeList)) {
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// too big for us to cache;
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return NULL;
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}
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Strike* strike = fStrikeList[index];
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if (strike) {
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strike = strike->findGlyph(glyph, offset);
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}
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return strike;
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}
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SkGLTextCache::Strike* SkGLTextCache::addGlyphAndBind(const SkGlyph& glyph,
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const uint8_t image[], int* offset) {
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SkASSERT(image != NULL);
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SkASSERT(glyph.fWidth != 0);
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SkASSERT(glyph.fHeight != 0);
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size_t index = SkNextLog2(glyph.fHeight);
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if (index >= SK_ARRAY_COUNT(fStrikeList)) {
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// too big for us to cache;
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return NULL;
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}
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Strike* strike = fStrikeList[index];
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if (NULL == strike) {
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strike = SkNEW_ARGS(Strike, (NULL, glyph.rowBytes(), glyph.fHeight));
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// SkDebugf("--- create strike [%d] %p cache %p\n", index, strike, this);
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}
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strike = strike->addGlyphAndBind(glyph, image, offset);
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fStrikeList[index] = strike;
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return strike;
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}
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